updated pics.
When i use my dps rings, some of my stats dropped like the chc, and ares. i think ares is still fine for t1-t2 so i don't i need to add in all resistance to my boots just yet.
chc and attack speed is not quite near what i need them to be. attack speed i probably can get more from paragorn points once i farm up to lv 600. as for chc, either i enchant mempo's to add it in, or i find a lacuni's with 6 chc, and try get my other gear to perf chc to get it to 45-55 chc if possible.
Anyway with my current build and items, i'm doing 1-3 million regular damage. for crits i get roughly 4-5 million crit dmg. This tested in torment 1. As for heaven's fury, it's multiplied by 1680% for each beam for enemies caught in it, and i can spam this spell every 15 seconds with hardly any cost. You do the math.
as for that 38.8 % dmg increase to elites, that is coming from stone of jordan and unity rings. That probably makes up for the fact that they aren't trifecta, i hope.
As for why i am not using ruby gems to pump strength, well i am using all resistance gems to match up my spell damage reduction to be roughly the same as my armor physical damage reduction. Once this was achieved, then i focused on upping my strength. This is the approach i took, because we don't have life steal to depend on, where damage = life regen. So we need to ensure we are perfectly capable of surviving first, then add in damage. And as i find better gear, i may wean this down by replacing an ares gem and adding in a ruby strength gem when the situation allows.
But for now most of my strength comes from
1. paragorn skill
2. gear stats
3. passive (strength for each socket on your gear)

Paragorn skill point tree» Click to show Spoiler - click again to hide... «
Dps rings i have, and will only use for ubers, or when i really have to (probably torment 3-6 and ubers)
» Click to show Spoiler - click again to hide... «
soj for pure dmg. tbh i rather it was boost holy dmg for my heavens fury (assuming that it can crit). But lightning isn't too bad, because i can still use it for my fists of the heaven wrath spam nuke.

unity for a defensive dmg ring by sharing team incoming damage.

royal grandeur ring is to maximize 1 or more different green set gear, so i can use as few of them, but unlock the set bonuses without wearing the full set. But you need to wear a minimum 2 pieces of gear it seems ....

How does my build workI nick named it the shock and awe build. Because it revolves around heaven's fury - ascendency which i dub the ion cannon to be my heavy damage nuke which i cast every 15 seconds when fighting elites, or whenever i am swarmed by many creeps. This build is only possible because of the weapon "fate's of the fell" which gives me 3 instead of just 1 beam.
fist of the heaven is my wrath spammer. I did try the shield charge, but i still like foth. I'm not sure if it's the best, but it works for me.
Steed charge endurance is just for getting around places. it's not really mean't to do much damage, it's just to make myself more mobile.
slash zeal is my regular attacks. I tend to fight bunchs of creeps at the same time, also since i am using a slow 2 handed weapon, i felt that a zealadin build to increase my attack speed was needed.
laws of valor - frozen in terror, is to increase attack speed passive. but the active skill is for 100% chance to stun to make my Shako amulet spawn 2 clones of myself to help deal damage. I'm not sure exactly how much damage they do each, but it works for me.
Akarat's champion replaced my ironhide for defensive. Ironhide is good and be cast more often, but i liked akarat's because i can reduce my heaven's fury timer for a quicker recast, also if i take a death critical blow, it will restore my health full life instead. It's more offensive oriented compared to thick hide.
Holy cause for increase damage. it also heals you when using holy spells, in my case heaven's fury.
insurmountable increases my block by 30 whenever 4 or more mobs swarm me. I find that i tend to need blocks kickin in when there are a huge group of mobs which are 4+ in number, so this works quite often in the situations where i need block to work.
finery gives me strength for each socket i have in my gear. Yes please.
heavenly strength allows me to wield a 2handed weapon in 1 hand, so that i may use a shield as well. This is very important to have. But it sucks that your movement speed is reduced by 15% as a consequence.
There some items that could patch up my build such as....
1. a shield to reduce the cooldown of heaven's fury by as much as 50%
2. a shield to remove the 15% ms nerf from using heavenly strength passive.
3. a shield that restores my life and my allies life based on a percentage of damage i successfully block. this probably would work nicely with unity ring (assuming that the damage i take from team mates via unity can be blocked).
Issues with the build1. i use 2 handed so my slow swing means less wrath i regen. This causes issues for spamming fist of the heaven. It also doesn't help that my wrath passive regen is also low. The result is that foth isn't spammed as much as it ideally should.
2. my block isn't close to capping 75% I only can get up to 29% (reliably) or 59% if swarmed by 4 or more creeps. So that is 16% block i am missing to cap. Where to get this ? honestly not sure. The justice lantern ring is rather sad to even contemplate.
3. my gear stats is lacking the necessary chc and attack speed to make it better. also seeing as heaven's fury is the goal of my build, this means i should also be hoarding as much chd as i can (assuming that this spell can crit dmg, which i hope it does).
i want to aim for
2 attack speed minimum, 45-55 minimum chc, chd 450+ and the skys the limit.
Other unanswered dilemmas regarding gearhow am i going to swap out lacunis (movement speed, attack speed, crit hit chance, main stat str) bracers, and witching hour (main stat str, all ares, and more importantly crit hit damage) ???
damage mitigation and life regen in the build from the gear, how does it work ?When i block an attack successfully, my damage blocks the damage but also take 56% less damage. this is why it's important to cap my block to the max 75% .... still a work in progress.
armor and all resistance must be high enough tor the torment level you are doing.
for life regen it's a combination of
1. life per second
2. life per hit.
LPS is self explanatory. But for life per hit, for every enemy i hit, i heal that amount. So if i am slashing hitting 4 targets, then i heal x4 my lph (so i hope... not sure if that is true).
Also holy cause passive, whenever you deal holy damage (in this case heavens fury), heal for 1% of your total health.
My shoulders has a chance to prevent critical death blow from killing me, but instead healing me back to 25% of my total hp. I'm not sure how reliable this is.....
my chest will heal me back to 100% health if i get a survival bonus (i think that is if i get as low as 5% of my hp, and stay below that for 3-5 seconds, before it works)
Also to work with my chest, i got the boots that increases my movement speed by 30% as my life gets low. So i can horse to un-ice myself, to run away, while waiting for my chest to heal me back to full health.
A combination of damage mitigation, high health pool, life per sec, life per hit....... special legendary affixes, is what helps me to survive the onslaught now that life steal is pretty much obsolete.
SummaryI slash attack and spam foth whenever i got wrath to spare, or spread it out over time when needed.
And every 15 seconds i will use the heaven's fury if i am over whelmed, or when fighting elites. I probably save akarats for elites or bad situations, because although the cooldown isn't that long, i like to only use it when i really have to.
So you could call this a zealadin + foth + heavens fury build lulz...
It probably is a bad idea to mix zealadin with HF, because one depends on fast hits (attack speed+ chc, chd), while the other depends on hard hits (CHD, CHC). But while i am waiting for the 15second cooldown, i got to be dealing damage right ? I didn't find it acceptable swining slowly, so that is why i decided on this approach, even though it's problematic getting all trifecta stats near to where i want them to be.
PS: there are alternative builds revolving around my weapon and heaven's fury, which you can view here and elsewhere
http://us.battle.net/d3/en/forum/topic/12296459667?page=1This post has been edited by Moogle Stiltzkin: Mar 31 2014, 09:25 AM