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Games Tom Clancy's The Division (PS4), Open-world online RPG!
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munk3y
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Mar 21 2016, 05:22 PM
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QUOTE(hvk13 @ Mar 21 2016, 04:59 PM) you get DZ funds reward , DZ exp and whatever loot that guy carrying so those are rogue players.? do i become rogue if i kill them.?
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hvk13
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Mar 21 2016, 05:24 PM
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QUOTE(munk3y @ Mar 21 2016, 05:22 PM) so those are rogue players.? do i become rogue if i kill them.? There's no penalty for killing a rogue, you will only become rogue if you attack a non-hostile player. Killing a rogue wont make you go rogue. So killing a rogue is very good. But dying as a rogue u will lose alot of exp until go down a lvl and lose dam alot DZ credits
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6so
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Mar 21 2016, 06:37 PM
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Getting Started

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QUOTE(syaigon @ Mar 21 2016, 02:07 PM) I think they fix the loot thing didn't find any named enemy Either you have killed him earlier or they have nerfed it. Really lucky to get him to drop a L31 Caduceus out of 30 mins farming. The 2nd character is worthwhile to do. With constant L30 gear extraction from the dark zone, the 2nd character will have enough funds to buy any early/mid game gear from vendors without worrying about credits. The sharing phoenix credits still there to exploit. Now only the damn vendor resets his stock to see other HE goodies.
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jenniferjen
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Mar 21 2016, 08:48 PM
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QUOTE(CubeLogic @ Mar 21 2016, 08:34 PM) downloading the game! six more hours till I see you guys inside!  U are late for bk, i hope u are not... Haha
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jenniferjen
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Mar 21 2016, 09:10 PM
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QUOTE(6so @ Mar 21 2016, 06:37 PM) Either you have killed him earlier or they have nerfed it. Really lucky to get him to drop a L31 Caduceus out of 30 mins farming. The 2nd character is worthwhile to do. With constant L30 gear extraction from the dark zone, the 2nd character will have enough funds to buy any early/mid game gear from vendors without worrying about credits. The sharing phoenix credits still there to exploit. Now only the damn vendor resets his stock to see other HE goodies. This game full of exploit making late comer looks pretty unfair
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RazerSTFU
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Mar 21 2016, 09:13 PM
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Getting Started

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Guys, may I know how change nat type to open? My currently strict. Newbie
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mrbs84
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Mar 22 2016, 12:35 AM
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Is there a monthly perks for season pass holder?
Just purchase the pass, nothing much i see, except some extra clothing and that hand gun. I thought they will be free perks monthly.
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lksing78
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Mar 22 2016, 08:23 AM
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Getting Started

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QUOTE(jenniferjen @ Mar 21 2016, 09:10 PM) This game full of exploit making late comer looks pretty unfair "Well I just want to play the contain and collect all the survival kit ,phones, drones, and do all encounter in the district"
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deyamato
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Mar 22 2016, 08:35 AM
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The Division : Patch Note 1.02» Click to show Spoiler - click again to hide... « THE DIVISION – PATCH NOTES 1.0.2
21/03/2016 12:52 PM
Here’s the list of changes that will be implemented during the server maintenance on March 22nd, 2016
GAMEPLAY
Named enemies. will now drop better loot in Challenge mode than in Hard mode. Added a cooldown period for the Static Turret stun attack in order to avoid a stunlock in PvP and PvE game modes. Named NPCs will no longer respawn after being killed in the Open World. This will prevent situations where players were able to kill a same named NPC over and over again. Modifications to the weapon talent: Trained. It can now only be rolled on Shotgun, Marksman rifles and Pistols Its bonus has been reduced from 1%-5% to a constant 0.1% For the Midas SMGs, Trained Talent has been replaced with Responsive Talent which increases damage when getting closer to the target. This applies to existing weapons as well as newly acquired ones For all SMGs, LMGs, and Assault Rifles, it will be replaced with another randomly picked weapon talent. This applies to existing weapons as well as newly acquired ones Fixed a speed run exploit for the Rooftop Comm Relay mission Fixed an issue where weapons