







PlayStation VR | Live The Game - Launch Trailer
Explore alien planets. Take on scores of enemy fighters. Become the Batman. Live the game.
This post has been edited by Ninja: Feb 22 2022, 10:29 PM
PlayStation VR™ Community Official Thread | V1, PlayStation VR2™ Revealed!
|
|
Mar 19 2014, 01:34 AM, updated 4y ago
Return to original view | Post
#1
|
|
VIP
1,764 posts Joined: Jan 2003 From: Helghan |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() PlayStation VR | Live The Game - Launch Trailer Explore alien planets. Take on scores of enemy fighters. Become the Batman. Live the game. This post has been edited by Ninja: Feb 22 2022, 10:29 PM |
|
|
|
|
|
Mar 19 2014, 08:41 AM
Return to original view | Post
#2
|
|
VIP
1,764 posts Joined: Jan 2003 From: Helghan |
![]() ![]() ![]() What's In The Box? PlayStation VR Headset, Processor Unit, PlayStation VR Headset Connection Cable, HDMI Cable, USB Cable, Stereo Headphones, AC Power Cord, AC Adaptor, PlayStation VR Demo Disc ![]() PlayStation VR Set Up Tutorial - Part 1 Video | PS VR Watch Part 1 of this 3 part video series that will take you all the way from PS VR set up, to play. PlayStation VR Set Up Tutorial - Part 2 Video | PS VR Watch Part 2 of this 3 part video series that will show you how to hook up your PS VR headset. PlayStation VR Set Up Tutorial - Part 3 Video | PS VR Watch Part 3 of this 3 part video series that will show you how to finalize your PS VR setup and play! PlayStation VR: The Ultimate FAQ If you have a question about PS VR, this guide should have an answer. Link: http://blog.us.playstation.com/2016/10/03/...he-ultimate-faq Here’s the PlayStation VR software launch line-up in full A full list of all the games you can play in the next few months. Link: https://blog.eu.playstation.com/2016/10/05/...ine-up-in-full/ ![]() The full list of PlayStation VR ‘experiences’ and video services available soon Games aren’t the only software that will be available for your new headset – you’ll also be able to download a number of virtual reality ‘experiences’ and video services. Link: https://blog.eu.playstation.com/2016/10/07/...available-soon/ This post has been edited by Ninja: Oct 20 2016, 11:58 PM |
|
|
Mar 19 2014, 08:41 AM
Return to original view | Post
#3
|
|
VIP
1,764 posts Joined: Jan 2003 From: Helghan |
Getting the most from PlayStation VR Making the right connections Make sure that you’ve properly connected the cables to your PS VR, PlayStation 4 system, PlayStation Camera, and TV. If the PS4 system screen does not appear on both your TV and VR headset, check your connections. ![]() Getting ready to play Limit your use of PS VR to within the Play Area. You can interact with games more directly because the camera captures the position, direction, and movement of your VR headset. ![]() Fine tuning At times the camera might not properly track the position, direction, or movement of your VR headset or controller. Go to (Settings) > [Devices] > [PlayStation VR] on your PS4 system, and then try these adjustments: [Adjust PlayStation Camera] Position your camera so that it properly recognizes your face. [Adjust Tracking Lights] Adjust the lights on your VR headset or controller so that the camera can properly track them. Image quality When you pause a VR-compatible game and the PS4 system’s home screen appears, image quality of the video output to your TV will be temporarily reduced. This is expected. Image quality will return to normal when you quit the game. Additional Guides How to get setup with PlayStation VR. LEARN MORE An interactive Troubleshooting Guide to help get you back to enjoying PlayStation VR. LEARN MORE Some helpful tips and tricks on how to get the best possible PlayStation VR experience. LEARN MORE How to look after your PlayStation VR Headset and Processor Unit. LEARN MORE Information about the PlayStation VR Processor Unit Indicator Light. LEARN MORE How to setup your PlayStation Camera for use with PlayStation VR. LEARN MORE This post has been edited by Ninja: Oct 21 2016, 12:57 AM |
|
|
Mar 19 2014, 08:42 AM
Return to original view | Post
#4
|
|
VIP
1,764 posts Joined: Jan 2003 From: Helghan |
![]() (Forum ID - PSN ID) Please PM to be added - do not post in thread 1. Ninja - NinjaUS 2. r2t2 - riitii ![]() Enter the Matrix: http://psvr.play-beyond.net ![]() This post has been edited by Ninja: Oct 30 2016, 08:01 PM |
|
|
Mar 19 2014, 10:36 AM
Return to original view | Post
#5
|
|
VIP
1,764 posts Joined: Jan 2003 From: Helghan |
QUOTE(Faith @ Mar 19 2014, 10:18 AM) Looks like it. Maybe they will tweak and refine abit more later.QUOTE(dOtcOm @ Mar 19 2014, 10:27 AM) Looking at Sony's latest head mount display HMZ-T3, price is around 2.7-3K, and it's not a VR headset, just normal 2D/3D OLED 720p screen with 45 degree field of view. |
|
|
Mar 19 2014, 11:15 AM
Return to original view | Post
#6
|
|
VIP
1,764 posts Joined: Jan 2003 From: Helghan |
