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 Graphic Tearing Poll

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mzaidi
post Jan 1 2007, 06:15 AM

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From: Klang



Tearing happen because some game developer don't use V-Sync on their game. It's not because of hardware failure.

Read this article to know more

This post has been edited by mzaidi: Jan 1 2007, 06:17 AM
mzaidi
post Jan 3 2007, 10:30 AM

Jerk
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Senior Member
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Joined: Jul 2005
From: Klang



Quote from Wikipedia:

QUOTE
Page tearing is a phenomenon in computer and video games where a previously rendered frame overlaps a newly rendered frame, creating a torn look as two parts of an object - a wall, for example - don't line up.

In vertical synchronization (V-sync), the previous frame is held before rendering the next frame, creating a smoother look.

The faster the monitor's response time, the less page tearing, the higher the monitor's refresh rate, and the higher the frame rate.


Example of tearing effect:

user posted image

QUOTE(un9ku @ Jan 3 2007, 10:17 AM)
edit: issit like when u play GoW, when the round starts, u can see the player model is all smooth n shiny, then after few seconds, all the "proper stuff" appear. "proper stuff" = the pixels on the vest n stuff
*
That's not screen tearing. It happens because the game takes few seconds to properly loads the game's textures. I assume this happens because it needs to load the textures from the game's disc compared to the speedy hard drive.

This post has been edited by mzaidi: Jan 3 2007, 10:32 AM

 

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