QUOTE(marsha1l @ Jan 15 2015, 12:06 AM)
good luck bro! it will come End
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Jan 15 2015, 09:21 AM
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#21
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203 posts Joined: Feb 2005 |
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Jan 17 2015, 02:35 PM
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#22
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QUOTE(marsha1l @ Jan 17 2015, 01:10 AM) reakor chest, gamble one with str vit + 3 sock, then roll elite damage reduction or fc damagebracer, aim for element dmg, str, vit and crit chance belt, roll armor to 15% life rorg, try find one with str, socket+cdr (keep ias and roll off lph) at least ias help with faster ending animation of your charge pant. try find one without resist as secondary, so you can roll str vit and all res boot, same case as pant, try one without resist as secondary and roll str vit all res and armor try to find 2x unity and enchanting favor for your templar, it basically 2x your survivability. |
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Jan 17 2015, 08:42 PM
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#23
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203 posts Joined: Feb 2005 |
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Jan 21 2015, 05:26 PM
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#24
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203 posts Joined: Feb 2005 |
QUOTE(lace @ Jan 20 2015, 07:08 PM) bro how to perma charge hi lace! it's very simple regarding charge reset, FC has 10 sec cooldown, so if you have:using fire charge build ha? i see chainerfails play physical charge really perma charge 38% CDR, you will gain 1 charge when you FC 3 mobs. 3 x 2 = 6 sec reduction (from rune), then 38% of 10 second is almost 4 sec, thus you can charge again. you don't need exactly 40% cdr due to latency and charge animation, so around 37.5% will do. next will be 58% cdr, it's the same as above, but you regain 1 charge when you hit 2 mobs. people saying why you need "Less" cdr now is because blizz make FC to have a maximum of 2 charges, instead of 1. so let say if you have 38% cdr, and you have 0 charge now. with the increase of density, you just need to hit 3 mobs to reset your FC, or 6 mobs to regain 2x charge. unlike patch 2.1.1 you need to charge carefully because no matter how many mobs, you only have 1 charge to use. so if you have 58% cdr, you regain 2 full charge when you need 4 mobs, which is super easy due to density increase. Next, fire charge build can only get you to around 44 grift (i am not grift kaki so that's estimation). anyway, if you want to go high grift level, physical charge is the way to go because it clears the mob so fast that you have plenty of time to kill RG, however with a few condition. physical charge is better for clearing mobs because your battle rage - bloodshed is physical rune. so your physical element bonus is added to bloodshed, in short you have much higher aoe damage than fire. with physical charge, you are very dependant on RNG.. especially on GRG, physical charge are fishing for guardian that spawns adds, or duplicate itself, like the rockman, so you can utilise your aoe to burst the boss down. Fire can only go so far but is more reliable on lower 40+ (fire build is for more single target power). if you want to get as close to 50 as possible, then physical is the way to go. edit: for t6 clears, use toxin, pain enhancer, trap, just charge charge charge and let your DOT do the damage.. This post has been edited by hOnGhOnG: Jan 21 2015, 05:35 PM |
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Jan 23 2015, 12:03 AM
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#25
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203 posts Joined: Feb 2005 |
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Jan 23 2015, 01:00 AM
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#26
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try not to ish.. get 38%. dont alang alang, hehe.
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Jan 27 2015, 09:53 PM
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#27
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QUOTE(lace @ Jan 27 2015, 06:02 PM) gear check bro you have maximus and fire amulet, choose battering ram as your FC rune.shud i change my skill to physical? http://www.diabro3.com/?armoryURL=titanlac...86&serverBox=us |
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Jan 29 2015, 11:08 PM
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#28
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yup, fire bracer and no physical bonus.
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Feb 4 2015, 10:09 PM
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#29
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QUOTE(cherries @ Feb 4 2015, 02:34 PM) boring, stuck at GR40. current bug:played GR41, took 6 minutes manage to clear before RG, but unable kill the RG within 9 minutes. it's seem like solo FC barb take forever to kill RG. try "jamming" or utilise your Force Move button (pressing or jamming force move button and press FC), this will actually make FC with no ending animation. it means you can charge like a maniac. Not sure if this bug will be fixed sooner or later. the disadvantage with jamming your key is that you can no longer precisely control your character charge, as you're always in a moving state. so i think manually pressing force move + FC will let you have a better control over your character. this can help with faster clear so you have more time with GR. This post has been edited by hOnGhOnG: Feb 4 2015, 10:17 PM |
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Mar 23 2015, 10:14 PM
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#30
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try F+R rings with reakors next patch...
