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TSDreadlock13
post Nov 3 2013, 12:32 AM, updated 13y ago

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Is anyone here play a Warrior ?

I know it's a bit late. But I just don't have the time to play the game every day.
So I always read a reviews before going into dungon or doing boss fight.

and what I found is that people prefer Paladin over warrior when it comes to end game content.
And mainly tanking.

I have to admit that sometime the party members complain that I drain my hp pool to fast. Because of the way I tank.
And they can't use sleep and all

But sometimes with a AOE dps they just love me.
Coz we go through the dungon so fast.

And regarding the bonus state that I should spend on
Most review said speend more on VIT
other said STR

As I play on I think STR play a better role then VIT for warrior.

I never reach 50 yet.
So I'm a bit worried if str warrior tank that badly.
With end games content where warrior are less attractive

Any high level warrior here to give your opinion on this matter.
Any advice on


Armor
States
Meteria
Combo
Strategy

Will be a great help.
Thanks
affirmative90
post Nov 3 2013, 12:55 AM

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Hi DL13,

It is understandable that currently warriors are not much preferable over paladins for tanking. Worry not, SE realised this problem and promised to buff warrior in upcoming patch 2.1. So, just level it till 50, and start doing end game content.

Good luck.
TSDreadlock13
post Nov 3 2013, 01:06 AM

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QUOTE(affirmative90 @ Nov 3 2013, 12:55 AM)
Hi DL13,

It is understandable that currently warriors are not much preferable over paladins for tanking. Worry not, SE realised this problem and promised to buff warrior in upcoming patch 2.1. So, just level it till 50, and start doing end game content.

Good luck.
*
Really?
I personally think if warrior to go on PVP mode.
It will outclass other meatballs

If it's beef up more. Then people start to whine again.

affirmative90
post Nov 3 2013, 01:07 AM

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QUOTE(Dreadlock13 @ Nov 3 2013, 01:06 AM)
Really?
I personally think if warrior to go on PVP mode.
It will outclass other meatballs

If it's beef up more.  Then people start to whine again.
*
SE mentioned sth like, paladins are more preferable over warriors for coils, and they will balance it.

TSDreadlock13
post Nov 3 2013, 01:21 AM

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QUOTE(affirmative90 @ Nov 3 2013, 01:07 AM)
SE mentioned sth like, paladins are more preferable over warriors for coils, and they will balance it.
*
Still a big plus for warrior smile.gif
By then I just take it slow
poipoy
post Nov 3 2013, 03:45 AM

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currently, war are just HP tank. In end game, they get hit pretty hard. However, I met geared up war as in using HQ crafted ilvl70 equips with 5 melded slot, they are good, although still HP tank.

PLD currently are preferred because they have damage mitigation skills unlike war. For me, I do feel that both take the same amount of damage from the same boss, but pld will take lesser sometime if damage mitigation skills are activated.

SE will "buff" war in the december 2.1 patch. I would not say "buff" but probably make some changes to war's skills. They decided this due to having seen pld in coils won't die when boss have 3 stacks of buffs (SE said they actually designed the boss to KO any one if the stacks reach 3, but pld can survive even till 5 stacks sometime lol)

If you like the job, just keep going at it. smile.gif
Axidrain
post Nov 3 2013, 07:08 AM

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currently warrior is crap compared to paladin for end game. and ill tell u why.

even tho paladins have lower hp, they have a ton of defensive buffs which u can rotate depending on the situation, warriors however only have foresight and of course inner beast. During emergencies, u could use infuriate/inner beast to get back around 3-4k hp back. and thrill of battle for another 1.2k of hp. but after that ur recovery is down for at least another minute or 2, leaving u totally dependant on ur healer to keep u alive. this is why healers hate healing warriors. cuz they can't slack off lol.

which means, u dont have anything to keep u alive during those oh sh*t moments like paladins do. So basically if ur healer runs out mp, messes up, or one of them dies. ur pretty much dead when the paladin can survive for much much longer.

now lets look at utility skills. warriors have what? stun? a really slow stun at that too which and on a 30second cooldown. compare that to the paladins stun which is on GCD, on top of that, he has silence too with a 30second cooldown.

so as of right now, there is no reason for someone to prefer a warrior over a paladin in a party for end game dungeons other for the sole reason of adding a bit more dps into the party.

as an ending note, i really hope they buff up the warrior to be on par with the paladin. cuz as of right now, warriors got the short end of the stick. i love the warrior playstyle, but yeah. its overshadowed by the paladin by a pretty huge margin.

