Welcome Guest ( Log In | Register )

Bump Topic Topic Closed RSS Feed
130 Pages « < 45 46 47 48 49 > » Bottom

Outline · [ Standard ] · Linear+

RTS Command & Conquer 3: Tiberium Wars, Patch v1.04 is available!

views
     
Araes
post Mar 2 2007, 08:46 AM

New Member
*
Junior Member
10 posts

Joined: Jul 2005


QUOTE(H@H@ @ Mar 2 2007, 02:13 AM)
Infantry in Company of Heroes didn't drop like flies if not garrisoned... Hell, RA2 GIs didn't drop like flies either when not garrisoned.

Well, they are different games and you could say that the dynamics are different... But DAMMIT, when $1000+ infantry die against sub-$1000 vehicles for no other reason than the fact  that infantry die really fast, its just retarded. At 2000 bux, Zone Troopers die WAAAAAAYYY to fast and don't do enough damage to offset that weakness.

And if infantry is only good when garrisoned, why even build them then? Just stick with tanks all the way then. There's no pop cap to make using infantry a necessity, the rock-paper-scissor system is weighted too heavily against infantry (Plus, most anti-vehicle stuff are anti-building which rape garrisoned buildings) and tanks don't need to be hunkered down in order to be effective.

Infantry needs some SERIOUS work.
*
I agree that the Zone Troopers are somewhat lacking when up against vehicles. Not only that they are hopeless against the NOD's Shadow team (I think these guys are cooler with their glider ability).

Then again, this game is all about having the right balance of units in an attack or defence force and the missile troopers are extremely deadly to tanks and air units.
fujkenasai
post Mar 2 2007, 09:21 AM

Regular
******
Senior Member
1,137 posts

Joined: Mar 2006
I wish they have chrono troupers like RA2 again they were really good against tanks and where are the easter eggs like in RA when you capture enemy buildings u get some hidden units.
Sylpheed
post Mar 2 2007, 10:06 AM

On my way
****
Senior Member
687 posts

Joined: Nov 2004
QUOTE(H@H@ @ Mar 2 2007, 12:09 AM)
You have to remember though, that up until RA2, ALL infantry in any C&C game was rubbish. They died ridiculously fast, they didn't do much damage and to add insult to injury, a single anti infantry base defence was more than enough to stop any infantry force of ANY size... It was downright ridiculous as to how crappy infantry was.

But in the big picture, it did make sense. The barracks is dirt cheap, infantry was dirt cheap, and there was no unit cap, so mixing units wasn't necessary.

It was the Blizzard line of RTS' which tried to make infantry have various strengths and weaknesses while Westwood just put their foot down and said "Infantry = teh sux0rz!".

And this is why C&C 3 is kinda broken... A mammoth is 2500, while a Zone Trooper is 2000. Almost nothing can kill a mammoth in a matter of seconds, an entire Zone trooper squad can get crushed by a lowly scorpion or something (Unlike earlier C&C games, infantry don't seem to dodge vehicles) or worst, get raped by a couple of riflemen squads. Its LAME.
*
Well said.

I use to like 1 unit rulez all philosophy in RTS games, but after playing so many RTS, now i prefer strategy to rock-paper-scissors .

Take AoE for example, they have the rock-paper-scissors thing, but yet if you mass zerg 1 unit enough, you'd still overwhelm them.

in SupCom's case, it's Air vs Land vs Arty vs underwater. Depending on what units. i thought this one was alot more easier to catch then arrow vs spear vs sword.

CnC however, 1 unit rulez all still stands. Kinda.. I'm not sure if mammoth tanks have Anti-Air, but because of the unit limitations and the size of the map, limited amount of mammoth tanks can crush a base before the AirtoGround units can kill the tanks

Just wish that CnC is bigger though sad.gif

Also, the Silo's needed thingy really surprised me. I know it's like part of CnC all these years, even goes bakc all the way to Dune 2. But after playing RTS like WC3, StarCraft, SupCom, AoE, i've never really remember tehm all having needing to build buildings to increase your resource cap.

