if you want the 5k UEC code, let me know before registering.
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Access to Star Citizen Alpha 3.2 from August 24th until 27th. Explore the universe in several ships and vehicles: dogfight in the Avenger, bust rocks with the MISC Prospector, haul freight (or steal it) with the Cutlass Black, and live dangerously in the Dragonfly.
The code also gives you access to the dogfighting stage Arena Commander, and first-person shooter Star Marine.
HOLY I never knew lowyat had its own SC thread!!! Proud owner of the 315p, aurora LN and the new mustang alpha vindicator edition. Also having 170USD store credits for any additional multicrew ships in the future
HOLY I never knew lowyat had its own SC thread!!! Proud owner of the 315p, aurora LN and the new mustang alpha vindicator edition. Also having 170USD store credits for any additional multicrew ships in the future
What is the difference between "star citizen" and "squadron 42"?
What package is recommended for first trial?
Squadron 42 - Think of it like the single player (story) version of the game. Star Citizen - Think of it like the multiplayer MMO version of the game.
which package? Depends on what you want. If you not sure, maybe wait for a free flight which is now rarer these days. WARNING: it is still very buggy and alpha state. game crashing does occur. performance has improved though with the new OCS feature. game is slowly getting better.
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This post has been edited by pyre: Oct 15 2018, 03:49 PM
Alpha 3.3 is now live! https://robertsspaceindustries.com/comm-lin...tizen-Alpha-330 New ships flyable. New game features like VOIP and FOIP, new asteroid mining mechanics, new ship shop in Levski, new location like the new Rest Stop and new mission giver. New missions like Scramble Races. And combat AI in FPS.
Starting on November 23rd, every day, a different ship manufacturer in the game will make its entire flyable fleet available for a 24-hour test flight period.
Alpha Patch 3.3.5 has been released and is now available! Patch should now show: LIVE-996871.
It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE.
Major Known Issues:
Players may not be automatically placed into local chat on the visor. VOIP may be inconsistent or not working properly. Enemy AI ships often appear to not take damage. Players may experience stuttering when initially arriving or spawning at Lorville. Many delivery missions will not update or will have markers spawn in bad locations.
New Features Universe
Added: New Planet - Hurston.
Hurston is the first planetary location and as such is considerably larger than moons and has varied biomes. Additionally, you will found several outposts, labed HMC (Hurston Mining Centers) scattered about the surface.
Added: New Moons - Aberdeen, Magda, Arial, and Ita and populated them with a handful of outposts. Added: Seven Additional rest stops. Added: New Major Landing Zone - Lorville
Lorville is a large city area and as such only has one legal area for landing and port entry. Space above residential and commercial areas are protected by a no-fly zone. Players will be warned when they are entering that zone via HUD warnings, visual indicators, and increasing audio alerts. If they continue into the zone, their ship will be destroyed. The city has a bar with an interactive bartender and a personal equipment shop (Tammany and Sons) that includes an early implementation of the multi-tool. To move around the city, there is a train style transit system and signs to help guide the way.
Added: Hurston clothing/armor variants including variants of the Odyssey II flight suit and the Virgil TrueDef-Pro Armor. Players now have expanded interactions with some items.
Feature Updates Ships and Vehicles
Updated some ship and vehicle headlights for better projection.
Bug Fixes
Landing markers on Port Olisar should no longer appear to flicker. Cargo boxes should no longer become stuck to the player's feet/legs. AI at Kareah should no longer become unresponsive or locked in a position. Admins should now consistently interact and respond to players. Ships in shops should no longer vibrate or be able to be knocked over. The Cyclone at Teach's ship shop should now be purchasable. Players should no longer be able to turn the headlights on/off or raise landing gear for ship displays. Selecting loadout customization from the lobby of Star Marine should now take you to the correct location. Respawn UI should no longer remain on the screen after a Star Marine match ends. The Starfarer should now more consistently talk to the player during ECN missions. Crusader security should now more consistently talk to the player during patrol missions. Round starts should now reset the player to their default weapons in Star Marine. Fixed an issue where the Arena Commander region would default to AUS or be blank after the player exits to menu. Single click firing should no longer cause some FPS weapons to skip recoil. Battaglia missions should now properly award UEC. Fixed an issue where the mobiGlas wouldn't open while in EVA. Quantum travel wingtip trails should now consistently appear on ships. Corrected several ships that had the wrong sized quantum drives including Cutlass (now 2), Constellation (now 2), and Caterpillar (now 3). The appointment mission for Recco Battaglia should now have a full mission description. Players should no longer suffocate when reloading into a new instance of Arena Commander. Plotting a QT jump from orbit to a surface location should no longer create a redundant destination to orbit as the first point. Fix for an issue where aligning with a quantum destination prior to complete recharge would cause a calibration failure. Fixes for some of the missing ATC audio.
In anticipation of the freefly and promotional event that starts tonight.
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Current and future citizens,
If you are new, welcome! If you're returning to check out what’s new, welcome back! Our upcoming Free Fly event will allow anyone to login, grab some ships to test-fly, and explore the burgeoning 'Verse, including newly added planet Hurston.
This Free Fly will run from November 23rd through November 30th, and a dizzying number of ships from over 10 different manufacturers will be available for players to try out over its duration. For complete details, see our announcement page on the main RSI website.
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For the 2018 Anniversary Free Fly event, we have created a special Convention Center where players can get a first-hand look at the ships offered for the day. Not only is the Convention Center where you can peruse the featured ships on any given day, it’s also where you rent them for a test-flight.
To help everyone get to Hurston, all players will be granted access to a Cutlass Black to fly for the duration of the event.
Below is a step-by-step guide on how to retrieve your ship, navigate to the city of Lorville and visit the Lorville Convention Center.
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if you need further help, can always find us on Discord. Link is in the first post.
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Meet Anvil's ‘light fighter of the future’. Featuring an ultra-aerodynamic frame, slight profile, and the most advanced manoeuvring thruster tech available, it’s the most agile ship in its class. It can also hold its own in a knock-down-drag-out thanks to a generous standard weapons package that includes quad missile racks and a full complement of countermeasures. The Arrow is designed specifically to leave would-be interlopers thoroughly bewildered. After all, how can they kill what they can't catch?