QUOTE(drunkonpiss @ Nov 9 2016, 08:15 PM)
No, you're not

thanks for the quick review and thoughts about the game. I just don't have the luxury to back read much haha! Now i'm confused which game to get.

QUOTE(r2t2 @ Nov 9 2016, 08:15 PM)
Hahaha ... no lah ... not all the posts here are replied.
Anyway, I thought that you first played Eagle Flight not on PSVR ... on your Vive or Rift; that's why we didn't say anything kua? (most of us here are peasant consolers with PSVR only ...

)
If the controls were different, then yes, I'd call the experience more "peasant" than on the Rift. Eagle Flight uses standard traditional controller scheme, even when the controllers were different (XB controller versus PS4 controller). Graphically more peasant perhaps, but Eagle Flight's gameplay isn't relying on graphics alone, like "The Climb" or "Edge of Nowhere", the experience takes centerstage compared to graphics.
Eagle Flight works the same across all platforms, you navigate with your face and anything extras, you use traditional controllers. A standard experience across the board. Like I mentioned earlier, your VR sensitivity area may be a little smaller on the PSVR compared to Rift based on how "sensitive" the PS Camera is. Some of the levels in "Eagle Flight" requires controls in tight corners. It'll be a shame if the game's experience isn't enjoyable when the controls bog it down because of the inadequacies of PSVR, the game itself is pretty polished.
Which is why, I was so excited to get Robinson, BUT I chose not to get it on PSVR. There are elements in that game that is so much better suited for the motion controllers like the PS Move and they failed to capitalize on that by using a straight up standard DS4 controller setup only. The climbing section in Robinson, they copied it straight up from "The Climb", (same developer), that one works better if you have motion controllers, but even on the Rift where "The Climb" is out, I was cursing it when there's motion controller option, only traditional controllers only. When you wanna immerse yourself climbing walls, motion controllers works best. It's a missed opportunity.
Pity. I already had charged USD60 bucks on my US PSN account ready to buy Robinson, but for a 3 hour game, and a flawed control scheme, I'll hold on that PSN credit for a better "bang for the bucks" experience.
This post has been edited by stringfellow: Nov 9 2016, 08:32 PM