dealt no damage if the reload animation was interrupted by an agent’s skill Fixed an issue where players became stuck in an emote animation if activated via chat while auto running Fixed a bug where skill power would be increased permanently while using the Death by Proxy talent Fixed a bug where experience was not being awarded for completing all side-missions in the Midtown East safe house Fixed instances where the Seeker Mine with Airburst / Multi-mine mod would detonate too soon, miss targets or cause no damage Fixed a bug where grenades would sometimes not display the blast radius warning before detonating Fixed an issue where some NPCs in low cover would not react to being shot by the player Fixed issues where emotes would cause the player model to behave oddly (missing guns, player stuck in emote animation, etc) Fixed a bug where weapon mods and weapon skins would not show up on other players in the game world Fixed an issue where DPS would not be calculated properly when purchasing a new weapon mod DARK ZONE
Players can now heal other neutral players in the Dark zone, by using First Aid and Support Station skills Players are now able to fast travel to Dark Zone checkpoints, but only when coming from outside the Dark Zone The Dark Zone disconnect timer has been increased to 30 seconds, meaning players will remain in the game world longer when logging out while in the Dark Zone (this applies while not in combat) Items extracted from the Dark Zone are now properly marked as "new" items when moved to the players inventory Players killed in the Dark Zone now drop ammo, medkits and grenades. This loot is generated and not taken from the dying players’ inventory Players killed in the Dark Zone will lose less Dark Zone Funds and Experience (Rogue and non-Rogue) Dark Zone Funds and Experience rewards for surviving Rogue status have been improved Dark Zone Funds and Experience rewards for killing Rogue agents have been improved Phoenix Credits drop have been increased on lvl 31 and 32 enemies in the Dark Zone:Please note that due to this fix causing client stability issues, we have to remove it from this update until it can be addressed in a next one Lvl 30: 1-3 Phoenix Credits Lvl 31: 2-4 Phoenix Credits Lvl 32: 3-5 Phoenix Credits Increased drop rate of High-End items from lvl 31 and 32 named NPCs in the Dark Zone. Increased drop rate of High-End Division Tech Material from lvl 32 named NPCs in the Dark Zone. Improved Dark Zone Chests items quality: Rank 30 chests will now drop Superior (Purple) items instead of Specialized (Blue) Keys chests now have a chance to drop High-End (Gold) items Dark Zone Funds drop rates and quantity on NPCs has been reduced. Fixed a bug where the Wildfire and Fear Tactics talents were affecting neutral players in the Dark Zone. Fixed instances where players would receive a DELTA error message when entering the Dark Zone Fixed a bug where sometimes players could not loot anything after returning to the game following a network disconnection Fixed Stage 1 Rogue timers not displaying correctly when Rogue players receive damage from another player GRAPHICS
Fixed a few lights that did not cast global illumination UI
Added more information for Daily missions on the Map Tutorials have received some UI polish The Matchmaking menu now displays the mission difficulty rating more prominently The mini-map mission tracker has been optimized to be less confusing to players Fixed a bug where some of the attributes for high-end equipment were cut-off in the recalibration menu Fixed a bug where the Matchmaking menu for a mission would not display correctly or kept disappearing Fixed missing item icons in the Reward Claim Vendor's inventory Fixed incorrect side-missions being displayed in the Map legend AUDIO
Fixed a bug where the helicopter crash SFX would be missing from the Brooklyn end cinematic Fixed a bug where the Zapper Turret mod had no sound Fixed a bug where the audio for entering a contaminated area would be cut-off Fixed a bug where audio would not play when scrolling through vanity items LOCALIZATION
Fixed Ubisoft CLUB reward descriptions in Korean and Traditional Chinese In-game localization bug fixes PC
Tobii Eye Tracking bug fixes and improvements On launch, the PC client now monitors PC graphic settings and applies the best settings for the user’s configuration. This is unless the user has custom settings. Fixed an issue where the Map was sometimes difficult to navigate with a mouse Fixed issues with Hungarian, Korean, and Russian localizations Fixed an issue that prevented matchmaking while on the Map Removed the Store button from the Character Selection screen on PC versions of the game. Players can find the store page in the Ubisoft CLUB app directly Fixed increment number on Day 1 Patch Notes (was 1.1, now correctly states 1.01) XBOX ONE
Fixed a bug where players could not reconnect to the servers after suspending the game on Xbox One Fixed a bug on Xbox One where unblocking a player would not be reflected in-game until title reboot PLAYSTATION 4
Added an option to disable the PlayStation 4 controller speaker Improved textures and models streaming speed Fixed an issue where ISAC volume could get too loud when playing with headsets Stated major fixed alots of bug hopefully wont be happen again . So Darkzone is intended experience its gonna b a lot more closer to Souls style pvp tension now . And lastnight hunting around from DZ06 to DZ01 almost all neutral players look for us until automatically moved to other server .
