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 PlayStation VR™ Community Official Thread | V1, PlayStation VR2™ Revealed!

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squall_12
post Mar 19 2014, 04:55 PM

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first thing sony must fixed is this headmount device can wear for long hour without feeling top heavy like the hmz version that sony develop.
SSJBen
post Mar 19 2014, 08:14 PM

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Sony (well devs rather) will be finally using AMD's TrueAudio for the PS4 but on Project Morpheus instead.

Here's a demo -



Use headphones only!


While HRTF/binaureal is nothing new (really believe it or not, it's a technology that has existed since the 90s, go figure), I seriously hope Sony do not keep this just to games made for their VR headset. I have a stinky feeling somewhere they would, leaving normal users who uses normal headphones out of the fun.
yhsiau
post Mar 19 2014, 08:16 PM

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I bet it will cost alot to own one of this... sad.gif
TSNinja
post Mar 19 2014, 09:40 PM

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Comparison between Oculus Rift and Project Morpheus:

user posted image

user posted image

More details at: http://www.computerandvideogames.com/45464...morpheus-specs/
squall_12
post Mar 19 2014, 09:50 PM

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QUOTE(Ninja @ Mar 19 2014, 09:40 PM)
Comparison between Oculus Rift and Project Morpheus:

user posted image

user posted image

More details at: http://www.computerandvideogames.com/45464...morpheus-specs/
*
strange sony hmz is using OLED but the Morpheus is using LCD seem like downgrade to reduce cost.
TSNinja
post Mar 19 2014, 10:36 PM

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QUOTE(Faith @ Mar 19 2014, 03:44 PM)
titanfall? or spiderman game. can swing around building.
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Spiderman? How about Superman? tongue.gif


Zaryl
post Mar 20 2014, 12:57 AM

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I foresee we all will use VR for pretty much everything in the future.

MGS VR training simulation....brrr gives me the shudder. hmm.gif
SSJBen
post Mar 20 2014, 03:53 AM

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Sony is targeting a $300 price point for Morpheus. Hmmm... $50 cheaper than Oculus Rift.
isr25
post Mar 20 2014, 06:18 AM

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QUOTE(SSJBen @ Mar 20 2014, 03:53 AM)
Sony is targeting a $300 price point for Morpheus. Hmmm... $50 cheaper than Oculus Rift.
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I hope this will mean it will be RM1000 in Malaysia, and not RM1500 or something... I will be a day 1 buyer if it's below RM1500!
http://www.dualshockers.com/2014/03/19/mor...things-insider/

http://www.engadget.com/2014/03/19/project...pheus-hands-on/
http://kotaku.com/we-just-tried-sonys-ps4-...417858/@barrett

Looks promising!

This post has been edited by isr25: Mar 20 2014, 06:40 AM
izzudrecoba
post Mar 20 2014, 09:33 AM

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QUOTE(yhsiau @ Mar 19 2014, 08:16 PM)
I bet it will cost alot to own one of this... sad.gif
*
Sony’s virtual reality headset will be more affordable than you think rclxms.gif

http://bgr.com/2014/03/19/playstation-4-pr...morpheus-price/
isr25
post Mar 20 2014, 09:37 AM

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Morpheus is targeting a $249-299 price point https://twitter.com/thuway
heavendevil
post Mar 20 2014, 10:15 AM

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So how do you do a 180 turn with this thing I wonder?
TSNinja
post Mar 20 2014, 10:51 AM

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QUOTE(heavendevil @ Mar 20 2014, 10:15 AM)
So how do you do a 180 turn with this thing I wonder?
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Just turn around coz rear head band will have blue light for tracking.
TSNinja
post Mar 20 2014, 10:56 AM

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Some Twitter impressions:

QUOTE
Solanimus - DavidHK ‏@Solanimus 3m

Picture of me being the first to demo sony's project Morpheus #GDC2014

user posted image

So the resolution is not an issue for Morpheus. The depth is good, comfort is good... Not best tracking, but can be fixed I think. I'm definitely looking forward to developing for Morpheus. #GDC2014

Morpheus did not feel the same as oculus. I mean that in more than one way. The only thing I would have liked more besides tracking is that the sound was too quiet so I could not hear the nuances of the sound work done by Sony.

