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 DOTA 2 V21, TI7 Hype! Biggest Prize Pool in E-Sport

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post Jan 27 2016, 09:08 AM

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QUOTE(seba @ Jan 27 2016, 03:35 AM)
I think thats half of my fault, Im a Jugg spammer laugh.gif

Hes really good, one of those hero that is good in all stage of the game
Really depending on the game, usually I will do, Battlefury>Manta, next if Im really ahead, I will get MKB, if not BKB or basher into abyssal, lastly will be butterfly...

I used to do SnY instead of Manta but, I think Manta can accelerate my farm even further...

Also I think MoM is not a good item on Jugg..
For me I think aghanim doesnt give u much in the long run, its better to get other items that are more late game focused...
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Except that, Jugg ulti is pretty situational, just beware of EUL/Forcestaff spammers, these 2 items are cheap to counter Omnislash.

MoM is 1 of the most cost effective items for farming alone(if you max blade dance asap), even if you minus the ganking part using MoM.

Another cost effective item which helps the game => Desolator, can do further farming/DPS and building destroyer. Can consider to sell MoM if you need a fast desolator/vladmir and need to gank.

SNY => mainly for HP + movement speed huge boost, suitable for low-budget offlaner/tanker with high maneuverability.

Bfury/Manta => situational snowballing items depend on how much game control your teammates can secure.

MoM + Mjolnir => boost everything about Jugg...
air
post Jan 27 2016, 10:24 AM

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QUOTE(Agito666 @ Jan 27 2016, 09:36 AM)
maybe ixora or master ramen... i only recall this 2 involve with tourney related, not sure can help...

i also remember got 1-2 member here got involved a doto competition too right?  unsure.gif
eh force staff after patch i thought the omnislash still link right? because the speed slower a little already?  unsure.gif  (you forget ghost scepter/ethernal blade and shadow blade too)
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Ghost scepter/Eblade is basically suicide against decent nuker, so I wont recommend buying them just to counter jugger.

a good support/offlane/tanker can force staff himself and drawing jugger ulti to himself and sacrifice for team to avoid a teamwipe. WIthout omnislash, Jugg is pretty easy to kite...

EUL on the other hand, is pretty brutal offensive/defensively if you timed it well...

Coz I am offlaner/cannon dust, so everything I do is, aim to create a situation that sacrifice 1 teammates trade with 3-4 enemies' head.

This post has been edited by air: Jan 27 2016, 10:28 AM
air
post Jan 27 2016, 11:36 AM

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QUOTE(Agito666 @ Jan 27 2016, 10:47 AM)
my 3.5k trent is ... "wai you do this, noob go feed go dai" haha
well for me i mostly counter jugg alone in jungle so ghost scepter is nice for me haha.  ghost form then TP back.
also most of the time if jugg omnislash if we go tank together (unless he got BF, but mostly rarely happen in my range)

oh yeah i googled, last few patch force staff's speed reduced so you can't escape omnislash with that anymore
(yes your post earlier is "how to counter omnislash" not how to sacrifice yourself to omnislash XD)
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Sry I should rephrase a bit, I should say how to keep Omnislash damage to minimum...

Rather to prevent it happen/avoid damage totally, I rather give hope to enemy jugg to slash me and force staff myself out of team formation, letting jugger dealing full damage on me, OR i can fully nulify omnislash if I have EUL as 2nd item.

my usage of forcestaff is to bait Omnislash rather than slide out of the Omnislash searching radius per strike.

Tank together ==> thats what Scepter Omnislash/Bfury jugger wanted, creating chaos and distracting your team with omnislash, most likely ended up 2 support death from your side.

My team is more than happy if they can wiped opposite 4 out of 5 by taking advantage my intentional sacrifice ability.
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post Feb 10 2016, 10:46 AM

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QUOTE(v1n0d @ Feb 8 2016, 09:03 AM)
Perfect Hell.™

On a separate note, players have been absolutely awesome these last 2 days. Just won 9 out of my last 10 solo games. Shows you who the real troublemakers in this server are. whistling.gif
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Sry cant understand your logic, kindly elaborate, the only possible I can think of last 2 days is CNY...
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post Feb 10 2016, 01:01 PM

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QUOTE(PeinEVO @ Feb 10 2016, 10:54 AM)
SEA region where 5 carry hero can demolished a stable lineup.. o.o
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THIS.

