No Man's Sky, A TRULY OPEN UNIVERSE
No Man's Sky, A TRULY OPEN UNIVERSE
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Mar 29 2018, 10:52 PM
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Junior Member
28 posts Joined: Oct 2006 |
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Jul 17 2018, 11:06 PM
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Junior Member
28 posts Joined: Oct 2006 |
This post has been edited by pyre: Jul 17 2018, 11:07 PM |
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Jul 25 2018, 03:13 PM
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Senior Member
1,070 posts Joined: Mar 2007 From: Kuching |
anyone playing this game on this update? I'm quite hyped over this. Cos NMS actually nailed almost every aspect of a space sim I wanted, just lacks a solid story or purpose (like most 4X games, but NMS at most is a 3X lol)
now that it added true mp and tons of other stuff, very hyped and keen to try it again! |
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Jul 25 2018, 08:33 PM
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Junior Member
28 posts Joined: Oct 2006 |
QUOTE(nders @ Jul 25 2018, 03:13 PM) anyone playing this game on this update? I'm quite hyped over this. Cos NMS actually nailed almost every aspect of a space sim I wanted, just lacks a solid story or purpose (like most 4X games, but NMS at most is a 3X lol) the game had a story (actually several). the Artemis path, the Atlas path and the mystery of the black holes. However you only infer them by actually reading the text at various POI u discover along the way.now that it added true mp and tons of other stuff, very hyped and keen to try it again! And some of these stories or characters mentioned in the game were tied to the 2 ARG events before the launch of Atlas Rising and before NEXT was launched. |
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Jul 26 2018, 08:16 AM
Show posts by this member only | IPv6 | Post
#205
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Senior Member
1,070 posts Joined: Mar 2007 From: Kuching |
Yeah.... Just that it's far from a "solid" story imo.... Just texts and go here. Go there.
That said I'm still enjoying the update so far. But the flight controls feel very clumsy. Is it because of the ship capabilities? Dont remember it being so unresponsive last time |
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Jul 26 2018, 09:01 AM
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Junior Member
189 posts Joined: Jan 2011 |
I just upped the sensitivity on the flight controls, seems slightly better but it is bulky. Maybe the ship? The update's great, like it was what it supposed to be when it came out.
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Jul 26 2018, 11:21 AM
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Senior Member
1,070 posts Joined: Mar 2007 From: Kuching |
hopefully is the ship. which will make a lot of sense (and i like the idea), and not a concern for lack of optimisation.
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Jul 26 2018, 11:34 AM
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Junior Member
28 posts Joined: Oct 2006 |
yes even in AR, ships (class) affects maneuverability and other attributes like damage, cargo, shield absorption etc.
have not played NEXT much yet so not sure if those are still the same. i expect the game to use the same mechanics, just that the old ships we know may have changed in stats. |
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Jul 26 2018, 12:14 PM
Show posts by this member only | IPv6 | Post
#209
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Senior Member
1,070 posts Joined: Mar 2007 From: Kuching |
QUOTE(pyre @ Jul 26 2018, 11:34 AM) yes even in AR, ships (class) affects maneuverability and other attributes like damage, cargo, shield absorption etc. thats relieving and exciting to hear. havent been playing since 2 years ago. lots of stuff is new to me have not played NEXT much yet so not sure if those are still the same. i expect the game to use the same mechanics, just that the old ships we know may have changed in stats. |
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Jul 26 2018, 12:35 PM
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Junior Member
28 posts Joined: Oct 2006 |
QUOTE(nders @ Jul 26 2018, 12:14 PM) thats relieving and exciting to hear. havent been playing since 2 years ago. lots of stuff is new to me if you have not touched the game since it launched in 2016, it won't be that big a shock. those who have been playing it up till recently will know the really big differences. entire resource mechanics has changed. from gathering / creation / and crafting.for those who have not been playing much - think the biggest impact will be MP and the weekly community challenges when those drop soon. as long as your PC can run the game. for me so far no CTD after 3+ hrs. and fairly smooth framerate but i do not have my FPS counter up last night. 21:9 users will still have issues though. hope that is resolved. sigh. |
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Jul 26 2018, 12:44 PM
Show posts by this member only | IPv6 | Post
#211
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Senior Member
1,070 posts Joined: Mar 2007 From: Kuching |
yeah, I've seen people with same hardware as me (sandy bridge and gtx960/970) having problems. Luckily I think I'm still running the game at decent rates, just have occassional stutters, hope it gets fixed soon.
btw... looks like it will be a long grind to my first freighter tho. nawwww |
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Jul 26 2018, 12:56 PM
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Junior Member
189 posts Joined: Jan 2011 |
I forgot that saving requires you to be in the ship then out.