This post has been edited by deyamato: Mar 22 2016, 08:38 AM
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syaigon
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Mar 22 2016, 09:40 AM
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Getting Started

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QUOTE(deyamato @ Mar 22 2016, 08:35 AM) The Division : Patch Note 1.02» Click to show Spoiler - click again to hide... « THE DIVISION – PATCH NOTES 1.0.2
21/03/2016 12:52 PM
Here’s the list of changes that will be implemented during the server maintenance on March 22nd, 2016 GAMEPLAY
Named enemies. will now drop better loot in Challenge mode than in Hard mode. Added a cooldown period for the Static Turret stun attack in order to avoid a stunlock in PvP and PvE game modes. Named NPCs will no longer respawn after being killed in the Open World. This will prevent situations where players were able to kill a same named NPC over and over again. Modifications to the weapon talent: Trained. It can now only be rolled on Shotgun, Marksman rifles and Pistols Its bonus has been reduced from 1%-5% to a constant 0.1% For the Midas SMGs, Trained Talent has been replaced with Responsive Talent which increases damage when getting closer to the target. This applies to existing weapons as well as newly acquired ones For all SMGs, LMGs, and Assault Rifles, it will be replaced with another randomly picked weapon talent. This applies to existing weapons as well as newly acquired ones Fixed a speed run exploit for the Rooftop Comm Relay mission Fixed an issue where weapons dealt no damage if the reload animation was interrupted by an agent’s skill Fixed an issue where players became stuck in an emote animation if activated via chat while auto running Fixed a bug where skill power would be increased permanently while using the Death by Proxy talent Fixed a bug where experience was not being awarded for completing all side-missions in the Midtown East safe house Fixed instances where the Seeker Mine with Airburst / Multi-mine mod would detonate too soon, miss targets or cause no damage Fixed a bug where grenades would sometimes not display the blast radius warning before detonating Fixed an issue where some NPCs in low cover would not react to being shot by the player Fixed issues where emotes would cause the player model to behave oddly (missing guns, player stuck in emote animation, etc) Fixed a bug where weapon mods and weapon skins would not show up on other players in the game world Fixed an issue where DPS would not be calculated properly when purchasing a new weapon mod DARK ZONE
Players can now heal other neutral players in the Dark zone, by using First Aid and Support Station skills Players are now able to fast travel to Dark Zone checkpoints, but only when coming from outside the Dark Zone The Dark Zone disconnect timer has been increased to 30 seconds, meaning players will remain in the game world longer when logging out while in the Dark Zone (this applies while not in combat) Items extracted from the Dark Zone are now properly marked as "new" items when moved to the players inventory Players killed in the Dark Zone now drop ammo, medkits and grenades. This loot is generated and not taken from the dying players’ inventory Players killed in the Dark Zone will lose less Dark Zone Funds and Experience (Rogue and non-Rogue) Dark Zone Funds and Experience rewards for surviving Rogue status have been improved Dark Zone Funds and Experience rewards for killing Rogue agents have been improved Phoenix Credits drop have been increased on lvl 31 and 32 enemies in the Dark Zone:Please note that due to this fix causing client stability issues, we have to remove it from this update until it can be addressed in a next one Lvl 30: 1-3 Phoenix Credits Lvl 31: 2-4 Phoenix Credits Lvl 32: 3-5 Phoenix