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 No Man's Sky, A TRULY OPEN UNIVERSE

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TSpyre
post Mar 29 2018, 10:52 PM

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TSpyre
post Jul 17 2018, 11:06 PM

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This post has been edited by pyre: Jul 17 2018, 11:07 PM
nders
post Jul 25 2018, 03:13 PM

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anyone playing this game on this update? I'm quite hyped over this. Cos NMS actually nailed almost every aspect of a space sim I wanted, just lacks a solid story or purpose (like most 4X games, but NMS at most is a 3X lol)

now that it added true mp and tons of other stuff, very hyped and keen to try it again!
TSpyre
post Jul 25 2018, 08:33 PM

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QUOTE(nders @ Jul 25 2018, 03:13 PM)
anyone playing this game on this update? I'm quite hyped over this. Cos NMS actually nailed almost every aspect of a space sim I wanted, just lacks a solid story or purpose (like most 4X games, but NMS at most is a 3X lol)

now that it added true mp and tons of other stuff, very hyped and keen to try it again!
the game had a story (actually several). the Artemis path, the Atlas path and the mystery of the black holes. However you only infer them by actually reading the text at various POI u discover along the way.

And some of these stories or characters mentioned in the game were tied to the 2 ARG events before the launch of Atlas Rising and before NEXT was launched.
nders
post Jul 26 2018, 08:16 AM

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Yeah.... Just that it's far from a "solid" story imo.... Just texts and go here. Go there.

That said I'm still enjoying the update so far. But the flight controls feel very clumsy. Is it because of the ship capabilities? Dont remember it being so unresponsive last time
This is a Lamp
post Jul 26 2018, 09:01 AM

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I just upped the sensitivity on the flight controls, seems slightly better but it is bulky. Maybe the ship? The update's great, like it was what it supposed to be when it came out.
nders
post Jul 26 2018, 11:21 AM

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hopefully is the ship. which will make a lot of sense (and i like the idea), and not a concern for lack of optimisation.
TSpyre
post Jul 26 2018, 11:34 AM

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yes even in AR, ships (class) affects maneuverability and other attributes like damage, cargo, shield absorption etc.

have not played NEXT much yet so not sure if those are still the same. i expect the game to use the same mechanics, just that the old ships we know may have changed in stats.
nders
post Jul 26 2018, 12:14 PM

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QUOTE(pyre @ Jul 26 2018, 11:34 AM)
yes even in AR, ships (class) affects maneuverability and other attributes like damage, cargo, shield absorption etc.

have not played NEXT much yet so not sure if those are still the same. i expect the game to use the same mechanics, just that the old ships we know may have changed in stats.
*
thats relieving and exciting to hear. havent been playing since 2 years ago. lots of stuff is new to me smile.gif
TSpyre
post Jul 26 2018, 12:35 PM

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QUOTE(nders @ Jul 26 2018, 12:14 PM)
thats relieving and exciting to hear. havent been playing since 2 years ago. lots of stuff is new to me smile.gif
if you have not touched the game since it launched in 2016, it won't be that big a shock. those who have been playing it up till recently will know the really big differences. entire resource mechanics has changed. from gathering / creation / and crafting.

for those who have not been playing much - think the biggest impact will be MP and the weekly community challenges when those drop soon.

as long as your PC can run the game. for me so far no CTD after 3+ hrs. and fairly smooth framerate but i do not have my FPS counter up last night. 21:9 users will still have issues though. hope that is resolved. sigh.
nders
post Jul 26 2018, 12:44 PM

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yeah, I've seen people with same hardware as me (sandy bridge and gtx960/970) having problems. Luckily I think I'm still running the game at decent rates, just have occassional stutters, hope it gets fixed soon.

btw... looks like it will be a long grind to my first freighter tho. nawwww
This is a Lamp
post Jul 26 2018, 12:56 PM

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I forgot that saving requires you to be in the ship then out.
Spent the night customizing my char, but forgot to save. D'oh
TSpyre
post Jul 26 2018, 01:21 PM

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QUOTE(nders @ Jul 26 2018, 12:44 PM)

btw... looks like it will be a long grind to my first freighter tho. nawwww
» Click to show Spoiler - click again to hide... «


This post has been edited by pyre: Jul 26 2018, 01:21 PM
TSpyre
post Jul 27 2018, 08:26 AM

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NEXT Patch 1.51
https://www.nomanssky.com/2018/07/next-patch-1-51/

InfoGraphic on No Man's Sky Basic Elements
» Click to show Spoiler - click again to hide... «


Old fan made poster. But i think is relevant.
» Click to show Spoiler - click again to hide... «


https://steamdb.info/app/275850/graphs/
50,279 right now
60,464 peak in the last 24hrs.
10k additional in 1 day. wow.

This post has been edited by pyre: Jul 27 2018, 08:51 AM
nders
post Jul 27 2018, 09:11 PM

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U guys start afresh? Or use old save?
TSpyre
post Jul 30 2018, 09:18 AM

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QUOTE(nders @ Jul 27 2018, 09:11 PM)
U guys start afresh? Or use old save?
start fresh.

player numbers over the weekend
user posted image
nders
post Jul 30 2018, 10:27 AM

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it managed to surpass GTAV at a point i read. Damn impressive!
Koross
post Jul 30 2018, 06:42 PM

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Literally just got the game. How's the mp? Anyone willing to friend up and try mp?
TSpyre
post Jul 30 2018, 07:35 PM

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https://www.nomanssky.com/2018/07/next-patch-1-52-1/
QUOTE
Hello everyone,

First of all thanks so much to everyone who has already spent time playing NEXT and letting us know about any issues you’ve experienced (and a special thanks to those on PC who have opted in to the Experimental branches to help us verify fixes early). It’s overwhelming to watch thousands of players begin or continue their journey across the universe.

We have now released update 1.52.1 to PC, which includes the fixes detailed below. We’ll be rolling out these fixes to other platforms as soon as possible.

Bug fixes:

Fixed a crash in creature routines
Fixed a crash when multiple players put ammunition into a refiner
Fix for occasional crash when receiving mission rewards
Fix for crash when adjusting anisotropic filtering settings in the graphics options menu (PC only)
Fix for potential crash in geometry streaming
Improvements to texture caching for AMD GPUs (PC only)
Fixed an issue where some players still had physical nanites in their inventory that could not be spent at vendors
Granted players nanites when they dismantle their Obsolete Technology – spend nanites on new upgrades in Space Stations
Added a tutorial mission to guide players through the restoration of their old base
Fixed an issue where players were unable to build Frigate Terminals in Creative Mode
Fixed an issue where S-Class ships changed appearance
Fixed an issue where players were unable to build the Base Cache on their freighter to retrieve compensation for the loss of their freighter base
Fixed an issue where some Exosuit technology was not converted to Obsolete Technology. Please note this does not apply retroactively to save games that have already been upgraded.
Improved the mapping of old substances to new substances during the save upgrade. Please note this does not apply retroactively to save games that have already been upgraded.
If you experience any issues, let us know by submitting a bug report.

Thank you,

Hello Games

pekkauwer
post Aug 1 2018, 08:36 AM

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just wanna ask.... is this game... awal2 dah ada enemy? aku kena tembak bertubi2 lepas dah hancur satu datang 2 pulak probe tu

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