QUOTE(Vynalion @ Oct 6 2014, 08:05 PM)
i opened 12 MS and gotten fire ninja and water pierret. somehow i think the fire ninja's 3rd skill seems useless. 50% chance to avoid from dying ._.
water pierret very very niceSummoners War: Sky Arena - V5, Holy shiets V5 Already ? GodLike Coming!
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Oct 6 2014, 10:14 PM
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#21
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Oct 6 2014, 10:35 PM
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#22
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Oct 7 2014, 03:44 PM
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#23
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anyone using any kungfu girl/drunken master/samurai/monkey king?
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Oct 8 2014, 12:48 AM
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#24
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QUOTE(Natasmai @ Oct 7 2014, 07:51 PM) Fellow Arena PvPers... Want to pick your brains on the current Match Rating system and ultimately your experience in defending. i think single element defense is not so great because people can counter with full on opposite element. o prefer to mix things up a bit. Also, i think you could switch out ramagos for wind pixie to buff up lushen & shimitae damage, if you want to remain single element.Match Rating: 1) It adds one point whenever we win a point. i.e.) Existing Match Rating 1200, we win a match and gain 8 points, our new Match Rating becomes 1208. 2) When we win on defense the Match Rating seems to go unchanged. 3) When we lose on attack, the Match Rating seems to go unchanged. 4) When we win on "Revenge", our rating again goes up! 5) Thus, it can only go up the more we win on attacks. Issues: a) The more we win, the higher our Match Rating (MR). b) The higher the MR, the less points we get when we win on offense unless we find good targets with higher MR than us. c) The higher the MR, the more points we lose when we lose on defense. Hence, we become juicy targets for others. My conclusion: i) DO NOT try to pump up our rating too quick. ii) Later when we start to fight for position, there will be more people with higher Match Rating than us. iii) In any instance, it seems that we will need a darn strong team of defenders which could be totally different from our team of attackers. So I want to get inputs from those who seem to win quite a bit on defense, what monsters you use and your rationale. Overall, I only win 1 match out of 10 when on defense. Feel free to critique my defense. Currently, I am using the following to defend: Eladriel (Wind Angel) Ramagos (Wind Bear) Lushen (Wind Joker) Shimatae (Wind Slyph) |
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Oct 8 2014, 09:57 AM
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#25
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Oct 9 2014, 10:13 AM
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#26
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Oct 9 2014, 10:30 AM
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#27
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Secret Dungeon for 3-Star Monster Drunken Master (Wind) Now Open!
Greetings from Com2uS! Meet the 3-Star Monster, Drunken Master, in the Secret Dungeon from Oct. 10th 12pm - Oct. 17th 12am PDT! Clear the Secret Dungeon, gather the Summoning Pieces, and you'll be able to summon the Drunken Master! - You can enter the Secret Dungeon by going to Battle -> Cairos Dungeon -> Secret Dungeon. The Secret Dungeon is made up of 10 stages. You can get Summoning Pieces by clearing the Dungeon. * You need a total of 40 Summoning Pieces. * You can check your current number of Summoning Pieces by going to Summonhenge -> Summon Monster -> Monster Summoning Piece. Details - You can enter the Secret Dungeon by going to Battle -> Cairos Dungeon -> Secret Dungeon. You can unlock the Cairos Dungeon by clearing Kabir Ruins. - How to Summon Monsters Collect the Summoning Pieces and go to Summonhenge in your Village. * When you collect the required number of Summoning Pieces (40), a new function to summon will be added to your Summonhenge. Thanks! http://www.withhive.com/help/notice_view/6365 |
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Oct 11 2014, 01:15 PM
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#28
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Oct 11 2014, 08:51 PM
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#29
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QUOTE(Nypm @ Oct 11 2014, 08:27 PM) hey all, just started playing about a week ago, but i got no idea which monster to progress.. fire phantom thief is very good. can give any recommendations? 😀 what's not shown in the pic below is light garruda and wind griffon btw water mystical witch is useful in arena fire magical archer is not bad, and she can be used for fusion later in game wind living armor can be really powerful when it reaches 6*. keep it for now but early on, he's quite useless fire hellhound after awaken has really nice buff water warbear after awaken nice self-revive, great to be used in dungeon/map sometimes water werewolf disturb heal & can heal team. good tank as well water fairy is good disabler/healer after awaken i would suggest to focus on below by priority: fire phantom thief fire hellhound water mystical witch water werewolf water fairy wind living armor (keep for now but no need to focus on him) |
