QUOTE(hhng @ Aug 31 2014, 10:18 PM)
Summoners War: Sky Arena - V4, Summoner never END
Summoners War: Sky Arena - V4, Summoner never END
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Aug 31 2014, 10:26 PM
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1,611 posts Joined: Aug 2005 |
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Aug 31 2014, 10:46 PM
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1,564 posts Joined: Nov 2008 |
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Aug 31 2014, 11:31 PM
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1,611 posts Joined: Aug 2005 |
QUOTE(hhng @ Aug 31 2014, 10:46 PM) planning to change my attack and defense team..... defense team that makes me headache..... planning to make water speed team with water ninja as leader.... but not sure he ok or not....... coz his dmg not that nice even fatal rune.... if i switch to swift rune then |
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Aug 31 2014, 11:39 PM
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102 posts Joined: Sep 2010 |
QUOTE(Killerjeff88 @ Aug 31 2014, 05:07 PM) Well...... from the 44 ms.....4 Star Wind -- Ninja, Slyph, Water -- Ninja, Rakshasa, Phantom Thief, Succubusx3 >.> and some fake 4 star (nat 3*) awaken mobs..... 3 Star ALOT of Mystic Witch.. omg... I can like almost full skill up one un-awaken Mystic Witch Nothing else worth mentioning... So what you guys think? good loot? The 4 star got 3 which i wanted very much, wind ninja, sylph, and water rakshasa. 3 star i also wanted a water witch so not bad. Honestly not quite happy though, cause i REALLY REALLY want a wind joker... The water nin and water theif got use? lastly, about Mystic Witch, should I just feed the fire and wind type to water for skillup/evolve, or keep one of each element and feed the left overs to water? ps: funny thing is last time when i open 44ms, almost all fire element. today either wind or water lol. pity no lushen again ;( |
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Aug 31 2014, 11:44 PM
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1,564 posts Joined: Nov 2008 |
QUOTE(poipoy @ Aug 31 2014, 11:39 PM) Well...... from the 44 ms..... so many nice 4*.... and succubus x3 insane...4 Star Wind -- Ninja, Slyph, Water -- Ninja, Rakshasa, Phantom Thief, Succubusx3 >.> and some fake 4 star (nat 3*) awaken mobs..... 3 Star ALOT of Mystic Witch.. omg... I can like almost full skill up one un-awaken Mystic Witch Nothing else worth mentioning... So what you guys think? good loot? The 4 star got 3 which i wanted very much, wind ninja, sylph, and water rakshasa. 3 star i also wanted a water witch so not bad. Honestly not quite happy though, cause i REALLY REALLY want a wind joker... The water nin and water theif got use? lastly, about Mystic Witch, should I just feed the fire and wind type to water for skillup/evolve, or keep one of each element and feed the left overs to water? ps: funny thing is last time when i open 44ms, almost all fire element. today either wind or water lol. pity no lushen again ;( u have a very high rate of getting 4* 18% that is crazy compare to mine 2.5% |
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Aug 31 2014, 11:49 PM
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102 posts Joined: Sep 2010 |
i only wish the succubus is other 4 star though. last time when i open i also get around that amount of 4 star, if you count the fake ones.. lol
last time was fire vampx2, fire 9tails, wind dread knight, fire succubus, fire undine, rina awakened, and chloe awakened. you know what to do with water nin and water theif? and about the withches? lol |
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Aug 31 2014, 11:58 PM
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82 posts Joined: Nov 2013 |
im looking for any active guild that can give advice and have fun in the game. my ign is Kirichi. lvl 35.
