currently warrior is crap compared to paladin for end game. and ill tell u why.
even tho paladins have lower hp, they have a ton of defensive buffs which u can rotate depending on the situation, warriors however only have foresight and of course inner beast. During emergencies, u could use infuriate/inner beast to get back around 3-4k hp back. and thrill of battle for another 1.2k of hp. but after that ur recovery is down for at least another minute or 2, leaving u totally dependant on ur healer to keep u alive. this is why healers hate healing warriors. cuz they can't slack off lol.
which means, u dont have anything to keep u alive during those oh sh*t moments like paladins do. So basically if ur healer runs out mp, messes up, or one of them dies. ur pretty much dead when the paladin can survive for much much longer.
now lets look at utility skills. warriors have what? stun? a really slow stun at that too which and on a 30second cooldown. compare that to the paladins stun which is on GCD, on top of that, he has silence too with a 30second cooldown.
so as of right now, there is no reason for someone to prefer a warrior over a paladin in a party for end game dungeons other for the sole reason of adding a bit more dps into the party.
as an ending note, i really hope they buff up the warrior to be on par with the paladin. cuz as of right now, warriors got the short end of the stick. i love the warrior playstyle, but yeah. its overshadowed by the paladin by a pretty huge margin.
This post has been edited by Axidrain: Nov 3 2013, 08:16 AM
Regarding of Warrior
Nov 3 2013, 07:08 AM
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