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 Crusader V1, The unbending champions of Faith & Law

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TSyuhhaur
post Mar 29 2014, 12:21 PM, updated 12y ago

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CRUSADER
“The crusade calls me...so I go.”


Crusaders are unbending champions of faith and law. These living fortresses use impenetrable plate and towering shields to wade through scores of foes, leaving demonic bodies smoldering in their wake.

The thick of battle is unforgiving, but crusaders rush in without hesitation, relying on holy magic and heavy armor to guarantee victory. Well-trained crusaders are adept at deflecting attacks entirely, often shrugging off massive blows that would fell lesser combatants. If pressed, they can sacrifice speed and mobility for pure staying power.

Bone-crunching flails and wicked shields are perfect for melee, but crusaders are hardly limited to extinguishing evil at close range. When one of these divinely empowered warriors joins battle, blazing fire and blinding light follow, smiting entire packs of enemies who dare to resist judgment.

BACKGROUND
“The crusade calls me...so I go.”

The leaders of the harmonious Zakarum religion once strove to imprison Mephisto, Lord of Hatred, beneath Travincal temple, preventing him from ever twisting the hearts of humanity again.

They failed.

It was not the first time Zakarum had lapsed; 200 years prior, the cleric Akkhan noticed corruption at the heart of his faith, and sent his acolytes on a far-ranging quest to cleanse it. Akkhan’s “crusaders” were young recruits, chosen for honor and goodness, trained in weaponry and flesh-scouring magics, though their most important quality was unwavering devotion to duty.

Today, the crusaders’ focused quest for purity has broadened. Flimsy “containment” gives evil many opportunities to thrive, and wandering crusaders – often master and apprentice pairs – regularly strike down Sanctuary’s demons. Some fight out of righteousness; others in the hopes that their victories may make corrupt Zakarum whole again. When a crusader's master dies, their student takes up their weapons and their identity…and the crusade continues, even beyond death.
TSyuhhaur
post Mar 29 2014, 12:22 PM

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Official resources/guides from battle.net:
http://us.battle.net/d3/en/class/crusader/

Crusader short story, additional Lore from battle.net:
http://us.battle.net/d3/en/game/lore/short-story/crusader/

Crusader skill calculator:
http://us.battle.net/d3/en/calculator/crusader

This post has been edited by yuhhaur: Mar 29 2014, 12:28 PM
TSyuhhaur
post Mar 29 2014, 12:24 PM

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The Recruits

No Nickname Battle Tag Profile Main skill focus
1



This post has been edited by yuhhaur: Mar 31 2014, 05:22 PM
TSyuhhaur
post Mar 29 2014, 12:24 PM

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Gears of Crusader:

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This post has been edited by yuhhaur: May 11 2014, 09:42 PM
TSyuhhaur
post Mar 29 2014, 12:25 PM

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TSyuhhaur
post Mar 29 2014, 12:25 PM

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memphiz_zero88
post Mar 29 2014, 12:41 PM

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SUSsniperz
post Mar 29 2014, 12:51 PM

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Reporting in as well.

Here's my Crusader.

http://imgur.com/Vds3xid
stevie
post Mar 29 2014, 03:07 PM

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Hey guys biggrin.gif
http://us.battle.net/d3/en/profile/fthis-6363/hero/43524809

Yet to find any utility legendary besides the flail that doubles steed. ._.

present me
post Mar 29 2014, 03:13 PM

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QUOTE(stevie @ Mar 29 2014, 04:07 PM)
Hey guys biggrin.gif
http://us.battle.net/d3/en/profile/fthis-6363/hero/43524809

Yet to find any utility legendary besides the flail that doubles steed. ._.
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we should go T2 above later ,u not weak anymore,see u on sunday bro..
ALeUNe
post Mar 29 2014, 03:55 PM

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Slowly level my Cru to lvl40.

I have been away from town for 3 days. The Internet connection here sucks big time.
SUSsniperz
post Mar 29 2014, 04:42 PM

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http://us.battle.net/d3/en/profile/Royce-6213/hero/6915424

Sarawak D3 Player.
bobohead1988
post Mar 29 2014, 06:22 PM

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Website does not reflect some of the stats I've reroll'ed
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http://us.battle.net/d3/en/profile/bobohea...2/hero/43500277

This post has been edited by bobohead1988: Mar 29 2014, 06:24 PM
Moogle Stiltzkin
post Mar 29 2014, 07:22 PM

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my current crus build has gobs of all resistance .....

so some of my gear aren't perfect, got everything but all resistance. so i'm testing with the new modifiers like increase fist of heaven damage 10-15% etc..... since there is room to have this even though the piece doesn't have allres.

Worse case scenario i can always re-enchant to add ares if the situation changes.

But i'm keeping in mind the perma enchant slot, as well as the increase in gold price everytime you enchant the same piece, as well as my limited stock pile of ros brims X_X:

I think eventually i will be weaning down all resistance for strength gems, once i get better gear. I'm keeping track that all resistance is matching the armor defense value to make me be able to dps in torment 1 and above without dying, now that life steal has been removed.


