Welcome Guest ( Log In | Register )

16 Pages « < 11 12 13 14 15 > » Bottom

Outline · [ Standard ] · Linear+

 No Man's Sky, A TRULY OPEN UNIVERSE

views
     
TSpyre
post Aug 25 2018, 03:39 AM

New Member
*
Junior Member
28 posts

Joined: Oct 2006


https://steamcommunity.com/app/275850/discu...88252401539352/
QUOTE
Hello everyone,

We are continuing to address the highest priority issues reported by the community. As always, thank you for playing the game and taking the time to report any issues you encounter!

Please note that due to the large number of changes in this patch, especially the fixes for save game recovery, there is always the possibility it may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here: %appdata%\HelloGames\NMS\

Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.

Feedback and reports of new bugs/issues being found on Experimental are welcome, so please post them here, or submit a ticket to Zendesk[hellogames.zendesk.com] with the phrase "Steam Experimental 24/08" in the ticket title.

To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Select "Code: 3xperimental" in the dropdown menu under "Select the beta you would like to opt into".

Latest changes on Experimental (24/08):
Added user permissions for multiplayer, on a per-save slot basis. Settings for visibility, damage + base editing can be customised to apply to all players, friends only, or no-one.
Improved the terrain edit saving system, reducing the chance of terrain regenerating. Further improvements to this system are in progress.
Improved the visuals of player starship trails.
Added archaeology missions to the available pool of missions from planetary NPCs.

Fixed an issue that could prevent players with very large save games from saving.
Fixed a number of issues that prevented save games from loading.
Fixed an issue that incorrectly synced information in multiplayer.
Fixed a number of issues that could cause mission markers to be attached to the wrong destination.
Fixed a number of issues around the refiner and general inventory systems. Improved the pick and drop system of inventory management.

Fixed an issue that caused visual glitches in clouds at higher resolutions.
Fixed occasional crash in geometry streaming when exiting planet atmosphere.
Fixed issue where cloud shadows would interfere with reflection rendering.
Improved consistency between tessellated and non-tessellated terrains.
Improved performance when leaving planets.
Various memory savings, improving overall stability.
Various performance optimisations.

Fixed an issue that could prevent players from going through black holes.
Fixed an issue where players were able to warp and get stuck on the other side of a portal.
Fixed an issue where players were able to enter their freighter base when it was not loaded in memory.
Fixed an issue where players could start their game in inappropriate systems when starting in multiplayer.
Fixed an issue that could cause vast numbers of Sentinel Drones to spawn.
Fixed an issue that prevented players with pre-NEXT saves from fully upgrading their Exosuit.
Fixed an issue where freighter crew would change race on warp.
Fixed an issue where player ships could spawn on the same landing pad in multiplayer.
Fixed a number of cases where freighter battles were not correctly synced in multiplayer.
Fixed an issue where players were not able to land on other player's freighters.
Fixed a number of issues affecting the interaction with captains of freighters not owned by the player.
Fixed an issue that caused expedition length, difficulty + rewards to scale incorrectly relative to the power of the player's fleet.
Fixed an issue that caused players to exit their ships / exocraft while tagging a marker.
Fixed an issue where ships landed on freighters to be labelled ON PLANET.
Fixed an issue that caused player ships to have incorrect information when viewed through the Analysis Visor.
Fixed an issue that could cause Sentinels to appear as undiscovered creatures when viewed through the Analysis Visor.
Fixed the axes used to calculate planet coordinates shown on the Analysis Visor.
Prevented players with freighters from warping other players in multiplayer to systems they would get stuck in.
Fixed an issue where the freighter dock lights were not correctly lit/unlit when a save was loaded on a freighter.
Various text fixes.


This post has been edited by pyre: Aug 25 2018, 10:06 AM
TSpyre
post Aug 31 2018, 07:04 AM

New Member
*
Junior Member
28 posts

Joined: Oct 2006
Community events are here!

https://www.pcgamer.com/no-mans-sky-communi...nd-collectibles

https://www.eurogamer.net/articles/2018-08-...community-event

https://www.rockpapershotgun.com/2018/08/30...y-treasure-hunt
TSpyre
post Oct 29 2018, 10:36 PM

New Member
*
Junior Member
28 posts

Joined: Oct 2006


https://www.nomanssky.com/abyss-update/

» Click to show Spoiler - click again to hide... «


This post has been edited by pyre: Oct 29 2018, 11:23 PM
TSpyre
post Nov 21 2018, 06:19 AM

New Member
*
Junior Member
28 posts

Joined: Oct 2006
Hello Games keeps delivering! Another huge update for free!



edit: Official link with patch notes
» Click to show Spoiler - click again to hide... «


