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 Hearthstone : Curse of Naxxramas, Hearthstone's 1st adventure mode update!

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volrath
post Jan 21 2014, 05:21 PM

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[quote=johnny82,Jan 21 2014, 05:14 PM]
i've got some for sell if ur interested icon_rolleyes.gif
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[/quote

Oh...ppl sell some more oh?

I have 2 unfortunate friends who didnt opt in, but idk if they're willing to pay lah..but can you PM me how much so I could at least tell them?

Thx.
volrath
post Jan 21 2014, 05:59 PM

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QUOTE(huoshenfeng124 @ Jan 21 2014, 05:41 PM)
why pay when the open beta is coming  sweat.gif  sweat.gif
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Yalo that's why. But around when ah?

Can't help it sometimes, till they use my account to play de -.- kkcc.

And...yea, quite pricey ppl selling these free keys, don't think my friends will pay such a price.

@johnny82: I'm sorry I asked them already, they ask me fly kite T.T..thanks for your offer to help!
volrath
post Jan 22 2014, 10:36 PM

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Let's play guys biggrin.gif

Add me up for fun.

volrath / Uxendra#6146 / The Americas / Paladin

Cheers!

volrath
post Jan 23 2014, 10:12 AM

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QUOTE(huoshenfeng124 @ Jan 23 2014, 10:04 AM)
i tink is lagfest is coming when alot of open beta players swarm in causes the server unable to take it, i do encounter once this yesterday , i was about winning then was waiting for opponent turn then around 10 mins he din even make a move neither there's no rope burning means it dced , so close down an relaunch again. oh btw since when Consecration does not break stealth anymore ?  hmm.gif  hmm.gif
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I played 11 games yesterday. I won 9 out of 11 (thanks to new comers who tried to go ranked matches).

I didn't experience any lags nor DC from either side, though.

I didn't also know about Consecration does not do damage to stealth unit because, I didn't faced any but theoretically it should deal damage, I mean mages do that all the time.

Blizzard has it in the pipeline about allowing the players to reconnect upon disconnection. Like in Dota 2.
volrath
post Jan 23 2014, 10:42 AM

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QUOTE(verx @ Jan 23 2014, 10:40 AM)
As far as I know Consecration has never broken stealth, just does damage to all minions including stealthed ones
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Oh yeah, I think I got the wrong meaning of his question.

Consecration will always deal damage but he was asking whether or not the stealth will breaks and vulnerable to attack.

Anyway, verx was it you who added me last night? There's a user called verx on my friend list.


volrath
post Jan 23 2014, 01:47 PM

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QUOTE(verx @ Jan 23 2014, 12:51 PM)
Yup it's me smile.gif
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Cool. We can catch few games together smile.gif

Anyways, I need some input on safe cards to DE.

I'm scared to DE haha later regret.

I have analyzed all cards and found there are 32 cards which has no place in ranked matches (they're fun in fun decks and arena though).

What about you guys?

You know like for example, angry chicken...hungry crab, basically cards that are way TOO Dependant on scenario or other cards coz we all know, the meta shifts way too fast.

volrath
post Jan 23 2014, 02:03 PM

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QUOTE(SupremeSS @ Jan 23 2014, 01:59 PM)
How to play a shaman? Quite blur with the deck
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Shaman requires some math calculation due to overload costs. So you got to be prepared to live with locked mama crystals next turn.

Some people play spell power themed..buffing up his nukes..with taunt creatures to buy time.

Otherwise, you can synergize bloodlust for OTK (one turn kill) with windfury creatures. Charge + windfury is very, very scary.

And tbh, feral spirit is a must have to be decent.
volrath
post Jan 26 2014, 01:31 PM

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@cyfong2020 gogogo dl biggrin.gif

Anyways, to those who is starting out, do not use your free ticket to Arena just yet. Yeah, it's all fair and square, 100% card access. But in my humblest opinion, Arena play is somewhat very, very different than constructed, believe me.

