revamp
not sure how i feel about these changes
MMO EVE Online (F2P)
MMO EVE Online (F2P)
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Sep 11 2014, 10:57 PM
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Junior Member
41 posts Joined: Aug 2010 |
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Sep 12 2014, 05:13 PM
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Junior Member
175 posts Joined: Jul 2008 |
QUOTE(Celestia @ Sep 8 2014, 04:22 PM) no one does the 1st time. Channel name is "Nim-Lhach Den", or hit one of us up if you're online. People who can help you are:join a corp fast, SJ corp should be still recruiting I think and they have a public channel if not wrong(don't remember name) which you can hangout and ask question or just join kopitiam channel a) Sinie Boirelle b) Sarrian Calda c) Fei Long Huang d) Gin Togenada e) Shu Jia f) SiKong Ma g) Manny Tanato h) Gozo Onzo i) Gazenth |
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Sep 12 2014, 08:44 PM
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Junior Member
284 posts Joined: Dec 2006 From: Ipoh |
Hello guys!,
I'm looking for a buyer for my char. Please PM me if your interested. Shoutout to all ex-LOLE, DEWA, BRONY guys. Forever shall remember y'all. Bryan Walsh Assets are positive, with >1 Bil ISK. Char includes various ships, totaling over almost 2bil. What ships - Tengu, Loki (With some faction mods), T2 Command ship, Abaddon. Various mods. It's really all my years in EVE, I started in 2007 so it has been quite a journey for me. This post has been edited by carbon14: Sep 12 2014, 08:49 PM |
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Sep 19 2014, 09:52 AM
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Junior Member
131 posts Joined: Sep 2009 From: Behind you |
Clarion Call 4
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Sep 21 2014, 12:20 PM
Show posts by this member only | IPv6 | Post
#85
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Newbie
1 posts Joined: Jun 2008 |
Eh Bryan, make sure you inform ppl if/when your char gets sold ar
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Sep 25 2014, 09:22 AM
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Junior Member
41 posts Joined: Aug 2010 |
those launcher not connecting is it due to DDOS?
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Oct 2 2014, 07:03 AM
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Junior Member
131 posts Joined: Sep 2009 From: Behind you |
LONG-DISTANCE TRAVEL CHANGES INBOUND
http://community.eveonline.com/news/dev-bl...hanges-inbound/ TLDR: lowsec doomsdays, capitals using jump gates. oh nerf on capital cyno jump. |
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Oct 2 2014, 11:04 PM
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Junior Member
75 posts Joined: Jan 2007 From: Kelana Jaya |
1st things first. Now, dat new mini expansion.... ![]() ![]() ![]() Why this? Why now? » Click to show Spoiler - click again to hide... « What is changing? » Click to show Spoiler - click again to hide... « How is this going to be achieved? » Click to show Spoiler - click again to hide... « What's next? » Click to show Spoiler - click again to hide... « TLDR? From Forum.... » Click to show Spoiler - click again to hide... « Forum Trolls.... » Click to show Spoiler - click again to hide... « Enjoy ur Oceanus! Oh and this HYPE! This post has been edited by Zackler: Oct 2 2014, 11:13 PM |
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Oct 3 2014, 08:48 AM
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Junior Member
41 posts Joined: Aug 2010 |
is beyond earth out already?
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Oct 3 2014, 12:08 PM
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Junior Member
75 posts Joined: Jan 2007 From: Kelana Jaya |
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Oct 9 2014, 07:25 AM
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Junior Member
131 posts Joined: Sep 2009 From: Behind you |
Upcoming change: ![]() MULTISELL!!! |
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Oct 10 2014, 02:40 PM
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Junior Member
131 posts Joined: Sep 2009 From: Behind you |
QUOTE Therefore, changes we are making to the previously-announced plan: Jump freighter un-NERF.....jf able to jump farther than other capitals....Jump freighter max range will be bumped up to 10LY, and they will keep the 90% fatigue-distance reduction. This represents a slight range reduction compared to TQ, so some cynos will need to be repositioned, but otherwise leaves them largely alone. Note that, because ranges multiply together for fatigue purposes, one 10LY jump is substantially less fatiguing (multiply by 11) than two 5LY jumps (multiply by 36). Rorquals will stay at 5LY/90% All ships designated as having a "hauling" role in ISIS (ie the following ship groups: Industrial, Blockade Runner, Deep Space Transport, Industrial Command Ship, Freighter) will similarly get a 90% reduction to distance counted for the purpose of fatigue generation. Obviously they can't jump themselves, but this also applies on use of bridges or portals. We are adding some additional code to allow us to put a bonus on jump portals that reduces fatigue generation for all ships jumping through that portal. This will be applied to Covert Jump Portals, with a value of around 50% (subject to further tuning). This means that all ships using a black ops portal will generate less fatigue. We're going to bump the max range of black ops ships up slightly to 8LY, and likewise give them a ~50% fatigue bonus. Finally, we're slightly nerfing JDC5, from 25%/level to 20%/level, and tuning base ranges accordingly. This allows us to give most capital ships a base range of 2.5LY, rather than 2.2r LY, and still hit our max range targets. More work on these skills will probably be done in future, this is just minimum changes necessary to get these changes on TQ so we can see how they play out in practice and establish how comparatively valuable their different bonuses are. |
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Oct 11 2014, 11:53 AM
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Junior Member
41 posts Joined: Aug 2010 |
unlimited skill queue!!!!
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Oct 11 2014, 11:53 AM
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Junior Member
41 posts Joined: Aug 2010 |
unlimited skill queue!!!!
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Oct 15 2014, 05:58 PM
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Junior Member
131 posts Joined: Sep 2009 From: Behind you |
How 1500 players battle looks like.
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Oct 19 2014, 03:47 PM
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Junior Member
131 posts Joined: Sep 2009 From: Behind you |
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Oct 19 2014, 10:03 PM
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Junior Member
41 posts Joined: Aug 2010 |
i want tech3 frig to do the burner missions
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Oct 23 2014, 08:40 PM
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Junior Member
41 posts Joined: Aug 2010 |
they have a new glass cannon weap on the test sever
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Oct 23 2014, 09:36 PM
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Junior Member
356 posts Joined: Oct 2005 |
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Oct 24 2014, 01:46 PM
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Senior Member
1,210 posts Joined: Jun 2005 From: penang |
argh im so pissed at the steam eve online version, I still cant use my starter pack until now, and my account is going to expire soon. I need to buy the plex from steam for my main account !!!!!!!!!!!
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