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Sep 1 2014, 12:01 AM
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1,564 posts Joined: Nov 2008 |
QUOTE(poipoy @ Aug 31 2014, 11:49 PM) i only wish the succubus is other 4 star though. last time when i open i also get around that amount of 4 star, if you count the fake ones.. lol Water succubus and water ninja i think u just choose one.. of course if u have enough material and willing to slow down your foot step of course fuse water phoenix.. or else just concentrate on which team u need to move one.. last time was fire vampx2, fire 9tails, wind dread knight, fire succubus, fire undine, rina awakened, and chloe awakened. you know what to do with water nin and water theif? and about the withches? lol I think we should concentrate on AOE and HEALER for this 2-3 weeks while waiting Tower of Accession update |
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Sep 1 2014, 12:04 AM
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1,564 posts Joined: Nov 2008 |
QUOTE(Kirichi @ Aug 31 2014, 11:58 PM) im looking for any active guild that can give advice and have fun in the game. my ign is Kirichi. lvl 35. Hi we have 2 guilds here which areLyn-Summoners (GM : sunnavabich) Lynn (GM : Shrout) so basically in game guild chat had been pretty slow in Lynn i believe most of us prefer to share here rather than talking in the guild due to poor connection which always lead to DC... If you need a talkative Guild, Lyn-Summoners will be better option as the gm and their senior player GUGUJIAO both of them will be very active in game... |
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Sep 1 2014, 12:07 AM
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82 posts Joined: Nov 2013 |
QUOTE(hhng @ Sep 1 2014, 12:04 AM) Hi we have 2 guilds here which are thanks for the reply ! will request to the guild soon. well just need a talkative guild that can chat while auto-ing the game. Lyn-Summoners (GM : sunnavabich) Lynn (GM : Shrout) so basically in game guild chat had been pretty slow in Lynn i believe most of us prefer to share here rather than talking in the guild due to poor connection which always lead to DC... If you need a talkative Guild, Lyn-Summoners will be better option as the gm and their senior player GUGUJIAO both of them will be very active in game... |
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Sep 1 2014, 12:09 AM
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1,564 posts Joined: Nov 2008 |
Just some update
KENT where r u? hardly see u online... We may need 3rd guild soon... |
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Sep 1 2014, 12:14 AM
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Junior Member
152 posts Joined: Feb 2010 From: Johor/Selangor |
How to beat Giant up to b10 using water imps, light fairy and fire hell hound (personal experience)
Monsters » Click to show Spoiler - click again to hide... « Runes » Click to show Spoiler - click again to hide... « Dungeon walkthrough » Click to show Spoiler - click again to hide... « Credits to youtube "b9 giant farmable team" This post has been edited by alanchong88: Sep 1 2014, 12:18 AM |
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Sep 1 2014, 12:15 AM
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152 posts Joined: Feb 2010 From: Johor/Selangor |
My team (not the best one around but this is what i used. Just for reference on what I used to farm b9):
1. 3 x 4* awakened water imps with skills halfway to max upgrade. My setup for water imp is Speed instead of att% for rune 2 because I found it easier to handle mobs through rotations. Stats: » Click to show Spoiler - click again to hide... « 2. 5* awakened light fairy with skills max. My 2nd rune is Spd as well. Stats: » Click to show Spoiler - click again to hide... « 3. 5* awakaned fire hellhound with skills max. My setup for Sieg is more geared to attack instead of speed because lazy find runes for it. Couldnt find speed on rune 2 yet. Most important is Sieg buff first before using DOTs. I use imps to hit tower to waste their turn since they move first before crit buff. Stats: » Click to show Spoiler - click again to hide... « My personal experience » Click to show Spoiler - click again to hide... « Edited because just realised I forgot to put credit and spoiler tags... Hope this would help everyone ^^ This post has been edited by alanchong88: Sep 1 2014, 12:21 AM |
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Sep 1 2014, 12:21 AM
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Senior Member
1,564 posts Joined: Nov 2008 |
Bro how about running 2 fairy 2 imp and 1 AOE stunner will it stand a better chance for survive?
Or maybe 2 imp 1 fairy 1 light garuda with violent focus and an aoe attack? |
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Sep 1 2014, 12:30 AM
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Junior Member
152 posts Joined: Feb 2010 From: Johor/Selangor |
QUOTE(hhng @ Sep 1 2014, 12:21 AM) Bro how about running 2 fairy 2 imp and 1 AOE stunner will it stand a better chance for survive? Dont think can because u need around 8-9 DOTS (2 turns) for boss to go down. 1 DOT is 5% damage to HP. Including IMPs and attacker damage, you need at least 8-9 (40-45% hp damage per turn). Or maybe 2 imp 1 fairy 1 light garuda with violent focus and an aoe attack? With only 2 imps, u need to wait for its CD for DOT skill which is 4 turns at max skill level. Further more, one imp can only max 4 dots for 3rd skill. 2 imps = 8 dots max. 3 imps = 12 dots max. |
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Sep 1 2014, 12:33 AM
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330 posts Joined: Jan 2013 |
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Sep 1 2014, 12:35 AM
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82 posts Joined: Nov 2013 |
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Sep 1 2014, 12:41 AM
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444 posts Joined: Mar 2007 |
QUOTE(alanchong88 @ Sep 1 2014, 12:30 AM) Dont think can because u need around 8-9 DOTS (2 turns) for boss to go down. 1 DOT is 5% damage to HP. Including IMPs and attacker damage, you need at least 8-9 (40-45% hp damage per turn). can't really wait for the imp to CD, once the first hit is a crit its a guaranteed death for the imp. so its 9-10 DoTs before first move or nothing...With only 2 imps, u need to wait for its CD for DOT skill which is 4 turns at max skill level. Further more, one imp can only max 4 dots for 3rd skill. 2 imps = 8 dots max. 3 imps = 12 dots max. |
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Sep 1 2014, 12:43 AM
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1,564 posts Joined: Nov 2008 |
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Sep 1 2014, 12:46 AM
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444 posts Joined: Mar 2007 |
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