This post has been edited by pyre: Nov 21 2018, 10:17 PM
TSpyre
post Dec 19 2018, 11:16 AM

New Member
*
Junior Member
28 posts

Joined: Oct 2006
Update 10 in link below.
https://www.nomanssky.com/2018/12/development-update-10/


Nominated for Steam Award "Labor of Love"
https://steamcommunity.com/games/593110/ann...070940830340422
TSpyre
post Jan 24 2019, 11:59 PM

New Member
*
Junior Member
28 posts

Joined: Oct 2006

TSpyre
post Mar 15 2019, 09:55 PM

New Member
*
Junior Member
28 posts

Joined: Oct 2006

TSpyre
post Mar 26 2019, 06:45 AM

New Member
*
Junior Member
28 posts

Joined: Oct 2006


https://www.nomanssky.com/2019/03/no-mans-sky-beyond-vr/

QUOTE
Today we’re thrilled to announce the next major component of Beyond: No Man’s Sky Virtual Reality.

No Man’s Sky Virtual Reality is not a separate mode, but the entire game brought to life in virtual reality. Anything possible in No Man’s Sky, NEXT or any other update is ready and waiting as an immersive and enriched VR experience.

No Man’s Sky Virtual Reality, like all the parts of Beyond, will be free to existing players. However, we’re excited to announce that the release of Beyond will see an exclusive retail release of the game on PlayStation 4. This physical edition will come with the base game, VR support, and every update so far, including Beyond.

No Man’s Sky Virtual Reality will bring the experience to PlayStation VR and Steam VR, and will be released simultaneously on both platforms.

Adrian_Alastair
post Mar 27 2019, 09:08 AM

Casual
***
Junior Member
372 posts

Joined: Oct 2014


Is the game worth it if I cannot invest a lot of time on it? Probably just an hour or two per week? Suitable to play with controller/couch gaming with my SO?
TSpyre
post Apr 3 2019, 04:17 PM

New Member
*
Junior Member
28 posts

Joined: Oct 2006
QUOTE
"No! you weren't supposed to click that," Murray laughs, "We're still optimising space travel!" I rip the throttle back and immediately lurch forward with the ship into uncharted territory, tearing at the joystick to help pull the ship around an incoming asteroid. For a second I take it all in, the endless sea of planets in front of me – an infinite arrangement of opportunities, all unknown – and in an instant I know: No Man's Sky is the VR game I have waited my entire life to play.

https://www.gamesradar.com/uk/no-mans-sky-i...e-life-to-play/

QUOTE
"There's this cool moment that we were experiencing of two or three of you being on a planet and feeling really tiny in amongst everything," Murray said. "There's a nice camaraderie there of, oh, it's just us and we're flying our ships beside each other or whatever. So you're looking out the window and it's really nice to see your buddy there and realize how small you are and have that experience together. It's a really nice moment."

https://www.engadget.com/2019/04/02/no-mans...ew-sean-murray/

QUOTE
But I am going to fly around in creative mode a lot. I'm going to revisit all my favorite planets and experience them again in VR. I'm definitely going to drive that Roamer around again, I'm going to pilot my submarine around and stare at some procedural fish, and I can't wait to take the hovering Nomad for a spin, too. As a way to experience the boundless exploration of a beautiful procedural universe, I honestly have a hard time imagining a better fit for VR than No Man's Sky.

https://www.pcgamer.com/no-mans-sky-vr-hands-on/

QUOTE
"It constantly surprises us how interested people are in it - the kind of numbers that Next sold last year, a triple-A game would have been happy with those numbers. It's been very successful for us. I don't know how many more big exciting things we can think of - I thought when we did Next that was kind of all of them, then you talk to the team and one person's working on VR, one's working on this crazy online thing, and you're like, okay, we're still excited about this. And I think that's the metric for it. We're doing Last Campfire as well, that's an exciting thing, and we're starting on something new as well - which is like a big, ambitious, silly thing. We won't be talking about that for a long, long time - there's a lot going on in the studio. And No Man's Sky is a big part of it."

https://www.eurogamer.net/articles/2019-04-...y-stellar-in-vr

Short article covering both PC and PS4
https://www.polygon.com/virtual-reality/201...ift-impressions

This post has been edited by pyre: Apr 3 2019, 04:25 PM
TSpyre
post Jun 27 2019, 01:12 PM

New Member
*
Junior Member
28 posts

Joined: Oct 2006
https://www.gamesindustry.biz/articles/2019...ng-a-niche-game

QUOTE
No Man's Sky is the poster child for a shift that has occurred in games development over the past three years -- where games transform dramatically after release. Such a process is common in the mobile space, but less so on other platforms. After four major updates, Hello Games' ambitious sci-fi adventure is almost unrecognisable compared to when it was released.