(SupCom's Mass storage and Energy Storage are diff story)
fujkenasai
post Mar 2 2007, 10:41 AM

Regular
******
Senior Member
1,137 posts

Joined: Mar 2006
QUOTE(Sylpheed @ Mar 2 2007, 10:06 AM)
Well said.

I use to like 1 unit rulez all philosophy in RTS games, but after playing so many RTS, now i prefer strategy to rock-paper-scissors .

Take AoE for example, they have the rock-paper-scissors thing, but yet if you mass zerg 1 unit enough, you'd still overwhelm them.

in SupCom's case, it's Air vs Land vs Arty vs underwater. Depending on what units. i thought this one was alot more easier to catch then arrow vs spear vs sword.

CnC however, 1 unit rulez all still stands. Kinda.. I'm not sure if mammoth tanks have Anti-Air, but because of the unit limitations and the size of the map, limited amount of mammoth tanks can crush a base before the AirtoGround units can kill the tanks

Just wish that CnC is bigger though sad.gif

Also, the Silo's needed thingy really surprised me. I know it's like part of CnC all these years, even goes bakc all the way to Dune 2. But after playing RTS like WC3, StarCraft, SupCom, AoE, i've never really remember tehm all having needing to build buildings to increase your resource cap.

(SupCom's Mass storage and Energy Storage are diff story)
*
I thought u have to build builders to increase resource caps like in Dune u need spice harvesters, WC3 more workers,SC also same,AoE also only Sup com u have to build buildings.
H@H@
post Mar 2 2007, 11:48 AM

I'M THE TEAMKILLING F***TARD!!!
Group Icon
VIP
6,727 posts

Joined: Jan 2003
From: 6 feet under at Bloodgulch Outpost Alpha Number 1



QUOTE(Sylpheed @ Mar 2 2007, 10:06 AM)
Well said.

I use to like 1 unit rulez all philosophy in RTS games, but after playing so many RTS, now i prefer strategy to rock-paper-scissors .

Take AoE for example, they have the rock-paper-scissors thing, but yet if you mass zerg 1 unit enough, you'd still overwhelm them.

in SupCom's case, it's Air vs Land vs Arty vs underwater. Depending on what units. i thought this one was alot more easier to catch then arrow vs spear vs sword.

CnC however, 1 unit rulez all still stands. Kinda.. I'm not sure if mammoth tanks have Anti-Air, but because of the unit limitations and the size of the map, limited amount of mammoth tanks can crush a base before the AirtoGround units can kill the tanks

Just wish that CnC is bigger though sad.gif

Also, the Silo's needed thingy really surprised me. I know it's like part of CnC all these years, even goes bakc all the way to Dune 2. But after playing RTS like WC3, StarCraft, SupCom, AoE, i've never really remember tehm all having needing to build buildings to increase your resource cap.

(SupCom's Mass storage and Energy Storage are diff story)
*
In previous versions of C&C, the Mammoth was the be-all, end all tank for every situation. It had the largest tank cannon, its missiles raped aircraft and even infantry. In C&C 3, however its overall effectiveness against infantry, has been somewhat reduced.

As for the silo's needed thing, you have to remember that unlike "regular" (Since Starcraft is now the defacto standard for an RTS), you don't spend all your money instantly when building a unit and it slowly drains away your resources. So, if your gather rate was faster than your spend rate, you need silos to prevent wastage. In a strategic point of view, well, you could say that if u have lots of silos with excess cash, you could recover easier if your economy gets attacked.

QUOTE(Araes @ Mar 2 2007, 08:46 AM)
I agree that the Zone Troopers are somewhat lacking when up against vehicles. Not only that they are hopeless against the NOD's Shadow team (I think these guys are cooler with their glider ability).

