Welcome Guest ( Log In | Register )

26 Pages « < 16 17 18 19 20 > » Bottom

Outline · [ Standard ] · Linear+

Simulation Squadron 42 and Star Citizen - by Chris Roberts, Wing Commander + Freelancer + MMO

views
     
TSpyre
post Nov 25 2017, 07:25 PM

New Member
*
Junior Member
28 posts

Joined: Oct 2006
all in-game. 21:9 ratio. no editing.

» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


https://imgur.com/a/nVEUl
TSpyre
post Dec 11 2017, 06:29 AM

New Member
*
Junior Member
28 posts

Joined: Oct 2006
All footage from in-game.


Original video:


edit:
Why is the graphics pipeline waiting for server updates?
https://robertsspaceindustries.com/spectrum...erver-up/773513

Shortly after the post below was made, CIG announced a netcode ATV special scheduled on January 19th. 12pm PST.
https://robertsspaceindustries.com/spectrum...-special/773272

[PTU] Default Control Changes
https://robertsspaceindustries.com/spectrum...control-changes

This post has been edited by pyre: Dec 12 2017, 04:08 PM
TSpyre
post Dec 14 2017, 06:19 AM

New Member
*
Junior Member
28 posts

Joined: Oct 2006
Star Citizen backer’s $25,000 refund has taken months, still in dispute
https://www.polygon.com/2017/12/13/16767590...-citizen-refund


Crytek Sues Star Citizen Developer Cloud Imperium, Alleging Copyright Infringement
http://massivelyop.com/2017/12/13/crytek-s...t-infringement/

Procedural Planet Tech - Starcitizen - Cloud Imperium Games by Pascal Müller
https://www.artstation.com/artwork/J1KQD

This post has been edited by pyre: Dec 14 2017, 06:24 AM
TSpyre
post Dec 23 2017, 05:39 PM

New Member
*
Junior Member
28 posts

Joined: Oct 2006
» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «

TSpyre
post Dec 24 2017, 07:36 AM

New Member
*
Junior Member
28 posts

Joined: Oct 2006
At the risk of getting complained, I am making another post within 24hrs. But because this is a major milestone, am posting it now.

Most importantly, remember Live == Still Testing.
Please expect server disconnects, CTD, bugs, performance issues etc.

https://robertsspaceindustries.com/comm-lin...tizen-Alpha-300

QUOTE
Alpha Patch 3.0.0 has been released to all Star Citizen backers. This update contains one of our largest feature sets to date – including the three moons of Crusader, a new mission system, improved shopping and cargo mechanics, and increased our server player count from twenty-four to fifty players. Alpha 3.0.0 is also the first implementation of a lot system changes that go on in the background. For example, with commodity trading, we’re testing out the very first iteration of the dynamic economy that will control the marketplace of the universe.

With our new procedural planet tech, there was a strong need to make sure that we efficiently update all the entities and components in our game world (their number increased significantly compared to 2.6.3). We therefore implemented a new update scheduler that allows us to efficiently batch update them per type and update strategy (range based, manual, always, conditionally). As this puts more strain onto our job system, we further refined its core to allow for even lower latency scheduling and supported even more CPU cores.

In short, it’s a big update that lays the foundation for larger developments down the road.

Apart from the improvements already made, there’s still a lot of work that has to be done to get the performance up to where we want it to be, but this will take a bit more time. Object Container Streaming and Entity streaming are major aspects to reduce memory footprint and further scale the game world for many star systems in a seamless way. There will also be a concentrated effort into better scaling of existing game systems with increased player count and world complexity (entity count). We’ve been investigating range based culling of entity updates which will provide significant gains, but still needs additional work to properly integrate into all game systems.

With the release of 3.0.0, the Persistent Universe is now shifting to a quarter-based release schedule. This approach means that after each live delivery we can return to the main development branch and pick up all the changes and optimizations that have been worked on in the background and ready them for our next live release. 3.0 has been about completely revamping systems and gameplay as well as adding new content. We will now go back into our development branch, which we need to do for our Q1 release in March and will pick up the latest code and concentrate on optimizing performance, using our new gameplay and systems to the fullest, as well as continuing with the balance and polish of the PU.

Your feedback and engagement is what makes Star Citizen special, so drop into the ’verse, grab your ship and explore the vastness of 3.0.0.


edit:
For those with motion sensitivity, please try disabling Motion Blur.
Disabling Vsync might also help with game performance.
» Click to show Spoiler - click again to hide... «


For those who prefer more traditional use of boost, try turning off the toggle option.
» Click to show Spoiler - click again to hide... «


For MY players, please select AUS server (for now)
» Click to show Spoiler - click again to hide... «



edit:
https://twitter.com/hamillhimself/status/729974852254375937
We know what Mark wants for Xmas.

This post has been edited by pyre: Dec 25 2017, 09:14 AM
sleyer
post Dec 26 2017, 09:54 PM

Enthusiast
*****
Senior Member
829 posts

Joined: Apr 2007
downloading 3.0...

TSpyre
post Jan 4 2018, 06:43 AM

New Member
*
Junior Member
28 posts

Joined: Oct 2006
QUOTE
For the second year in a row, the team working on Star Citizen say they’ve raised more money than every other video game on Kickstarter combined. The numbers, which are self-reported and do not include returns, aren’t even close.