This post has been edited by Axidrain: Nov 3 2013, 08:16 AM
mattiusa
post Nov 4 2013, 11:47 AM

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hi bro,

playing as a warrior is quite hard as most parties prefer to have a paladin as their main tank.

Using the combos would help you greatly. ie, heavy swing, main, storms path . heavy swing, maim, storms eye.


get cross class abilities from paladin to help you manage agro, i.e provoke and flash.


All the best!
TSDreadlock13
post Nov 4 2013, 01:56 PM

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QUOTE(mattiusa @ Nov 4 2013, 11:47 AM)
hi bro,

playing as a warrior is quite hard as most parties prefer to have a paladin as their main tank.

Using the combos would help you greatly. ie, heavy swing, main, storms path . heavy swing, maim, storms eye.
get cross class abilities from paladin to help you manage agro, i.e provoke and flash.
All the best!
*
Thanks bro. Im still learning.
My war is lvl 39 now.

I got flash. But during dungo run. I rarely use it and sometimes never use it at all.

Maybe it will be useful at high lvl
mugenz
post Nov 4 2013, 03:14 PM

hmmmm..
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its a definitely must use skill.
you will be flashing your brains out during lvl50 dungeon, especially speed runs.

imo, warrior is really slow.
flix
post Nov 4 2013, 03:52 PM

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My main used to be a warrior until I started on coil. Managed to get pass turn 1 using it but it was really tough for the healers to keep me up beyond turn 1 so I rolled a PLD. Got to admit that it is so much easier playing a PLD with so many defensive CDs to play with unlike a WAR. Not to forget that PLD has the OSHIT invul cd too.

Tanking as a pld up to turn 5 now and leaving my warrior in the closet until they buff it in 2.1.
ShinAsuka
post Nov 4 2013, 05:45 PM

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Yea please flash xD
I cant start heal until the tank pulled all the mobs in red.

This post has been edited by ShinAsuka: Nov 4 2013, 05:46 PM
TSDreadlock13
post Nov 4 2013, 08:03 PM

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QUOTE(flix @ Nov 4 2013, 03:52 PM)
My main used to be a warrior until I started on coil. Managed to get pass turn 1 using it but it was really tough for the healers to keep me up beyond turn 1 so I rolled a PLD. Got to admit that it is so much easier playing a PLD with so many defensive CDs to play with unlike a WAR. Not to forget that PLD has the OSHIT invul cd too.

Tanking as a pld up to turn 5 now and leaving my warrior in the closet until they buff it in 2.1.
*
war is my main job,

i personally think that WAR is challenging to play,
yes it make you frustrated sometimes but switching combo, timing and alert to surrounding make this "not so favorite tanker" is fun to play,

i read some review and they said,

"Warrior owe nothing to no body"

they are high damage and moderate tanker, not a heavy duty tanker like PLD

but i dont plan on spending all my state to VIT so i can tank better,

Warrior is Just Warrior there is no way you can be someone you are not,


so yeah i can live with that, flex.gif
icon_rolleyes.gif




ajis
post Nov 5 2013, 08:27 AM

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overpower+maim+bloodbath combo is good against small fry in group. never try on any coil or hard mode primal? yet though

I personally prefer WAR over GLD, for now. PLD will unlock soon
cressalve
post Nov 5 2013, 02:57 PM

