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RTS Company of Heroes / Opposing Fronts, Patch 2.201 Released!

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johnnycp
post Nov 18 2007, 05:56 PM

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Upcoming patch V2.2... woot woot

QUOTE
1. Patch
First up... Patch 2.200. We expect this to be out before the end of the month, or early December depending on how testing goes.

THIS IS TENTATIVE AND SUBJECT TO CHANGE. Please consider that reading a changelog is not the same as playing the patch! I ask you to reserve your judgment until after you've played the game.

Changelog:

General

- Performance improvements, especially on single-core systems.
- Fixed a bug with account secret question collisions.
- Removed the ability to add chat messages with no content.
- Streamlined the in game downloader and added checksum verification.
- Increased the default volume mix output, should now be equivalent to original CoH.
- Fixed a bug where speech and music would stop mid-game.
- Replays now restore the custom atmosphere, and also do not reset the atmosphere for save games.
- Fixed a bug that resulted in the UI losing functionality after watching an NIS.
- The screen no longer remains black if you save the game during a black screen transition.
- Fixed a number of incorrect speech triggers.

Campaign

- Fixed the ending of OMG M07 so that the final mission speech does not play twice.
- Fixed a potential crash that would occur in Caen M08.
- Fixed Normandy M10 to ensure that the medal objective occurs when the Rangers arrive.
- Ensured that the player would start with enough fuel to build a Howitzer at the start of Caen M01.
- Removed extra lines in OMG M02 that were inaudible to the player with regards to the found plans.
- Fixed a minor pathing issue in M05 of Best when squads garrison a particular house.
- Fixed a keyless text reference when the player selects the neutral Goliaths in Normandy M08.
- Fixed the special single player manpower point to increase in MP rate when an outpost is built on the point.
- Ensured that the forward Motorpool Normandy M06 does not disappear when destroyed.
- Map changes to Normandy M09.

