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 Tom Clancy's THE DIVISION V2 | 2016

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pyre
post Nov 26 2016, 10:52 PM

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QUOTE
As far as player numbers, there was a fairly quick mass exodus in both interest and bodies once the new factor wore off. However, Ubisoft say that their post-release plans have seen it return to the same active user counts they enjoyed on launch.

http://www.pcgamesn.com/tom-clancys-the-di...-count-patch-14
phoenixxx
post Nov 28 2016, 04:36 PM

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How's the latency in this game?
pyre
post Dec 1 2016, 06:41 AM

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Maintenance estimated to start around: 16:30:00 Thursday December 1, 2016 GMT+8

http://forums.ubi.com/showthread.php/15270...ce-December-1st
Downtime

Changelog:
http://forums.ubi.com/showthread.php/15270...20#post12079120

This post has been edited by pyre: Dec 1 2016, 10:28 AM
TSpatienceGNR
post Dec 4 2016, 11:33 PM

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QUOTE(c4ssandr4 @ Dec 4 2016, 11:27 PM)
Anybody wanna letgo their game, plz pm me. Pc user only
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How to let go? Let me know. Other than taking my Steam account.
pyre
post Dec 9 2016, 08:21 PM

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This patch will also activate DirectX12 which should provide better optimization for higher resolutions. Please note that there is a known issue with DirectX12 where you are not able to change the brightness.

http://steamcommunity.com/games/365590/ann...553355750161129
Most interesting, DX12 support
jonnie
post Dec 15 2016, 12:16 PM

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Free weekend on Friday
seraph8660
post Dec 16 2016, 07:42 PM

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any nvidia user having this problem while playing this game?

i was roaming in the DZ then suddenly cannot sprinting and only can normal walk,
then i noticed my screen bottom right got loading indicator keep pusing pusing,
then the further i walk the graphic/objects in front of me become crappy and slowly change to normal.

currently using gtx 1060 6gb.
previously never had this problem and it run smoothly like toufu.

my friend's laptop with nvidia gpu having this problem also.

Any idea?
acapniamaxtor
post Dec 16 2016, 11:30 PM

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New update with dx12


crimsonhead
post Dec 17 2016, 08:21 PM

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just started the game and tried the matchmaking system (coop play).. why is it so lag?
oOoproz
post Dec 18 2016, 09:17 PM

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QUOTE(crimsonhead @ Dec 17 2016, 09:21 PM)
just started the game and tried the matchmaking system (coop play).. why is it so lag?
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I think is the game bug issue, I'm also having the problem sometimes
m3ssI4h
post Dec 21 2016, 02:23 PM

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QUOTE(seraph8660 @ Dec 16 2016, 07:42 PM)
any nvidia user having this problem while playing this game?

i was roaming in the DZ then suddenly cannot sprinting and only can normal walk,
then i noticed my screen bottom right got loading indicator keep pusing pusing,
then the further i walk the graphic/objects in front of me become crappy and slowly change to normal.

currently using gtx 1060 6gb.
previously never had this problem and it run smoothly like toufu.

my friend's laptop with nvidia gpu having this problem also.

Any idea?
*
I had the same issue as well. At first I thought my GTX 960 couldn't handle the graphics. Then after extensive googling various forums, its a known issue after the latest patch. Many players of different hardwares are facing this issue as well. So what I did was go to My Document\My Games\ and delete the entire Division game folder. Now it runs smoother although it still occurs every now and then but alot less frequent. Hope this helps you as well.
Furankurin
post Dec 30 2016, 06:54 PM

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newbie here, do add me.
Any help is appreciated, but for now i will solo for gears smile.gif

IGN: xfurankurinx
decrop
post Jan 2 2017, 07:46 PM

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Hi,
just bought the game,very newbie in the game
hiya very lonely solo in game tongue.gif,

IGN: decr0p
RedWivic
post Jan 7 2017, 11:56 AM

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add me in Steam / UPlay: RedWivic
hellwaker
post Jan 10 2017, 11:36 AM

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Look for me around 10 - 10.30pm. i am farming alpha bridge gear set at dark zone. Steam id: hellwaker74. Currently at T5 level 30.

This post has been edited by hellwaker: Jan 10 2017, 11:37 AM
m3ssI4h
post Jan 15 2017, 10:21 PM

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Add me as well. I play casually. Steam id: RplusT
pyre
post Jan 19 2017, 01:52 AM

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pyre
post Jan 20 2017, 06:58 AM

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http://tomclancy-thedivision.ubi.com/game/...-taking-a-stand

user posted image

QUOTE
In Expansion III: Last Stand, we’re adding new ways to compete with other players and a new way to experience the Dark Zone, in a brand new separate game mode! Compared to the open and unstructured nature of the Dark Zone you’ll find in the game right now, Last Stand is session based and features clear objectives and win conditions, while still incorporating aspects of the Dark Zone such as PvE enemies and Landmarks.

Last Stand will also be open to Season Pass holders on the upcoming Public Test Server ahead of its official release and we want to hear your thoughts and feedback, so please join us on our PTS forums – that’ll become available at the same time as the PTS - to discuss your impressions of the expansion.

Expansion III: Last Stand will also include a new Incursion, which will be available on the PTS and that we’ll talk about in more detail in the future.

The expansion is not all that’s coming to The Division! The free Update 1.6, which is one of the biggest updates we’ve ever done, is coming at the same time as Last Stand and we’ll have a lot more information about it for you very soon.


user posted image

QUOTE
With Last Stand, we’re introducing a new progression system similar to Underground. As you play you will gain special experience points and gain Last Stand ranks, up to a maximum of 40. Each rank you attain will reward you with a sealed cache of items, and at certain set milestones during progression you will unlock exclusive vanity items that cannot be found anywhere else in the game – the mode comes with two unique, full vanity sets and two sets of weapon skins. At the same time, even after you hit maximum rank you’ll keep earning Last Stand experience and getting new caches – just like in Underground and how Field Proficiency works. Last Stand ranks do not work as Dark Zone ranks, so you can never lose them. They are also taken into account when matchmaking.

You will get extra rewards every time your team wins, but over the course of a match we track more than 30 actions you might perform. Once the match wraps up, you will be ranked according to how you did, similar to how it works in Survival, and you’ll be rewarded accordingly.

All rewards are given out at the end of the match, so you have to see the whole thing through to get them.

mrhulk
post Jan 20 2017, 09:18 AM

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1.6 / Last Stand – Overview and Summary
https://www.reddit.com/r/thedivision/commen...stand_overview/


pyre
post Jan 20 2017, 08:51 PM

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http://www.pcgamer.com/academy-award-winne...e-division-film

QUOTE
Today, the publisher announced that the film will be written and directed by Stephen Gaghan, who won a Golden Globe and an Academy Award in 2001 as the screenwriter for Traffic, and was nominated for a second Oscar in 2006 for his work on Syriana.

“I’m excited to work with Ubisoft Motion Pictures and collaborate with their team at Massive Entertainment to bring The Division to the big screen, they’re great guys, exceptionally creative, and willing to take risks,” Gaghan said. “The game has been an enormous success, in large part due to the visual landscape they created, their vision of a mid-apocalyptic Manhattan. It’s immersive, wonderfully strange, and yet familiar, filled with possibilities. It’s also remarkable to be able to collaborate with Jessica Chastain and Jake Gyllenhaal early in the process. We all feel the story Ubisoft created is more relevant than ever.”


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