Chris Roberts’ collection of spacefaring games raised $34.91 million in 2017, down slightly from $36.11 million in 2016. Meanwhile, successful Kickstarters for video games overall remained relatively flat in 2017, with $17.25 million raised, down from around $17.6 million the year before.

That means the Star Citizen project has raised more than double the amount of every other game project on Kickstarter — more than 700 in all — for two years in a row.

more @ https://www.polygon.com/2018/1/3/16845616/s...er-money-raised
TSpyre
post Jan 26 2018, 03:49 PM

New Member
*
Junior Member
28 posts

Joined: Oct 2006
» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


Star Citizen Single Player Squadron 42 Has Over 3 Hours of Music by Pirates of the Caribbean Composer
https://www.dualshockers.com/star-citizen-s...impression=true
TSpyre
post Mar 22 2018, 11:14 PM

New Member
*
Junior Member
28 posts

Joined: Oct 2006
» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «



TSpyre
post Mar 22 2018, 11:14 PM

New Member
*
Junior Member
28 posts

Joined: Oct 2006
» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


















some are flyable and some will be flyable soon.

This post has been edited by pyre: Mar 24 2018, 06:57 PM
TSpyre
post Mar 31 2018, 07:45 PM

New Member
*
Junior Member
28 posts

Joined: Oct 2006
» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «

shaff
post Apr 4 2018, 10:01 PM

Getting Started
**
Junior Member
127 posts

Joined: Jul 2006
From: Seremban



nice, but dont want to play before it release, later bored with it
Z1gy
post Apr 8 2018, 09:54 AM

New Member
*
Junior Member
41 posts

Joined: Aug 2010
which ship best to get ?

TSpyre
post Apr 8 2018, 10:01 AM

New Member
*
Junior Member
28 posts

Joined: Oct 2006
QUOTE(Z1gy @ Apr 8 2018, 09:54 AM)
which ship best to get ?
no best ship. really depends on the role u want to play in the game.
combat, information trading, trading, mining, salvaging, racing, refining, repair / refuel, scanning, exploration, construction (of outposts) etc.

please note game is still very unstable, very buggy, still in development. and no completion date.
if you cannot handle early access, please do not buy now.
otherwise can PM me if interested in getting basic package.
[gs]JackMin
post Apr 10 2018, 08:11 PM

Getting Started
**
Junior Member
275 posts

Joined: Sep 2006
hi bros, how is the game population now? is it worth playing? I saw many packages offered, and do we need to get the subscription even after buying the packages? Is this a pvp or pve game?
TSpyre
post Apr 10 2018, 09:32 PM

New Member
*
Junior Member
28 posts

Joined: Oct 2006
QUOTE(gsJackMin @ Apr 10 2018, 08:11 PM)
hi bros, how is the game population now? is it worth playing? I saw many packages offered, and do we need to get the subscription even after buying the packages? Is this a pvp or pve game?
still in development. if do not like early access please do not get.
no need subscription. only need cheapest package. but there are 2 games. the single player and the multiplayer. if want more info can PM otherwise i won't bother explaining here since many ppl get upset.
both pvp and pve.

will need fairly high end PC. development may not be complete for many years.
TSpyre
post Apr 14 2018, 09:55 AM

New Member
*
Junior Member
28 posts

Joined: Oct 2006
QUOTE
Get into Star Citizen, April 13-16, 2018 for FREE!
With the access code below, you’ll be able to explore the Star Citizen Universe in a number of ships and vehicles: Get into the fight with the Mustang, enjoy the versatility of the trusty Aurora MR, haul freight like a pro (or steal it like a pirate) with the Cutlass Black, and tear it up planetside in the newly released Cyclone.

The code will also grant you access to Arena Commander, where you can hone your dogfighting skills, and Star Marine, where you can engage in intense FPS action. Simply follow the steps outlined below, and we’ll see you in the ‘verse.

PROMOCODE: GETINTOTHEVERSE

enter code here: https://robertsspaceindustries.com/promotio...-Free-Fly-Event
Optional: Get 5K UEC free (~USD5) when registering a new account. Only for new accounts, PM me for the other code.
Meis
post Apr 17 2018, 01:28 AM

Thinker & Real Patriot
*******
Senior Member
3,075 posts

Joined: Sep 2005
This game is almost a wet dream for Cowboy Bebop fans I think... just more futuristic. I was wondering after the closing of Matrix Online, why there is no real cyberpunk-ish MMO with this "persistent world" thing like Star Citizen, EVE Online and APB Reloaded?





This post has been edited by Meis: Apr 17 2018, 01:40 AM
miyakochan89
post May 29 2018, 11:58 AM

Wut?
*******
Senior Member
6,724 posts

Joined: Aug 2008


Here guys, Robert needs more money yo!

https://www.pcgamer.com/new-star-citizen-sh...or-dollar27000/
ethaniel
post Jul 4 2018, 08:19 PM

Getting Started
**
Junior Member
85 posts

Joined: Dec 2004


somehow i can't find download button for this game lol..tried 3.1 but fps problem now revisiting 3.2

26 Pages « < 16 17 18 19 20 > » Top
 

Change to:
| Lo-Fi Version
0.0289sec    0.78    6 queries    GZIP Disabled
Time is now: 5th December 2025 - 11:06 AM