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 Stellaris, Grand Strategy, On A Universal Stage

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frags
post Apr 27 2016, 12:45 PM

The Wizard
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Those uncertain, think of this as a 4X with a bit of Paradox style mechanics, like war scores, better diplomacy... those that play EU4 will be familiar with it.
frags
post May 5 2016, 12:04 PM

The Wizard
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Sup guys. rolleyes.gif

My Stellaris adventure begins with the Space Cats. I haven't played much of it, so I'm learning a bit more details as I'm playing through it.



If you have any questions about the game, you can ask me. I'll do my best to answer. icon_rolleyes.gif
frags
post May 5 2016, 12:48 PM

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QUOTE(slepth @ May 5 2016, 12:35 PM)
Hey, its frags.... face tongue.gif

Anyway, since its a 4x game, how is the early game strategy? Does it involves settler rush that usually plagues other 4x games?

Sometimes, the AI just love plopping their colony so far away from their empire and right next to your border  and the next moment, the diplomacy rating -10 because your border infringes their territory  rclxub.gif
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Yeah my face tongue.gif

That's a great question. Imagine EU4 where the continents were not colonised. Imagine having the demesne restriction to your expansion. All the mechanics you're familiar with a Paradox game is in Stellaris. Early game expansion is not as fast as other 4X games since there is a limit to the size of your empire. You need to split up your empire into different sectors and assign leaders to them... like vassals... to expand.

My current playthrough I dont even have the tech to build a colony ship... which might be a setback in other 4X games... but maybe not in Stellaris. I'm researching colony ship in this part of the video. You can't simply expand without thinking about delegating.

That's where the Paradox formula is brilliant in a 4X. As for plopping down a colony near your border, I think there might be a mechanic to stop colonies that are outside your zone. I'm not 100% sure about this yet as I'm still very early in the game. There might be massive penalties for colonising outside your zone. I'll have to play more to see. I don't have any documentation for the game at the moment. So I cant RTFM thumbup.gif
frags
post May 11 2016, 12:07 PM

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QUOTE(Davidtcf @ May 11 2016, 11:32 AM)
is it easier to play than EU4?

I found EU4 to be a headache.. I'm really bad at it..
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Yes. I would say so. There's some similarities, but fundamentally different games. Stellaris so far definitely seems to be newbie friendly. It's still a bit different from other 4X so familiarity with that genre will only help you a bit.
frags
post May 11 2016, 12:14 PM

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QUOTE(Davidtcf @ May 11 2016, 12:13 PM)
nice.. will definitely buy it when it's on sale someday biggrin.gif
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When Paradox releases its first DLC. For Sure thumbup.gif
frags
post May 11 2016, 03:47 PM

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QUOTE(fujkenasai @ May 11 2016, 03:24 PM)
how is it different from sins of a solar empire?
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It’s very different from Sins of a Solar Empire. It’s not an RTS. It runs in real time but you pause and play more like a Paradox game. Battles are hands off affair, you can’t order ships to do specific things. Stellaris is what you call grand strategy. It is about the macro. You can form alliances and eventually a federation with other space faring species. And in a federation... which works like UN, you need to get support from all to declare war on another species. You can’t simply attack another alien civilization.
frags
post May 14 2016, 01:19 AM

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QUOTE(pyre @ May 13 2016, 10:50 PM)
» Click to show Spoiler - click again to hide... «


from https://forum.paradoxplaza.com/forum/index....onday.930484%2F

» Click to show Spoiler - click again to hide... «

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Good find on the tech tree. thumbup.gif
frags
post Jun 30 2016, 09:56 AM

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Patch 1.2 makes some massive changes. In fact, it is changes to some core parts of the game. I take a look at some of the changes in my latest let's play episode.



 

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