Although for me not yet perfect demolish, but basically can hold them longer enough before a mistake easily cost us 1-2 lane. My radiant team no one quarrel and blaming despite whatever heroes we chose, just chill and tryhard and accept the loss, both side laughing about how we all tryhard for a normal games (without waging)

example: Almost able to comeback

user posted image

I am the sniper shooting flying skull bashers...
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post Feb 29 2016, 03:56 PM

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QUOTE(GrandElf @ Feb 29 2016, 03:11 PM)
I'm very surprised with Fnatic MidOne playing invoker.....I think this is the 1st time Invoker so seldom playing that tornado + meteor + blast combo.......

Hardly see him using any tornado, meteor & blast skill.......

And he quite scared in a teamfight......always stand very far away...
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Just in case if you duno about Deafening Blast:

- Hit enemies are no longer disabled during the knockback (so they can now use spells and items during it)

Force staff/EUL/Meka/Pipe activated => solved.

And Invoker spells never meant to initiate, they are very good to interrupt a full teamfight to turn the tide...
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post Feb 29 2016, 07:10 PM

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QUOTE(GrandElf @ Feb 29 2016, 04:14 PM)
Ur wrong man......I saw many good invoker can initiate a good teamfight with their spell.....especially tornado+meteor is so devastating if able to execute properly......just look at SuMaiL invoker play.......I know about defeaning blast being nerf......

and also he place the icewall always so ineffectively........
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I agree that a good invoker player can initiate or cut in the teamfight well,

BUT, no longer with tornado+meteor EVEN IF able to execute properly, provided opposite is decent enough to counter this nerfed Blast.
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post Mar 29 2016, 05:09 PM

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QUOTE(PulseAngel @ Mar 29 2016, 02:56 PM)
what do you guys think about able to see tower range, which unit tower is attacking, neutral spawn box?

dota easy mod?
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Games are supposed to be newbie-friendly at certain extent.
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post Apr 5 2016, 02:05 PM

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Expected nerf on OD's arcane orb...

1. his 450 hit range still the main weakness(red zone for all the nukes range.)
2. No longer mid viable due to nerf on arcane orb
3. OD offlane FTW due to astral buff.
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post Apr 7 2016, 10:04 AM

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I was playing Ursa as offlaner in this game: (Tread => Dagger => ATOS/Scepter depend on game progress)

user posted image

Seriously why ppl still insist to follow the "pro" build for Ursa instead of building what Ursa really needs.

TA(my fren on steam summore) straight assumed my Ursa's item build sux, even when I at first stated, "Ursa Offlane, non-carry"

TA is typical type of "If I lost a match with you, you sux thus every game with you most likely will lose" player.

This game was dragged till 47 mins++ thanks to the TA and non-exist DK keep farming and hardly got balls to push + late joining fights.
Mirana arrow stun is decent, Lich chain frost timing very good with my Enrage to do a few team-wipes.

My GPM is 2nd lowest among the team, but my Hero Damage is most efficient versus my GPM.

Correct me if I am wrong:

1. Whatever meta it is, Ursa always the one being juked around.
2. Overpower + Fury swipe, Ursa will always do 700+ damage within 2 secs without Enrage.
3. 80% of the cases, Ursa is usually failed to 6-hit-KO 1 hero due to many factors.
4. What a pubbing Ursa really needs is, Control, HP and Mana, instead of damage/walkspeed (if you expect pubbers will specifically pick support control heroes for you, get ready to be disappointed)

Even the opposite players also not as toxic as the TA player(they can even joking with me)

ATOS solved all the issues the Ursa been having since ice age... HP and mana with a 1200-range active spell(12 sec cd summore)

yet I was being called sux in item choices for ursa...

