QUOTE(fe3doe @ May 12 2014, 04:10 PM)
sure MOBAJOBG I NEED TO FARM GOLD + KEY RIFT TOO.. HAHAHA
I'll join you tonight for split farming act1

lai wanna join too 10.30 pm & above booking time I'll join you tonight for split farming act1
Monk Discussion V7, RoS:The perfection of Seven Sided Strike
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May 12 2014, 04:50 PM
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Junior Member
30 posts Joined: Dec 2012 |
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May 13 2014, 09:17 AM
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Junior Member
481 posts Joined: Mar 2009 |
finally completed my inna's!
but like nothing special..lol... |
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May 13 2014, 03:52 PM
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Junior Member
66 posts Joined: Jun 2011 |
QUOTE Monk Fists of Thunder Bounding Light : Every third hit also releases arcs of holy power, dealing 195% weapon damage as Holy to up to 3 additional enemies. (Damage is now Holy) Wind Blast : Every third hit Freezes enemies for 1 second. / Fists of Thunder's damage turns into Cold. (Renamed from Lightning Flash, previously increased Dodge by 17% for 3 seconds after each hit, damage element now specified) Way of the Hundred Fists Hands of Lightning : Increase the number of hits in the second strike from 7 to 10 and increasing damage to 429% weapon damage as Lightning. (Damage was Physical) Blazing Fists : Critical Hits increase your attack speed and movement speed by 5% for 5 seconds. This effect can stack up to 3 times. / Way of the Hundred Fists's damage turns into Fire. (Damage element now specified) Spirited Salvo : Every activation of the skill has a 40% chance to generate 6 additional Spirit. / Way of the Hundred Fists's damage turns into Holy. (Damage element now specified) Sweeping Wind Inner Storm : As long as your vortex is at the maximum stack count, you gain 4 Spirit per second. / Sweeping Wind's damage turns into Holy. (Damage element now specified) Wave of Light Cost: 75 Spirit / Focus a wave of light that crushes enemies for 605% weapon damage as Holy, followed by an additional 79% weapon damage as Holy to all enemies in a line. (Damage up from 473%) Wall of Light : Increase damage of the initial strike to 870% weapon damage and adds a knockback. (Up from 709%) Explosive Light : Release bursts of energy that deal 830% weapon damage as Fire to nearby enemies. (Up from 731%, damage was Holy) Pillar of the Ancients : Summon an ancient pillar that deals 635% weapon damage as Lightning, followed by 785% weapon damage as Lightning over 3 seconds to enemies who remain in the area. (Damage up from 498%, damage was Physical. Additional damage up from 498%. Damage is now over 3 seconds, instead of after 2 seconds) Numbing Light : Critical Hits Freeze enemies for 4.5 seconds. (Renamed from Blinding Light, previously stunned) FINALLY! A buff well needed for WoL and well.. small buff for FoT! Time to go back to monk and see if the changes are significant |
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May 13 2014, 04:03 PM
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Junior Member
481 posts Joined: Mar 2009 |
Wow nice update for monks stacking fire
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May 13 2014, 04:16 PM
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Junior Member
66 posts Joined: Jun 2011 |
Its nice for fire monks for sure, but if you're looking at doing big burst damage especially WoL, holy is still the way to go. I think holy will be very viable for coming patch.
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May 13 2014, 04:25 PM
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Newbie
0 posts Joined: May 2012 From: kuala lumpur |
monk there is hope....
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May 13 2014, 04:44 PM
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Junior Member
481 posts Joined: Mar 2009 |
when is the update??
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May 13 2014, 04:49 PM
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Junior Member
66 posts Joined: Jun 2011 |
TODAY!
