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 Blizzard's Call to Balance June 14, Warp Prism, Hellbat and Banshee

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TSDuskBin.Marksman
post Jun 15 2013, 07:02 AM, updated 13y ago

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Blizzard has released a new Call to balance Map Patch to test a few changes to the Warp Prism, Hellbat and Banshee.

Protoss
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Terran
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My Opinion

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What do you guys think?

Link
Battlenet
A more complete explanation of my opinions lol
coleman5951
post Jun 17 2013, 02:35 PM

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viking cant help to prevent warp prism with this kind of speed.. turrets cant shoot it down also... -.-||
jeffvip
post Jun 17 2013, 04:15 PM

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I think Blizzard 'still' act too fast. Let the game flow by itself for at least 1 more season. I see the most balance of SC2 right now where u r rewarded for havin skill instead of relying on OP race (yes, im talking bout bunch of patch-zerg pro-player).

Zerg roach bane bust will be more powerful as 1 more weapon to defend (hellbat) is going down. This is the only thing I don't like bout current SC Meta at the moment. So skilless and yet offer zerg the chance to recover in the late game scenario too when bust kill enough worker(usually it does). Well, too much hellbat vs hellbat is not fun either



Warp prism is a very good unit. A buff sure encourage (the lazy & un-innovative) pro-Protoss player to use that unit more often. Would love to see more multitasking from Protoss. Reaver-Drop is kinda exciting in the early days. Saw a good game from P where MC use HT to guard Carrier and Carrier to zone out for HT while always using Oracle to use revelation on enemy unit. Not to forget, only few player like Rain who use storm drop which is highly efficient. Other pro-Protoss player are such a baby, always stick to the same dead ball composition and complain the lack of unit to play with.

Still waiting for a representative of Protoss player for SC2 like Bisu did in BW.
BW
Terran - Flash, Fantasy
Protoss - Bisu, Stork
Zerg - Jaedong, Savior

SC2
Terran - Innovation, Flash
Protoss - ????
Zerg - Life

This post has been edited by jeffvip: Jun 17 2013, 04:21 PM
GodJesterZ
post Jun 17 2013, 08:46 PM

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QUOTE(jeffvip @ Jun 17 2013, 04:15 PM)
I think Blizzard 'still' act too fast. Let the game flow by itself for at least 1 more season. I see the most balance of SC2 right now where u r rewarded for havin skill instead of relying on OP race (yes, im talking bout bunch of patch-zerg pro-player). 

Zerg roach bane bust will be more powerful as 1 more weapon to defend (hellbat) is going down. This is the only thing I don't like bout  current SC Meta at the moment. So skilless and yet offer zerg the chance to recover in the late game scenario too when bust kill enough worker(usually it does). Well, too much hellbat vs hellbat is not fun either

Warp prism is a very good unit. A buff sure encourage (the lazy & un-innovative) pro-Protoss player to use that unit more often. Would love to see more multitasking from Protoss. Reaver-Drop is kinda exciting in the early days. Saw a good game from P where MC use HT to guard Carrier and Carrier to zone out for HT while always using Oracle to use revelation on enemy unit. Not to forget, only few player like Rain who use storm drop  which is highly efficient. Other pro-Protoss player are such a baby, always stick to the same dead ball composition and complain the lack of unit to play with.

Still waiting for a representative of Protoss player for SC2 like Bisu did in BW.
BW
Terran - Flash, Fantasy
Protoss - Bisu, Stork
Zerg - Jaedong, Savior

SC2
Terran - Innovation, Flash
Protoss - ????
Zerg - Life
*
Protoss Liquid HerO ?
TSDuskBin.Marksman
post Jun 21 2013, 09:30 AM

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Warp Prism buff is LIVE.

Movement speed increased from 2.5 to 2.953
Acceleration increased from 2.125 to 2.625

Upgrade is still present in robotics bay.
jeffvip
post Jun 21 2013, 10:40 AM

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Glad hellbat wasn't nerf. They have become part of my build in all 3 match up
SiewKaiz
post Jun 28 2013, 10:59 AM

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booo hellbat~ wat mech unit is this can b heal by medivacs

 

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