I even can man fight Riki/Troll/Butterfly user due to ATOS 40% accuracy true strike.

This post has been edited by air: Apr 8 2016, 09:17 AM
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post Apr 7 2016, 03:40 PM

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QUOTE(tarvalslain87 @ Apr 7 2016, 11:23 AM)
» Click to show Spoiler - click again to hide... «


Good idea for Ursa's item build but people follow pros build is because they are pros. Pros can use whatever build they want and mostly make them successful due to other factors involved and people tend to follow something that they can see. People dont watch random pub match with low MMR, ppl watch pros play or those with high MMR.

So until you are "pro" level, your build will not be followed. Unless some "pro" uses the same build like yours.

But maybe readers in this thread could benefit out of it. I dont know and it depends on individual.

Cheers
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Good point. Pro builds are valid for solid reasons. But sadly, most of the pro-wannabes just follow solid builds missed a lot of other important things.

Too much pro-matches sometimes is a poison to learn how to play in pubs.
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post Apr 7 2016, 03:48 PM

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QUOTE(dps404 @ Apr 7 2016, 12:16 PM)
again,

this is the difference between a 3k scrub and 8k pro.
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Problem lies within:

Cause: The spectator/whatever ranked MMR players watch pro games, thus they mimic and adapt the styles as "mainstream build", they believe they can do the same as pros do. Intention/mindset/belief wise, this is not wrong.

Whats went wrong?
1. Those players follow the pro builds simply they thought its legit/logically feasible to use in game and try to get the outcome they believe in game, without realizing, other factors in their own environment and factors.
2. At first, they won/mostly lost the games on certain extent, they realized that, their personal skills is not up-to-par to even amateur tourney level.
3. They are confused, but they know what is MMR/KDA/GPM/XPM/etc from statistics, thus they work hard on these aspect, so that they can use the pro builds effectively with good GPM, hopefully.
4. Until this stage which is very normal, almost majority of the players doing PART3, because they believe pro-builds are widely-accepted for a better game or win the game.
5. But thats part where most followers went wrong terribly, they forgot/ignore/failed to realise whats the other factors makes pro builds effective on pro-level.

On pro level, effective builds are based on some of the factors(there might be more):

- Roles/Player nature & Styles/Game Control/teamwork contribution/trade kills/pushing capability/crowd control/synergies/counters/etc...

On Pub level:(solo or any non-full 5v5 CM mode), the reality is:

1. Carry-wannabe expect NC stacks auto appear magically.
2. Everyone is super selfish, almost no one willing to take damage first, they will come only if someone jumps in first.
3. Support will stop warding/dust, if the cores/carry not co-op enough and overall outcome from early-mid is not rewarding enough.
4. There are so many super bot-game farmers even on 5-6k MMR tier.
5. Mid pro wannabe but mostly failed to perform even decently, then further proceed to rant and blame create flames.
6. Everyone want looks good on KDA/GPM/farm core items, but not much ppl know how to trade kills/bait effectively. And yet they expect super good support when support heroes are picked. Rant and blame on supports/cores/carries when ganks failed/wiped. almost 0 team pressence while full-slotted based on "pro item builds"

BUT my item build reflects:

1. I am just being realistic on the environment and situation on my current MMR (3K scrubs or 5k MMR account buyers or not)
2. I know my own nature and my own style
3. I know my weaknesses and strong points(average GPM/KDA from 20 games DOES tell you what kind/type of player you are, BUT NOT how good/bad you are)
4. I know my roles in team, and what can I contribute for team's needs.
5. Players can be sorted by their own nature/roles in team, BUT heroes usage are based on the skills/spells/core items they have, not fixed roles as Dota 2 suggested.
6. to me, as long as can win the game, I don't really care about my MMR/KDA/GPM/whatever.




TL; DR version

Pubbers watch too much pro games, tot they can become pro by simply watching, but pub games is entirely different story, thus they mimic pro builds but usually failed hard in pub games.

