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 No Man's Sky, A TRULY OPEN UNIVERSE

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dx_treme
post Sep 6 2016, 12:48 PM

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QUOTE(trowapeter @ Sep 6 2016, 11:58 AM)
Anybody know how big is No Man's Sky file for Steam PC? biggrin.gif  biggrin.gif
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6-8GB i think
trowapeter
post Sep 6 2016, 01:53 PM

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QUOTE(dx_treme @ Sep 6 2016, 12:48 PM)
6-8GB i think
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K thx
goedemorgen
post Sep 11 2016, 02:16 PM

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This is game is not worth the price.
Gameplay is like an android farming game, repeatative, things that are randomized are mostly aesthetic and does not impact the game play.
All ships have the same speed, all planets have the same gravity, all stations have the same layout.
Multiplayer is basically only you can share the name of planets/animals you discover and nothing more.

memphiz_zero88
post Sep 29 2016, 06:21 AM

My stars has gone. T_T
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No Man’s Sky is being investigated by the Advertising Standards Authority

http://www.pcgamer.com/no-mans-sky-is-bein...ards-authority/
kianweic
post Sep 29 2016, 10:20 PM

Work hard, play hard.
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kianweic
post Oct 6 2016, 08:36 AM

Work hard, play hard.
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kianweic
post Oct 11 2016, 02:23 PM

Work hard, play hard.
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kianweic
post Nov 19 2016, 09:16 AM

Work hard, play hard.
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TSpyre
post Nov 27 2016, 08:33 PM

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huge patch notes:
http://www.no-mans-sky.com/foundation-update/
kianweic
post Nov 28 2016, 07:27 AM

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randnum23
post Nov 29 2016, 10:44 PM

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Im liking the update so far. Nice variation of colours now, more weird animal spawning for me, the texture pop up still there but does not seem worse. Im not doing any base building yet so far.
TSpyre
post Dec 7 2016, 07:30 PM

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http://store.steampowered.com/news/?appids=275850

QUOTE
[PC] Following reports of some people experiencing issues with the game while unsupported mods are installed, we’ve added mod detection which will show a warning screen on loading when mods are detected. A mouse click or button press will dismiss this screen. We have also introduced a new method for mod installation which should prevent player’s games from breaking when a new update is released. For details please see the ‘DISABLEMODS.TXT’ file in the \GAMEDATA\PCBANKS folder.

[PC] Allowed remapping of the build menu and quick menu commands to support Azerty keyboards.

[PC] We’ve enabled a temporary workaround for the SLI issues people are experiencing. If you are running in SLI, please disable TAA and the game should run. We are looking into a more permanent solution to this issue.

Fixed an issue which, in some rare cases, prevented NPCs from giving you mission critical dialogue.

Fixed a bug which could cause core items to be transferred from exosuit inventory to starship inventory.

Fixed a number of rare crashes (if you continue to experience crashes, please send a crash report and include your crash dumps).

[PC] Fix for monitor detection on PCs with 3rd party remote desktop or screen sharing applications.

[PC] Running the game via the .exe file should no longer give Steam Init errors.

Fixed an issue where underwater buildings could spawn without doors which in rare cases would mean the NPC missions could not be completed. (Note: If you are still being pointed to missing facilities during the NPC questlines, you can either claim a new base and re-build the NPC terminal, or if you have a Freighter, remove the NPC terminal from your base and rebuild it in the Freighter. The NPC should then give you new coordinates. We are still working on a more permanent fix for this issue).

TSpyre
post Dec 13 2016, 09:02 AM

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http://www.no-mans-sky.com/2016/12/patch-1-13/

QUOTE
Fixed a bug that would make the player character small.
Space battles will now vary in size more and players should see bigger battles.
Fixed the instantaneous death loop that could occur in survival mode if you saved with 1 health and no hazard protection. You will still be on the verge of death when you load in, but it won’t happen instantaneously.
[PC] Fix for steam controller not being able to warp.
[PC] Removed up, down, left, right as quick menu navigation keys to allow left handed players to move while using the quick menu.
[PC] Page Up and Page down can now be used to navigate up and down in the quick menu.
Removed duplicated planets from discoveries menu.
Fixed an issue with redeeming promo ships in survival, which would result in the ship being spawned above the ground.
Fix for missing ruins underwater which could cause missions to point to nothing.
Various audio tweaks and fixes:
Added ladder climbing sounds.
Fixed base building prop sounds not playing when placed inside a Freighter.
Added sound effect for calling Freighters.
Added sound effect when using communication stations.
Fixed an issue which could affect ambient sound in Freighters.
Changed the sound effect when using the Terminus Teleporter.
Fixed some rare crashes.

TSpyre
post Aug 3 2017, 08:19 AM

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Part of the Waking Giant ARG that has been ongoing for over a month now.

Latest messages have been decoded. Things are astir.
» Click to show Spoiler - click again to hide... «


edit:
and just like that.... wakingtitan.com and project-wt.com are both offline. something is definitely astir.

typing in 16 outputs:
» Click to show Spoiler - click again to hide... «


and before any mod thinks otherwise - this ARG is related to NMS.

This post has been edited by pyre: Aug 3 2017, 08:28 AM
ArhBear
post Aug 3 2017, 11:10 AM

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I See Quite A Lot People Say That This Game Is Bad Lol...
How Do You Guys Think??
TSpyre
post Aug 5 2017, 12:39 PM

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Complete transmission in art form
» Click to show Spoiler - click again to hide... «



» Click to show Spoiler - click again to hide... «

TSpyre
post Aug 9 2017, 06:35 AM

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» Click to show Spoiler - click again to hide... «


Same content but in text form below
» Click to show Spoiler - click again to hide... «

TSpyre
post Aug 11 2017, 08:22 PM

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http://www.nomanssky.com/atlas-rises-update/

user posted image



» Click to show Spoiler - click again to hide... «

gaeria84
post Aug 12 2017, 07:49 PM

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It's rm42 on steam right now... drool.gif

But game performance still like shit laugh.gif
TSpyre
post Dec 9 2017, 01:14 PM

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Hello Games' Innes McKendrick presents a study of the technical architecture of No Man's Sky, focusing in particular on the techniques used to generate planets and the supporting structures allowing this to happen continuously in real-time.



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