Also, if you're looking at your dusts, (and refused to pay for the game) OR you want to quickly improvise your deck, and confused what to craft as your first few cards, I'd recommend to begin with MUST-HAVE neutral cards as a foundation so it goes well with another decks instead of class-specifics only.

Don't get too attached to the first deck you played with as this meta shifting in this game is too damn high at this stage.

Remember the holy trinity in this game:

1) Silence
2) Card Draw
3) Taunt

Craft cards around these to have the right synergy for your deck and of course, don't screw your mana curve.

Enjoy HS, boys!

This post has been edited by volrath: Jan 26 2014, 01:32 PM
volrath
post Jan 26 2014, 09:11 PM

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QUOTE(verx @ Jan 26 2014, 08:52 PM)
The meta has changed alot since the blizzcon invitational.
I would say top 3 right now are druid, control warlock (since aggro got nerfed), and paly
*
I guess you're right.

Since an hour ago, I've been playing 10 games with my Paladin.

5 games with my Aggro Paladin = 2 wins 3 losses

5 games with my Control Paladin = 4 wins and 1 loss

My Paladin Aggro will always lose damage race sad.gif

Murlocs are just mad...with variants of Bloodlust and Draw Power.

My control Paladin lost to a freaking Jaraxxus! Arghhhhhhhhhhhhhhhhhhhhhhhhhhhh...!!


Btw, my worst ever booster loot...so sad...


Attached Image

This post has been edited by volrath: Jan 26 2014, 10:31 PM
volrath
post Jan 27 2014, 11:39 PM

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QUOTE(Lolleries @ Jan 27 2014, 11:01 PM)
damn, is anyone facing dc issues recently? dc-ed twice in arena today.
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My boss got dc-ed 3 times in ranked match in a row, client crashed ... he called me and 20/20 Divine+Taunt+Enrage+Windfury+Charge+Deathrattle on me...

...as if I work for Blizzard, Kanasai him lol.
volrath
post Jan 28 2014, 12:14 AM

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Guys,

Need some feedbacks for this deck.

Purpose is to buff-rush (I'm bored with Hunter and no decent Warlock decks) Very risky against control decks, lacking Equality/Wild Pyromancer

Played about 9 games with this setup and sitting at 6-3 (lost to 2 Priests and a Giant Warlock)

Here's my decklist:

Attached Image

I have a question about trade efficiency (3rd turn) between:

1. Harvest Golem 2/3 DR: 2/1
2. Scarlet Crusader 3/1 DS
3. Wolf Rider 3/1 Charge
4. Hammer of Wrath 3 dmg and a card

As Paladin:

1. Harvest Golem - Summon and get killed and pinged (can trade with any 2 drops and a ping or 2 critters) 2-3 dmg or none.
2. Scarlet Crusader - Pretty much similar to Harvest Golem. trade for 2 and pings) 3 dmg or none.
3. Wolf Rider - In the face, guaranteed 3 dmg (unless taunted)
4. Hammer of Wrath - Guaranteed 3 dmg, targettable, and a card BUT at 4 mana (breaking the curve of my DoA/DID/BoK/TSC)

Hope to get some sifus' aid!



volrath
post Jan 28 2014, 09:32 PM

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QUOTE(volrath @ Jan 26 2014, 01:31 PM)
@cyfong2020 gogogo dl biggrin.gif

Anyways, to those who is starting out, do not use your free ticket to Arena just yet. Yeah, it's all fair and square, 100% card access. But in my humblest opinion, Arena play is somewhat very, very different than constructed, believe me.

Also, if you're looking at your dusts, (and refused to pay for the game) OR you want to quickly improvise your deck, and confused what to craft as your first few cards, I'd recommend to begin with MUST-HAVE neutral cards as a foundation so it goes well with another decks instead of class-specifics only.

Don't get too attached to the first deck you played with as this meta shifting in this game is too damn high at this stage.

Remember the holy trinity in this game:

1) Silence
2) Card Draw
3) Taunt

Craft cards around these to have the right synergy for your deck and of course, don't screw your mana curve.

