i just found a leoric signet (found another yesterday as well but was dex)
I'm unsure though if i want to replace the vit or the all resistance to make way for CHD

I also found a new andariels helm which seems strong if i add in chc for ubers.

the mempo's is my farming helm with socket for exp

Anyway regarding the leoric ring, i was checking on vit and all resistance...
gear i most likely won't have all res on is
- glove (trifecta duh)
- bracer (not holding my breath here. cauz i want str chc, as. and usually i aim for vit here rather than ares usually. anything after that is usually icing)
- shield (making room for chc 10)
- rings (trifecta rings. so not normally all res here)
also my gems currently are
- chest (3 diamond max gems)
- pants (2 ruby max gems)
my stats are as such.... *keep in mind a ring is unequiped, and the boot is lv 60...

the reason i did that, is because in the future i most probably will be using a different set e.g. akarat's or other, and they may not have that all resist bonus. So have to disable it first.
Armor i don't think is that big an issue, because obviously i'll be having str with a ring and better boots. i put in a lv 70 boot and the leoric ring, the str stat makes my armor 14608 which is 80.67% dmg reduction.
For all resistance the 1020 is 74.46% spell dmg reduction
So the question is, is my hp pool high enough ? and is all resistance good enough for torment 6 ? and what about the resistance cap ? Seeing as there is diminishing returns the higher your ares gets, so what is the ares needed to do t6 ? as well as the expected hp ?
Another consideration, if i get all res on leorics, i may be able to replace a diamond gem 78 ares in chest (barely) for a max strength gem 280.
the general consensus in regards to ar and armor ratios for damage mitigation seems to be that for every 1000 armor you should have 1 ares. so if i have 14k armor, then i need 1400 ares for me to achieve a more efficient damage mitigation stat.
While that sort of guideline is good, it doesn't take into account that str not only adds in armor, it also helps your dps. so the question remains, is it worth getting the strength for more damage ? or getting the ares closer to the sweet spot in my example 1400 ish ares ?
so any opinions ?
PS: some insight into how the armor and all resistance mechanism works in damage mitigation
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As one other poster has stated, the Armor stat reduces ALL incoming damage, not just physical. Physical resist reduces only incoming physical damage, similar to any other specific type of resist. "All Resist" simply does what it states, adds to all of the individual resist stats.
In a perfect ratio, 1 resist all is essentially equivalent to 10 armor (the ratio being 10:1).
For example, 100 armor provides the same mitigation increase to all incoming damage as does 10 resist all, provided that your armor:resist all is in a 10:1 ratio.
Clearly stated, at 100 armor and 10 resist all, another 100 armor and 10 resist all provide equal increased mitigation.
The reason for this is that they stack multiplicatively. For example, let's say you have enough armor and resist all so that when you mouse over the stat in your character pane, it says that it provides 50% reduction. Well, if you are going to take 100 damage, and it is reduced 50% by armor and 50% by resists, you take 0 damage, right?
Wrong. You take (100 * 50%) * 50%= incoming dmg. So the initial hit of 100 is reduced to 50, and that is reduced again to 25. This interaction between armor and resists ensures that more of each always provides increased mitigation
The takeaway from all of this, is that when building your character and looking to increase your toughness/EHP or mitigation, it is better to stack both armor and resistances, rather than just one or the other. I see many wizards running around with well over 1000 resist all, but armor in the 3-4k range. They would be better served to reduce their resists in favor of armor, if it were possible. The difficulty here is that on a piece of gear, you may be able to roll up to 80-100 resist all, but only a few hundred armor. So when having to choose between +400 armor or +80 resist all, the resist all provides more mitigation, even though your armor:resist ratio may already be heavily skewed (remember, in an idea situation, the resist all would be worth 800 armor).
Source:
http://us.battle.net/d3/en/forum/topic/12249214817#5http://us.battle.net/d3/en/forum/topic/5271506020 This post has been edited by Moogle Stiltzkin: Apr 4 2014, 12:51 PM