QUOTE(kimi @ Dec 6 2006, 07:30 PM)
What's new in NAP V 1.3 (05/11/2006)
- Soft tyres are reaching optimum temperature a bit more easier. They should be
able to work well even with the lowest ambient and track temperatures.- All wet and intermediate tyres have new grip curves that gives them better
control and a bit more grip.
- All wet and intermediate tyres gain temperature harder than before.
- All wet and intermediate tyres have more grip when cold.
- All wet and intermediate tyres are more grip sensible with pressure.
What's new in V 1.2 (29/10/2006)
- Safety car that doesn't apper on dedicate server fixed
- Fixed a tyre temperatures bug on Yokohama tyres
- Added the option to lower down the POV to see the motec on 16:9 monitors and
to have a more realistic view
- Engines modified for leagues that wish to use Timed Scaled Damage option.
Please contact www.simleague.net admins for additional information.
That is really important update. I mean fresh soft tyres shouldn't take long to be at optimum. What say you guys, I think we should update. Afterall there is no change made to physics.
QUOTE
To assist in the process of setting up the car for a circuit, a driver has to use all his powers of concentration. First of all, he has to tackle each corner in three stages. Then, once has establish reference points and the correct racing line, he should try to stick to them as closely as possible.
Varying the line from one lap to the next alters the cars behavior and creates extra problems. As soon as a driver got to grips with a circuit, he should be able to complete a lap in the same fashion time after time. If each lap follows the same pattern, the driver is better able to analyse events objectively. Indeed, such consistency makes the driver a reference point himself. This requires much attention to details, but mantaining the same procedure for lap after lap you become a good test driver.
Evo, unintentionally we are like that.
This post has been edited by PCcrazy: Dec 6 2006, 07:59 PM