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Dunno if it just me or what but when I'm healing both kind of tanks it seems WAR is way better than PLD when slapped with Regen. Mebbe due too their higher HP. So I guess both tank got its pro and con. PLD is better with dmg mitigation but with WAR higher HP, stoneskin and regen works better on them compared to PLD. It all comes to how one play the class, if they good at it, it'll be super. If not, well, go figure tongue.gif
mugenz
post Nov 6 2013, 09:12 AM

hmmmm..
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QUOTE(cressalve @ Nov 5 2013, 02:57 PM)
Dunno if it just me or what but when I'm healing both kind of tanks it seems WAR is way better than PLD when slapped with Regen. Mebbe due too their higher HP. So I guess both tank got its pro and con. PLD is better with dmg mitigation but with WAR higher HP, stoneskin and regen works better on them compared to PLD. It all comes to how one play the class, if they good at it, it'll be super. If not, well, go figure tongue.gif
*
i used to read that

Warrior goes better with white mage.

PLD better scholars.


adam20
post Nov 6 2013, 04:44 PM

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QUOTE(mugenz @ Nov 6 2013, 09:12 AM)
i used to read that

Warrior goes better with white mage.

PLD better scholars.
*
hmm really? when i go do wp run with my friends / 1 guy has both paladin and warrior, he prefers me to heal with scholar on warrior and white mage on paladin.
Yue
post Nov 6 2013, 08:43 PM

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As a 50 WAR myself, id prefer SCH constant small heal compared to WHM big heals.

And yes there are alot of things broken with WARas the mitigation advantage of PLD outweigh WAR's huge HP pool. well, its like tanking as Death Knight all over again. SQE need to fix parry and avoidance chance to at least scale with VIT instead of DEX.

And fix wrath/infuriate to scale with avoidance instead of critical chance. And that STUNS too. Well i have tons of fun as WAR despite the lowcomes but yeah, being gimped due to game design is unacceptable.

mugenz
post Nov 7 2013, 09:26 AM

hmmmm..
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QUOTE(adam20 @ Nov 6 2013, 04:44 PM)
hmm really? when i go do wp run with my friends / 1 guy has both paladin and warrior, he prefers me to heal with scholar on warrior and white mage on paladin.
*
yea, but that applies during Lvl40 dungeon runs la.

But now i do AK/WP really doesn't matter. once i met a scholar in AK he was DPS`ing all the while.

adam20
post Nov 7 2013, 09:44 AM

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QUOTE(mugenz @ Nov 7 2013, 09:26 AM)
yea, but that applies during Lvl40 dungeon runs la.

But now i do AK/WP really doesn't matter. once i met a scholar in AK he was DPS`ing all the while.
*
im talking bout ak/wp...not lvl 40 runs lol

reason why scholar for warrior cos of their lack of defensive cooldowns have to use lustrate and shield quite often on him better survivability.
White mage on paladins cos their defensive cooldowns just need top up with a regen or cure 2 and holy.

This post has been edited by adam20: Nov 7 2013, 09:48 AM
mugenz
post Nov 7 2013, 12:09 PM

hmmmm..
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QUOTE(adam20 @ Nov 7 2013, 09:44 AM)
im talking bout ak/wp...not lvl 40 runs lol

reason why scholar for warrior cos of their lack of defensive cooldowns have to use lustrate and shield quite often on him better survivability.
White mage on paladins cos their defensive cooldowns just need top up with a regen or cure 2 and holy.
*
Yes thats most ideal ofcourse.

But White Mage on PLD. Always over heal because of the low HP PLD have.

How about with defensive CD PLD is even better with lustrate and adoloquim or any shield extra effect.

I think scholar can go one hand dig nose and the other scratch balls
ShinAsuka
post Nov 7 2013, 12:24 PM

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Since Adloquium is not based on HP%, It will be better to pair with PLD.
On the other hand, for WAR I still have Lustrate which based on HP%.
So either way I am ok with it lol. Just the matter of different play style.
adam20
post Nov 7 2013, 07:26 PM

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QUOTE(mugenz @ Nov 7 2013, 12:09 PM)
Yes thats most ideal ofcourse.