Gameplay

- Airborne Satchel Charges reduced in cost from 75munitions to 50munitions.
- American 105mm artillery barrage recharge increased by 25s.
- American 76mm gun upgrade cost reduced from 200mp/100fuel to 200mp/85fuel.
- American Airborne Recoilless Rifles have their setup times reduced to enable them to fire more effectively at moving vehicles.
- American BAR weapon damage modifier increased from .5 to .75 against Marder III armour type. BAR will do more damage when it penetrates the armour of the Marder III.
- American Offmap artillery arrival delay reduced by 1s.
- American Rangers have some changes to their veterancy. Vet 1 received accuracy bonus is moved to Vet 2. Vet 2 received damage modifier is moved to Vet 1.
- American Rangers have their reinforce costs increased by approximately 10mp per soldier.
- American Riflemen receive longer range sticky bombs ability at Vet level 2.
- American Sherman .50cal turret mount cost reduced from 100munitions to 75munitions.
- British 17 pounder AT gun has its range increased marginally to account for the size of its emplacement.
- British 25 Pounder scatter tuned to reduce overshooting.
- British Armour Command Truck and Field Support Truck have their sight radii tuned.
- British Deploy Marksman ability range reduced from 35 to 30.
- British officers and Recon squads have their camouflage detection increased marginally.
- British Sappers have their health individually increased by 5.
- British trucks have a small camo detection radius.
- Commando Artillery cost increased from 80munitions to 100munitions.
- Defensive Operations (researched at the HQ) is required to enable healing at Panzer Elite Medical stations.
- Goliath has reduced chance of taking an engine critical from small arms fire.
- Jagdpanther costs set to be the same as King Tiger. Will cost 100mp upkeep per minute for 5 minutes.
- M8 Greyhound 37mm gun cool down reduced from 9s to 7s.
- MG42 Suppression increased vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry)).
- On map American 105mm howitzers and all Flak 88 variants have their build times reduced from 90s to 60s.
- Pak 38 Vet 3 damage modifier reduced from 1.25 to 1.15
- Panzer Elite AT grenades set to do matching damage vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry) target types
- Panzer Elite AT Halftrack Focused Firing ability increased in cost from 30munitions to 40munitions.
- Panzer Elite AT Halftrack Focused Firing ability will set a .55 speed modifier on the AT Halftrack for the duration of the ability.
- Panzer Elite AT Halftrack Treadbreaker ability cost increased from 25munitions to 40munitions.
- Panzer Elite AT Halftrack Treadbreaker ability range decreased from 45 to 32.
- Panzer Elite Booby Trap ability recharge time increased.
- Panzer Elite Defensive Operations cost increased from 100mp/20fuel to 150mp/30fuel
- Panzer Elite Fallschirmjager FG42 weapon has its rate of fire reduced from 8 to 7.
- Panzer Elite Fallschirmjager FG65 weapon is less effective against units in light and open cover.
- Panzer Elite Flakvierling 38 cost changed from 340mp/20fuel to 300mp/35fuel.
- Panzer Elite Funkwagen steals 100% of resources from enemy sectors now instead of 50%.
- Panzer Elite grenadiers receive veterancy at a slower rate. Required 8 points for vet 1, 22 for vet 2, 36 for vet 3, now requires 12 points for vet 1, 26 for vet 2, 40 for vet 3.
- Panzer Elite Infantry Halftrack cost increased from 240mp/15fuel to 240mp/20fuel.
- Panzer Elite Infantry Halftrack had main MG42 Suppression reduced vs units in heavy and light cover.
- Panzer Elite Infantry Halftrack health reduced from 300 to 285.
- Panzer Elite Infantry lose their received_accuracy modifiers for Defensive Vet 1 and Defensive Vet 2
- Panzer Elite Jager Kommand and Support Kommand costs increased from 220mp/20fuel to 220mp/30fuel.
- Panzer Elite Luftwaffe Commander tree has its command point costs modified. Fallschirmjager increased from 2 to 3, Luftwaffe Ground Forces reduced from 2 to 1, Wirblewind increased by 1, Butterfly bombs reduced by 1.
- Panzer Elite Mortar Halftrack barrage tuned by adding 1s to each cool down.
- Panzer Elite Munition Halftrack cost reduced from 220mp/25fuel to 200mp/15fuel
- Panzer Elite Panzer IV Infantry Support tank had its main weapon accuracy increased vs tp_infantry (US and Wehrmacht infantry) and tp_infantry_elite (US Rangers) from .4 to .5.
- Panzer Elite Scout Car Logistik Upgrade decreased in cost from 40munitions to 25munitions.
- Panzer Elite Sector Artillery costs 3 command points instead of 4.
- Panzer Elite Tank Busters reduced in cost from 390mp to 360mp.
- Panzer Elite Wirblewind AA vehicle increased in effectiveness vs light vehicles. Rounds Will have a greater chance of penetrating Armour of vehicles like M24 Greyhound and M19 Halftracks.
- Panzer Elite Wirblewind has improved accuracy modifiers against massed infantry.
- Panzer Grenadiers max builders set from 12 to 6. This will reduce the construction speed of Panzer Elite infantry.
- Probability of blowing up a flamethrower armed soldier is reduced.
- Turret mounted machine gunners have their chance of death criticals reduced in most weapon categories.
- Wehrmacht Flak 88 health increased from 200 to 325.
- Wehrmacht Registered Artillery cost reduced from 150munitions to 125munitions.
- Wehrmacht StuH 42 weapon does marginally increased area damage to infantry.
- Wehrmacht Volksgrenadiers get a new K98 rifle tuned vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry). Damage modifier increased from .6 to .65.