QUOTE(camron @ Mar 19 2014, 10:55 AM) LoL if they release KILLZONE 5 with VR feature, I buy. Some Q&A from today's presentation: QUOTE Q: "Locmotion: you can put your hands in the game with the PS Move... any option to get your feet in there so you can move around?" A: "We're researching... it depends on what you're trying to accomplish." Q: "have you let your kids try it or any kids... are there recommended age ranges?" A: "We've had young people try it and they've been very excited by it." Q: "I'm wondering why the name 'Project Morpheus' A: "Well... we decided on the name last week" (laughs). "It was decided because Morpheus is the god of dreams... not a Matrix reference." (laughs) Q: On the list of content and tool partners, there were many involved in 3D. Can you comment in the specific role that you see 3D playing with Project Morpheus." A: "It's different than 3D cinema -- this is fundamentally different because we're correctly rendering the view for each eye. The experience is different than 3D TV. Some of the tools will overlap, especially the authoring tools will be useful for VR rendering." Q: "what do you guys see for VR for school systems? Do you see this project being used for education?" A: "One of the great things about consumers electronics is affordability.There's great work now by USC using VR for PTSD treatment. Our hardware will be useful for those efforts too. Currently our experience with NASA has been positive." Q: "Seems like Project Morpheus works in conjunction with the PS Move. Is the next step in the process to work on haptic responses?" A: "I think haptics would further enhance presense. We're not currently working on any specialized VR haptic peripheral, but down the road I think haptics will be a big part of VR" Q: "given the horsepower question, will the VR experience rendered for the PS4 be rendered slower than 2D games on the PS4?" A: "The graphics are so rich because you are immersed. You need a different kind of graphics optimization." Q: "Are you looking into eye tracking?" A: "Yes" Q: "How many units do you plan people to have?" A:" Right now it's one per PS4" Q: "Will it support PC? HMZ series was popular among PC gamers because it was HDMI. Do you see a future where it could go beyond the console world?" A: "We're not discussion product decisions today." Q: "Are you working with Oculus or other makers to sync APIs?" A: "I think now it's all just in spirit, there isn't any standardization yet." Q: "When will the unit come out?" A: "As soon as possible" (laughs) Q: "Is it wired?" A: current protoype is wired... 5 meters. We're investigating other solutions, obviously everyone wants it to be wireless. Q: "Would the unit ever be stand-alone without a playstation?" A: No not really. This post has been edited by Ninja: Mar 19 2014, 11:18 AM |
|
|
|
|
|
Mar 19 2014, 11:53 AM
Return to original view | Post
#7
|
|
VIP
1,764 posts Joined: Jan 2003 From: Helghan |
Regarding weight, as this is a prototype they're not committing to anything yet.
But we'll hear more hands-on impression tomorrow, since there will be a few VR demos from Sony: - EVE Valkyrie (CCP), a multiplayer dogfighting shooter that uses virtual reality to give the player the sense of being a real pilot in an EVE Online spaceship - Thief (SQUARE ENIX Co., LTD.), which allows players to explore the dark shadowy world of the stealth action title - “The Castle” (SCE) that shows various VR interactions utilizing PS Move - “The Deep” (SCE), where players can observe the waters from inside a shark proof cage. |
|
|
Mar 19 2014, 12:41 PM
Return to original view | Post
#8
|
|
VIP
1,764 posts Joined: Jan 2003 From: Helghan |
|
|
|
Mar 19 2014, 12:51 PM
Return to original view | Post
#9
|
|
VIP
1,764 posts Joined: Jan 2003 From: Helghan |
Cool. Sony need to port OUTLAST to VR version with full surround sound.
|
|
|
Mar 19 2014, 02:34 PM
Return to original view | Post
#10
|
|
VIP
1,764 posts Joined: Jan 2003 From: Helghan |
QUOTE(jellybean-fish @ Mar 19 2014, 01:46 PM) LOL , lot of ppl will end up in hospital , just like the 1st Resident Evil... LoL I think first door into the library. people gonna throw out this HMD. sony must put a lot of warning sign in game.... QUOTE(squall_12 @ Mar 19 2014, 02:15 PM) i will buy it if not more than 3k since i own the 1st generation of sony HMZ which got me hook on 3d games playing used mount headset. 1 thing sony please make it comfortable to wear for long hour playing. I think Sony will try their best to lower the price; at least not more than the price of PS4 itself.Morpheus will be using 1080p LCD screen, compare to HMZ which is using 720p OLED screen. I think it should bring the price down abit. Looking at PS4, I'm sure they can figure out how to bring the production cost down. Comfort wise, seems like from prototype design, they're using much larger head padding, so the weight will be spread out, and supported with rear head band. Well, can't really compare to HMZ, since it for normal screen ratio. Morpheus is using 90 degree FOV, HMZ only 45 degree. And Oculus Rift have the biggest FOV which is 110 degree. |
|
|
Mar 19 2014, 02:41 PM
Return to original view | Post
#11
|
|
VIP
1,764 posts Joined: Jan 2003 From: Helghan |
Seems like Morpheus is based on HMZ-T2, no build in speaker or headphone. You can just use your own headphones. |
|
|
Mar 19 2014, 03:28 PM
Return to original view | Post
#12
|
|
VIP
1,764 posts Joined: Jan 2003 From: Helghan |
I hope this game can be ported to Morpheus.