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Mar 25 2015, 10:16 PM
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#31
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QUOTE(lace @ Mar 25 2015, 05:18 PM) how i wish to go back to spin spin spin barbie too. spin spin spin sure can and i think it's the only way now. hota and ss are no no tho, since they last update the IK 6 bonus to 100% instead of 500%. Hopefully we can keep those fury up.see how it goes but if charge barb can sustain dunno hahaha anyway we will see how it goes when the patch goes up live |
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Mar 30 2015, 10:53 PM
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#32
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equip and test with d3progress, but generally i think an ok furnace will still be better than an ancient hs. anyway, it depends on the rolls too, so go with d3progress.
edit: when 2.2 hits, with bloodshed no longer double dip, HS will be pretty much useless. but i guess you wont charge anymore in 2.2.. so.. nvm. This post has been edited by hOnGhOnG: Mar 30 2015, 10:58 PM |
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Mar 30 2015, 11:53 PM
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#33
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since ww is coming back... it means breakpoints are coming back too. these are some new info i found in forum, post it here for anyone who doesn't know about it and for future reference. Credit to nubtro and dialysis.
WW and DD breakpoints: >1.25 aps = 4.0000 WW ticks / sec & 2.6087 DD tornadoes / sec >1.66 aps = 5.4545 WW ticks / sec & 3.5294 DD tornadoes / sec >2.00 aps = 6.6667 WW ticks / sec & 4.2857 DD tornadoes / sec >2.50 aps = 8.5714 WW ticks / sec & 5.4545 DD tornadoes / sec >3.33 aps = 12.000 WW ticks / sec & 7.5000 DD tornadoes / sec The DD breakpoints are: > 1.00000 aps > 1.03448 aps > 1.07142 aps > 1.11111 aps > 1.15384 aps > 1.20000 aps > 1.25000 aps > 1.30434 aps > 1.36363 aps > 1.42857 aps > 1.50000 aps > 1.57894 aps > 1.66666 aps > 1.76470 aps > 1.87500 aps > 2.00000 aps > 2.14285 aps > 2.30769 aps > 2.50000 aps > 2.72727 aps > 3.00000 aps > 3.33333 aps > 3.75000 aps ancient's breakpoint: > 1.09090 aps > 1.22448 aps > 1.39534 aps > 1.62162 aps > 1.93548 aps > 2.40000 aps > 3.15789 aps > 4.61538 aps ww = whirlwind, while DD = dust devil enjoy! This post has been edited by hOnGhOnG: Mar 30 2015, 11:58 PM |
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Mar 31 2015, 09:50 PM
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#34
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203 posts Joined: Feb 2005 |
anyone want to farm HF amulet before the patch hit? non season.
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Apr 1 2015, 07:36 PM
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#35
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203 posts Joined: Feb 2005 |
added u miri broooo
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Apr 1 2015, 09:28 PM
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#36
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203 posts Joined: Feb 2005 |
we chit chat in game before
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Apr 3 2015, 10:46 PM
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#37
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203 posts Joined: Feb 2005 |
can..
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Apr 3 2015, 11:15 PM
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#38
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found this cool website for 2.2 breakpoint (WW/DD/COTA):
http://codepen.io/anon/pen/mygeKL credit to zork on official forum. This post has been edited by hOnGhOnG: Apr 4 2015, 06:11 PM |
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Apr 5 2015, 07:47 PM
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#39
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Apr 5 2015, 09:27 PM
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#40
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QUOTE(lace @ Apr 5 2015, 08:31 PM) the breakpoint list u link issit still viable? breakpoints are always based on attack speed, not cooldown. D3 still runs on the same engine, so the WW breakpoints are still the same, 2.5-2.86-3.33.. these old numbers are still functioning as they are for WW. Same for DD and COTA, just different numbers.the old ww breakpoint stats are based on the stack of ias rite? cuz the new 2.2 ww is based on skill cooldown. dun think the old breakpoint is still viable? correct me ... cuz even cc is not even needed ady on 2.2 ww dd |
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