QUOTE(volrath @ Jan 28 2014, 09:32 PM)
thx Hearthstone : Curse of Naxxramas, Hearthstone's 1st adventure mode update!
Hearthstone : Curse of Naxxramas, Hearthstone's 1st adventure mode update!
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Jan 29 2014, 01:23 AM
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Senior Member
1,562 posts Joined: May 2012 |
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Jan 29 2014, 02:06 AM
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440 posts Joined: May 2010 |
QUOTE(BlizzardCraft @ Jan 29 2014, 01:23 AM) thx This 1 requires some math counts, percentage, probability and of course, self-experience.Graphically, just look at the curve bar in the game, if it looks like mountain (low-high-low) it should be okay, there are castable stuff every turn. It's okay to have more 4mana cost cards than the rest because by turn 8 you can cast your power cards twice in a row, depending on your play style bah. By experience, you will feel so stressed having cards in your hands but no resources/purpose to use (dead cards) if you always felt that way, means something is not synergized there. (Having so much buffs but no creatures to apply it onto / So much heals but no damage to give against / so many creatures queuing for attack but no board clearers) Common setups would be (Summon:Spell:Weapon) 20/8/2 , 23/7/0, 21/9 and 18/12 [Based on some videos and articles I've read/watched from top players] Mana curve will define your deck progression. Let's just assume, in totality the higher the mana cost of a card, as a single card, the better it is. Heavy 1-3 mana : ensure board control during the first 5 turns. Heavy 4-6 mana : most likely able to regain board control during 6th turn onwards. Heavy 7 mana : you'd probably die in the first 5 turns. So, most control decks will have their power punch cards on 4th turn onwards and when the opponent can't catch up the pace, they're most likely going to pancit. Paladins can take beatings with miniatures until 4th turn for Consecration wipe the board, or wait till 5th turn for Wild Pyromancer+Equality kicks in. Priests can take beatings and answer with Holy Nova. Warlocks can answer most threats with Hellfire. Mages can pew2 from as low as 1 to 2 to 3 to 7 .ok well they can wipe giants too with +spell power stacking. While aggro decks will most likely set up for the kills before turn 7. My aggro deck I recently built is on 70.59% win rate in 17 games. I either manage to kill before 7th or I'd die trying. The risk here is I will always lose against a Control deck if they get to live past turn 7. (Priests with hospital worth of heals, Mages with a giant air-cond and druids with so much fur!) Lol imagine the catastrophe I didn't wrap the game 1 turn earlier. |
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Jan 29 2014, 05:15 AM
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Senior Member
1,562 posts Joined: May 2012 |
QUOTE(volrath @ Jan 29 2014, 02:06 AM) This 1 requires some math counts, percentage, probability and of course, self-experience. thx sifu Graphically, just look at the curve bar in the game, if it looks like mountain (low-high-low) it should be okay, there are castable stuff every turn. It's okay to have more 4mana cost cards than the rest because by turn 8 you can cast your power cards twice in a row, depending on your play style bah. By experience, you will feel so stressed having cards in your hands but no resources/purpose to use (dead cards) if you always felt that way, means something is not synergized there. (Having so much buffs but no creatures to apply it onto / So much heals but no damage to give against / so many creatures queuing for attack but no board clearers) Common setups would be (Summon:Spell:Weapon) 20/8/2 , 23/7/0, 21/9 and 18/12 [Based on some videos and articles I've read/watched from top players] Mana curve will define your deck progression. Let's just assume, in totality the higher the mana cost of a card, as a single card, the better it is. Heavy 1-3 mana : ensure board control during the first 5 turns. Heavy 4-6 mana : most likely able to regain board control during 6th turn onwards. Heavy 7 mana : you'd probably die in the first 5 turns. So, most control decks will have their power punch cards on 4th turn onwards and when the opponent can't catch up the pace, they're most likely going to pancit. Paladins can take beatings with miniatures until 4th turn for Consecration wipe the board, or wait till 5th turn for Wild Pyromancer+Equality kicks in. Priests can take beatings and answer with Holy Nova. Warlocks can answer most threats with Hellfire. Mages can pew2 from as low as 1 to 2 to 3 to 7 .ok well they can wipe giants too with +spell power stacking. While aggro decks will most likely set up for the kills before turn 7. My aggro deck I recently built is on 70.59% win rate in 17 games. I either manage to kill before 7th or I'd die trying. The risk here is I will always lose against a Control deck if they get to live past turn 7. (Priests with hospital worth of heals, Mages with a giant air-cond and druids with so much fur!) Lol imagine the catastrophe I didn't wrap the game 1 turn earlier. shaman's board control card is the 3 mana one right? correct me if im wrong will post my shaman deck up for comment.. now stil trying it.. not sure isit aggro deck or not.. dependent on burst from wind fury + blood lust.. |
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Jan 29 2014, 11:06 AM
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Senior Member
507 posts Joined: Sep 2010 |
where you going slime
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Jan 29 2014, 11:47 AM
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Senior Member
507 posts Joined: Sep 2010 |