Credits Increased drop rate of High-End items from lvl 31 and 32 named NPCs in the Dark Zone. Increased drop rate of High-End Division Tech Material from lvl 32 named NPCs in the Dark Zone. Improved Dark Zone Chests items quality: Rank 30 chests will now drop Superior (Purple) items instead of Specialized (Blue) Keys chests now have a chance to drop High-End (Gold) items Dark Zone Funds drop rates and quantity on NPCs has been reduced. Fixed a bug where the Wildfire and Fear Tactics talents were affecting neutral players in the Dark Zone. Fixed instances where players would receive a DELTA error message when entering the Dark Zone Fixed a bug where sometimes players could not loot anything after returning to the game following a network disconnection Fixed Stage 1 Rogue timers not displaying correctly when Rogue players receive damage from another player GRAPHICS
Fixed a few lights that did not cast global illumination UI
Added more information for Daily missions on the Map Tutorials have received some UI polish The Matchmaking menu now displays the mission difficulty rating more prominently The mini-map mission tracker has been optimized to be less confusing to players Fixed a bug where some of the attributes for high-end equipment were cut-off in the recalibration menu Fixed a bug where the Matchmaking menu for a mission would not display correctly or kept disappearing Fixed missing item icons in the Reward Claim Vendor's inventory Fixed incorrect side-missions being displayed in the Map legend AUDIO
Fixed a bug where the helicopter crash SFX would be missing from the Brooklyn end cinematic Fixed a bug where the Zapper Turret mod had no sound Fixed a bug where the audio for entering a contaminated area would be cut-off Fixed a bug where audio would not play when scrolling through vanity items LOCALIZATION
Fixed Ubisoft CLUB reward descriptions in Korean and Traditional Chinese In-game localization bug fixes PC
Tobii Eye Tracking bug fixes and improvements On launch, the PC client now monitors PC graphic settings and applies the best settings for the user’s configuration. This is unless the user has custom settings. Fixed an issue where the Map was sometimes difficult to navigate with a mouse Fixed issues with Hungarian, Korean, and Russian localizations Fixed an issue that prevented matchmaking while on the Map Removed the Store button from the Character Selection screen on PC versions of the game. Players can find the store page in the Ubisoft CLUB app directly Fixed increment number on Day 1 Patch Notes (was 1.1, now correctly states 1.01) XBOX ONE
Fixed a bug where players could not reconnect to the servers after suspending the game on Xbox One Fixed a bug on Xbox One where unblocking a player would not be reflected in-game until title reboot PLAYSTATION 4
Added an option to disable the PlayStation 4 controller speaker Improved textures and models streaming speed Fixed an issue where ISAC volume could get too loud when playing with headsets Stated major fixed alots of bug hopefully wont be happen again . So Darkzone is intended experience its gonna b a lot more closer to Souls style pvp tension now . And lastnight hunting around from DZ06 to DZ01 almost all neutral players look for us until automatically moved to other server .
you've gone rogue, of course people will look for you, killing rogue right now is very rare and also want the trophy for killing rogue
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syaigon
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Mar 22 2016, 10:04 AM
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Getting Started

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QUOTE(mnemonic_80 @ Mar 22 2016, 09:41 AM) erkkk... fix already? bulletking no more?  still available at least until server maintenance at 4 pm....so go fast berkebun.....
