RICH INTERGALACTIC EXPLORATION Something’s out there – and nobody knows what it is yet. Enormous, procedurally generated star systems ensure that every game will begin with a trip into the vast unknown, and the discovery of new worlds
ICONIC PARADOX DIPLOMACY AND STORYTELLING Explore the stars as one of several playable races with unique traits and skills. Meet an incredible number of random species – all potential allies or emerging threats
DEEP AND DYNAMIC WARFARE SYSTEM Defend your star-spanning empire with customized, user-designed ships, and repel attacks (or conquer lesser species) in rich, challenging battles with gorgeous, top-of-the-line visuals
Screenshots:
This post has been edited by memphiz_zero88: Aug 7 2015, 07:15 AM
Below, you’ll find everything we know, including how randomised alien species will ensure that each new galaxy is mysterious, and why the commitment to an intelligent and subversive end-game could make this one of the smartest interpretations of 4X strategy ever made.
Those uncertain, think of this as a 4X with a bit of Paradox style mechanics, like war scores, better diplomacy... those that play EU4 will be familiar with it.
My Stellaris adventure begins with the Space Cats. I haven't played much of it, so I'm learning a bit more details as I'm playing through it.
If you have any questions about the game, you can ask me. I'll do my best to answer.
Hey, its frags.... face
Anyway, since its a 4x game, how is the early game strategy? Does it involves settler rush that usually plagues other 4x games?
Sometimes, the AI just love plopping their colony so far away from their empire and right next to your border and the next moment, the diplomacy rating -10 because your border infringes their territory
Anyway, since its a 4x game, how is the early game strategy? Does it involves settler rush that usually plagues other 4x games?
Sometimes, the AI just love plopping their colony so far away from their empire and right next to your border and the next moment, the diplomacy rating -10 because your border infringes their territory
Yeah my face
That's a great question. Imagine EU4 where the continents were not colonised. Imagine having the demesne restriction to your expansion. All the mechanics you're familiar with a Paradox game is in Stellaris. Early game expansion is not as fast as other 4X games since there is a limit to the size of your empire. You need to split up your empire into different sectors and assign leaders to them... like vassals... to expand.
My current playthrough I dont even have the tech to build a colony ship... which might be a setback in other 4X games... but maybe not in Stellaris. I'm researching colony ship in this part of the video. You can't simply expand without thinking about delegating.
That's where the Paradox formula is brilliant in a 4X. As for plopping down a colony near your border, I think there might be a mechanic to stop colonies that are outside your zone. I'm not 100% sure about this yet as I'm still very early in the game. There might be massive penalties for colonising outside your zone. I'll have to play more to see. I don't have any documentation for the game at the moment. So I cant RTFM
I found EU4 to be a headache.. I'm really bad at it..
Yes. I would say so. There's some similarities, but fundamentally different games. Stellaris so far definitely seems to be newbie friendly. It's still a bit different from other 4X so familiarity with that genre will only help you a bit.
Yes. I would say so. There's some similarities, but fundamentally different games. Stellaris so far definitely seems to be newbie friendly. It's still a bit different from other 4X so familiarity with that genre will only help you a bit.
nice.. will definitely buy it when it's on sale someday