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May 13 2014, 08:29 PM
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Senior Member
2,248 posts Joined: Sep 2010 |
QUOTE(Deckard Cain @ May 13 2014, 04:16 PM) Its nice for fire monks for sure, but if you're looking at doing big burst damage especially WoL, holy is still the way to go. I think holy will be very viable for coming patch. the way i see it... Lightning should now be the King in term of damage!1. Hands of Lightning : Increase the number of hits in the second strike from 7 to 10 and increasing damage to 429% weapon damage as Lightning. (Damage was Physical) 2. Pillar of the Ancients : Summon an ancient pillar that deals 635% weapon damage as Lightning, followed by 785% weapon damage as Lightning over 3 seconds to enemies who remain in the area. (Damage up from 498%, damage was Physical. Additional damage up from 498%. Damage is now over 3 seconds, instead of after 2 seconds) Pillar of the Ancients is now the biggest Spirit Spender and by far has biggest boost and is now lighting. I will test my 6-set Raiment of Thousand set after patch. I got 5 out of the 6 gears now. Monk has hope! |
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May 13 2014, 08:50 PM
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Senior Member
579 posts Joined: Mar 2010 |
QUOTE(cowithgun @ May 13 2014, 08:29 PM) the way i see it... Lightning should now be the King in term of damage! FoT still sucks balls..1. Hands of Lightning : Increase the number of hits in the second strike from 7 to 10 and increasing damage to 429% weapon damage as Lightning. (Damage was Physical) 2. Pillar of the Ancients : Summon an ancient pillar that deals 635% weapon damage as Lightning, followed by 785% weapon damage as Lightning over 3 seconds to enemies who remain in the area. (Damage up from 498%, damage was Physical. Additional damage up from 498%. Damage is now over 3 seconds, instead of after 2 seconds) Pillar of the Ancients is now the biggest Spirit Spender and by far has biggest boost and is now lighting. I will test my 6-set Raiment of Thousand set after patch. I got 5 out of the 6 gears now. Monk has hope! Oh well..time to take out FoT related stuff.. Rainment 4 set for the 15% .... |
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May 13 2014, 10:23 PM
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Junior Member
481 posts Joined: Mar 2009 |
updating now!
around what time can play? |
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May 13 2014, 10:57 PM
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Junior Member
66 posts Joined: Jun 2011 |
QUOTE(cowithgun @ May 13 2014, 08:29 PM) the way i see it... Lightning should now be the King in term of damage! I've been playing Pillars all my monk life since 1.08 and I can tell you, without a certain stun or Blind, it's dam hard to use. If you're looking at moving mobs, it's even worst. Back at 1.08, you blind them, they get stun and you spam pillars like crazy because they can't be moving. Pillars have to hit twice for full damage and not too mention the slight knockback. The damage from patch sounds interesting enough but from my experience, it really differs in practice.1. Hands of Lightning : Increase the number of hits in the second strike from 7 to 10 and increasing damage to 429% weapon damage as Lightning. (Damage was Physical) 2. Pillar of the Ancients : Summon an ancient pillar that deals 635% weapon damage as Lightning, followed by 785% weapon damage as Lightning over 3 seconds to enemies who remain in the area. (Damage up from 498%, damage was Physical. Additional damage up from 498%. Damage is now over 3 seconds, instead of after 2 seconds) Pillar of the Ancients is now the biggest Spirit Spender and by far has biggest boost and is now lighting. I will test my 6-set Raiment of Thousand set after patch. I got 5 out of the 6 gears now. Monk has hope! But, at least their making changes to monk. What I would really love to see is if they actually do something about OWE. A lot of other classes argue that OWE is a luxury but in practice, they don't understand how hard it is to use owe in RoS. It takes out every chance of getting a good roll on items just to get that single ReS and not too mention playing T5-T6 rift runs, I see all the monks forced to having one mantra which is Healing - Time of Need unless u have full Inna's. I hope they come up with a solution to make monks very viable in terms of damage and defense. Back to trying out the new monk changes. Good thing I've been stacking Lightning since the beginning. This post has been edited by Deckard Cain: May 13 2014, 11:04 PM |
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May 13 2014, 11:37 PM
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Junior Member
481 posts Joined: Mar 2009 |
I have full inna, and even with that.. i find it hard to tank from t3 onwards..
