or in my case, 6 sides and about 3000 units around.
Preview Supreme Commander (SupCom), new E3 video
Preview Supreme Commander (SupCom), new E3 video
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May 18 2007, 11:42 PM
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#21
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or in my case, 6 sides and about 3000 units around.
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May 22 2007, 11:25 PM
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#22
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QUOTE(fujkenasai @ May 19 2007, 01:24 AM) no dude. i was referring that in my SupComm outings, the game is terribly slow especially with those amount of units. it's more like 1500 - 2000 range i think. QUOTE(iceman31 @ May 19 2007, 01:02 PM) you referring to which T4 unit? Colossus has 240k HP. Czar has only 5k. QUOTE(Phoenixwunin @ May 19 2007, 01:19 PM) refer to the above.anyway i tried. me vs 2 supreme AI. it was all well. 5 - 7 AI together with me, oh shit man i quit the game. |
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Jun 8 2007, 12:51 PM
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#23
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44,415 posts Joined: Jan 2003 |
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Jun 13 2007, 03:54 PM
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#24
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QUOTE(Cheesenium @ Jun 13 2007, 03:50 PM) Can Sup Com run smoothly on this rig? it runs smooth on my X2 3600+ @ 2.5ghz, 1GB RAM and 6800 Ultra. that also depending on resolution la. 1680x1050 it goes at about 13fps, decent for RTS. horrible for FPS.C2D 6420 2.4GHz 2GB RAM nVidia 8600GT 256MB DDR2 RAM I have tried it on my old com and it's not running smoothly at all.That com is not my new com,it's my brother's one. |
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Jun 14 2007, 08:27 AM
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#25
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QUOTE(Cheesenium @ Jun 13 2007, 05:40 PM) Sorry,your rig cant run Sup Com.You really need a C2D to run Sup Com. ok. what da crap are you talking?others can play on Athlon64 2800+ with 7300GS. and I've used Athlon64 2800+ on SupComm as well. |
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Jun 16 2007, 05:06 AM
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#26
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QUOTE(Cheesenium @ Jun 14 2007, 08:21 PM) I have tried it on my current com with a AMD Athlon 3200+,it lags with more than 50 units on screen and that the lowest possible setting.Now,you expect a P4 HT 3.0GHz to run Sup Com smoothly.I doubt that it will be much better than what have i seen on my com. well that surely is different compared to what you said earlier.... QUOTE(Cheesenium @ Jun 13 2007, 05:40 PM) Sorry,your rig cant run Sup Com.You really need a C2D to run Sup Com. what you can do is play at lower resolution and details, still can work. i used it on my 6800 Ultra and Athlon64 2800+@2.3ghz before, works ok. |
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Jun 16 2007, 12:46 PM
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#27
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for the past 2 days i've spent 8 hours on it.
here's the thing. i played Hard mode on Cybran campaign. Enemy unit comes in hordes, quite a few times my commander died due to my "exploration" easy mode. hrmm. i started this morning and finished it in around 6 - 7 hours. that also i was being paranoid and build lotsa lotsa lotsa stuff. |
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Jun 16 2007, 11:54 PM
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#28
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QUOTE(fujkenasai @ Jun 16 2007, 05:00 PM) Ahh you should watch some replays normally a game takes bout 15-20 min and for a 2 v 2 30-35 min. i talk about campaign, you talk about player vs player. anyway my record for killing a supreme AI is less than 5 minutes. hrmm.........Supreme AI. LOL. |
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Jun 24 2007, 07:43 PM
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#29
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Jun 29 2007, 11:07 PM
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#30
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QUOTE(defaultname365 @ Jun 29 2007, 08:18 PM) How will this game fare on my 3.2GHz Pentium D with 2Gb memory and 7800 GTX ? I am afraid of the slide-show effect...u know wat I mean. your rig will crawl in the end. it always crawl then reaching like later part of the game where there's about 1000+++ units. |
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Jun 30 2007, 06:18 AM
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#31
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QUOTE(H@H@ @ Jun 30 2007, 02:48 AM) I will however look at the unit list first before jumping in. Hope they introduce more air units. hu hu. UEF T3 Gunship is a killer man. without T3 Sams all over the place, sending a pile of them at some place is devastating. but seriously, i find the best unit to use so far are the T3 battleships. usually they're damn hard to reach and damn hard to kill unless you have a bunch of gunships or T3 bombers. |
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Jun 30 2007, 11:31 AM
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#32
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QUOTE(fujkenasai @ Jun 30 2007, 11:23 AM) Which T3 battle ships?Omen Class?Galaxy Class? or Summit Class? oh. i don't bother about their AA ability. those i let other stuff handle. Omen class cant attack air as it has not AA. i like their bombardment ability. i use summit and galaxy most often. i find that if it's a map with water around, using a few T3 battleship is more effective than T4 units. |
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Jun 30 2007, 09:21 PM
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#33
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QUOTE(fujkenasai @ Jun 30 2007, 05:20 PM) Hmmm, I guess gunships pwn t3 naval. if you spam a bunch of T2 gunship, or even the T3 UEF gunship - yes it pwnz naval BUT i'm talking about attacking bases. a base with a bunch T3 SAMs shreds even T3 gunships easily however base defences aren't effective against T3 battleships. one thing about gunship, i like the Cybran gunship for the area effect damage. not so good in hitting units BUT damn nice for hitting base defences. usually hitting the object at the center would mean the rest get damaged together. EDITED : btw gunships pwnz T4 units as well. assuming you have quite a huge quantity. UEF T3 gunship rawks! This post has been edited by goldfries: Jun 30 2007, 09:22 PM |
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Jul 4 2007, 10:08 AM
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#34
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fren fuj, got your PM.
