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MMO EVE Online (F2P)

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Z1gy
post Sep 11 2014, 10:57 PM

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revamp

not sure how i feel about these changes
sikongma
post Sep 12 2014, 05:13 PM

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QUOTE(Celestia @ Sep 8 2014, 04:22 PM)
no one does the 1st time.

join a corp fast, SJ corp should be still recruiting I think and they have a public channel if not wrong(don't remember name) which you can hangout and ask question or just join kopitiam channel
*
Channel name is "Nim-Lhach Den", or hit one of us up if you're online. People who can help you are:

a) Sinie Boirelle
b) Sarrian Calda
c) Fei Long Huang
d) Gin Togenada
e) Shu Jia
f) SiKong Ma
g) Manny Tanato
h) Gozo Onzo
i) Gazenth


carbon14
post Sep 12 2014, 08:44 PM

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From: Ipoh


Hello guys!,

I'm looking for a buyer for my char. Please PM me if your interested. Shoutout to all ex-LOLE, DEWA, BRONY guys. Forever shall remember y'all. notworthy.gif

Bryan Walsh

Assets are positive, with >1 Bil ISK. Char includes various ships, totaling over almost 2bil. What ships - Tengu, Loki (With some faction mods), T2 Command ship, Abaddon. Various mods. It's really all my years in EVE, I started in 2007 so it has been quite a journey for me. rclxub.gif

This post has been edited by carbon14: Sep 12 2014, 08:49 PM
mrhulk
post Sep 19 2014, 09:52 AM

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Clarion Call 4


Viktor J
post Sep 21 2014, 12:20 PM

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Eh Bryan, make sure you inform ppl if/when your char gets sold ar tongue.gif
Z1gy
post Sep 25 2014, 09:22 AM

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those launcher not connecting is it due to DDOS?
mrhulk
post Oct 2 2014, 07:03 AM

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LONG-DISTANCE TRAVEL CHANGES INBOUND
http://community.eveonline.com/news/dev-bl...hanges-inbound/

TLDR: lowsec doomsdays, capitals using jump gates. oh nerf on capital cyno jump.
TSZackler
post Oct 2 2014, 11:04 PM

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From: Kelana Jaya



1st things first.



Now, dat new mini expansion....

user posted image

user posted image

user posted image



Why this? Why now?

» Click to show Spoiler - click again to hide... «


What is changing?

» Click to show Spoiler - click again to hide... «


How is this going to be achieved?


» Click to show Spoiler - click again to hide... «


What's next?

» Click to show Spoiler - click again to hide... «




TLDR?

From Forum....



» Click to show Spoiler - click again to hide... «


Forum Trolls....

» Click to show Spoiler - click again to hide... «



Enjoy ur Oceanus!



Oh and this HYPE!





This post has been edited by Zackler: Oct 2 2014, 11:13 PM
Z1gy
post Oct 3 2014, 08:48 AM

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is beyond earth out already?
TSZackler
post Oct 3 2014, 12:08 PM

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From: Kelana Jaya



QUOTE(Z1gy @ Oct 3 2014, 08:48 AM)
is beyond earth out already?
*
nope, October 24th :3

Steam at the moment is about RM119 biggrin.gif

in another note the interstellar movie out 5th nov! HYPE! SPACE HYPE! IMAX IMAXXXX~!!!
mrhulk
post Oct 9 2014, 07:25 AM

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Upcoming change:
user posted image


MULTISELL!!!
mrhulk
post Oct 10 2014, 02:40 PM

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QUOTE
Therefore, changes we are making to the previously-announced plan:

    Jump freighter max range will be bumped up to 10LY, and they will keep the 90% fatigue-distance reduction. This represents a slight range reduction compared to TQ, so some cynos will need to be repositioned, but otherwise leaves them largely alone. Note that, because ranges multiply together for fatigue purposes, one 10LY jump is substantially less fatiguing (multiply by 11) than two 5LY jumps (multiply by 36). Rorquals will stay at 5LY/90%

    All ships designated as having a "hauling" role in ISIS (ie the following ship groups: Industrial, Blockade Runner, Deep Space Transport, Industrial Command Ship, Freighter) will similarly get a 90% reduction to distance counted for the purpose of fatigue generation. Obviously they can't jump themselves, but this also applies on use of bridges or portals.

    We are adding some additional code to allow us to put a bonus on jump portals that reduces fatigue generation for all ships jumping through that portal. This will be applied to Covert Jump Portals, with a value of around 50% (subject to further tuning). This means that all ships using a black ops portal will generate less fatigue.

    We're going to bump the max range of black ops ships up slightly to 8LY, and likewise give them a ~50% fatigue bonus.

    Finally, we're slightly nerfing JDC5, from 25%/level to 20%/level, and tuning base ranges accordingly. This allows us to give most capital ships a base range of 2.5LY, rather than 2.2r LY, and still hit our max range targets. More work on these skills will probably be done in future, this is just minimum changes necessary to get these changes on TQ so we can see how they play out in practice and establish how comparatively valuable their different bonuses are.
Jump freighter un-NERF.....jf able to jump farther than other capitals....
Z1gy
post Oct 11 2014, 11:53 AM

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unlimited skill queue!!!!
Z1gy
post Oct 11 2014, 11:53 AM

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unlimited skill queue!!!!
mrhulk
post Oct 15 2014, 05:58 PM

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How 1500 players battle looks like.

user posted image
mrhulk
post Oct 19 2014, 03:47 PM

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user posted image
Z1gy
post Oct 19 2014, 10:03 PM

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i want tech3 frig to do the burner missions
Z1gy
post Oct 23 2014, 08:40 PM

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they have a new glass cannon weap on the test sever

Celestia
post Oct 23 2014, 09:36 PM

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the stats seems weak though

http://themittani.com/news/phoebe-blighted-weaponry
ahbenchai
post Oct 24 2014, 01:46 PM

what do you mean you people?
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Joined: Jun 2005
From: penang


argh im so pissed at the steam eve online version, I still cant use my starter pack until now, and my account is going to expire soon. I need to buy the plex from steam for my main account !!!!!!!!!!!

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