Data Bug Fixes

- Set UI stats correctly for Jagdpanther. Was 3/5/5/4, should be 9/3/7/5.
- Axis 88 crews will no longer lose their medical kit during the Battle Phase.
- PE Assault Grenadiers cannot pick up dropped bazookas that they cannot use.
- Axis Wehrmacht and Stormtroopers no longer use the same group selection. Double-clicking on either unit type will no longer select both unit types.
- British Command Trucks will crush tank traps or other blocking objects for a short duration when they first appear on the map.
- Kettenkrad will no longer have the rudimentary repair ability before the Tank Destroyer command tree is selected.
- The American Tank Depot will count properly in Annihilate Games. Players will not lose Annihilate Games if all they have left is a Tank Depot.
- Panzer Elite Sprint Ability is visible with requirements
- Activate Panther Battlegroup upgrade on HQ now has a shortcut key.
- Units can no longer repair slit trenches.
- Several UI bugs were fixed when British emplacements were taken over by non-British allied or enemy forces.
- Fixed a bug where the British Lt was applying his speed modifier bonus to some enemy and allied troops.
- Fixed a bug where Heroic Charge 'fatigue' modifiers were not being applied after Heroic Charge had been used.
- Fixed a bug where Panzer Grenadiers would detect mines while garrisoned in a halftrack.
- V1 Fixes - fixed a bug where the V1 would fail if it was targeted on a unit that died before the V1 arrived. V1s should only target position, not entity.

Map Changes


- Linden & Bedum added to the playlist.
- Bernieres Sur Mer - top fuel point on right side of island had a gap placed in the wall.
- Wolfheze - Some shotblocking hedgerows were placed by a house to the north of the bottom-left base.
- Bedum - Some shot blocking set around a house in the bottom center of the map.
- Linden - some points and victory points moved slightly to create better balance between the north and south teams.
- Best - some points moved to create better balance between the two players.
- Langres - Map base areas increased in size.



2. Stats

Yes, we are aware that stats are down. This is a server-side issue that we are working hard to fix. The good news is we think we have a better and more reliable stats system on the way. The bad news is that this is NOT a quick fix. It will take time. We are working with Quazal to get a short term solution up, but the better long term solution is going to take some time.

We feel your pain. We're really sorry. This affects our enjoyment of the game too. We are working as quickly as we can to resolve this.


3. Custom Maps

We realized after investigating the custom maps issue, that even though .sgas can't be played online, .sgbs can. We are going to keep this system and therefore .sgas will not be fixed. We encourage all mappers to release their files in .sgbs as the standard file to release maps in. This will make it easier for everyone to enjoy custom maps.


4. Team Automatch

Team Automatch will not be included in Patch 2.200. However, I have some GREAT news!

We will be running a beta for Team Automatch AFTER THE PATCH. Anyone who owns a legitimate copy of Opposing Fronts and/or Company of Heroes will be able to participate. This testing will help us get Team Automatch out sooner for you guys.

We are also hoping this beta goes smoothly so we can apply the same system to upcoming patches as well!!! (I'm super stoked about this)

More info about Team Automatch and the TA Beta coming soon.

-------------

Thanks for listening!
johnnycp
post Nov 19 2007, 02:38 PM

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yo dude, does anyone know which CC has OF installed?
johnnycp
post Dec 3 2007, 04:18 PM

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QUOTE(Computer^freak @ Dec 3 2007, 12:30 PM)
@skcs1985

Not quite, if you choose commando, they is a glider that produces piat commandos. But honestly, brits really got bad mobile Anti-tank units.
*
early game PIAT+lieutenant
late game PIAT commando+lieutenant

i took down a lone and full health Jadgpanther within 15 secs.
close range attack from side and rear with lieutenant support
and bren LMG buttoned the jadgepanther.

if u have extra ammo to spare, u can try PIAT ambush. instant gib for light tank or halftrack,
however there is a bug which ammo usage accounted wrongly.. sad.gif

i rarely use Firefly in most of my games. the furthest i can get is cromwell tank for anti
flakpanzer, Panzer4D and StuH. most of the time i used PIAT and Bren LMG button the vehicle.

the most used vehicle is stuart LT. thumbup.gif yes i know it is OP!