sorry la nowadays buzy. and i don't use xfire also. hehe. normally i play SupComm via direct connect. |
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Jul 4 2007, 10:25 AM
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#35
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hehe sure. one my project pipeline cool down la.
1 vs 1 i so so only. i usually vs AI. |
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Jan 26 2008, 03:04 PM
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#36
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QUOTE(rad @ Jan 14 2008, 01:27 PM) I play this game (Forge Alliance) last night. So far I notice the faction has the same tech just like other factions right? Or is there any special tech for each faction? 1. you have a new faction2. each of the older faction have new units and new structures QUOTE(vincent_ng86 @ Jan 23 2008, 11:07 PM) Guys, my supreme commander is bundled with my Gigabyte GPU. I remember when I 1st install it, there is no need for the product key, but now after i format my PC, and wanted to install it, it requires the product key. Where can I get it from? As i remember it doesn't came with a manual... it should have the CD-key. check the boxes, the covers, the CD itself.QUOTE(zubai @ Jan 26 2008, 02:59 PM) I've tried the demo, man it's so slow to build, buildings and units. Got bored, save my game, and play dow: dark crusade depends on how you play. i can take down an AI in 5 minutes. too bad my friends aren't so courageous. LOL. so prepare at least 30 minutes la. if the map is huge, prepare 3 hours. ![]() |
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Jan 26 2008, 06:06 PM
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#37
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why cannot? my friend play it on laptop with lower than your specs la.
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Jan 26 2008, 10:05 PM
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#38
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QUOTE(Cheesenium @ Jan 26 2008, 06:25 PM) Oh ok,i just want to run it on medium setting without any lag in large battles on my laptop. haha. dream on. lag will occur wan. here and there but not all the time la. you can read my review, i face lag / stuttering during cut-scenes. skirmish ok la. no problem. |
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Mar 6 2008, 12:55 PM
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#39
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QUOTE(Amedion @ Mar 6 2008, 11:32 AM) can la, who say cannot. eh, even the CORE processors also have problem la k, it's just a matter of time. i've personally tested SUP COM from single core to dual core to dual core much OCed. the longer you play, the more it slows down. even if each player has 500 unit cap, imagine how many units are on screen if you fully build? btw i play SC:FA almost every day. C&C3 is nice BUT seriously la, you think about it - what crap of warfare is C&C3 la. aerial warfare? LOL. what aerial warfare? the StormRiders are the only unit i like. the GDI / NOD air units could drop some load and need to reload. well, at least that NOD helicopter (what's the name ah?) could be upgraded to beam weapons but they still are purdy sucky when you compare to supreme commander. in supreme commander, wow the T3 bombers. without proper AA setup, just a T3 bomber would rip the whole base apart. yes. single unit! same goes to T3 ground / sea units. then there's the T4 unit, my favourite - the Proton Kumbang. ok i should call it Perodua Kumbang. my point? SC's factions MAY have similar unit types / style BUT the tactical options are huge! |
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Mar 7 2008, 02:10 AM
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#40
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SC has it's flaws
1. air units - it will patrol but it will not seek & destroy, meaning hit a bit then enemy not around in sight then it will continue patrol 2. ground units - puts priority on path. meaning it will shoot only when in range, it doesn't shoot until the thing burst before moving 3. stupid & ineffective - the units will keep on firing at opponent, even if their LOF is blocked by terrain. so yeah, i had plenty of units lost because they keep shooting ground when enemy shooting at them. on the other hand i also had cases where that stupid thing saved my base. 4. unit fails to understand priority. say a T3 bot. you tell him to shoot the T2 artillery. he'll keep shooting that direction even if blocked by factory. so you tell him to move. when he moves, he forgets the attack instruction and shoots something else. this applies to the units in general. however those complaints aside, it's really tactical. for example. should you 1. spam T2 units? the most cost-effective units in the game or 2. spam T3 units, damn powerful but slow to build, slow to spam. slow to move too or 3. spam T4 units, even slower and it gets worse if it get pwned while travelling to enemy base, or worse, when building 4. build strategic missile and hope enemy has no defence yet 5. build T3 artillery lablablabla i like this game cos it involves a lot of decision making. +10M and +90E would you upgrade an extractor or upgrade the factory? |
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