
This post has been edited by ZeratoS: Aug 30 2013, 09:25 AM
Final Fantasy X|V : A Realm Reborn v10
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Aug 30 2013, 09:24 AM
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Senior Member
1,044 posts Joined: Dec 2008 From: 127.0.0.1 |
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Aug 30 2013, 10:01 AM
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Junior Member
289 posts Joined: Jul 2008 From: On your lap~ |
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Aug 30 2013, 11:07 AM
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Senior Member
2,336 posts Joined: Nov 2007 From: 特別壱参番対ゴミ人間調査隊大将 |
Useless crap. i thought it'll be of some use to me -.-. Unfortunately, it's worse than onion helm.
Well at least we had a better CE package in 2.0 that's a bang for buck rather than the 1.0 which give u a map,a book and a lousy mug made in CHAINA!. |
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Aug 30 2013, 11:16 AM
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Senior Member
1,044 posts Joined: Dec 2008 From: 127.0.0.1 |
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Aug 30 2013, 11:23 AM
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Junior Member
24 posts Joined: Apr 2012 |
An interesting read from Yoshi-p,gotta admire his bravery
Originally Posted by Naoki_Yoshida http://forum.square-enix.com/ffxiv/threads...796#post1109796 As translated by Reinhart: Regarding access restrictions FFXIV:ARR Producer/Director Yoshida here, I deeply apologize for the inconvenience caused to all the players due to the login restriction and new character creation restrictions currently being placed for the last several days. Please let me explain the situation. Regarding current amount of simultaneous connections The other day we announced the halt of download version sale, and as predicted, that same night during midnight hours in Japan greatest amount of simultaneous connections reached up to 218,000 connections. FFXIV is serviced throughout the world, and due to different time zones the peak time varies. If we measured all time zones as one it would be about 300 to 350,000 simultaneous connections. As all of you know, FFXIV;ARR has past experience of previous FFXIV, and went through something that hasn’t been seen before in a MMORPG market where it goes through a second launch. So as a sales prediction we were predicting a lighter start. Fortunately we started off with extremely large amount of customers which are playing a lot. In order to make sure we can deliver a stable game play to our customers we have placed a login restriction so it barely doesn’t go over the server capacity. This has caused inconvenience to everyone. The sale prediction, and server capacity prediction was my own decision and is my responsibility, I deeply apologize. Why the login restriction is needed. In FFXIV ARR the amount of simultaneous login characters for one world is structured around 5000 people (not the amount of characters created, but the amount of players that can play during that time). Once the amount of characters logged in goes over this amount, it can cause the server to go down, or cause issue during the login. If this happens, it will next lead to login rush once the server comes back, leading to issues for ID (Instance Dungeon) and in the end it will affect all worlds. If that does happen, we will not be able to offer service so, we by placing the login restriction we were able to avoid this. However, we don’t have the restriction placed at all times, we have someone monitoring the worlds 24 hours and if there is even any space available for that individual world, we are carefully removing the restrictions. The peak time in your region is from around 9PM to 0AM (local time), during this time it is more than likely to have the restriction in place. This login restriction will be resolved with by increasing additional worlds, and/or balancing out the stress load. We would like for your understanding and support until the all worlds gets into stable operation. Regarding character creation restriction As mentioned earlier, we are assuming the amount of simultaneous connection in one world being about 5000 people, however the amount of characters you can create is about double of this amount. Although the amount of players that can play simultaneously is 5000 people but if everyone in that worlds spreads throughout different zones, it will be able to accommodate all. Specially right when the game starts, everyones character class levels are low, and everyone ends up concentrating in low level areas. If extreme amount of low level character concentrate in one spot, it will lead to no monsters (not enough mobs to cover everyone), and also causes high stress on the zone server leading to problems. Depending on the individual players play environment the playing hours, class level will vary greatly, once players class levels and play hours spread out, just like the login restriction, we will be able to gradually releasing the character creation restriction. We are monitoring individual worlds population for each area, and class level 24 hours, and placing/removing restrictions as needed. Unlike login restrictions, character restrictions requires some more time until the players start spreading out, but this also will gradually be released so we hope for your undrestanding and support. Additional worlds and plans for load distribution Servers are high end PC’s, and one world is made up of many of these server machines. When we add a new world, we need to physically prepare this server machine, install the program, and do internal checks, and it is released once it’s confirmed to be working correctly. Using the numbers from open beta test is not a good reference since in this test anyone could participate, therefore we used the results from the Early Access which happened before the official service start, the decision was made to increase the servers, and on 8/25, while Early Access was still going, we have started preparing large amount of worlds. Currently the server machine preparation is pretty much done, it