QUOTE(H@H@ @ Mar 2 2007, 02:13 AM)
Infantry in Company of Heroes didn't drop like flies if not garrisoned... Hell, RA2 GIs didn't drop like flies either when not garrisoned.
Well, they are different games and you could say that the dynamics are different... But DAMMIT, when $1000+ infantry die against sub-$1000 vehicles for no other reason than the fact that infantry die really fast, its just retarded. At 2000 bux, Zone Troopers die WAAAAAAYYY to fast and don't do enough damage to offset that weakness.
And if infantry is only good when garrisoned, why even build them then? Just stick with tanks all the way then. There's no pop cap to make using infantry a necessity, the rock-paper-scissor system is weighted too heavily against infantry (Plus, most anti-vehicle stuff are anti-building which rape garrisoned buildings) and tanks don't need to be hunkered down in order to be effective.
Infantry needs some SERIOUS work.
I agree that the Zone Troopers are somewhat lacking when up against vehicles. Not only that they are hopeless against the NOD's Shadow team (I think these guys are cooler with their glider ability).Well, they are different games and you could say that the dynamics are different... But DAMMIT, when $1000+ infantry die against sub-$1000 vehicles for no other reason than the fact that infantry die really fast, its just retarded. At 2000 bux, Zone Troopers die WAAAAAAYYY to fast and don't do enough damage to offset that weakness.
And if infantry is only good when garrisoned, why even build them then? Just stick with tanks all the way then. There's no pop cap to make using infantry a necessity, the rock-paper-scissor system is weighted too heavily against infantry (Plus, most anti-vehicle stuff are anti-building which rape garrisoned buildings) and tanks don't need to be hunkered down in order to be effective.
Infantry needs some SERIOUS work.
Then again, this game is all about having the right balance of units in an attack or defence force and the missile troopers are extremely deadly to tanks and air units.
Mar 2 2007, 08:46 AM

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