first thing sony must fixed is this headmount device can wear for long hour without feeling top heavy like the hmz version that sony develop.
PlayStation VR™ Community Official Thread | V1, PlayStation VR2™ Revealed!
PlayStation VR™ Community Official Thread | V1, PlayStation VR2™ Revealed!
|
Mar 19 2014, 04:55 PM
|
Senior Member
1,748 posts Joined: Jan 2003 |
first thing sony must fixed is this headmount device can wear for long hour without feeling top heavy like the hmz version that sony develop.
|
|
|
|
Mar 19 2014, 08:14 PM
|
Senior Member
4,477 posts Joined: Apr 2006 |
Sony (well devs rather) will be finally using AMD's TrueAudio for the PS4 but on Project Morpheus instead.
Here's a demo - Use headphones only! While HRTF/binaureal is nothing new (really believe it or not, it's a technology that has existed since the 90s, go figure), I seriously hope Sony do not keep this just to games made for their VR headset. I have a stinky feeling somewhere they would, leaving normal users who uses normal headphones out of the fun. |
|
Mar 19 2014, 08:16 PM
|
Senior Member
790 posts Joined: Apr 2005 From: "siew bao" town |
I bet it will cost alot to own one of this...
|
|
Mar 19 2014, 09:40 PM
|
VIP
1,764 posts Joined: Jan 2003 From: Helghan |
Comparison between Oculus Rift and Project Morpheus:
More details at: http://www.computerandvideogames.com/45464...morpheus-specs/ |
|
Mar 19 2014, 09:50 PM
|
Senior Member
1,748 posts Joined: Jan 2003 |
QUOTE(Ninja @ Mar 19 2014, 09:40 PM) Comparison between Oculus Rift and Project Morpheus: strange sony hmz is using OLED but the Morpheus is using LCD seem like downgrade to reduce cost.More details at: http://www.computerandvideogames.com/45464...morpheus-specs/ |
|
Mar 19 2014, 10:36 PM
|
VIP
1,764 posts Joined: Jan 2003 From: Helghan |
|
|
Mar 20 2014, 12:57 AM
|
Senior Member
1,518 posts Joined: Jan 2003 From: Kedah Khap Khoun Khap (4K) |
I foresee we all will use VR for pretty much everything in the future.
MGS VR training simulation....brrr gives me the shudder. |
|
Mar 20 2014, 03:53 AM
|
Senior Member
4,477 posts Joined: Apr 2006 |
Sony is targeting a $300 price point for Morpheus. Hmmm... $50 cheaper than Oculus Rift.
|
|
|
|
Mar 20 2014, 06:18 AM
|
Senior Member
1,189 posts Joined: Nov 2009 From: Johor Bahru |
QUOTE(SSJBen @ Mar 20 2014, 03:53 AM) I hope this will mean it will be RM1000 in Malaysia, and not RM1500 or something... I will be a day 1 buyer if it's below RM1500!http://www.dualshockers.com/2014/03/19/mor...things-insider/ http://www.engadget.com/2014/03/19/project...pheus-hands-on/ http://kotaku.com/we-just-tried-sonys-ps4-...417858/@barrett Looks promising! This post has been edited by isr25: Mar 20 2014, 06:40 AM |
|
Mar 20 2014, 09:33 AM
|
Senior Member
749 posts Joined: Jul 2010 From: Kuala Lumpur, Malaysia |
QUOTE(yhsiau @ Mar 19 2014, 08:16 PM) Sony’s virtual reality headset will be more affordable than you think http://bgr.com/2014/03/19/playstation-4-pr...morpheus-price/ |
|
Mar 20 2014, 09:37 AM
|
Senior Member
1,189 posts Joined: Nov 2009 From: Johor Bahru |
Morpheus is targeting a $249-299 price point https://twitter.com/thuway
|
|
Mar 20 2014, 10:15 AM
|
Newbie
15 posts Joined: Mar 2009 |
So how do you do a 180 turn with this thing I wonder?