The first demo I played was The Deep. I was inside a cage going underwater and got attacked by a shark. The second demo was one where I could move more freely; punching and shooting in a medieval setting. I got eaten by a dragon. Both demos looked impressive graphically and the depth was very well done. Bubbles close and wreckage far away in the deep. The current downsides for Sony to work through: tracking, quicker resetting of calibration, and perhaps the sound.

What currently sets Morpheus apart from what I've done with oculus is the clarity of very near and far as well as full body tracking, and overall comfort of course. The consumer version of Morpheus (as this was a prototype) will hopefully have more precise tracking with good calibration, and good 3dsound. I must emphasize the comfort. Morpheus is very comfortable; I didn't even think about that I was wearing it until I got asked in an interview.

Project Morpheus gets Sony a gold star so far.


QUOTE
ebastien 'Cb' Kuntz ‏@Cb_VRGeek 2m

#Morpheus: good rez, comfortable, low latency, wide range position tracking , hand tracking 2b improved, some blur pic.twitter.com/CYs4C29dXR

#Morpheus: not tried DK2 yet, but FOV was similar to DK1. Less blur, but still a bit. The tracking (head/hand) is very stable.

I tested "The Deep", unnderwater demo, IK was off, but position tracking really adds. Earphones not so good but 3D audio quite nice. Head and hand tracking are stable. It was really showing in the sword demo, especially hand tracking. They have body IK also

user posted image


QUOTE
Damien Kieken ‏@DamienKieken 10m

Sony gave us this guide before starting the demo smile.gif

user posted image

So, here is my Morpheus demo debrief. It's quite comfortable and easy to adjust. Immersion wasn't perfect: was still able to see the ground. The screen quality is good but you can still see the pixel like with the Oculus Rift (haven't tried the HD one). The Demo in itself was you beefing blocked in a cage with a shark attacking you. You couldn't really interact. Immersion is quite cool, even more with the pad mimicking your arm. As soon as the shark attacks the cage, everything is moving but not you. So it's quite weird and breaking your immersion. I'm subject to motion sickness but didn't felt it here which is great. Maybe because the character wasn't moving. Overall is great to see Sony moving to VR. Result is for me like Occulus Rift.

TSNinja
post Mar 20 2014, 11:07 AM

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Close look at Project Morpheus headset:



Hands-on 'The Deep' demo:


intothefantasy
post Mar 20 2014, 12:57 PM

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QUOTE(Ninja @ Mar 19 2014, 09:40 PM)
Comparison between Oculus Rift and Project Morpheus:

user posted image

user posted image

More details at: http://www.computerandvideogames.com/45464...morpheus-specs/
*
when will it be available? i mean either one of these

This post has been edited by intothefantasy: Mar 20 2014, 01:04 PM
TSNinja
post Mar 20 2014, 01:22 PM

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QUOTE(intothefantasy @ Mar 20 2014, 12:57 PM)
when will it be available? i mean either one of these
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Oculus Rift consumer version already confirmed not releasing this year. And from The Verge article, seems like Morpheus also will not have consumer release this year.

Both expected in 2015.
SSJBen
post Mar 20 2014, 01:24 PM

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Pretty sure we are at least a year away from Morpheus and Rift.
Next year's E3 will be all about VR, this year it is still about games.
squall_12
post Mar 20 2014, 02:29 PM

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wooohooo good news indeed for gamers i will buy morpheus for sure since sony solved the comfort issue that facing on hmz device.

This post has been edited by squall_12: Mar 20 2014, 02:30 PM
intothefantasy
post Mar 20 2014, 04:59 PM

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looks like to me it gonna cost 2x of ps4 lol

This post has been edited by intothefantasy: Mar 20 2014, 04:59 PM

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