QUOTE(am3rr @ Jun 21 2013, 11:55 PM)
nampak the lobby. but to afraid to click join. LOL-deleted-
-deleted-
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Jun 22 2013, 12:00 AM
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Senior Member
554 posts Joined: Dec 2010 |
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Jun 22 2013, 12:03 AM
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Senior Member
1,701 posts Joined: Oct 2010 From: Under your bed |
cannot find lobby.. = =
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Jun 22 2013, 12:06 AM
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Senior Member
2,131 posts Joined: Sep 2010 |
jom la pudge war all mid tamo?
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Jun 22 2013, 12:08 AM
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Senior Member
2,131 posts Joined: Sep 2010 |
msuk2 da rehost
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Jun 22 2013, 01:16 PM
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Senior Member
3,197 posts Joined: Mar 2007 From: Kuala Lumpur, Malaysia |
QUOTE(flabbergasted @ Jun 21 2013, 03:59 PM) I missed out the games yesterday, but managed to watch first few mins of 1st game, and most of game 2. Autobalance was not enabled for that game because we had two sets of friends who insisted on being teamed together.I'll comment on game 2 since I saw most of the game. I think the teams were too uneven (skillwise). Mid lane, TA owned QOP too much, which isn't supposed to happen. Top lane, bat was farming good, but so was mag, which isn't supposed to happen. Bat should be able to farm + dominate the lane by stopping mag from farming. In the bottom trilane, radiant won the lane too. KOTL + PL is normally a strong lane and should be able to fight vs silencer + naga + orge magi lane (sorry forgot last dire hero). Draft was ok, just that there was a huge gap in player's skill in the two teams. Just my 2 cents. When I was playing the regular inhouse in G@r3n@, it was 10 good players with mode set to -ARSPNR (all random, shuffle players, no repick). We played what we were given, and we got screwed if we didn't play it well. It helped us improve, and fast. Among the players I met through these inhouse games include TFG & Yamateh. Nowdays people want to play draft games when they cannot even understand how certain heroes work, wanna sit together with friends on the same team etc. Totally defeats the purpose of an inhouse game, which is to challenge you by putting you outside of your comfort zone. I've been playing with you guys for over a couple of weeks now, and I've seen zero improvement. Instead, all I've seen is bad attitudes and bad playing habits spreading like wildfire. |
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Jun 22 2013, 01:26 PM
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Junior Member
500 posts Joined: May 2008 |
Look what you guys did.. v1n0d is angry now
Sorry v1n0d |
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Jun 22 2013, 01:27 PM
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Senior Member
3,197 posts Joined: Mar 2007 From: Kuala Lumpur, Malaysia |
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Jun 22 2013, 01:34 PM
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Senior Member
2,131 posts Joined: Sep 2010 |
tp, da shuffle pun me and skuller seteam. how?
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Jun 22 2013, 01:39 PM
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Senior Member
3,197 posts Joined: Mar 2007 From: Kuala Lumpur, Malaysia |
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Jun 22 2013, 03:40 PM
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Junior Member
6 posts Joined: Jun 2013 |
steamcommunity.com/id/kojdota
role : carry |
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Jun 22 2013, 04:02 PM
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Junior Member
205 posts Joined: Sep 2006 From: malaysia@/home/kualalumpur |
QUOTE(v1n0d @ Jun 22 2013, 01:16 PM) When I was playing the regular inhouse in G@r3n@, it was 10 good players with mode set to -ARSPNR (all random, shuffle players, no repick). We played what we were given, and we got screwed if we didn't play it well. It helped us improve, and fast. Kinda what I was expecting haha. Oh well. |
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Jun 22 2013, 04:19 PM
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Junior Member
319 posts Joined: Jun 2012 From: johor |
hey guys, why cant i view my fren's match? it was not in the option for some of my frens... new bug? or they purposely block it? tq
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Jun 22 2013, 04:20 PM
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Junior Member
500 posts Joined: May 2008 |
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Jun 22 2013, 04:27 PM
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Junior Member
205 posts Joined: Sep 2006 From: malaysia@/home/kualalumpur |
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Jun 22 2013, 04:28 PM
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Junior Member
319 posts Joined: Jun 2012 From: johor |
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Jun 22 2013, 04:29 PM
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Junior Member
319 posts Joined: Jun 2012 From: johor |
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Jun 22 2013, 04:32 PM
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Junior Member
500 posts Joined: May 2008 |
QUOTE(Grayson @ Jun 22 2013, 04:29 PM) It was probably disabled temporarily because there is a bug with spectator delay. Spectator delay is the match delay that is applied to spectators of matches to prevent cheating/maphacking. Default is 2 minutes but since the latest update, it is configurable from 10 seconds to 6 minutes (which only applied to private lobbies) but it normal spectate matches had a delay of 10seconds which can be abusable so they disabled ite.g. imagine i play a game and you spectate me, telling me where the enemies are.. with the delay of 2 minutes, that's not possible but if its 10 seconds.. it's possible This post has been edited by Ahmaz: Jun 22 2013, 04:33 PM |
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Jun 22 2013, 04:36 PM
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Junior Member
319 posts Joined: Jun 2012 From: johor |
QUOTE(Ahmaz @ Jun 22 2013, 04:32 PM) It was probably disabled temporarily because there is a bug with spectator delay. Spectator delay is the match delay that is applied to spectators of matches to prevent cheating/maphacking. Default is 2 minutes but since the latest update, it is configurable from 10 seconds to 6 minutes (which only applied to private lobbies) but it normal spectate matches had a delay of 10seconds which can be abusable so they disabled it i see, this new update is big and brings more bugs lol, rite now i cant view others hero's modification item :/e.g. imagine i play a game and you spectate me, telling me where the enemies are.. with the delay of 2 minutes, that's not possible but if its 10 seconds.. it's possible |
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Jun 22 2013, 08:24 PM
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Senior Member
2,003 posts Joined: Mar 2009 |
Any inhouse tonight?
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Jun 22 2013, 08:28 PM
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Newbie
3 posts Joined: Jun 2013 |
I've been looking for some good, high-skilled people with whom I can play good dota. I'm really interested in playing with you guys, please add me.
My steam I.D is: http://steamcommunity.com/profiles/76561198064593509/ I mostly play support role or at times, offlane. |
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