|
|
Mar 20 2014, 10:51 AM
|
VIP
1,764 posts Joined: Jan 2003 From: Helghan |
|
|
Mar 20 2014, 10:56 AM
|
VIP
1,764 posts Joined: Jan 2003 From: Helghan |
Some Twitter impressions:
QUOTE Solanimus - DavidHK @Solanimus 3m Picture of me being the first to demo sony's project Morpheus #GDC2014 So the resolution is not an issue for Morpheus. The depth is good, comfort is good... Not best tracking, but can be fixed I think. I'm definitely looking forward to developing for Morpheus. #GDC2014 Morpheus did not feel the same as oculus. I mean that in more than one way. The only thing I would have liked more besides tracking is that the sound was too quiet so I could not hear the nuances of the sound work done by Sony. The first demo I played was The Deep. I was inside a cage going underwater and got attacked by a shark. The second demo was one where I could move more freely; punching and shooting in a medieval setting. I got eaten by a dragon. Both demos looked impressive graphically and the depth was very well done. Bubbles close and wreckage far away in the deep. The current downsides for Sony to work through: tracking, quicker resetting of calibration, and perhaps the sound. What currently sets Morpheus apart from what I've done with oculus is the clarity of very near and far as well as full body tracking, and overall comfort of course. The consumer version of Morpheus (as this was a prototype) will hopefully have more precise tracking with good calibration, and good 3dsound. I must emphasize the comfort. Morpheus is very comfortable; I didn't even think about that I was wearing it until I got asked in an interview. Project Morpheus gets Sony a gold star so far. QUOTE ebastien 'Cb' Kuntz @Cb_VRGeek 2m #Morpheus: good rez, comfortable, low latency, wide range position tracking , hand tracking 2b improved, some blur pic.twitter.com/CYs4C29dXR #Morpheus: not tried DK2 yet, but FOV was similar to DK1. Less blur, but still a bit. The tracking (head/hand) is very stable. I tested "The Deep", unnderwater demo, IK was off, but position tracking really adds. Earphones not so good but 3D audio quite nice. Head and hand tracking are stable. It was really showing in the sword demo, especially hand tracking. They have body IK also QUOTE Damien Kieken @DamienKieken 10m Sony gave us this guide before starting the demo So, here is my Morpheus demo debrief. It's quite comfortable and easy to adjust. Immersion wasn't perfect: was still able to see the ground. The screen quality is good but you can still see the pixel like with the Oculus Rift (haven't tried the HD one). The Demo in itself was you beefing blocked in a cage with a shark attacking you. You couldn't really interact. Immersion is quite cool, even more with the pad mimicking your arm. As soon as the shark attacks the cage, everything is moving but not you. So it's quite weird and breaking your immersion. I'm subject to motion sickness but didn't felt it here which is great. Maybe because the character wasn't moving. Overall is great to see Sony moving to VR. Result is for me like Occulus Rift. |
|
|
|
Mar 20 2014, 11:07 AM
|
VIP
1,764 posts Joined: Jan 2003 From: Helghan |
Close look at Project Morpheus headset:
Hands-on 'The Deep' demo: |
|
Mar 20 2014, 12:57 PM
|
Senior Member
1,558 posts Joined: Feb 2006 From: Penang island |
QUOTE(Ninja @ Mar 19 2014, 09:40 PM) Comparison between Oculus Rift and Project Morpheus: when will it be available? i mean either one of theseMore details at: http://www.computerandvideogames.com/45464...morpheus-specs/ This post has been edited by intothefantasy: Mar 20 2014, 01:04 PM |
|
Mar 20 2014, 01:22 PM
|
VIP
1,764 posts Joined: Jan 2003 From: Helghan |
|
|
Mar 20 2014, 01:24 PM
|
Senior Member
4,477 posts Joined: Apr 2006 |
Pretty sure we are at least a year away from Morpheus and Rift.
Next year's E3 will be all about VR, this year it is still about games. |
|
Mar 20 2014, 02:29 PM
|
Senior Member
1,748 posts Joined: Jan 2003 |
wooohooo good news indeed for gamers i will buy morpheus for sure since sony solved the comfort issue that facing on hmz device.
This post has been edited by squall_12: Mar 20 2014, 02:30 PM |
|
Mar 20 2014, 04:59 PM
|
Senior Member
1,558 posts Joined: Feb 2006 From: Penang island |
looks like to me it gonna cost 2x of ps4 lol
This post has been edited by intothefantasy: Mar 20 2014, 04:59 PM |
Change to: | 0.0231sec
0.86
6 queries
GZIP Disabled
Time is now: 19th March 2024 - 06:41 PM |