Then again, this game is all about having the right balance of units in an attack or defence force and the missile troopers are extremely deadly to tanks and air units.
*
True, in every C&C game, rocket soldiers are considered the only infantry worth building, and that stays true in this game... But, that's about it.

This post has been edited by H@H@: Mar 2 2007, 11:50 AM
gstoh
post Mar 2 2007, 01:30 PM

INTJ
******
Senior Member
1,282 posts

Joined: Dec 2004
From: penang
the game is disappointed bcos requirement is high...
i tried NOD .. the MCV is like a mech creature.. got 4legs to move.. haha

i cannot choose scrin.. when i choose scrin to play.. in game got no MCV .. after a while the com stated i lose.. and scrin logo will be spining behind the scene

This post has been edited by gstoh: Mar 2 2007, 01:34 PM
Vorador
post Mar 2 2007, 01:59 PM

Blessed !!!
*******
Senior Member
3,494 posts

Joined: Jan 2003
From: Nosgoth


Huh in demo canplay as NOD? Guys please giv ereveals on NOD Avatar ! Vanilla(lol) avatar vs vanilla(lol again) mammoth who rock?
gstoh
post Mar 2 2007, 02:23 PM

INTJ
******
Senior Member
1,282 posts

Joined: Dec 2004
From: penang
Screenshot i use NOD:
user posted image

user posted image


How to choose NOD:
click to choose choose team.. you click NOD(in black word) then press "N" on keyboard.. then on the team, it become NOD..
Araes
post Mar 2 2007, 02:25 PM

New Member
*
Junior Member
10 posts

Joined: Jul 2005


QUOTE(Vorador @ Mar 2 2007, 01:59 PM)
Huh in demo canplay as NOD? Guys please giv ereveals on NOD Avatar ! Vanilla(lol) avatar vs vanilla(lol again) mammoth who rock?
*
QUOTE(Araes @ Feb 28 2007, 05:56 PM)
Ok I forgot to post this earlier. You can enable NOD faction in the skirmish menu.

In the skirmish menu you need to highlight NOD in the drop down menu and press
'N', now you should be able to play the full NOD faction . Try it a few times if does not work. You can also select GDI for the AI using the same method and press 'G' while highlighting GDI.

You can also select the the different AIs in the skirmish menu also like turtler, rusher, etc just by press the corresponding letter while highlighting it. Do not enable Scrin because the units are not available in the demo.

Ok now you have more content to mess around with. smile.gif

Btw, the nuke is just as devastating as the ion cannon and the Avatar Warmech is freaking cool after fully upgraded with all the extra weapons ripped from other units.  sweat.gif
*
QUOTE(gstoh @ Mar 2 2007, 01:30 PM)
the game is disappointed bcos requirement is high...
i tried NOD .. the MCV is like a mech creature.. got 4legs to move.. haha

i cannot choose scrin.. when i choose scrin to play.. in game got no MCV .. after a while the com stated i lose.. and scrin logo will be spining behind the scene
*
Requirement is high? You must be joking, most games don't even support Geforce4 anymore. doh.gif

This post has been edited by Araes: Mar 2 2007, 02:26 PM
Neo18
post Mar 2 2007, 03:13 PM

Regular
******
Senior Member
1,850 posts

Joined: Jan 2003


Guys,

Do you know where i can learn HOTKEYS for this game.