FYI, PIAT only do damage from side or rear and must be in close range attack.
PIAT cant do damage to Panzer4D with armour sideskirt. PIAT only do damage from rear.
So do not attempt to fight Panzer4D when they are around.


Added on December 3, 2007, 4:21 pm
QUOTE(skcs1985 @ Dec 3 2007, 12:22 PM)
fun to play meh >.<
i find it dam troublesome cos u need to move base in order to get bonuses
plus late game their tank get own by king tiger

wut i hate is they got no bazooka armies
need to depend on tank and engineers
*
if u are playing british. king tiger, tiger, jadgpanther is nothing to them. British got alot of counters
if u are american. u are f***ed. coz only AT gun with armour piercing will hurt them.


Added on December 3, 2007, 4:23 pm
QUOTE(skcs1985 @ Dec 2 2007, 11:56 AM)
normally i put trents at the road to block incoming vehicle but sometimes it doesnt work left abit space open haha
*
slit trenches cant block most of the vehicle in game.. watch this video then
you will know what i mean



This post has been edited by johnnycp: Dec 3 2007, 04:23 PM
johnnycp
post Dec 3 2007, 05:00 PM

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QUOTE(Computer^freak @ Dec 3 2007, 04:26 PM)
Hey CP, long time no c.

Post some replays on your strategy. Dont tell me you played a noob with that skill of yours ? hehe.
If the guy left his jagdpanther without escort, either he is losing or new to the game.
Most replays from pros like Sepha never leave their trump cards like KT alone, usually few grens to escort.
*
yea, he is losing already.. all his men slaughtered by my teammate left bunch of stug and jadgepanther.


i rarely play COH now. most of the time i play TF2 now.
previously i've been trying some odd stunt using scorchearth.. the result is funny...


talking about roadblock...

user posted image
fearsome roadblock lol. unpenetratable. able to hold about 20mins until
british start bomabarding my forward HQ. i had to reterat.



user posted image
OMGHAXZOR deadly roadblock.. CP truck stucked at the edge of map


i rememeber one of my game in my automatch, i spam roadblock all over the map
until no big size tank can easily manuver over the roadblock.. my unflankable Panzer IVD
parked at the edge of map guarding the victory point and watching those pity rangers get slaughtered.


This post has been edited by johnnycp: Dec 3 2007, 05:11 PM
johnnycp
post Dec 5 2007, 03:22 PM

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QUOTE(dikwen @ Dec 4 2007, 11:15 PM)
anyhow, imo , in the end, the side which has more tanks will have the edge over the other.
*
how about try one game with king99. let see your theory is correct or not.
johnnycp
post Dec 5 2007, 07:43 PM

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i heard that COH have "games of the year" edition. not sure here got or not.
johnnycp
post Dec 5 2007, 11:56 PM

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QUOTE(dikwen @ Dec 5 2007, 11:14 PM)
icic. thanks for correcting me . when do u guys often  play eh ? mind if a new learner joins?

it's amazing that Relic made OF and the original COH playable online together without both copies needed. just that u'll miss out 2 teams if you only have one. OF alone isn't that cheap though.
*
i saw IzzNatta, evohann and LtRemirez very active.
i always saw them online but rarely play with each other.
most of the time i play 2v2 auto. i dont really like 1v1 in COH.
it is darn boring unlike DoW.
johnnycp
post Dec 6 2007, 12:59 PM

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what's ur PC specs? i dont have the ALT-TAB crash problem
johnnycp
post Dec 7 2007, 09:06 PM

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QUOTE(skcs1985 @ Dec 7 2007, 08:48 PM)
after tab-ing out, it doesnt crash instantly
when u are playing the game, den it will crash *even though u tab out in lobby earlier

i can confirm this issue cos i tried it numerous times
how can we fix this issue?
*
maybe u can list out ur com spec too..
you mean when playing the game. if alt-tab many times it will crashed??

