Tearing happen because some game developer don't use V-Sync on their game. It's not because of hardware failure.
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This post has been edited by mzaidi: Jan 1 2007, 06:17 AM
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Jan 1 2007, 06:15 AM
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Senior Member
1,484 posts Joined: Jul 2005 From: Klang |
Tearing happen because some game developer don't use V-Sync on their game. It's not because of hardware failure.
Read this article to know more This post has been edited by mzaidi: Jan 1 2007, 06:17 AM |
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Jan 3 2007, 10:30 AM
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1,484 posts Joined: Jul 2005 From: Klang |
Quote from Wikipedia:
QUOTE Page tearing is a phenomenon in computer and video games where a previously rendered frame overlaps a newly rendered frame, creating a torn look as two parts of an object - a wall, for example - don't line up. In vertical synchronization (V-sync), the previous frame is held before rendering the next frame, creating a smoother look. The faster the monitor's response time, the less page tearing, the higher the monitor's refresh rate, and the higher the frame rate. Example of tearing effect: ![]() QUOTE(un9ku @ Jan 3 2007, 10:17 AM) edit: issit like when u play GoW, when the round starts, u can see the player model is all smooth n shiny, then after few seconds, all the "proper stuff" appear. "proper stuff" = the pixels on the vest n stuff That's not screen tearing. It happens because the game takes few seconds to properly loads the game's textures. I assume this happens because it needs to load the textures from the game's disc compared to the speedy hard drive.This post has been edited by mzaidi: Jan 3 2007, 10:32 AM |
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