I'm still using the mouse for control and this is wasting lots of time
allvin
post Mar 2 2007, 03:39 PM

......
*******
Senior Member
4,506 posts

Joined: Aug 2005

QUOTE(gstoh @ Mar 2 2007, 02:30 PM)
the game is disappointed bcos requirement is high...
i tried NOD .. the MCV is like a mech creature.. got 4legs to move.. haha

i cannot choose scrin.. when i choose scrin to play.. in game got no MCV .. after a while the com stated i lose.. and scrin logo will be spining behind the scene
*
Time to upgrade, dude brows.gif
ahbenchai
post Mar 2 2007, 04:49 PM

what do you mean you people?
******
Senior Member
1,210 posts

Joined: Jun 2005
From: penang


how do u choose scrin o_O
Araes
post Mar 2 2007, 05:04 PM

New Member
*
Junior Member
10 posts

Joined: Jul 2005


QUOTE(ahbenchai @ Mar 2 2007, 04:49 PM)
how do u choose scrin o_O
*
You can choose but there are no units to play with. Read my post above.

This post has been edited by Araes: Mar 2 2007, 05:07 PM
Loongy22
post Mar 2 2007, 05:11 PM

Casual
***
Junior Member
316 posts

Joined: Sep 2006


So.... I take it NOONE has beaten the brutal enemy? or they would have posted a strategy tongue.gif
akiraceo
post Mar 2 2007, 05:42 PM

Miao&WafuPafu
*****
Senior Member
929 posts

Joined: Jan 2003
From: Kuching



QUOTE(Neo18 @ Mar 2 2007, 03:13 PM)
Guys,

Do you know where i can learn HOTKEYS for this game.

I'm still using the mouse for control and this is wasting lots of time
*
you can re-assign it yourselves..
or try to play and use the hotkeys more till you familiar with it
^^
gestapo
post Mar 2 2007, 08:11 PM

Full HD Post Count
******
Senior Member
1,160 posts

Joined: Dec 2004
From: Subang Jaya USJ



MOAR screnshots laa laugh.gif
Dark Steno
post Mar 2 2007, 08:19 PM

baaaaaaa
Group Icon
VIP
4,567 posts

Joined: Oct 2004
From: Bangi, Selangor



Hee, most of C&C forums are discussing about the modding of C&C3. Thinking of playing around with the files after getting the full version.
Loongy22
post Mar 2 2007, 08:45 PM

Casual
***
Junior Member
316 posts

Joined: Sep 2006


QUOTE(Dark Steno @ Mar 2 2007, 08:19 PM)
Hee, most of C&C forums are discussing about the modding of C&C3. Thinking of playing around with the files after getting the full version.
*
What forums? where? Can you give me a link?
alwizbthere
post Mar 2 2007, 09:20 PM

10k Club
********
All Stars
10,222 posts

Joined: Jan 2003


QUOTE(gstoh @ Mar 2 2007, 01:30 PM)
the game is disappointed bcos requirement is high...
i tried NOD .. the MCV is like a mech creature.. got 4legs to move.. haha

i cannot choose scrin.. when i choose scrin to play.. in game got no MCV .. after a while the com stated i lose.. and scrin logo will be spining behind the scene
*
i'm seriously suprised u say this game has high requirement.....
i can even play it on my 4 years old pc, and this would be new game for this year somemore....
i think it's more likely u need an upgrade if u want to continue gaming
Loongy22
post Mar 2 2007, 10:33 PM

Casual
***
Junior Member
316 posts

Joined: Sep 2006


QUOTE(gestapo @ Mar 2 2007, 08:11 PM)
MOAR screnshots laa laugh.gif
*
Here you go. Go download the demo, it's more fun than just watching the pictures and staring at all of our pretty pictures. Its just 1.2gb, 2-3 hours download. smile.gif
Widescreen resoulutions. tongue.gif
user posted image
user posted image
user posted image

user posted image
user posted image


user posted image
user posted image
user posted image
user posted image
user posted image

Go here for more,http://smg.photobucket.com/albums/v624/Loongy22/

This post has been edited by Loongy22: Mar 2 2007, 10:43 PM

130 Pages « < 45 46 47 48 49 > » Top
Topic ClosedOptions
 

Change to:
| Lo-Fi Version
0.0267sec    0.18    6 queries    GZIP Disabled
Time is now: 22nd December 2025 - 04:09 AM