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Cyphereza
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Mar 22 2016, 10:05 AM
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Jedi Cat™
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QUOTE(deyamato @ Mar 22 2016, 08:35 AM) The Division : Patch Note 1.02» Click to show Spoiler - click again to hide... « THE DIVISION – PATCH NOTES 1.0.2
21/03/2016 12:52 PM
Here’s the list of changes that will be implemented during the server maintenance on March 22nd, 2016 GAMEPLAY
Named enemies. will now drop better loot in Challenge mode than in Hard mode. Added a cooldown period for the Static Turret stun attack in order to avoid a stunlock in PvP and PvE game modes. Named NPCs will no longer respawn after being killed in the Open World. This will prevent situations where players were able to kill a same named NPC over and over again. Modifications to the weapon talent: Trained. It can now only be rolled on Shotgun, Marksman rifles and Pistols Its bonus has been reduced from 1%-5% to a constant 0.1% For the Midas SMGs, Trained Talent has been replaced with Responsive Talent which increases damage when getting closer to the target. This applies to existing weapons as well as newly acquired ones For all SMGs, LMGs, and Assault Rifles, it will be replaced with another randomly picked weapon talent. This applies to existing weapons as well as newly acquired ones Fixed a speed run exploit for the Rooftop Comm Relay mission Fixed an issue where weapons dealt no damage if the reload animation was interrupted by an agent’s skill Fixed an issue where players became stuck in an emote animation if activated via chat while auto running Fixed a bug where skill power would be increased permanently while using the Death by Proxy talent Fixed a bug where experience was not being awarded for completing all side-missions in the Midtown East safe house Fixed instances where the Seeker Mine with Airburst / Multi-mine mod would detonate too soon, miss targets or cause no damage Fixed a bug where grenades would sometimes not display the blast radius warning before detonating Fixed an issue where some NPCs in low cover would not react to being shot by the player Fixed issues where emotes would cause the player model to behave oddly (missing guns, player stuck in emote animation, etc) Fixed a bug where weapon mods and weapon skins would not show up on other players in the game world Fixed an issue where DPS would not be calculated properly when purchasing a new weapon mod DARK ZONE
Players can now heal other neutral players in the Dark zone, by using First Aid and Support Station skills Players are now able to fast travel to Dark Zone checkpoints, but only when coming from outside the Dark Zone The Dark Zone disconnect timer has been increased to 30 seconds, meaning players will remain in the game world longer when logging out while in the Dark Zone (this applies while not in combat) Items extracted from the Dark Zone are now properly marked as "new" items when moved to the players inventory Players killed in the Dark Zone now drop ammo, medkits and grenades. This loot is generated and not taken from the dying players’ inventory Players killed in the Dark Zone will lose less Dark Zone Funds and Experience (Rogue and non-Rogue) Dark Zone Funds and Experience rewards for surviving Rogue status have been improved Dark Zone Funds and Experience rewards for killing Rogue agents have been improved Phoenix Credits drop have been increased on lvl 31 and 32 enemies in the Dark Zone:Please note that due to this fix causing client stability issues, we have to remove it from this update until it can be addressed in a next one Lvl 30: 1-3 Phoenix Credits Lvl 31: 2-4 Phoenix Credits Lvl 32: 3-5 Phoenix Credits Increased drop rate of High-End items from lvl 31 and 32 named NPCs in the Dark Zone. Increased drop rate of High-End Division Tech Material from lvl 32 named NPCs in the Dark Zone. Improved Dark Zone Chests items quality: Rank 30 chests will now drop Superior (Purple) items instead of Specialized (Blue) Keys chests now have a chance to drop High-End (Gold) items Dark Zone Funds drop rates and quantity on NPCs has been reduced. Fixed a bug where the Wildfire and Fear Tactics talents were affecting neutral players in the Dark Zone. Fixed instances where players would receive a DELTA error message when entering the Dark Zone Fixed a bug where sometimes players could not loot anything after returning to the game following a network disconnection Fixed Stage 1 Rogue timers not displaying correctly when Rogue players receive damage from another player GRAPHICS
Fixed a few lights that did not cast global illumination UI
Added more information for Daily missions on the Map Tutorials have received some UI polish The Matchmaking menu now displays the mission difficulty rating more prominently The mini-map mission tracker has been optimized to be less confusing to players Fixed a bug where some of the attributes for high-end equipment were cut-off in the recalibration menu Fixed a bug where the Matchmaking menu for a mission would not display correctly or kept disappearing Fixed missing item icons in the Reward Claim Vendor's inventory Fixed incorrect side-missions being displayed in the Map legend AUDIO
