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Games KILLZONE™ SHADOW FALL (PS4), HAPPY 10th ANNIVERSARY KILLZONE #KZSF

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TSNinja
post Sep 4 2013, 10:56 AM

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Still no news. Only the normal KZSF + PS4 bundle. I'm hoping for Helghast Edition as well like KZ3.
jellybean-fish
post Sep 4 2013, 11:02 AM

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QUOTE(Ninja @ Sep 4 2013, 10:56 AM)
Still no news. Only the normal KZSF + PS4 bundle. I'm hoping for Helghast Edition as well like KZ3.
*
im just wondering , does the 60 FPS on MP really depend on the internet connection, if one internet connection is not stable will it still run on FPS, i guess that still a speculation.

i have wait until PS4 come out and test it.
KZSF is it USD60?
TSNinja
post Sep 4 2013, 11:24 AM

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Depends on the hardware, not connection. The more you stretch the hardware, the more the frame-rate takes a hit. So, they currently aiming to have 60FPS for multiplayer only, and 30FPS for single player campaign. I'm guessing single player will have more cinematic effects and post processing and multiplayer will be less but still maintaining the graphics fidelity.

KZSF USD60 @ Amazon. Dunno how much they will sell it here later.
jellybean-fish
post Sep 4 2013, 11:27 AM

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Well i don't mind that 30 FPS on Single player, the smoothness of the MP is important for us.


shahreza2000
post Sep 11 2013, 07:00 PM

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Killzone Shadow Fall Multiplayer Detailed - Part 2 tongue.gif

Progression System:
Unlike previous Killzone games the multiplayer progression in Killzone Shadow Fall isn’t based on XP, but on Challenges. Completing a challenge adds a point to your rank, and rewards you with weapon attachments as well as enhancements to your abilities and visual identity. There will be more than 1500 challenges available when the game launches, ranging from straightforward (“Destroy 1 Turret”) to very specific (“Kill 1 enemy player with Laser Tripmine while they are carrying a Beacon”).

Combat Honors:
Combat Honors are temporary bonuses that can be activated by earning enough points during a round. They’re stackable, and you can unlock as many Combat Honors as you put points into. They only last as long as your play session, however, meaning you’ll lose all combat honors when you quit playing. Of course, you can disable Combat Honors in your own Custom Warzones if you like.

Weapons & Attachments:
Weapons can be augmented with up to two different attachment types at once. The number of attachments available for each weapon varies – for example, some guns won’t have room for a grenade launcher attachment, while others will be compatible with a range of grenade launcher attachments and ammo types. All weapons are skill-based – there will not be recoil-less or auto-aiming firearms.

Shields:
As glimpsed in the Gamescom multiplayer trailer, players can now select the ability to deploy a smart nano-shields that block enemy attacks while allowing allied projectiles through. The nano-shields can be destroyed or knocked out with EMP weapon attachments, or simply deconstructed when no longer needed. As with all class abilities, players have the option of disabling nano-shields in their custom Warzones. We’ll cover the classes and their available abilities in more detail in the coming weeks.

Spotlight System:
The Spotlight System allows you to celebrate your victory in style. At the end of each round, players are presented with a brief scene featuring the three top players from the winning side and the top player from the losing side. One of the winning players gets to select a Spotlight move to celebrate his victory over the losing player. If he fails to execute the move in time, the losing side has an opportunity to perform a countermove. The game ships with a wide selection of Spotlight moves, and more will be released after launch.

Warzone Leaderboards:
In Killzone Shadow Fall, each warzone will have its own leaderboard. This doesn’t just apply to official or featured Warzones, but to custom ones as well. You can even choose which stats you want the leaderboard to be ranked on when you set up a custom Warzone, to encourage a particular form of play.

Online and Offline Bots:
You can add bots to online matches for any Warzone you create. Human players can replace bots during the match, to ensure that there’s always a consistent amount of players present in the Warzone. You can even add bots to only one faction, to allow for ‘Bots vs. Humans’ type Warzones. In offline mode you can still create your own Warzones and play against bots, but you don’t have the ability to complete Challenges.

No Exoskeletons or Jetpacks:
Owing to the decision to ensure that custom Warzone presets work on all multiplayer maps, there will be no Exoskeletons or Jetpacks in multiplayer when Killzone Shadow Fall launches. Their inclusion would introduce a wide number of new variables and exceptions to account for, and we want to focus on offering fair, reliable and consistent Warzone customizability.

http://www.killzone.com/kz3/en_US/blog/new...detailed-2.html
TSNinja
post Sep 11 2013, 10:41 PM

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Aisey, no more jetpacks and exos. cry.gif

The spotlight system reminds me of Far Cry 3 multiplayer. And obviously KZ3 Operation Mode.
shahreza2000
post Sep 11 2013, 10:57 PM

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QUOTE(Ninja @ Sep 11 2013, 10:41 PM)
Aisey, no more jetpacks and exos. cry.gif

The spotlight system reminds me of Far Cry 3 multiplayer. And obviously KZ3 Operation Mode.
*
actually focusing more in CQ combat, just like in KZ2

kz3 maps were designed for those exos and jetpack ... anyway it was still fun

spotlight system similarly to what KZ3 OP mode

im wondering if kzsf dlc maps will include train fights map
TSNinja
post Sep 12 2013, 10:55 AM

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Train fights map? You mean something like KZ2 Wasteland Bullet map?