seriously, i dont get the crash at all. i try it alot of times. seems like certain people have this issue.

i only have game crashed when i join a no ping server, kicking a laggy player, game crashed after quited from sync-error in multiplayer game.
after the crash, my computer doesnt freeze or hang. eventually u pop up a window said sometin glike sending the log file to Relic server.

btw, my comp spec is:

E6320@2.33Ghz (overclocked)
2GB DDR667
X1950pro 512 mb
winXP SP2
kaspersky antivirus
all firewall turn off

game setting, maximum available, res 1280x1024
ATI driver sersion v7.10
johnnycp
post Dec 8 2007, 01:58 PM

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QUOTE(meetxj9 @ Dec 8 2007, 12:12 PM)
I'm going to SB afterwards, and i have a choice of COH Gold edition and witcher and Ut 3. For COH how is the ping on our side? Do you guys play online frequently?
*
witcher? never heard of it.
i think you better stay off from UT3. the community around asia is very small.
you hardly find low ping server to play


for COH, it is RTS game. as long as ur ping stay below 400ms. it is fine.
however if you want to play large team game like 3v3/4v4. u need to look for under 200ping server.

there are alot singaporean, HK, taiwan, korean players
johnnycp
post Dec 8 2007, 11:38 PM

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QUOTE(Hellsceamer @ Dec 8 2007, 07:46 PM)
anyone here own the opposing fronts ? does the original come with the First and the expansion together? If it does... why i dont see at the internet?  ..just worry about it...i want to buy..but i need to know le.
*
answer is no.

if u owned only opposing front. you only can access Panzer Elite and British campaign and multiplayer
johnnycp
post Dec 9 2007, 03:21 AM

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QUOTE(meetxj9 @ Dec 9 2007, 12:01 AM)
Hooray1!!!

i just got the last copy of COH gold edition from software boutique. Rm 159 for the first and second expansion is really worth it. thumbup.gif
*
OMG that's bloody cheap!!!! i should get that one in the 1st place!!!


Added on December 9, 2007, 3:23 am
QUOTE(redcable @ Dec 9 2007, 01:04 AM)
they did released a COMBO pack johnny even on STEAM... smile.gif
*
Oh, i didnt know that.. i never shop at STEAM. i hate the STEAM slow start up.

QUOTE(meetxj9 @ Dec 9 2007, 01:48 AM)
This is weird, i installed the first game, then when i wanted to install opposing fronts it says its already in there.

Then i tried it the other way and its the opposite?
*
just install the opposing front is enough. when u create online account, just add the vCOH cd-key into ur account.


This post has been edited by johnnycp: Dec 9 2007, 03:23 AM
johnnycp
post Dec 9 2007, 09:54 PM

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For those who have game crashed issues, i just glance trhough Relic Forum. It seems like British AI and Panzer Elite AI got some sort of bug which make the game crash.


johnnycp
post Dec 12 2007, 04:25 PM

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OMG v2.201 patch now is out


Added on December 12, 2007, 4:26 pm
QUOTE(dikwen @ Dec 12 2007, 12:30 PM)
well i don't play much now. it's frustrating when u're playing so good half-way when your computer crashes.
*
really sad to heard that u got serious game crash issue.. hope you find a solution soon,

This post has been edited by johnnycp: Dec 12 2007, 04:26 PM
johnnycp
post Dec 14 2007, 12:45 PM

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QUOTE(redcable @ Dec 13 2007, 10:39 AM)
mmmm..... hope to play with friends with low pings..... smile.gif dream playing 4vs4 with no lag at all.... blush.gif
*
u can try play during friday, saturday and sunday night. got lots of singaporean and korean casual gamers doing 3v3/4v4

i remember got 1 bunch of lan c singaporean love to do 3vs4

This post has been edited by johnnycp: Dec 14 2007, 12:47 PM
johnnycp
post Dec 15 2007, 07:24 AM

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QUOTE(Dobb @ Dec 15 2007, 03:25 AM)
Played 3 vs 3 with Singaporeans on my team and Amerikaner on the other.