is now going through the process of program installation and checks. With this world increase, it will make it possible to allow much more players, which should majorly ease the login. Also in parallel, we are currently working on optimizing the control method for the Duty Finder management server to greatly lower the stress amount. There are currently 50 worlds and this is split into two data centers with 25 worlds. Currently the Duty Finder matches from these 25 worlds within the data center, but with the world increase it will go over the amount of process it can handle, for that reason we will be grouping some of the worlds within the data centers together, by doing this it will be possible to accommodate much more people. Development/Operation team is currently concentrating all costs in these two tasks, and right now we are looking into addressing this matter by end of this week, beginning of the week. Then later we will perform final tests quick to be able to deliver a smooth service to everyone. We are working in full, so we ask everyone to be patient for some more time. We will announce this through Topics once the data is confirmed. Addressing AFK characters We have been receiving requests to add a feature to automatically log out characters that login to the game but going AFK without playing. We are looking into implementation, but please understand that we are currently concentrating and prioritizing to resolve the stress and increasing above mentioned worlds. Also, once these matters are address, we are looking into addressing the support as well, such as by extending the free play time by few days. We received much more popularity than expected and resulted in putting on restrictions on the play hours. We deeply apologize for the inconvenience this is causing to the customers. *Sry for wall of text |
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Aug 30 2013, 11:50 AM
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Senior Member
4,934 posts Joined: Sep 2008 From: Setapak |
^A really good read and in-depth on what they are doing, to solve, to concentrate and WHY it lead to this. worse come to worse. just compensate us 10-15 days.
n Y.P. really brave to admit its his fault/mistake. instead of pushing/blaming others. it is best to login around 7pm/before 8pm. trying to login after 9pm (for tonberry) is a disastrous Fight against that boss. This post has been edited by sai86: Aug 30 2013, 11:52 AM |
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Aug 30 2013, 11:55 AM
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Junior Member
41 posts Joined: Jun 2009 |
guess it is better to play in Masamune, where it has some higher level classes.. so the low level areas wont be so overcrowded..
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Aug 30 2013, 11:56 AM
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Junior Member
24 posts Joined: Apr 2012 |
Lvl?? Boss no.1017
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Aug 30 2013, 11:59 AM
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Senior Member
4,934 posts Joined: Sep 2008 From: Setapak |
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Aug 30 2013, 12:04 PM
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Senior Member
4,967 posts Joined: Jan 2003 From: somewhere, far far away |
Login in at around 11pm or after seems to work fine for me, sometimes I just try login in while playing Tera lol
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Aug 30 2013, 12:12 PM
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Senior Member
2,284 posts Joined: Jun 2008 |
Just want ask something. let say i'm blackmage at the beginning, can i use other classes/jobs to do or complete the main quest??
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Aug 30 2013, 12:16 PM
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Junior Member
458 posts Joined: Jun 2008 |
kudos to him for addressing the concerns.
at the very least we understand wat's going on , and how they plan to address it. Would like to see AFK implementation, and botters too as i feel they take up access slots for proper players |
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Aug 30 2013, 12:19 PM
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Junior Member
289 posts Joined: Jul 2008 From: On your lap~ |
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Aug 30 2013, 12:37 PM
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Senior Member
1,475 posts Joined: Dec 2007 From: Sharyalan |
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Aug 30 2013, 12:39 PM
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Junior Member
267 posts Joined: Jul 2012 From: live and let live |
QUOTE(manzo81 @ Aug 30 2013, 08:42 AM) wtf. I dont know that it was party's gauge. that explains why the tank was quite unhappy with me when I used my archer's limit break lol.This post has been edited by wanritsu: Aug 30 2013, 12:40 PM |
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Aug 30 2013, 12:40 PM
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Senior Member
2,284 posts Joined: Jun 2008 |
how to get the black color robot mounting??
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Aug 30 2013, 12:41 PM
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Senior Member
1,044 posts Joined: Dec 2008 From: 127.0.0.1 |
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Aug 30 2013, 12:43 PM
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Senior Member
1,475 posts Joined: Dec 2007 From: Sharyalan |
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Aug 30 2013, 12:45 PM
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Junior Member
19 posts Joined: Aug 2013 |
Guys,
I haven't received my CE's hard copy. Anyone has any idea whether I can purchase the 30 days reload card to reload it first. Will this affect me from claiming my CE In game Items later on? |
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Aug 30 2013, 12:51 PM
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Senior Member
1,475 posts Joined: Dec 2007 From: Sharyalan |
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