But White Mage on PLD. Always over heal because of the low HP PLD have.

How about with defensive CD PLD is even better with lustrate and adoloquim or any shield extra effect.

I think scholar can go one hand dig nose and the other scratch balls
*
hmm hmm.gif i guess depends on the situation for raids ideal to have both but for wp run i think white mage is better coz of holy. On ak runs more single target mobs that u need to take down and not really big groups like wp so scholar would be better regardless of tank.
Yue
post Nov 26 2013, 12:19 AM

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so, there no more playe who actually suck up and play warrior as their main now?

Waiting for 2.1 buffs coming to warrior, while Warrior still had a shortcoming of around 5% effective mitigation HP compared to PLD, its better than the previous 12%.

And holmgang is going to work like a reverse Hallow Ground. Instead of not receiving any damage we will not go below 1HP as long as holmgang is active.

can't wait for 2.1 and see how many scum who given up WAR come back.
ShinAsuka
post Nov 26 2013, 12:50 AM

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I have seen afew PLD starting to make WAR now tongue.gif
Madgeiser
post Nov 26 2013, 11:56 AM

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QUOTE(ShinAsuka @ Nov 26 2013, 12:50 AM)
I have seen afew PLD starting to make WAR now tongue.gif
*
I am one of them starting playing MRD/WAR. Not for the fact of MRD/WAR buff, just for the fact i would like to see how a MRD/WAR tank works compared to a GLA/PLD.
So far i am liking the AOE weaponskill. So handy in FATE! rclxms.gif


TSDreadlock13
post Dec 4 2013, 07:47 PM

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I read the new changes to war...
And I don't like it sad.gif

I like that war can fight for a very long time without depending to much on healer aid. Because of their healing ability. They make a great off tank.

I remember during dungon runs. Those healing skill save me countless times. When healer focus on main tank. And save the run

Now just a tank that.
Pls don't take away those ability
Tamamama
post Dec 5 2013, 06:44 AM

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QUOTE(Dreadlock13 @ Dec 4 2013, 07:47 PM)
I read the new changes to war...
And I don't like it sad.gif

I like that war can fight for a very long time without depending to much on healer aid. Because of their healing ability. They make a great off tank.

I remember during dungon runs. Those healing skill save me countless times.  When healer focus on main tank. And save the run

Now just a tank that.
Pls don't take away those ability
*
yeah, no more 3k healing from berserk crit innerbeast sad.gif
TSDreadlock13
post Dec 5 2013, 08:38 AM

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QUOTE(Tamamama @ Dec 5 2013, 06:44 AM)
yeah, no more 3k healing from berserk crit innerbeast  sad.gif
*
yeah i think war is a tactical tank.
they are more to survivor then a healer reliant,

the War armor quest are proof of that,

they give you a 5 wave of 3 mob and you need to kill them non stop, without healer Aids

most will die on 2nd or 3rd wave,
if you good enough on the last wave you hp will not drop below 70%

and i bet Warrior can go on and on and on like that,
this is what make warrior unique from other class,

i think people want to change war because the suck at end game, and there role are not properly define, i blame square enix for this,

i like taking risk with war,
turn on and off my defiance just to boom my damage, maybe not as high as other DPS, but when it needed it can be a life and death situation,

you can tank or DPS whenever you like,

i think this is the reason why they design them as off tank.