Spent the night customizing my char, but forgot to save. D'oh |
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Jul 26 2018, 01:21 PM
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Junior Member
28 posts Joined: Oct 2006 |
QUOTE(nders @ Jul 26 2018, 12:44 PM) btw... looks like it will be a long grind to my first freighter tho. nawwww » Click to show Spoiler - click again to hide... « This post has been edited by pyre: Jul 26 2018, 01:21 PM |
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Jul 27 2018, 08:26 AM
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Junior Member
28 posts Joined: Oct 2006 |
NEXT Patch 1.51
https://www.nomanssky.com/2018/07/next-patch-1-51/ InfoGraphic on No Man's Sky Basic Elements » Click to show Spoiler - click again to hide... « Old fan made poster. But i think is relevant. » Click to show Spoiler - click again to hide... « https://steamdb.info/app/275850/graphs/ 50,279 right now 60,464 peak in the last 24hrs. 10k additional in 1 day. wow. This post has been edited by pyre: Jul 27 2018, 08:51 AM |
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Jul 27 2018, 09:11 PM
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Senior Member
1,070 posts Joined: Mar 2007 From: Kuching |
U guys start afresh? Or use old save?
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Jul 30 2018, 09:18 AM
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Junior Member
28 posts Joined: Oct 2006 |
QUOTE(nders @ Jul 27 2018, 09:11 PM) U guys start afresh? Or use old save? start fresh.player numbers over the weekend ![]() |
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Jul 30 2018, 10:27 AM
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Senior Member
1,070 posts Joined: Mar 2007 From: Kuching |
it managed to surpass GTAV at a point i read. Damn impressive!
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Jul 30 2018, 06:42 PM
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Junior Member
185 posts Joined: Jan 2003 |
Literally just got the game. How's the mp? Anyone willing to friend up and try mp?
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Jul 30 2018, 07:35 PM
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Junior Member
28 posts Joined: Oct 2006 |
https://www.nomanssky.com/2018/07/next-patch-1-52-1/
QUOTE Hello everyone, First of all thanks so much to everyone who has already spent time playing NEXT and letting us know about any issues you’ve experienced (and a special thanks to those on PC who have opted in to the Experimental branches to help us verify fixes early). It’s overwhelming to watch thousands of players begin or continue their journey across the universe. We have now released update 1.52.1 to PC, which includes the fixes detailed below. We’ll be rolling out these fixes to other platforms as soon as possible. Bug fixes: Fixed a crash in creature routines Fixed a crash when multiple players put ammunition into a refiner Fix for occasional crash when receiving mission rewards Fix for crash when adjusting anisotropic filtering settings in the graphics options menu (PC only) Fix for potential crash in geometry streaming Improvements to texture caching for AMD GPUs (PC only) Fixed an issue where some players still had physical nanites in their inventory that could not be spent at vendors Granted players nanites when they dismantle their Obsolete Technology – spend nanites on new upgrades in Space Stations Added a tutorial mission to guide players through the restoration of their old base Fixed an issue where players were unable to build Frigate Terminals in Creative Mode Fixed an issue where S-Class ships changed appearance Fixed an issue where players were unable to build the Base Cache on their freighter to retrieve compensation for the loss of their freighter base Fixed an issue where some Exosuit technology was not converted to Obsolete Technology. Please note this does not apply retroactively to save games that have already been upgraded. Improved the mapping of old substances to new substances during the save upgrade. Please note this does not apply retroactively to save games that have already been upgraded. If you experience any issues, let us know by submitting a bug report. Thank you, Hello Games |
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Aug 1 2018, 08:36 AM
Show posts by this member only | IPv6 | Post
#220
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Junior Member
273 posts Joined: Nov 2010 |
just wanna ask.... is this game... awal2 dah ada enemy? aku kena tembak bertubi2 lepas dah hancur satu datang 2 pulak probe tu
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