must watch...also, a video for ex-halo 2 player
Games HaloŽ 3: The Official Thread, Gamers Hideout Cinema Play - 5/10/07
Games HaloŽ 3: The Official Thread, Gamers Hideout Cinema Play - 5/10/07
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Apr 25 2007, 08:35 PM
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7,071 posts Joined: Jan 2003 From: London :: Mutiara Damansara :: Xbox Live Network |
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Apr 26 2007, 09:01 AM
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161 posts Joined: Jan 2003 From: New Caprica |
Halo 3 unveils in two weeks
QUOTE Bungie and Microsoft will be showing off a bit of Halo 3 to the press on May 11. I think they might even give us some significant hands-on time. Sig-nif-icant. Source: Kotaku |
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Apr 28 2007, 07:29 AM
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7,071 posts Joined: Jan 2003 From: London :: Mutiara Damansara :: Xbox Live Network |
Halo 3 Beta Sports Split-screen, Saved Films ![]() QUOTE This week's regularly scheduled Bungie update features some interesting info about the upcoming public beta of Halo 3. In addition to detailing some of the maps for the third Master Chief blast-a-thon-that may or may not make it in time for the beta-Bungie's Frankie teases the beta set with fancy-shmancy split-screen play and a feature he refers to as "Saved Films." Simply describing the Saved Films feature as "very, very, very limited" in the beta, the name would imply a game recording feature that would (we hope) allow players to record, save, and upload multiplayer matches for posterity. Recording is already a fairly common feature in a number of first-person shooters and will surely be a welcome addition to the world of Halo deathmatches. There's a lot more to read and some intense Spartan eye-candy to take in in the form of the above pic, suitable for wallpapering at 4008x2258 resolution. Michael McWhertor oh, that pic at bungie website really does make for a good wallpaper |
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May 1 2007, 04:24 PM
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1,239 posts Joined: Jan 2003 From: PJ/Malacca |
Halo3.com has been updated. Go there now!
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May 3 2007, 08:09 AM
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1,484 posts Joined: Jul 2005 From: Klang |
Preorder the Halo 3 Master Chief Kubrick figures
![]() MediaCom's highly collectible Kubrick figures are getting a Halo 3 upgrade. These 2-1/2" tall Spartans, imported from Japan, come in blue, red, green (Master Chief's favorite color), and Active Camo flavors. The four pack will set you back $18 and is scheduled to be available November 2007. If you've already preordered the Legendary edition, what's another $18, right? Source |
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May 3 2007, 11:03 AM
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471 posts Joined: Jan 2003 |
QUOTE(mzaidi @ May 3 2007, 08:09 AM) Preorder the Halo 3 Master Chief Kubrick figures ![]() MediaCom's highly collectible Kubrick figures are getting a Halo 3 upgrade. These 2-1/2" tall Spartans, imported from Japan, come in blue, red, green (Master Chief's favorite color), and Active Camo flavors. The four pack will set you back $18 and is scheduled to be available November 2007. If you've already preordered the Legendary edition, what's another $18, right? Source |
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May 3 2007, 11:55 AM
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1,477 posts Joined: Jan 2003 |
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May 11 2007, 03:52 PM
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1,239 posts Joined: Jan 2003 From: PJ/Malacca |
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May 11 2007, 04:07 PM
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1,477 posts Joined: Jan 2003 |
Sergeant Frickin Avery Johnson! Woohoo!
» Click to show Spoiler - click again to hide... « |
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May 11 2007, 04:39 PM
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7,071 posts Joined: Jan 2003 From: London :: Mutiara Damansara :: Xbox Live Network |
QUOTE(MK84 @ May 11 2007, 04:07 PM) From HalopediaQUOTE In the Halo Graphic Novel, on pg 122, reveals that he was involved in Project: ORION, the Spartan-I program.[1] This would make him over 60 years old, possibly even 70. This would mean that either Spartans can live longer without aging, or people generally live longer in the future. Another possibility is that Johnson has accumulated a total of several years spent frozen in cryo-chambers during missions requiring long periods of time traveling through slipspace, thus keeping him physically younger than he actually is. Any or all of these conditions may be have contributed to Sgt. Johnson physically appearing younger than he actually is. If Sergeant Johnson is a Spartan, we will see him In Halo Wars. Also, his supposed "Boren's Syndrome" may be part of an ONI Section III black op to cover up the fact that he is possibly a SPARTAN-I. This is made possible on pg 122 in the Graphic Novel, most notably with the hard copy of the query from Dr. Catherine Halsey to the ONI sever from the Gettysburg. Johnson also whistled "Oly Oly Oxen Free" to a group of SPARTANs, which also contributes as a lead of him being a SPARTAN. However, only SPARTAN IIs know the all clear signal, which they made up as children. Anyway, i am more curious about Spartan III. Before the reveal of Halo 3 button X while we all still think it's for the sprint. I really thought we will be playing Spartan III in Halo 3 or, maybe serve as a sidekick for coop play because Spartan III are tofu compare to Spartan II. Reason are they wear weaker armour but then, they are also very agile - thus sprinting. Now that it has been reveal there are no sprint. I really wonder whether we will see Spartan III in action because they are only efficient in groups unlike spartan II (master chief). I am sick of fighting side by side wiith weakling UNSC soldiers!!!! This post has been edited by PrivateJohn: May 11 2007, 04:43 PM |
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May 11 2007, 05:29 PM
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1,239 posts Joined: Jan 2003 From: PJ/Malacca |
The remaining Spartan III's, Spartan II's and Dr. Hasley are trapped in that Forerunner "safe heaven", wonder how are they gonna get out from there.