Hopefully, they will have new map for TGS2013 playable demo next week. It will be the first booth I will rush in when they open the gate. LoL
shahreza2000
post Sep 12 2013, 05:45 PM

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QUOTE(Ninja @ Sep 12 2013, 10:55 AM)
Train fights map? You mean something like KZ2 Wasteland Bullet map?

Hopefully, they will have new map for TGS2013 playable demo next week. It will be the first booth I will rush in when they open the gate. LoL
*
something to showcase new kzsf engine ... moveable terrain map or destructible environment (something related to operation mode as an objective)

as for TGS booth, that one is a must!!! rclxm9.gif
blah2blah
post Sep 12 2013, 10:03 PM

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Miss playing with you guys although didnt join the pbmy group.
shahreza2000
post Sep 12 2013, 11:32 PM

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QUOTE(andrewcha @ Sep 12 2013, 10:03 PM)
Miss playing with you guys although didnt join the pbmy group.
*
the need to do kz3 reunion
blah2blah
post Sep 13 2013, 02:11 PM

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QUOTE(shahreza2000 @ Sep 13 2013, 12:32 AM)
the need to do kz3 reunion
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aik, ingat you orang dah tempah ps4 and get ready to jumpship? LOL
shahreza2000
post Sep 13 2013, 04:04 PM

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QUOTE(andrewcha @ Sep 13 2013, 02:11 PM)
aik, ingat you orang dah tempah ps4 and get ready to jumpship? LOL
*
jump ship still in couple of months

unless ninja starts poison everyone on shadow fall at TGS sweat.gif whistling.gif
Joey Christensen
post Sep 14 2013, 10:36 AM

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QUOTE(shahreza2000 @ Sep 13 2013, 04:04 PM)
jump ship still in couple of months

unless ninja starts poison everyone on shadow fall at TGS  sweat.gif  whistling.gif
Ini bahaya... laugh.gif I'm waiting to be poisoned. sweat.gif
shahreza2000
post Sep 16 2013, 11:54 PM

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Killzone Shadow Fall multiplayer features three distinct character classes: the Assault class, the Scout class and the Support class. Each class can be enhanced with special abilities, enabling highly specialized playing styles. In the coming weeks we will examine the character classes and their unique abilities, starting with the Assault Class.

Assault Class

Assault players can usually be found at the forefront of battle, heading the offensive. With five punch-packing primary weapons to choose from, they can overwhelm their enemies with sheer firepower. Don’t overlook their defensive potential, either – the primary ability of the Assault Class is the Nano Shield, which allows players to deploy a temporary energy screen that block enemy attacks while letting allied projectiles through.

In addition to the primary Nano Shield ability, Assault players can choose one of three secondary abilities:

Speed Dash
The Speed Dash ability lets Assault players move faster for a short amount of time. It is very useful for seizing the initiative during mission modes where speed is of the essence, such as Search & Destroy. It can also be used to beat a hasty retreat when ammo supplies and health run low.

Stun Blast
The Stun Blast ability temporarily stuns and blinds nearby enemies, making them easier to target. It is ideal for quickly turning the tables when faced with a particularly resilient opponent, or for situations where enemies are attacking from multiple directions.

Buddy Drone
The Buddy Drone ability deploys a flying combat drone that automatically attacks nearby enemies. As such, it works as an effective counter against impending brutal melee attacks. The Buddy Drone can be customized with skins.

Assault players who master their primary and secondary abilities are formidable opponents in combat, but like all classes their abilities do have counters - a well placed E-Pulse attack can be devastating against a deployed Nano Shield or Buddy Droid. Still, it’s better to avoid direct encounters with Assault players where possible, so learn to recognize their Helghast and VSA incarnations using the diagram and the screenshots below:

» Click to show Spoiler - click again to hide... «


http://www.killzone.com/kz3/en_US/blog/fea...ault-class.html

OMG sweet drool.gif drool.gif
TSNinja
post Sep 17 2013, 07:08 AM

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Nice. Hopefully VC9 is making a comeback in KZSF. LoL
shahreza2000
post Sep 17 2013, 10:12 AM

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QUOTE(Ninja @ Sep 17 2013, 07:08 AM)
Nice. Hopefully VC9 is making a comeback in KZSF. LoL
*
hopefully we will see a variant of VC9

i'm looking at the new mighty VC-30 shotgun, double-barrel classic pump-action drool.gif ... better than LS13 ones perhaps hmm.gif

» Click to show Spoiler - click again to hide... «


still M55 looks super-cool with attachment wub.gif

» Click to show Spoiler - click again to hide... «


This post has been edited by shahreza2000: Sep 17 2013, 10:16 AM
TSNinja
post Sep 17 2013, 11:39 AM

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That is one awesome render. Looks like Stahl Arms still kicking. laugh.gif
DrLaboo
post Sep 23 2013, 10:07 AM

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got PS4 KZ bundle ka?
how much?
another thing, december ni Malaysia official launch rite?
can we make PO at Sony Malaysia already?
ahmadkhairil
post Sep 23 2013, 11:16 PM

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QUOTE(DrLaboo @ Sep 23 2013, 10:07 AM)
got PS4 KZ bundle ka?
how much?
another thing, december ni Malaysia official launch rite?
can we make PO at Sony Malaysia already?
*
Laboo ko beli awal-awal, bile nak jual offer kat aku tongue.gif

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