QUOTE(Unseen83 @ Apr 17 2015, 11:55 PM)
VRR ?

below 30hz... ? eh i thought ppl want LCD monitor with at least 60hz ? so G-sync got VRR that below 30hz? (watever it is) worth the Extra RM300-500 ? sorry i am not LCD monitor expert.. but when im gaming on 4k 60hz lcd i barely notice any Screen tearing so on.. hmm maybe i got really bad Eye sight

Freesync monitor have refresh rate window from 40hz. Within the Variable refresh rate (VRR) window, the freesync works flawlessly. But thing get really different between freesync and g-sync when the frame rate drop below the vrr window. When fps drop below 40, you'll get the classic stuttered like any other non vrr monitor. In g-sync, they implement the frame interpolation (frame duplicating/doubling/tripling), if the FPS drop below VRR window. For example, if the fps is at 30, g-sync monitor will refresh the panel at 60hz, while it g-sync module buffer the fps by doubling it to match the refresh rate. If the fps at 20, the panel will refresh at 60hz, the g-sync buffer will triple the fps. The g-sync module will keep the panel to refresh at the VRR window, at any fps without odd frames that mismatch the refresh rate.
It is still unknown why freesync unable to do frame doubling, the fact that VESA adaptive standard DP1.2a+ white paper have frame doubling technology too if the fps drop below vrr window. My speculation is, the lack of asics/frame buffer in panel scaler to achieve what g-sync can achieve. I do think this can be done in the GPU buffer itself. Maybe lack of mature drivers?
However, if fps shoot above VRR window, freesync have the option to have v-sync on or v-sync off. While nvidia g-sync will force v-sync on (cap fps) at maximum panel refresh rate.
List of freesync panel and its VRR window.
This post has been edited by ruffstuff: Apr 18 2015, 04:37 PM