Without pubbers, there won't be any pro-gaming scene. Both tiers are important for each other.
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post Apr 7 2016, 03:58 PM

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QUOTE(Agito666 @ Apr 7 2016, 02:07 PM)
rod of atos... never put in buying list as support.
always think of force staff XD
only will think to buy atos if i use OD XD
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ATOS => Anti-juke/Anti forcestaff item
Forcestaff => Terrain escape items.

Example:

Skywrath: Force > ATOS
OD : Force > ATOS

ATOS is only for those who got some decent damage early on/non-DPSer, but high risk of being juked with/without forcestaff such as:

Sven/Ursa/Naix/Slark/DK/etc... these heroes need to counter juke at the same time, needs quite some HP/Mana for ganks.
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post Apr 8 2016, 09:03 AM

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QUOTE(seba @ Apr 7 2016, 07:19 PM)
There are some games I buy Atos for Bristleback, it works like a charm, 35 kills in 40 min. laugh.gif
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IKR... 1 slow from ATOS, everyone in your team straight jump on the target... can combo with your Nasal Goo perfectly...
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post Apr 15 2016, 03:17 PM

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QUOTE(gruntz99 @ Apr 14 2016, 12:15 AM)
Almost two years since I last play dota 2. I might play this weekend? What's new?
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You may browse thru the items and heroes you like as a start... meta changed a lot along these 2 years...
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post Apr 22 2016, 09:56 AM

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QUOTE(tarvalslain87 @ Apr 22 2016, 03:16 AM)
Pass midnight and 2 games was good.. No packet loss.. Smooth on unifi 30

Before midnight there was 1 game with 30% packet loss
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Game 1: 60% loss, Lost

Instant revived my VPN service with discounted fees.

Game 2: Smooth sail, but toxic strangers, Lost.
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post May 3 2016, 01:41 PM

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QUOTE(Agito666 @ May 3 2016, 11:51 AM)
aghanim winter wyvern built got anyone tried? XD
seems really op in testing but when i choose this hero, i have to go position 5 because many noobs. (have to say that because i never have chance to farm using this hero when i solo queue, have to give carries)
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Tell them if you on solo queue:

1. Wards are cheap(75 gold per piece)
2. If they want vision, they can buy themselves for the sake of their unreliable gold.
3. Winter wyvern meta has changed.
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post May 3 2016, 03:03 PM

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QUOTE(Agito666 @ May 3 2016, 02:06 PM)
ward if not mistaken is 65 gold actually  laugh.gif  (you must be carry and very rare buy ward  tongue.gif )

i am thinking want to test rush midas first then agh will worth it or not since later on turn on Arctic Burn also need fast AS as well  laugh.gif
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Holy cow, since when from 75 became 65 gold???(I am playing as offlaner, and 100% buy starting OBS ward whenever possible)

You can compare the arctic burn to Leshrac's Pulse nova, what WW need is a starting Agh scepter and the mana regen, so EUL/Orkid/Bloodthorn will be good~
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post Jun 24 2016, 04:07 PM

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QUOTE(pandera999 @ Jun 24 2016, 03:14 PM)
beware of runners. anyway i also just found out. now left 3 quest.. then get all set with 2nd unlock....

i could not believe i try hard play quest in pub and get 3 star..  cry.gif  then found out about this abuse
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Are these unlocked set will be marketable after AUG?

I got no time and variety to play various heroes...
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post Jun 24 2016, 04:55 PM

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QUOTE(pandera999 @ Jun 24 2016, 04:37 PM)
no.. once u achive all quest 3 star for 1 hero quest.. 2nd style will be unlock immediately.

below level 250, have 3 hero quest. so far, i complete 1(with unlock 2nd style) left 2 hero quest. but total quest need finish left 3 only.
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QUOTE(Agito666 @ Jun 24 2016, 04:48 PM)
i think can, previous sets from winter compendium seems can sell too

only immortal garden you need unlock with points  unsure.gif
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Yea I did saw these Quest sets tradable/marketable after AUG though T_T... That WR/Ursa set so badass...

Currently looking for cache pudget set & CK diabolic helmet...

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