Enjoy HS, boys!
*
@BlizzardCraft: I hope the post above can somewhat answer your question biggrin.gif
volrath
post Jan 29 2014, 02:06 AM

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QUOTE(BlizzardCraft @ Jan 29 2014, 01:23 AM)
thx smile.gif will take that as reference happy.gif btw any guide for mana curve management? or havta experience it myself?
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This 1 requires some math counts, percentage, probability and of course, self-experience.

Graphically, just look at the curve bar in the game, if it looks like mountain (low-high-low) it should be okay, there are castable stuff every turn. It's okay to have more 4mana cost cards than the rest because by turn 8 you can cast your power cards twice in a row, depending on your play style bah.

By experience, you will feel so stressed having cards in your hands but no resources/purpose to use (dead cards) if you always felt that way, means something is not synergized there.
(Having so much buffs but no creatures to apply it onto / So much heals but no damage to give against / so many creatures queuing for attack but no board clearers)

Common setups would be (Summon:Spell:Weapon) 20/8/2 , 23/7/0, 21/9 and 18/12 [Based on some videos and articles I've read/watched from top players]

Mana curve will define your deck progression.

Let's just assume, in totality the higher the mana cost of a card, as a single card, the better it is.

Heavy 1-3 mana : ensure board control during the first 5 turns.

Heavy 4-6 mana : most likely able to regain board control during 6th turn onwards.

Heavy 7 mana : you'd probably die in the first 5 turns.

So, most control decks will have their power punch cards on 4th turn onwards and when the opponent can't catch up the pace, they're most likely going to pancit.

Paladins can take beatings with miniatures until 4th turn for Consecration wipe the board, or wait till 5th turn for Wild Pyromancer+Equality kicks in.
Priests can take beatings and answer with Holy Nova.
Warlocks can answer most threats with Hellfire.
Mages can pew2 from as low as 1 to 2 to 3 to 7 .ok well they can wipe giants too with +spell power stacking.

While aggro decks will most likely set up for the kills before turn 7. My aggro deck I recently built is on 70.59% win rate in 17 games. I either manage to kill before 7th or I'd die trying.
The risk here is I will always lose against a Control deck if they get to live past turn 7. (Priests with hospital worth of heals, Mages with a giant air-cond and druids with so much fur!)

Attached Image
Lol imagine the catastrophe I didn't wrap the game 1 turn earlier.

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volrath
post Jan 29 2014, 08:04 PM

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QUOTE(Ivan113 @ Jan 29 2014, 04:05 PM)
no Warsong Commander?  unsure.gif

I pair bloodsail raider with with warsong on next turn with arcanite equipped, instant 7 damage  biggrin.gif
*
I'd toss in WSC with Raiders too! More like 12 dmg in the face laugh.gif
volrath
post Feb 3 2014, 10:22 AM

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Yo Verx I did it again. (last week was, Harrison Jones and Ysera back to back).

2 legendaries in 2 packs in a span of 1 minute (timestamp) haha.

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Anyways, after a long thought, I decided to craft my first legendary..being Tinkmaster Spark over Sylvanas, Raggy and the rest.

Due to the reason of, I'd at least get a legendary that counters legendaries first.

Thinking of what to craft next...I'm leaning towards Thalnos..because it's such a powerful card, although arguably replaceable. To me, legendaries with Battle Cry/Deathrattle/End of turn worths more than others who aren't because we all know other legendaries tend to not live the turn it is casted anyways.

What you guys think? Leeroy also syok..Nat Pagle too..50% somewhat means 50% now, after going against so many of these.

Here's what I've got so far:

1) Ysera
2) Tirion Fordring
3) Mukla
4) Lord Jaraxxus
5) Lord Jaraxxus (Gold)
6) Mana Millhouse
7) Velen
8) Tinkmaster
9) Harrison Jones

I will be dusting the gold Jaraxxus so I can straightaway craft a Legend ((OR 4 epics)) Vanity/cosmetics in-game is never my cup of tea anyways.

