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 Summoners War: Sky Arena - V1, End on 10th July 2014

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azaleon
post Jul 5 2014, 11:56 AM

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QUOTE(amsterdan @ Jul 5 2014, 11:46 AM)
wad runes would you advise to be put in for this guy ?
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fire element one is leaning more towards attack, so you could use fatal & blade/energy combo. On the other way around, you could also use swift & blade/energy to ensure you can use the 2nd skill first round, by that you probably can hit the opponent 2 times before they move. But i dont have the chance to use one, so i just suggest by looking at his skill cry.gif
amsterdan
post Jul 5 2014, 12:01 PM

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QUOTE(azaleon @ Jul 5 2014, 11:48 AM)
this is my personal opinion brows.gif all vagabond, all serpent, wind inferno, wind viking, high elemental and water martial can eat. Thats about it for those 3*
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alamak, my wind inferno already awaken and up to 4 stars liao....
stevenryl86
post Jul 5 2014, 12:09 PM

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Wind inferno good wat ! Single hit is a pain
siaopoi
post Jul 5 2014, 12:29 PM

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yeah wind inferno strong amongst the 3, as for wind sylph.. its good if u can have wind griffin leader + wind imp. 2x aoe opponent almost GG already
GrumpyCat
post Jul 5 2014, 12:33 PM

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QUOTE(azaleon @ Jul 5 2014, 11:48 AM)
this is my personal opinion brows.gif all vagabond, all serpent, wind inferno, wind viking, high elemental and water martial can eat. Thats about it for those 3*
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Yeah I thought so too.
So alright, I eat them all except for the wind elementals like what you guys said
amsterdan
post Jul 5 2014, 12:34 PM

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QUOTE(siaopoi @ Jul 5 2014, 12:29 PM)
yeah wind inferno strong amongst the 3, as for wind sylph.. its good if u can have wind griffin leader + wind imp. 2x aoe opponent almost GG already
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if this team meet a full fire team, also GG rite?
GrumpyCat
post Jul 5 2014, 12:42 PM

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QUOTE(amsterdan @ Jul 5 2014, 12:34 PM)
if this team meet a full fire team, also GG rite?
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Yes gg. But that wind elemental can kill water like a breeze. Wind imp too ><
siaopoi
post Jul 5 2014, 12:49 PM

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QUOTE(amsterdan @ Jul 5 2014, 12:34 PM)
if this team meet a full fire team, also GG rite?
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Nope Wind griffin's passive can offset the resistance.
Wind team = speed = attack more times
so with proper runes, fire team can also melt very easily.


Unless you are unlucky u challenge the top tier fire team with top tier runes, if not most fire teams also melt

Go see my latest team spotlight 3.
Add in a Wind Sylphid which gives shield, opponent fire also very difficult to hurt u

This post has been edited by siaopoi: Jul 5 2014, 12:52 PM
dembaba9000
post Jul 5 2014, 01:07 PM

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Guys I emptied alot of slots on friendlist d so please add me yeah I need ur help^^
silver311
post Jul 5 2014, 01:09 PM

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QUOTE(dembaba9000 @ Jul 5 2014, 01:07 PM)
Guys I emptied alot of slots on friendlist d so please add me yeah I need ur help^^
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Added. ign: eMule311 =D
ivanchew44
post Jul 5 2014, 01:42 PM

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QUOTE(dembaba9000 @ Jul 5 2014, 01:07 PM)
Guys I emptied alot of slots on friendlist d so please add me yeah I need ur help^^
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I WANT GUILD SLOT sweat.gif
Xaxas
post Jul 5 2014, 02:48 PM

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QUOTE(dembaba9000 @ Jul 5 2014, 02:07 PM)
Guys I emptied alot of slots on friendlist d so please add me yeah I need ur help^^
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added you long time ago... the request is still there @@

BTW add me too ign= Chinko. I emptied some inactive user from my list, have like 10 slots free.

This post has been edited by Xaxas: Jul 5 2014, 02:48 PM
stevenryl86
post Jul 5 2014, 03:40 PM

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So the wind undine is useless?
silver311
post Jul 5 2014, 05:33 PM

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Guys, Hmm.. For water Epikion, the 2nd skill, it says it heals 25% and 15%. Is that based on its own hp or based on the hp of the monsters it's healing?
GrumpyCat
post Jul 5 2014, 05:37 PM

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QUOTE(stevenryl86 @ Jul 5 2014, 03:40 PM)
So the wind undine is useless?
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I got mine from a mystic scroll. For me I personally find it useful as a support. The heal and 2 turns of status ailments immunity is great. There are better healers out there but this works great for now haha

Just that her attacks are kinda weak
hhng
post Jul 5 2014, 05:53 PM

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40/50 pcs .. 10pcs to go for undine... oh yea
alainmelon
post Jul 5 2014, 09:35 PM

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what does effect acc really do? i dont see much effect after equipping the runes. Here's my scenario:

Water bounty hunter Chain Fire skill
it shoots 2 arrows and attacks again with 25% chance.

so with a total of 63% effect Acc, i cant seem to see much differences.
dembaba9000
post Jul 5 2014, 09:46 PM

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QUOTE(alainmelon @ Jul 5 2014, 09:35 PM)
what does effect acc really do? i dont see much effect after equipping the runes. Here's my scenario:

Water bounty hunter Chain Fire skill
it shoots 2 arrows and attacks again with 25% chance.

so with a total of 63% effect Acc, i cant seem to see much differences.
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I answered this before.

Anything that involves a probability will never work wid affect acc.

Effect acc works with cc and weakening effect. Stuns, freezes etc.
amsterdan
post Jul 5 2014, 10:28 PM

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QUOTE(dembaba9000 @ Jul 5 2014, 11:54 AM)
Bull sh*t haha. No offense to ur fren but all gooding. N imo wind most useless among all sylphs.
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wind the skills like better thn the fire one right ?
sternn
post Jul 5 2014, 11:15 PM

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i miss soccer ball...

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