QUOTE(SpikeTwo @ Nov 18 2013, 11:16 AM)
haha damn i accidentally "killed" another survivor when i played him. dropped from ladder. the ladder detection system sometimes do suck. and then get nom-ed by zeds. damn...
Been there done that as well. I always walk slowly when near the ladder now to prevent accidental slip.QUOTE(AgnusDei1986 @ Nov 19 2013, 10:29 PM)
My quick take, avoiding any spoilers:
Pros:
1. Great open world infested with zombies
2. Nice sandbox for building your shelter in a zombie apocalypse
3. Cars > Zombies
4. Adrenaline pumping initial stage, where stealth is critical and zombies are really overpowered, at least in numbers. This point go into the dumps right after you get your first car.
5. The games actually "runs" even when you are not playing. Making sure you start the game often to keep your camp healthy.
6. YOLO gameplay
Cons:
1. Storyline is non existent. And there are certain side quests which came to an abrupt end, such as the Courthouse storyline. Or worst, story branches that awards you for being "bad" and practically non-rewarding for being "good" as in the Wilkerson storyline. Or the Ray Santos storyline which serves nothing but giving you a generic sport car.
2. Cars >>> Zombies ( I think the new DLC will make cars a much more precious resource )
3. At some point it becomes a grind as you check in and do your daily activity for point (5) in pros. Kinda like a MMO where you log in just to do your daily quests.
4. No main character as everyone is YOLO.
5. For a zombie apocalypse, it seems like all your neighbours and your friends didn't get their brain eaten yet. Survivors are common, and crucial to gameplay as you can recruit them to your deck of characters. Spoils the immersion though.
Overall:
First, credits have to be given to undead labs. This is a very small team of developers with big ambitions. While they did promised to put into a co-op mode and call it off, the game on its own is a very engaging survival simulation of a zombie apocalypse. I'll give it a 7.5/10.
As for the cons, from a realistic prospective, being bad is actually more rewarding as you can just take whatever resource and whatever while being good, you have to give people things, definitely not always a good choice. If everyone is rewarded by doing good, I doubt anyone would bother to be bad.
I actually liked their take on multiple survivor groups. As far as I know, most(if not all) zombie stories are all about 1 group against the world, they might be some other groups in the mix but definitely not as many and as packed as the area of State of Decay. Having a ton of different survivor groups out there is an interesting take or at least an unusual one. If they can feature something like turf war and every group sharing/fighting the resources around town(the scavenger mission doesn't seem to affect the location's resource), then it will be awesome.
Nov 21 2013, 02:24 AM

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