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Oct 13 2014, 05:09 PM
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#30
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QUOTE(Natasmai @ Oct 13 2014, 04:57 PM) If you include the right % runes, it will stack up. Essentially, in order to do well in this game one must have 6* monsters. Especially so in arena. If you do not have 6* monsters you will not be able to do well. i do find letting the attackers (both DPS & AOE) 6* first is better than 6* the support/healer first.i.e. A 6* Megan the Water Witch with a hp-build will be able to survive round 1 to buff etc before ending up dead to Lushen etc. That difference of 2k+ in base hp will stack up to a difference of about 5k (with 6* runes) when she gets to a max 6*. |
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Oct 16 2014, 11:17 PM
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#31
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Oct 21 2014, 10:25 AM
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#32
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Oct 23 2014, 03:53 PM
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#33
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Oct 24 2014, 11:42 AM
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#34
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QUOTE(lysummonerw @ Oct 24 2014, 10:56 AM) get some other single target nuker - wind m. archer, fire amazon, fire inferno, high elementals, fire inu, wind warbear, light impthere are some easier-to-get aoe monsters too - fire m. archer, fire/water grim reaper, fire fairy, wind bounty hunter, water amazon boost them with water m. witch/wind pixie/fire hellhound and good runes, u will be able to win a lot of battles too for defense, water e. priest, wind living armor, light bearman, fire/water werewolves, light inu, wind/fire yeti just experiment with the team combo and see what works for you the upcoming secret dungeon for dark werewolf & dark grim reaper should be nice too... |
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Oct 26 2014, 10:52 PM
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#35
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Oct 28 2014, 04:18 PM
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#36
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Oct 30 2014, 02:48 PM
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#37
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Oct 31 2014, 11:25 AM
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#38
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QUOTE(kambing69 @ Oct 30 2014, 10:49 PM) Nice~ you still need accuracy% to counter enemy's resistant%. i use SPD in slot2 so that it is faster and i have the chance to stun/glancing hit debuff their full team before they start.My Sylph using Despair+blade with atk% all of them... his 3rd skill is da boom!! I don't know about focus on him because from what i read at Appinvasion forum they say accuracy doesn't improve the stunt rate from despair rune. So i go with blade since his skill not much debuff (beside that 2nd skill miss chances) If u can solo the new map the drop rate and exp slightly better. If not stick to faimon. I meet some of the god dam nuker water ninja in Arena. 1 Shot kill my inugami (raoq) with his 2nd skill .. So i think if u dont have any water attacker it should be good. Or maybe use it until u can fuse phoenix Guys. how u all farm 6* rune. I cant find any decent good fatal rune right now... Mostly my attacker only use 4* rune only. Do you guys farm at giant b7~b10 or just keep spamming in shop? QUOTE(htpkevin @ Oct 30 2014, 11:37 PM) saw one of my fren got a fire inugami. But strange though, runes he put is despair+blade. Why despair? but his fire inugami is really powerful though, crit rate 100%. Just don understand why the despair rune perhaps he has good despair runes with atk%. but i think raoq is better suited with violent+blade or fatal+bladeQUOTE(htpkevin @ Oct 31 2014, 12:14 AM) well with 100% critical rate sure painful, especially when atk more than once lol. My fire inugami now using fatal+blade. But kinda soft i think lol. Saw that guy got another ahman with 100% crit rate also ahman with 100% crit rate and violent+blade is super strong. i hate them in arena light reaper has great 3rd skill - stun + defense down debuff! |
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Oct 31 2014, 09:05 PM
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#39
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Nov 1 2014, 06:16 PM
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#40
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