Fixed a bug where the helicopter crash SFX would be missing from the Brooklyn end cinematic Fixed a bug where the Zapper Turret mod had no sound Fixed a bug where the audio for entering a contaminated area would be cut-off Fixed a bug where audio would not play when scrolling through vanity items LOCALIZATION
Fixed Ubisoft CLUB reward descriptions in Korean and Traditional Chinese In-game localization bug fixes PC
Tobii Eye Tracking bug fixes and improvements On launch, the PC client now monitors PC graphic settings and applies the best settings for the user’s configuration. This is unless the user has custom settings. Fixed an issue where the Map was sometimes difficult to navigate with a mouse Fixed issues with Hungarian, Korean, and Russian localizations Fixed an issue that prevented matchmaking while on the Map Removed the Store button from the Character Selection screen on PC versions of the game. Players can find the store page in the Ubisoft CLUB app directly Fixed increment number on Day 1 Patch Notes (was 1.1, now correctly states 1.01) XBOX ONE
Fixed a bug where players could not reconnect to the servers after suspending the game on Xbox One Fixed a bug on Xbox One where unblocking a player would not be reflected in-game until title reboot PLAYSTATION 4
Added an option to disable the PlayStation 4 controller speaker Improved textures and models streaming speed Fixed an issue where ISAC volume could get too loud when playing with headsets Stated major fixed alots of bug hopefully wont be happen again . So Darkzone is intended experience its gonna b a lot more closer to Souls style pvp tension now . And lastnight hunting around from DZ06 to DZ01 almost all neutral players look for us until automatically moved to other server .
This patch, can it be downloaded while the server is down or have to wait for the server online?
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syaigon
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Mar 22 2016, 10:09 AM
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Getting Started

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QUOTE(6so @ Mar 22 2016, 09:59 AM) Yesterday was nightmare playing with level 30 noobs on challenging missions. They pop few shots and runaway to hide rather than holding the fort and got no balls to rush in. 10 mins mission stretch out to 30.  daily challenging mission yesterday was lexington event center, everything was fine until you went up the lift....no where to cover against the two fat guys....throw every grenade and special bullets....
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syaigon
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Mar 22 2016, 10:09 AM
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Getting Started

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QUOTE(Cyphereza @ Mar 22 2016, 10:05 AM) This patch, can it be downloaded while the server is down or have to wait for the server online? cannot play have to wait for server to back online....est time 3 hours....the patch is on the server side not on the client side.... This post has been edited by syaigon: Mar 22 2016, 10:10 AM
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Cyphereza
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Mar 22 2016, 10:10 AM
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Jedi Cat™
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QUOTE(syaigon @ Mar 22 2016, 10:09 AM) daily challenging mission yesterday was lexington event center, everything was fine until you went up the lift....no where to cover against the two fat guys....throw every grenade and special bullets.... Yeah, it really was a PITA. And then when some of us tried to revive players in lift, accidentally press the lift to go down
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mnemonic_80
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Mar 22 2016, 10:10 AM
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Getting Started

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QUOTE(syaigon @ Mar 22 2016, 10:04 AM) still available at least until server maintenance at 4 pm....so go fast berkebun..... ok thx for the info... have to go back n have "early lunch hour"and a little bit "ngulat" today
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Cyphereza
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Mar 22 2016, 10:11 AM
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Jedi Cat™
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QUOTE(syaigon @ Mar 22 2016, 10:09 AM) cannot play have to wait for server to back online....est time 3 hours Of course cannot play, was asking about the patch if we can download it while the server is down or need to wait till it gets online...
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