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Graphic Tearing Poll
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TSionStorm
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Jan 1 2007, 06:12 AM, updated 19y ago
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*nyan*
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I wanted to have this poll because i've been facing graphic tearing problems, and i've read that so many other people have had it too. Some of the reasons given were... - not enough cooling for system - not enough cooling for power brick - issue with the game itself
It would also help if you guys listed down what games teared and what games didn't.
I've personally got quite many tears while playing GoW. The cooler the air around me is, the less tearing I see...which brings me to believe that it is directly related to heat.
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mzaidi
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Jan 1 2007, 06:15 AM
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Tearing happen because some game developer don't use V-Sync on their game. It's not because of hardware failure. Read this article to know moreThis post has been edited by mzaidi: Jan 1 2007, 06:17 AM
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TSionStorm
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Jan 1 2007, 06:22 AM
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*nyan*
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That might be true...but it seems that computers don't face tearing issues due to lack of VSync, at least not in my experience of playing games, so why should this machine face that problem?
** oh nevermind...I just read the article. guess i'll have to try out my xbox on a VGA cable or something first to verify if its a heat problem **
This post has been edited by ionStorm: Jan 1 2007, 06:23 AM
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deodorant
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Jan 1 2007, 11:10 AM
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I use VGA and there's a lot of tearing. Seems to be a common "problem," too ... e.g. this article: QUOTE ... this blogger still encounters a significant (and certainly abnormal) amount of screen tearing while using the VGA connection, not to mention the pale, washed-out colors that have become emblematic of the 360's VGA implementation ...
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acougan
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Jan 1 2007, 11:16 AM
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i use 480i. screen tearing is useful  in blue dragon, u can differentiate between prerendered CGI vs real time cutscenes by looking for screen-tearing  some developers try to aim for healthy framerates, so they sacrifice screen tearing
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TSionStorm
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Jan 1 2007, 12:22 PM
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*nyan*
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REALLY?! OMG...nuUU! Screen tearing suxorz. >_< Wah...some ppl NEVER have screen tearing. Either they have a really cold room...or they never play... This post has been edited by ionStorm: Jan 1 2007, 12:23 PM
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sonic_cd
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Jan 1 2007, 12:29 PM
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QUOTE(ionStorm @ Jan 1 2007, 12:22 PM) REALLY?! OMG...nuUU! Screen tearing suxorz. >_< Wah...some ppl NEVER have screen tearing. Either they have a really cold room...or they never play...  seems i`m one of the lucky wans then .
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hikaru_x
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Jan 1 2007, 12:31 PM
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Getting Started

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can u define this graphic tearing u r experiencing here? is it artifacts / missing, incorrect textures...
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acougan
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Jan 1 2007, 12:49 PM
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most ppl either dont recognize screen-tearing or not bothered by it at all when it happens  not really a glitch, more like a side-effect. i rmb dead rising or [eM] having 0 screen-tearing instances. depends on the game.
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prazole
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Jan 1 2007, 01:20 PM
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which game has screen tearing?
i tried on LCD with VGA cable so far didnt notice much screen tearing.. but i remember there was aweful screen tearing when running LOST PLANET demo on another flat screen Monitor..
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lexasp
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Jan 3 2007, 10:03 AM
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Getting Started

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Can someone explain what is screen tearing? It will be much better if a sample picture is provided.
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Hamster X
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Jan 3 2007, 10:05 AM
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QUOTE(lexasp @ Jan 3 2007, 10:03 AM) Can someone explain what is screen tearing? It will be much better if a sample picture is provided. Well sorta like graphical glitches mentioned here: QUOTE(hikaru_x) can u define this graphic tearing u r experiencing here? is it artifacts / missing, incorrect textures...
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un9ku
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Jan 3 2007, 10:17 AM
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hamster, i think u quoted the wrong quote or am i missing the point. anyway, wat the heck is graphic tearing?  pls enlighten me edit: issit like when u play GoW, when the round starts, u can see the player model is all smooth n shiny, then after few seconds, all the "proper stuff" appear. "proper stuff" = the pixels on the vest n stuff This post has been edited by un9ku: Jan 3 2007, 10:20 AM
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mzaidi
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Jan 3 2007, 10:30 AM
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Quote from Wikipedia: QUOTE Page tearing is a phenomenon in computer and video games where a previously rendered frame overlaps a newly rendered frame, creating a torn look as two parts of an object - a wall, for example - don't line up.
In vertical synchronization (V-sync), the previous frame is held before rendering the next frame, creating a smoother look.
The faster the monitor's response time, the less page tearing, the higher the monitor's refresh rate, and the higher the frame rate. Example of tearing effect:  QUOTE(un9ku @ Jan 3 2007, 10:17 AM) edit: issit like when u play GoW, when the round starts, u can see the player model is all smooth n shiny, then after few seconds, all the "proper stuff" appear. "proper stuff" = the pixels on the vest n stuff That's not screen tearing. It happens because the game takes few seconds to properly loads the game's textures. I assume this happens because it needs to load the textures from the game's disc compared to the speedy hard drive. This post has been edited by mzaidi: Jan 3 2007, 10:32 AM
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goodspeed
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Jan 3 2007, 10:44 AM
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New Member
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mmm.. using conventional tv here.. didnt experience any tearing b4.. **touch wood**
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eone
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Jan 3 2007, 03:37 PM
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QUOTE(goodspeed @ Jan 3 2007, 10:44 AM) mmm.. using conventional tv here.. didnt experience any tearing b4.. **touch wood**  same to me, using with plano 100hz on component. never seen screen tearing one. btw my brick is on the floor marble. This post has been edited by eone: Jan 3 2007, 03:38 PM
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Dothan
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Jan 3 2007, 04:37 PM
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Please refer to my thread is it you are talking about the texture glitches.
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un9ku
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Jan 3 2007, 06:18 PM
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ooh liddat, nvr encounter that b4. *touch my wood*
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hikaru_x
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Jan 3 2007, 08:36 PM
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Getting Started

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oh.. like that ka? for me, it's nothing major. happened to me in a GoW cutscene; the helicopter ride after escaping the prison.. and in Quake 4 opening when u start a new game, when the dropship approaches the planet. these are the ones i remember, there are others but mostly happen during cutscenes. happened in NFS Carbon too, one of the canyon drift tracks, but i think this is because the game is lagging... oh.. an article explaining this: http://features.teamxbox.com/xbox/1607/Xbo...Demystified/p1/This post has been edited by hikaru_x: Jan 3 2007, 08:43 PM
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TSionStorm
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Jan 4 2007, 11:53 PM
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*nyan*
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Hrmm...then the question still remains...why do some people experience it, and some don't? On a sidenote...a little update on my tearing effects. I only see it in GoW and Oblivion so far. Its very minimal in Oblivion. GoW still tears all over the place during cutscenes.  If its due to VSYNC, why couldn't the gamedev's just turn on VSYNC based on the type of video output you're using? And then there are some people who play on SDTV's and DON'T get tearing. Umm...so what was that all about VSYNC and tearing? Gah...its confusing... This post has been edited by ionStorm: Jan 5 2007, 12:10 AM
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