What other games that you would like to see on VR platform? Maybe remakes of old titles like; MGS? SoTC? Wipeout? Motorstorm? |
|
|
Mar 19 2014, 04:11 PM
Return to original view | Post
#13
|
|
VIP
1,764 posts Joined: Jan 2003 From: Helghan |
Speaking of GT7, it reminds me of DriveClub. It was rumoured that DriveClub will be among those titles for VR. No new infos on that today.
|
|
|
|
|
|
Mar 19 2014, 04:33 PM
Return to original view | Post
#14
|
|
VIP
1,764 posts Joined: Jan 2003 From: Helghan |
|
|
|
Mar 19 2014, 09:40 PM
Return to original view | Post
#15
|
|
VIP
1,764 posts Joined: Jan 2003 From: Helghan |
Comparison between Oculus Rift and Project Morpheus:
![]() ![]() More details at: http://www.computerandvideogames.com/45464...morpheus-specs/ |
|
|
Mar 19 2014, 10:36 PM
Return to original view | Post
#16
|
|
VIP
1,764 posts Joined: Jan 2003 From: Helghan |
|
|
|
Mar 20 2014, 10:51 AM
Return to original view | Post
#17
|
|
VIP
1,764 posts Joined: Jan 2003 From: Helghan |
|
|
|
Mar 20 2014, 10:56 AM
Return to original view | Post
#18
|
|
VIP
1,764 posts Joined: Jan 2003 From: Helghan |
Some Twitter impressions:
QUOTE Solanimus - DavidHK @Solanimus 3m Picture of me being the first to demo sony's project Morpheus #GDC2014 ![]() So the resolution is not an issue for Morpheus. The depth is good, comfort is good... Not best tracking, but can be fixed I think. I'm definitely looking forward to developing for Morpheus. #GDC2014 Morpheus did not feel the same as oculus. I mean that in more than one way. The only thing I would have liked more besides tracking is that the sound was too quiet so I could not hear the nuances of the sound work done by Sony. The first demo I played was The Deep. I was inside a cage going underwater and got attacked by a shark. The second demo was one where I could move more freely; punching and shooting in a medieval setting. I got eaten by a dragon. Both demos looked impressive graphically and the depth was very well done. Bubbles close and wreckage far away in the deep. The current downsides for Sony to work through: tracking, quicker resetting of calibration, and perhaps the sound. What currently sets Morpheus apart from what I've done with oculus is the clarity of very near and far as well as full body tracking, and overall comfort of course. The consumer version of Morpheus (as this was a prototype) will hopefully have more precise tracking with good calibration, and good 3dsound. I must emphasize the comfort. Morpheus is very comfortable; I didn't even think about that I was wearing it until I got asked in an interview. Project Morpheus gets Sony a gold star so far. QUOTE ebastien 'Cb' Kuntz @Cb_VRGeek 2m #Morpheus: good rez, comfortable, low latency, wide range position tracking , hand tracking 2b improved, some blur pic.twitter.com/CYs4C29dXR #Morpheus: not tried DK2 yet, but FOV was similar to DK1. Less blur, but still a bit. The tracking (head/hand) is very stable. I tested "The Deep", unnderwater demo, IK was off, but position tracking really adds. Earphones not so good but 3D audio quite nice. Head and hand tracking are stable. It was really showing in the sword demo, especially hand tracking. They have body IK also ![]() QUOTE Damien Kieken @DamienKieken 10m Sony gave us this guide before starting the demo ![]() So, here is my Morpheus demo debrief. It's quite comfortable and easy to adjust. Immersion wasn't perfect: was still able to see the ground. The screen quality is good but you can still see the pixel like with the Oculus Rift (haven't tried the HD one). The Demo in itself was you beefing blocked in a cage with a shark attacking you. You couldn't really interact. Immersion is quite cool, even more with the pad mimicking your arm. As soon as the shark attacks the cage, everything is moving but not you. So it's quite weird and breaking your immersion. I'm subject to motion sickness but didn't felt it here which is great. Maybe because the character wasn't moving. Overall is great to see Sony moving to VR. Result is for me like Occulus Rift. |
|
|
Mar 20 2014, 11:07 AM
Return to original view | Post
#19
|
|
VIP
1,764 posts Joined: Jan 2003 From: Helghan |
Close look at Project Morpheus headset:
Hands-on 'The Deep' demo: |
|
|
Mar 20 2014, 01:22 PM
Return to original view | Post
#20
|
|
VIP
1,764 posts Joined: Jan 2003 From: Helghan |
|
| Change to: | 0.0725sec
0.31
7 queries
GZIP Disabled
Time is now: 26th November 2025 - 04:10 PM |