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 Regarding of Warrior

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mugenz
post Nov 7 2013, 12:09 PM

hmmmm..
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QUOTE(adam20 @ Nov 7 2013, 09:44 AM)
im talking bout ak/wp...not lvl 40 runs lol

reason why scholar for warrior cos of their lack of defensive cooldowns have to use lustrate and shield quite often on him better survivability.
White mage on paladins cos their defensive cooldowns just need top up with a regen or cure 2 and holy.
*
Yes thats most ideal ofcourse.

But White Mage on PLD. Always over heal because of the low HP PLD have.

How about with defensive CD PLD is even better with lustrate and adoloquim or any shield extra effect.

I think scholar can go one hand dig nose and the other scratch balls
ShinAsuka
post Nov 7 2013, 12:24 PM

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Since Adloquium is not based on HP%, It will be better to pair with PLD.
On the other hand, for WAR I still have Lustrate which based on HP%.
So either way I am ok with it lol. Just the matter of different play style.
adam20
post Nov 7 2013, 07:26 PM

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QUOTE(mugenz @ Nov 7 2013, 12:09 PM)
Yes thats most ideal ofcourse.

But White Mage on PLD. Always over heal because of the low HP PLD have.

How about with defensive CD PLD is even better with lustrate and adoloquim or any shield extra effect.

I think scholar can go one hand dig nose and the other scratch balls
*
hmm hmm.gif i guess depends on the situation for raids ideal to have both but for wp run i think white mage is better coz of holy. On ak runs more single target mobs that u need to take down and not really big groups like wp so scholar would be better regardless of tank.
Yue
post Nov 26 2013, 12:19 AM

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so, there no more playe who actually suck up and play warrior as their main now?

Waiting for 2.1 buffs coming to warrior, while Warrior still had a shortcoming of around 5% effective mitigation HP compared to PLD, its better than the previous 12%.

And holmgang is going to work like a reverse Hallow Ground. Instead of not receiving any damage we will not go below 1HP as long as holmgang is active.

can't wait for 2.1 and see how many scum who given up WAR come back.
ShinAsuka
post Nov 26 2013, 12:50 AM

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I have seen afew PLD starting to make WAR now tongue.gif
Madgeiser
post Nov 26 2013, 11:56 AM

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QUOTE(ShinAsuka @ Nov 26 2013, 12:50 AM)
I have seen afew PLD starting to make WAR now tongue.gif
*
I am one of them starting playing MRD/WAR. Not for the fact of MRD/WAR buff, just for the fact i would like to see how a MRD/WAR tank works compared to a GLA/PLD.
So far i am liking the AOE weaponskill. So handy in FATE! rclxms.gif


TSDreadlock13
post Dec 4 2013, 07:47 PM

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I read the new changes to war...
And I don't like it sad.gif

I like that war can fight for a very long time without depending to much on healer aid. Because of their healing ability. They make a great off tank.

I remember during dungon runs. Those healing skill save me countless times. When healer focus on main tank. And save the run

Now just a tank that.
Pls don't take away those ability
Tamamama
post Dec 5 2013, 06:44 AM

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QUOTE(Dreadlock13 @ Dec 4 2013, 07:47 PM)
I read the new changes to war...
And I don't like it sad.gif

I like that war can fight for a very long time without depending to much on healer aid. Because of their healing ability. They make a great off tank.

I remember during dungon runs. Those healing skill save me countless times.  When healer focus on main tank. And save the run

Now just a tank that.
Pls don't take away those ability
*
yeah, no more 3k healing from berserk crit innerbeast sad.gif
TSDreadlock13
post Dec 5 2013, 08:38 AM

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QUOTE(Tamamama @ Dec 5 2013, 06:44 AM)
yeah, no more 3k healing from berserk crit innerbeast  sad.gif
*
yeah i think war is a tactical tank.
they are more to survivor then a healer reliant,

the War armor quest are proof of that,

they give you a 5 wave of 3 mob and you need to kill them non stop, without healer Aids

most will die on 2nd or 3rd wave,
if you good enough on the last wave you hp will not drop below 70%

and i bet Warrior can go on and on and on like that,
this is what make warrior unique from other class,

i think people want to change war because the suck at end game, and there role are not properly define, i blame square enix for this,

i like taking risk with war,
turn on and off my defiance just to boom my damage, maybe not as high as other DPS, but when it needed it can be a life and death situation,

you can tank or DPS whenever you like,

i think this is the reason why they design them as off tank.