You will never know what Bungie have instore for us until we play the game. |
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May 11 2007, 05:33 PM
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589 posts Joined: Aug 2006 From: KrustyLia...Long Live Krusty... |
Maybe just maybe...at the last level of HAL0 3 there will be an epic battle...
1000 Spartans vs 1000 brutes.. DIES... |
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May 11 2007, 05:48 PM
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315 posts Joined: Sep 2006 |
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May 11 2007, 05:48 PM
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335 posts Joined: Jan 2003 From: Milo |
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May 11 2007, 06:03 PM
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589 posts Joined: Aug 2006 From: KrustyLia...Long Live Krusty... |
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May 11 2007, 06:45 PM
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315 posts Joined: Sep 2006 |
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May 12 2007, 01:16 AM
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1,239 posts Joined: Jan 2003 From: PJ/Malacca |
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May 12 2007, 03:57 AM
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7,071 posts Joined: Jan 2003 From: London :: Mutiara Damansara :: Xbox Live Network |
:: Screenshots :
![]() ![]() ![]() ![]() ![]() ![]() More Screenshots @ Xboxyde.com (Video coming up soon) It's said that the singleplayer graphic is better than multiplayer (like graw?) Personally, i can't wait. I think this look pretty good for a beta~ |
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May 12 2007, 04:07 AM
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45 posts Joined: Jan 2007 |
gentlemen (& ladies?).....lock & load
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May 12 2007, 04:29 AM
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7,071 posts Joined: Jan 2003 From: London :: Mutiara Damansara :: Xbox Live Network |
:: Trailer now Available!! ::
![]() Xboxyde More screenies~ ![]() ![]() ![]() :: FAQ :: QUOTE At the New York City edition of the Halo 3 press preview, the Bungie tame found time for a quick Q&A before hands-on time. Some known, some new info within, so keep reading. Gears of War has been getting a lot of criticism because of the net code. Has there been any updates to that in Halo? Yeah, everything is kind of redone from the ground up. We had really good net code in Halo. It's a peer to peer system, so you have some of the disadvantages that come with that. But the advantages, is as it scales, the more people you have, the better conditions get, the better the experience is. Even with the population we're gonna see today, it should be pretty good. We're having a pretty smooth experience so far. And there's a couple of thousand people out there. What's the maximum number of players? 16, same as Halo. Are all weapons going to be available in the beta? We're certainly saving some for the final game in the fall. And there's gonna be a couple weapons that won't even be shown in multiplayer, they're going to be campaign only, but you haven't seen all the multiplayer weapons today, no. What is the weapon count for the beta? You know, I actually don't know. It's something like ten or eleven or twelve or thirteen... There's a lot. Everything that is dual wielded can be reloaded independently unlike Halo 2. You're gonna use the RB and the LB buttons to reload. And RB replaces X from Halo 2, from boarding for activating door switches, all that kind of stuff. So play around with the controls, you can change them any time in here with the controls menu. All the ones you're used to are in here, so if you like Green Thumb and South Paw you can play around in there any time in the game. We also have one more feature which is saved films. After a game's finished and you're in the lobby, you can save a film of the entire game. You can send that, recommend it to a friend and watch it back at your leisure later. In the beta, it's first person viewpoint only, I believe you can switch to another camera for another player and see it from their viewpoint. In the final game, we're going to have a whole suite of controls, rewind, slow motion, freeze frame, pan around Matrix-style, whatever you want to do. Where are those video saved? They are saved on your machine initially, but they also go to Fileshare, which is a set amount of file storage. You can have either set number of films or a megabyte limit. Now a saved film is pretty small compared to a Windows Media file. An entire game of, like, 15 or 20 minutes can be 6 megs and that includes every single possible angle, replays with full sound effects in the engine. We have a cool feature that when you pause, it continues to play some ambient sounds, for example, the sound of a rocket, we've got some cool things with looping and sampling where it sounds like a rocket is going past your head in freeze frame. It's weird but you should try it. The third person perspective, does that automatically engage when you pick up a selected weapon? As soon as you pick up one of those specialty weapons, yeah, it engages. Can you tell us what those power ups are we saw? We have a new element in the game called equipment. It's activated using the X button, you'll see these items laying around on the floor. They come in all sorts shapes and sizes and they all do different things. There's a Bubble Shield you might have seen in the TV commercial. There's a grav lift which will propel people or vehicles into the sky about 20 feet and you can use it to jump over walls. There's a power drain, which is really, really dangerous. It depletes shields in a large globular radius and toss in a couple grenades at people standing near that and its pretty much a sure kill. There's a couple of other ones that aren't in the beta, and you'll see those in the fall. Can you tell us about the ranking system? There is a ranking system, you'll see it after a game. You'll see two numbers. One is RP, which is your ratings points. What they do is signify to everyone exactly how much you've played. You also have a skill level, which is matchmaking playlist dependent. So if you go to a matchmaking playlist and you see someone with a really low skill level in Team Slayer, but you see that they have a lot of rating points and a high rank-your rank is associated sergeant, major, whatever-with the number of rating points, you know that they're not a scrub. It keeps things fair and we can sort of matrix those numbers to keep players more evenly matched. So, you're not gonna get beat on by experts that are pretending to be noobs. Are you using the same TrueSkill system as everything else or is it modified? It is modified, but we do work with the TrueSkill guys in Cambridge, yeah. This post has been edited by PrivateJohn: May 12 2007, 10:40 AM |
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