Madgeiser
post Dec 6 2013, 10:10 AM

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QUOTE(Dreadlock13 @ Dec 5 2013, 08:38 AM)
yeah i think war is a tactical tank.
they are more to survivor then a healer reliant,

the War armor quest are proof of that,

they give you a 5 wave of 3 mob and you need to kill them non stop, without healer Aids

most will die on 2nd or 3rd wave,
if you good enough on the last wave you hp will not drop below 70%

and i bet Warrior can go on and on and on like that,
this is what make warrior unique from other class,

i think people want to change war because the suck at end game, and there role are not properly define, i blame square enix for this,

i like taking risk with war,
turn on and off my defiance just to boom my damage, maybe not as high as other DPS, but when it needed it can be a life and death situation,

you can tank or DPS whenever you like,

i think this is the reason why they design them as off tank.
*
WAR does not suck in end game currently. I know a WAR which deal tons of damage and can tank at the same time. The only issue with WAR is the wild fluctuation of their HP, but they do not suck! I am a pally, and i really admire those WAR that can dish em out and take a pounding at the same time. smile.gif
alexwlh
post Dec 6 2013, 02:47 PM

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so far i saw war with hp 11k
but my fc people say see before war with 14k hp
stand at titan storm without running
TSDreadlock13
post Dec 6 2013, 04:47 PM

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QUOTE(alexwlh @ Dec 6 2013, 02:47 PM)
so far i saw war with hp 11k
but my fc people say see before war with 14k hp
stand at titan storm without running
*
that high ?
max i see is 6k

takkicom
post Dec 7 2013, 09:58 AM

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2.1 patches changes
» Click to show Spoiler - click again to hide... «


Marauder Changes
Brutal Swing
- Recast time will be reduced from 30 to 20 seconds, increasing the frequency with which players can stun foes.
Overpower
- Enmity generated by this skill has been increased.
Storm's Eye
- TP cost will be reduced from 70 to 60.
Storm's Path
- TP cost will be reduced from 90 to 60.
- This skill will also reduce damage dealt by enemies for a period of time.
Holmgang
- Range will be increased from 3 yalms to 6, to make the skill more effective.
- This skill will now pull enemies toward your character.
- When using this skill, a player's HP cannot be reduced lower than 1.
- The animation for this skill will be revised. (See screenshot above)
Vengeance
- This skill will also reduce damage taken by 30%.
Mercy Stroke
- Recast time will be reduced from 60 to 40 seconds, improving ease of use.
Thrill of Battle
- Effect duration will be extended from 10 to 20 seconds.

Warrior Changes
Defiance
- Enmity generated by this skill will be increased.
- This skill will also increase HP recovery via curing magic by 20%.
Wrath
- The improved healing effect granted by Wrath will be removed. Instead, the improved healing effect will be granted by Defiance.
Inner Beast
- Due to overall balance changes, HP absorbed by damage dealt will be reduced from 300% to 100%
- Damage taken will be reduced by 20% for 6 seconds.
Steel Cyclone
- This skill will generate increased enmity.
Unchained
- Recast time will be reduced from 180 to 120 seconds, improving ease of use.
The main focus of these changes—as the seasoned warriors among you have already observed— was Inner Beast and its HP absorption effect. With these changes, warriors will no longer be dependent on a single skill to recover HP, and have overall improved defense.

To put it simply, we want to ensure the role of warriors as durable tanks. This is why we've also adjusted the effects of Wrath and Defiance. As currently implemented, warriors are forced to lose their healing bonus when using certain skills. However, these changes will allow players to use their warrior skills without sacrificing improved healing, and also maintain the critical hit bonus of Wrath.

Although warrior will no longer recover immense amounts of HP in a single use of Inner Beast, these changes should improve the overall defensive capability of warriors and the ability to heal them using a support class or job.

Patch 2.1 may seem a long way off, but please understand that we have to test these balance changes not only in encounters to be introduced in the upcoming patch, but all existing encounters as well.
(Please refer to a previous post for details on why we cannot break up patch 2.1)
While I regret having to keep you waiting, I am confident these changes, along with the numerous additions we have planned for patch 2.1, will be well worth your patience.
alexwlh
post Dec 7 2013, 10:58 PM

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yes ofcoze with thrill of battle..
TSDreadlock13
post Dec 8 2013, 01:26 AM

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100% vs 300%

The trick is to use it at a full hp mobs.

Boom 50% hp up

... now 100% .. blerghhh sad.gif

 

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