Madgeiser
post Dec 6 2013, 10:10 AM

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QUOTE(Dreadlock13 @ Dec 5 2013, 08:38 AM)
yeah i think war is a tactical tank.
they are more to survivor then a healer reliant,

the War armor quest are proof of that,

they give you a 5 wave of 3 mob and you need to kill them non stop, without healer Aids

most will die on 2nd or 3rd wave,
if you good enough on the last wave you hp will not drop below 70%

and i bet Warrior can go on and on and on like that,
this is what make warrior unique from other class,

i think people want to change war because the suck at end game, and there role are not properly define, i blame square enix for this,

i like taking risk with war,
turn on and off my defiance just to boom my damage, maybe not as high as other DPS, but when it needed it can be a life and death situation,

you can tank or DPS whenever you like,

i think this is the reason why they design them as off tank.
*
WAR does not suck in end game currently. I know a WAR which deal tons of damage and can tank at the same time. The only issue with WAR is the wild fluctuation of their HP, but they do not suck! I am a pally, and i really admire those WAR that can dish em out and take a pounding at the same time. smile.gif
alexwlh
post Dec 6 2013, 02:47 PM

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so far i saw war with hp 11k
but my fc people say see before war with 14k hp
stand at titan storm without running
TSDreadlock13
post Dec 6 2013, 04:47 PM

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QUOTE(alexwlh @ Dec 6 2013, 02:47 PM)
so far i saw war with hp 11k
but my fc people say see before war with 14k hp
stand at titan storm without running
*
that high ?
max i see is 6k

takkicom
post Dec 7 2013, 09:58 AM

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2.1 patches changes
» Click to show Spoiler - click again to hide... «


Marauder Changes
Brutal Swing
- Recast time will be reduced from 30 to 20 seconds, increasing the frequency with which players can stun foes.
Overpower
- Enmity generated by this skill has been increased.
Storm's Eye
- TP cost will be reduced from 70 to 60.
Storm's Path
- TP cost will be reduced from 90 to 60.
- This skill will also reduce damage dealt by enemies for a period of time.
Holmgang
- Range will be increased from 3 yalms to 6, to make the skill more effective.
- This skill will now pull enemies toward your character.
- When using this skill, a player's HP cannot be reduced lower than 1.
- The animation for this skill will be revised. (See screenshot above)
Vengeance
- This skill will also reduce damage taken by 30%.
Mercy Stroke
- Recast time will be reduced from 60 to 40 seconds, improving ease of use.
Thrill of Battle
- Effect duration will be extended from 10 to 20 seconds.

Warrior Changes
Defiance
- Enmity generated by this skill will be increased.
- This skill will also increase HP recovery via curing magic by 20%.
Wrath
- The improved healing effect granted by Wrath will be removed. Instead, the improved healing effect will be granted by Defiance.
Inner Beast
- Due to overall balance changes, HP absorbed by damage dealt will be reduced from 300% to 100%
- Damage taken will be reduced by 20% for 6 seconds.
Steel Cyclone
- This skill will generate increased enmity.
Unchained
- Recast time will be reduced from 180 to 120 seconds, improving ease of use.
The main focus of these changes—as the seasoned warriors among you have already observed— was Inner Beast and its HP absorption effect. With these changes, warriors will no longer be dependent on a single skill to recover HP, and have overall improved defense.

To put it simply, we want to ensure the role of warriors as durable tanks. This is why we've also adjusted the effects of Wrath and Defiance. As currently implemented, warriors are forced to lose their healing bonus when using certain skills. However, these changes will allow players to use their warrior skills without sacrificing improved healing, and also maintain the critical hit bonus of Wrath.

Although warrior will no longer recover immense amounts of HP in a single use of Inner Beast, these changes should improve the overall defensive capability of warriors and the ability to heal them using a support class or job.

Patch 2.1 may seem a long way off, but please understand that we have to test these balance changes not only in encounters to be introduced in the upcoming patch, but all existing encounters as well.
(Please refer to a previous post for details on why we cannot break up patch 2.1)
While I regret having to keep you waiting, I am confident these changes, along with the numerous additions we have planned for patch 2.1, will be well worth your patience.
alexwlh
post Dec 7 2013, 10:58 PM

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yes ofcoze with thrill of battle..
TSDreadlock13
post Dec 8 2013, 01:26 AM

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100% vs 300%

The trick is to use it at a full hp mobs.

Boom 50% hp up

... now 100% .. blerghhh sad.gif

 

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