Played an hour plus, a freaking stalemate, not to mention playing at 6am or so, head blur already. Then forfeited it. Before that, also one hour, forfeited because too long.

After a breakthrough has been achieved, they bolstered up defenses. Same here on my team. This game really takes so long to finish.

Also,is there a way to add people without the need to have the person to go online and request?
*
you go to the stats page where u check ur stats. enter the person's name to check his stats then ADD FRIEND
johnnycp
post Dec 15 2007, 11:24 PM

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QUOTE(redeye84 @ Dec 15 2007, 10:42 PM)
Dear all COH fans.

I just had the go signal from higher ups to do a COH competition. Its will be around early 2008 as alot of the gaming mechanics to work on, and logistic wont be available until then.. So i cant really provide any definate answer for now , For i apologize.

1 thing assure is its gonna be a random 3 vs 3 battle..

Which is 6 players will be randomly assign to Team A and Team B. Then Team A and Team B will seek to an agreement on what Faction they want (Axis and Allies), if no agreement can be done then a Coin Toss shall be done by a Marshall. 

The winner will not be decided by which faction wins, The Winners is decided on your after game score. So that way player who sit around do nothing while his Teammates do all the killing wont win. Also If you are teamup with noobs, you wont lose if you hold your ground.

I will update you all on further details when i get it worked out.

Those who join the DOW Full Random Brawl tourney should be familiar with this concept as it is the same. I recommend for now to check the DOW full Random Brawl competition details to get a better picture of this concept.

Now this is where i need your support.. Whoever who is interested in joining please PM me and/or just make a post on this Thread.  I just need a minimum of 12 people for now..

Whoever who wants a lend a helping hand will be greatly appreciated. Dont be shy.. any expertise will be needed.

Here is some question i would like to ask you people

1.Are you willing to pay to join the competition?(Sorry as I need it to cover some of the competition cost)

2. If yes, Does RM20 sounds reasonable?

Please tell your friends about it, spread the word.. and See you in Normandy men!

Araes can you kindly put this announcement at the front page?
*
i think this round we do random 2v2 or 3v3. 4v4 is kind of lame in COH. cockroach life FTW. wasting time
johnnycp
post Dec 16 2007, 11:33 AM

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interested dudes:

1. Redeye
2. johnnycp


johnnycp
post Dec 17 2007, 06:02 PM

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QUOTE(king99 @ Dec 17 2007, 05:53 PM)
Did you try to insert a invalid OF cd-key ?

BTW ! German ROCKS Allied BOOO !
*
yea!! PE and British roxxor, werhmarcht and USA noob!


Added on December 17, 2007, 6:04 pm
QUOTE(Aoshi_88 @ Dec 17 2007, 05:26 PM)
What happened? I haven't even done anything!

user posted image
*
holyshit.. did you tried to insert ahem OF cd-key into it?

This post has been edited by johnnycp: Dec 17 2007, 06:04 PM
johnnycp
post Dec 18 2007, 01:11 PM

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QUOTE(Dobb @ Dec 17 2007, 07:35 PM)
Whoa,I just got beaten by Panzer Elite and Wehrmacht together. They work together quite well, seems like teamwork is their best offense.

We're playing in Gilroy's Harbor and together with a snobbish buffoon (British side,same as me). Wouldn't even want to discuss plans. The Germans took the right portion, I gave him Tank support and he was angry,I recall my tank and focus on the left portion.

After a small skirmish, the Germans took the right portion,together with Panzer IV Support and bashing through his lines,he packs up his HQ and run for my side...then hell was loose on my side by then.

In short, a team of Panzer Elite and Wehrmacht with good teamwork can beat the hell out of any Brits.

BTW,What's OP mean?
*
gilroy harbaur is a bhey map.. position 3&4 have better advantage than above.

no point playing such stupid noob map which upper position is handicapped

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