...

"We're in a nice position now, and I think this is the happiest the team has been," says Murray. "Beyond is on the horizon for us, we're working very hard on that at the moment. After that, I think we'll continue to update No Man's Sky. But a thing I've learnt is, I never like making promises when I don't have to. We'll see, right? As long as people are interested and playing it, it's something that the team here is passionate about. We'll only do it while we think there are fun and interesting things to add."

darkskies
post Jul 10 2019, 02:11 PM

Look at all my stars!!
*******
Senior Member
2,336 posts

Joined: Nov 2007
From: 特別壱参番対ゴミ人間調査隊大将



dead community 0.0
spikethemob
post Jul 22 2019, 07:40 PM

Getting Started
**
Junior Member
83 posts

Joined: Dec 2015
Anybody playing?.
I have an R1 ver..


lolzcalvin
post Jul 22 2019, 11:13 PM

shibe in predicament
******
Senior Member
1,588 posts

Joined: Mar 2014
From: 75°26'11.6"S, 136°16'16.0"E


waiting for beyond to release...
TSpyre
post Jul 22 2019, 11:13 PM

New Member
*
Junior Member
28 posts

Joined: Oct 2006
QUOTE(lolzcalvin @ Jul 22 2019, 11:13 PM)
waiting for beyond to release...
haha same biggrin.gif maybe should party up smile.gif

This post has been edited by pyre: Jul 22 2019, 11:14 PM
lolzcalvin
post Jul 22 2019, 11:35 PM

shibe in predicament
******
Senior Member
1,588 posts

Joined: Mar 2014
From: 75°26'11.6"S, 136°16'16.0"E


QUOTE(pyre @ Jul 22 2019, 11:13 PM)
haha same biggrin.gif maybe should party up smile.gif
*
ya sure, when beyond releases brows.gif
it's been 8 months since i last played...no idea if the game messes up my saves. hopefully not, because i has an s-class freighter and several s-class frigates, with all s-class ships docked...
TSpyre
post Jul 22 2019, 11:37 PM

New Member
*
Junior Member
28 posts

Joined: Oct 2006
QUOTE(lolzcalvin @ Jul 22 2019, 11:35 PM)
ya sure, when beyond releases  brows.gif
it's been 8 months since i last played...no idea if the game messes up my saves. hopefully not, because i has an s-class freighter and several s-class frigates, with all s-class ships docked...
chances are, usually after most updates. there will be some changes - mostly to the planets. so hope you didn't have a favorite base. biggrin.gif
lolzcalvin
post Jul 23 2019, 12:14 AM

shibe in predicament
******
Senior Member
1,588 posts

Joined: Mar 2014
From: 75°26'11.6"S, 136°16'16.0"E


QUOTE(pyre @ Jul 22 2019, 11:37 PM)
chances are, usually after most updates. there will be some changes - mostly to the planets. so hope you didn't have a favorite base. biggrin.gif
*
booted up and it's not gone rclxm9.gif rclxm9.gif rclxm9.gif

user posted image

user posted image

user posted image

user posted image
TSpyre
post Aug 2 2019, 09:43 PM

New Member
*
Junior Member
28 posts

Joined: Oct 2006
FINALLY!!!!

TSpyre
post Aug 8 2019, 01:30 PM

New Member
*
Junior Member
28 posts

Joined: Oct 2006
50% on Steam and GoG.

https://store.steampowered.com/app/275850/No_Mans_Sky/

https://www.gog.com/game/no_mans_sk

preparing for Beyond's release.




Next week, No Man's Sky: BEYOND launches on PlayStation 4, PC and Xbox One!

Our friends over at Hello Games are excited to unveil the BEYOND launch trailer, which highlights a bunch of all-new FREE content coming to game on August 14th.

No Man's Sky: BEYOND brings hundreds of changes, features and improvements to game, rolling three major updates into one larger free release. This includes No Man’s Sky Online, a new social and multiplayer experience that empowers players everywhere in the universe to meet, play and explore together. There's also the exciting introduction of Virtual Reality coming to game, which brings about a level of immersion not yet experienced in the No Man's Sky universe.

12 months of hard work behind the scenes is about to be unleashed. This is Hello Games' most important update yet for so many reasons.

Take a look at the trailer and see how many changes you can spot...

For more information about No Man’s Sky and the upcoming BEYOND update, head over to - www.nomanssky.com

This post has been edited by pyre: Aug 8 2019, 09:33 PM

16 Pages « < 11 12 13 14 15 > » Top
 

Change to:
| Lo-Fi Version
0.0271sec    0.92    6 queries    GZIP Disabled
Time is now: 30th November 2025 - 07:22 PM