I'm also contemplating a high end strategy for using a crit hit chance shield for higher torments whether that would be feasible, or whether a thorn defensive build is the way to go.

This post has been edited by Moogle Stiltzkin: Mar 29 2014, 07:42 PM
SUSsniperz
post Mar 29 2014, 08:06 PM

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QUOTE(Moogle Stiltzkin @ Mar 29 2014, 07:22 PM)
my current crus build has gobs of all resistance .....

so some of my gear aren't perfect, got everything but all resistance. so i'm testing with the new modifiers like increase fist of heaven damage 10-15% etc..... since there is room to have this even though the piece doesn't have allres.

Worse case scenario i can always re-enchant to add ares if the situation changes.

But i'm keeping in mind the perma enchant slot, as well as the increase in gold price everytime you enchant the same piece, as well as my limited stock pile of ros brims X_X:

I think eventually i will be weaning down all resistance for strength gems, once i get better gear. I'm keeping track that all resistance is matching the armor defense value to make me be able to dps in torment 1 and above without dying, now that life steal has been removed.
I'm also contemplating a high end strategy for using a crit hit chance shield for higher torments whether that would be feasible, or whether a thorn defensive build is the way to go.
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You are perfect enough. rclxms.gif
Moogle Stiltzkin
post Mar 29 2014, 08:30 PM

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i'm testing a viable way to reach the 75% block cap.

30 is 4 or more creeps within 8 yard range. 29 from my shield, another 11 from shield extra stat. the remove dodge but gain 15 block.

in total i got 44% block static. 74% when fighting groups of mobs (4 or more)

The other method is to use the provoke with rune hit me. Problem with that though, it has a 20 second cooldown .... so unless there is an item that can reduce that to somethin within 5 seconds, i wouldn't recommend using this route.



the justice lantern has block, but it's not trifecta (attack speed, crit hit chance, crit hit damage + main stat aka strength + maybe 1 defensive skill either vit or all res). So i'm not convinced it's worth using justice lantern for block, because you are sacrificing too much.

Helm of command may also have block. Yet again, you won't be able to use mempo's twilight that has attack speed and possibly even crit hit chance. That is another miss opportunity for some damage dealing stats wasted on something else.

So maybe my method i first mentioned seems the only viable route atm that i can see, unless there is a good item out there that can do better hmm.gif


PS: i had to replace my holy cause passive to fit in the block passives. Not too happy about that, because it impacts negatively for my heavens fury build, to move toward a more block oriented build. Gonna have to see whether it's worth it or not.

This post has been edited by Moogle Stiltzkin: Mar 29 2014, 08:45 PM
ALeUNe
post Mar 29 2014, 08:30 PM

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QUOTE(bobohead1988 @ Mar 29 2014, 06:22 PM)
Website does not reflect some of the stats I've reroll'ed
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http://us.battle.net/d3/en/profile/bobohea...2/hero/43500277
*
You have insane HP.

But you have very low AR.
IMO, it's not ideal.
I'd go for AR > Armor > HP.

This post has been edited by ALeUNe: Mar 29 2014, 08:30 PM
Moogle Stiltzkin
post Mar 29 2014, 08:34 PM

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bobo, your toughness is nice but you're low on damage.

i'm roughly 8.6m toughness with 805k damage (unbuffed, not taking into account the damage i do from 3 beams of heaven's fury using my "fate of the fell legendary ability". that seems more balanced in terms of offensive and defensive.

But as alleune has highlighted, toughness can be deceiving. If your ares is low, then physical is pointless if you'll just be killed by molten, poison etc....

you need to see your physical reduction (from armor and strength), and make sure spell damage reduction (from all resistance) is also almost equally matching that.

I have

user posted image


1235 all resistance which is 77.92% dmg reduction against spells in torment 1.

my armor is 13,066 which is 78.87% dmg reduction against physical attacks in torment 1.

387k healthpoints.

AND FURTHERMORE, my block chance can reach up to 74% which you make my shields legendary ability kick in "You take 56% less damage from blocked attacks"
» Click to show Spoiler - click again to hide... «


So you see, you need to see the finer print to build a good defensive stat that properly works. So although my toughness is less than yours, i feel that i can tank better than you can :}


PS: i'm using some bad rings for exp farming paragorn. So my dps can go even further by just using the trifecta rings i keep on my barbarian Gutz laugh.gif


This post has been edited by Moogle Stiltzkin: Mar 29 2014, 08:49 PM
bobohead1988
post Mar 29 2014, 11:02 PM

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technically most of my gear has all ar, if i remove gem i will lose the damage tremendously, unless i can find some good legs, those %life came with ar so why not

Also green gem for being a jew in gold

This post has been edited by bobohead1988: Mar 29 2014, 11:04 PM
olman
post Mar 29 2014, 11:05 PM

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How hell do u get 800k dps? Is that normal for crusader?

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