reason being.. i keep changing my gear and rerolling stats.. -sacrificing resistance for damage -sacrificing damage for resistance / vitality it's either, i go full on damage and run around with little to no resist and 400k HP OR I run around with 900k+ HP and VERY VERY little damage. compared to my wizard, i simply wack in gears that give me upgrades, regardless of damage or toughness, i still end up with over 1000 resistance for all elements and i deal quite abit of damage |
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May 14 2014, 12:14 AM
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Junior Member
154 posts Joined: Jan 2005 From: Miri |
Can any sifu comment on my build and what more items i need to find?
http://us.battle.net/d3/en/profile/Alyssa-1716/hero/42885052 Which is better, holy or lightning? And as for WKL, does the % increase adds in directly for skills or its a percentage of it? Example is Sweeping Wind : Cyclone. Does the damage of the Cyclone becomes 23%+22% WKL or else? |
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May 14 2014, 02:18 AM
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Senior Member
2,248 posts Joined: Sep 2010 |
QUOTE(Deckard Cain @ May 13 2014, 10:57 PM) I've been playing Pillars all my monk life since 1.08 and I can tell you, without a certain stun or Blind, it's dam hard to use. If you're looking at moving mobs, it's even worst. Back at 1.08, you blind them, they get stun and you spam pillars like crazy because they can't be moving. Pillars have to hit twice for full damage and not too mention the slight knockback. The damage from patch sounds interesting enough but from my experience, it really differs in practice. u gota try the new Pillar of Ancient! It's not like the old one! This one awesome! Much faster and bigger. I actually hate the slow animation of LTK.But, at least their making changes to monk. What I would really love to see is if they actually do something about OWE. A lot of other classes argue that OWE is a luxury but in practice, they don't understand how hard it is to use owe in RoS. It takes out every chance of getting a good roll on items just to get that single ReS and not too mention playing T5-T6 rift runs, I see all the monks forced to having one mantra which is Healing - Time of Need unless u have full Inna's. I hope they come up with a solution to make monks very viable in terms of damage and defense. Back to trying out the new monk changes. Good thing I've been stacking Lightning since the beginning. (The "ramen" of the Thousand Storms still sucks... damn it.. yes i tested with FoT too) Sorry, recording from MBA. |
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May 14 2014, 06:25 AM
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Junior Member
66 posts Joined: Jun 2011 |
Tried it and the new version is nice. Much better then the old. The only problem is... it blocks you and every party member from moving.. HEHE.. this has got to be fixed. I got stuck with a party when i was spamming it.. Everyone died when molten went kaboom!
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May 14 2014, 07:18 AM
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All Stars
11,058 posts Joined: Jun 2008 |
Renamed from Blinding Light; now freezes enemies (instead of stunning them)
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May 14 2014, 10:20 AM
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Senior Member
5,464 posts Joined: Jan 2003 From: Über Special Forces Gaming Room |
so meaning my cinder coat are kinda useless now? hehe...since the fun new skills are lightning.
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May 14 2014, 10:21 AM
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Senior Member
2,248 posts Joined: Sep 2010 |
QUOTE(Deckard Cain @ May 14 2014, 06:25 AM) Tried it and the new version is nice. Much better then the old. The only problem is... it blocks you and every party member from moving.. HEHE.. this has got to be fixed. I got stuck with a party when i was spamming it.. Everyone died when molten went kaboom! ya. after i cast it, i have to move around it to continue hitting the mob...![]() QUOTE(DarkNite @ May 14 2014, 07:18 AM) Personally, I am a bit sad as well since it now deal Cold Damage and no longer benefit from my Holy gears. Other than that it work just as cool.I tested WotFH - Hands of Lightning. With all of the hits now lightning, the damage is really awesome. Surpass Fist of Fury. |
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May 14 2014, 10:21 AM
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Junior Member
124 posts Joined: Nov 2006 |
official patch notes from blizz:
http://us.battle.net/d3/en/blog/14138344#monk many main attacks has been changed to elemental damage. also look like lighting and cold skills are viable in higher torment level and it might onpar with holy/fire skills. good! This post has been edited by dreaming: May 14 2014, 10:23 AM |
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