QUOTE(BlizzardCraft @ Jan 28 2014, 07:24 PM) okay noted =) just saw thisi try and see.. using sylvana and faceless manipulator.. btw for the full refund of dust for sylvana.. any idea will last until when ah? they din give a designated period of time . QUOTE The plan right now is revert the increased disenchant value of the cards listed above on Thursday, January 30th, PST. We will be implementing the revert live, so we don't anticipate that any downtime will be needed. If you plan on taking advantage of the increased disenchant value of these cards, it is highly recommended that you do so before January 30th. http://us.battle.net/hearthstone/en/forum/...c/11296059521#4 |
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Jan 29 2014, 11:59 AM
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Junior Member
162 posts Joined: Mar 2013 |
QUOTE(Tamamama @ Jan 29 2014, 11:06 AM) where you going slime » Click to show Spoiler - click again to hide... « slimer is flying around again , "who do u call ?" |
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Jan 29 2014, 04:00 PM
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Junior Member
162 posts Joined: Mar 2013 |
my current warrior decklist
» Click to show Spoiler - click again to hide... « not so surviving in ranks but playable |
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Jan 29 2014, 04:05 PM
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Senior Member
925 posts Joined: Apr 2011 |
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Jan 29 2014, 04:25 PM
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Newbie
1 posts Joined: Oct 2008 From: Sabah |
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Jan 29 2014, 04:29 PM
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Senior Member
925 posts Joined: Apr 2011 |
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Jan 29 2014, 04:48 PM
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Newbie
1 posts Joined: Oct 2008 From: Sabah |
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Jan 29 2014, 04:50 PM
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Senior Member
925 posts Joined: Apr 2011 |
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Jan 29 2014, 08:04 PM
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Junior Member
440 posts Joined: May 2010 |
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Jan 30 2014, 09:25 AM
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Elite
3,737 posts Joined: Jan 2003 From: Kuala Lumpur |
I feel WSC now seems too gimmicky to use
Recently there's a streamer reynad who made it to legendary without pumping any money into it using mostly a very aggro warrior deck. His deck didn't have WSC as well. Personally gonna try his deck out to see if I can make it work for myself |
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Jan 30 2014, 10:19 AM
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Senior Member
925 posts Joined: Apr 2011 |
QUOTE(volrath @ Jan 29 2014, 08:04 PM) QUOTE(verx @ Jan 30 2014, 09:25 AM) I feel WSC now seems too gimmicky to use but WSC synergize to well with other Warrior minions, but I thought aggro deck is very hard to survive now days? got the other deck got taunt and board clearing spellsRecently there's a streamer reynad who made it to legendary without pumping any money into it using mostly a very aggro warrior deck. His deck didn't have WSC as well. Personally gonna try his deck out to see if I can make it work for myself |
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Jan 30 2014, 11:15 AM
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Senior Member
507 posts Joined: Sep 2010 |
lol, i thought arena give you random cards based on what cards you have, didnt know they give every card to you randomly, should've done arena sooner than spending gold on card packs
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Jan 30 2014, 11:17 AM
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Elite
3,737 posts Joined: Jan 2003 From: Kuala Lumpur |
QUOTE(Ivan113 @ Jan 30 2014, 10:19 AM) but WSC synergize to well with other Warrior minions, but I thought aggro deck is very hard to survive now days? got the other deck got taunt and board clearing spells Aggro decks are still strong especially if you're on a budget and don't have those legendaries. Warrior has weapons and other forms of removal to deal with taunts and don't really swarm the board with minions so board clear doesn't really affect them as much. I don't think Warrior has much choice though...control Warriors are either very hard or too expensive to build |
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Jan 30 2014, 11:18 AM
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Elite
3,737 posts Joined: Jan 2003 From: Kuala Lumpur |
QUOTE(Tamamama @ Jan 30 2014, 11:15 AM) lol, i thought arena give you random cards based on what cards you have, didnt know they give every card to you randomly, should've done arena sooner than spending gold on card packsĀ Yep I've been doing Arena pretty much since I got access to get my packs This post has been edited by verx: Jan 30 2014, 11:19 AM |
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Jan 30 2014, 11:26 AM
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Junior Member
50 posts Joined: Dec 2012 From: Selangor |
currently i'm at rank 4. I always meet rush deck like hunter or murlock. I'm using Giant Warloc. For now my winning rate vs rush deck is about 40%. Can anyone suggest to me how to beat rush deck?
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Jan 30 2014, 11:28 AM
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Senior Member
2,139 posts Joined: Oct 2007 |
If you're good enough in arena (average 6-7 wins) and play 6-8 hours a day you should be able to get 4 packs each day. As each pack is about 100 dust, you can get one legendary every 4 days for free
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