QUOTE(Tamatamana @ Sep 27 2013, 09:07 PM)
You're pretty much talking in situations where your team has great communication, almost what you'd never find if unless you 5 man stack. I don't know how you expect a support to keep up in levels with your other teammates if you expect them to constantly be around the map warding unless they can continuously pull off a chain of successful ganks on every lane constantly and let's be honest here, how often will it be successful unless the enemy has no map awareness anyway. I don't know how you got 1.4k hp without any STR item at lvl10/11 data, because I just went in game to test this out and she only has 929 hp at lvl10. She doesn't get 1.4k hp based on pure level up until lvl20(this number's a bit off because you would definitely get stat levels at lvl15, 17 and 18 which would give you the 1.4k hp). Even dota wiki says she only has 1.2k hp at lvl16. Unless of course, you were referring to EHP all this while without considering the fact enemy might have heroes that have -armor or magic resistance skills.
You'll also notice sooner or later the 110/120/130/140 mana cost for her stun can't be so easily covered with by mere clarities(100 mana in 30 seconds for a skill that can be used every 10 seconds) and her low int growth meaning she can't gank as often to constantly pull ganks off which brings us back to another question, how do you expect her to keep up in levels? You also expect her to carry a mek which means she would have even more mana problems.
I'm sorry but I really cannot completely agree with the tips you're giving out here even if some of them are useful.
Yep I expect my team has great communication even though there is 3-4 teammates together(always play as 5-man team but not 100% of the time), otherwise its just waste of time. I do my job and I expect other teammates covered that area well, to ensure victory.
If we as 5 cant even do our own roles well, I think my team cant even last at least 4 consecutive win in CM mode.
When I said keep up the leveling with teammates means, no need to be same level, if you support/covered/buying enough time for your carry, normally your carry will outlevel you 3-5 lvl during mid game. Support/core/ganker job is to suppress enemy team or even overwhelm them from 0-25 mins mark.
1 support constant obs warding
1 other support constant dust/smoke/sentry ward
Warding/counterwarding is buying time/reduce stress for carry player during 0-20 min mark, by 20-22 mins any decent carry/semi teamplayer will have at least 2 core items to fight openly for critical map control.
Offensive trilane job is: To force the carry lane players feeding or give up lane regardless their map awareness. This including minimize their vision by counter-warding. If ppl have 2 players on carry lane, they will having hard time even leveling, when top lane 3 v 3, we can say everything starts and depend on our ganking skills.
About VS hp growth, maybe I over-exaggerate about hers as I always bought drum endurance for her. But getting 1.4k hp for her before lvl 14 is rather easy.
Provided your VS not spamming howl(40 per cast) for vision which you can get from ward vision, 2 clarities should last you for 3-4 stuns which net you a couple of kills. Whats matter the most is survival of your lvl 2 VS aura which makes every trilane heroes hits count. For your info, lvl 2 aura in trilane, doesnt really push the lane, if you position your hero well.
Meka is for early push damage recovery and its depend on your team line-up.
How well a VS can do in a team, depending how long she able to survive as she is moving slow, and short cast/attack range. In CM mode, VS is only picked when the semi/carry needs an early damage boost and an assist stun(initiate only starts at 20 mins mark)
Normally in CM mode, the map control is gained for mid-late game momentum when my VS have Drum, Power tread, Planewalker cloak(or Hood of Defiance), then Vladmir Offering if my team semi/carry is melee. Given my role, force staff is only core after 25-30 mins mark.