This post has been edited by volrath: Feb 3 2014, 10:22 AM
volrath
post Feb 3 2014, 11:31 AM

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QUOTE(mengdez @ Feb 3 2014, 11:20 AM)
I think you craft epic better or you can go for Ragnoras.
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Is it? Yea I have not owned Ragnaros. But most of the time that card gets squished at turn 8 sad.gif

I agree it's a removal magnet, but past Ragnaros...I don't have bigger threats liao -.-... Tirion is so easily crippled, Sylvanas I don't have yet.

If I were to craft Epics, I have 0 Pyroblast, 0 AoL/AoW also..but I never really maindecked mages and druids oh.

Also, to u..Ragnaros fits in all decks? I mean to aggro decks as well. Coz I see it as a control-oriented summon.
volrath
post Feb 3 2014, 01:53 PM

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QUOTE(jian90 @ Feb 3 2014, 01:05 PM)
Ragnaros is a game changer and silence does nothing to him. Control game or not, he fits most of the deck.
Thalnos is a no. Replace him with the kobold is sufficient enough.
Leeroy obviously the killer. Plus with buff he is too much to handle.
Nat pagle is annoying minion. People would aim her 1st instead of other hero. But it gives you chances to roll in with the another minion on the field. Easy say, Nat is a distracting since she is a must kill minion.
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Thanks jian90 for the insight.

I believe I should too, craft Raggy.

Nat Pagle should fit any decks too I believe. I've seen warriors using that too, like u said... it's a removal magnet so enraged minions can definitely pack a punch as they only need to be alive in 1 turn before enraging to the face.

What are your takes on Sylvanas?

Yes it's a 5/5 beef despite the nerf, but normally even when I had opponents with her on the board, there are many ways to counter it. But on the other hand, it's also a board clearer as opponents tend to clear everything to not let her dominate a minion.

The best move I've seen around Sylvanas was from StrifeCo and his druid control.

Opponent had a Sylvanas on the board.

He had Ragnaros and 1 other minion.

What he did was, cast his own Sylvanas and ping starfall to his own and he got opponent's Sylvanas instead hahaha.



This post has been edited by volrath: Feb 3 2014, 01:58 PM
volrath
post Feb 3 2014, 02:32 PM

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QUOTE(ilikehandphones @ Feb 3 2014, 02:20 PM)
my sylvanas also get remove from the game easily..which is why i dust and went raggy...the atk end of turn can change the game alot or screw u...sylvanas very situational...craft raggy and 2 faceless manipulator..3 rag  brows.gif
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Haha nice! I've got 2 Faceless d...and just crafted Rag. Feels good mang!
volrath
post Feb 3 2014, 11:11 PM

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Just came across this scenario just now, I wasn't sure if it was intended but probably not -.-

Me (Priest) VS Rogue ..a very long match.

Priest - 3 HP left
Minion - Light Warden (3/2 buffed)
Card in hand - Mind Control / Shadow Word:Death
Deck - 9 left

Rogue - 9 HP left
Minion - 1/1 Squirrel (tinked) and 3/1 Taz Dingo
Card in hand - 1
Deck - 0 (he took 2 fatigue damage already)

I was prepared for the final blow....then..he...

» Click to show Spoiler - click again to hide... «


I face-palmed really hard.


volrath
post Feb 4 2014, 12:23 AM

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QUOTE(darkvamp86 @ Feb 4 2014, 12:19 AM)
Hahaha that really cracked me up. The things people do...maybe he just gave up on the game or he knew he didn't had a chance.

Anyways, drafted this Priest arena deck and I don't see how it can be so potent and strong...only 1 AoE, a few spells but I managed to make it this far...
user posted image

Gonna finish it off tomorrow...I'm utterly shocked...
*
Wow...I never got past 5 wins...god damn..with a priest some more you...

your arena skills are >9000

@.@

Congrats man!

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