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Games KILLZONE™ SHADOW FALL (PS4), HAPPY 10th ANNIVERSARY KILLZONE #KZSF

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TSNinja
post Feb 21 2013, 02:23 AM, updated 8y ago

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On planet Vekta, where rival Helghast and Vektan factions are living side by side under an uneasy truce, the answer depends entirely on who you ask. To Chancellor Visari, leader of the displaced Helghast people, the Vektans are aggressors that must be kept in check by whatever means necessary. To Vektan Security Agency Director Sinclair, the biggest threat to peace is the very presence of the Helghast people.

Sinclair and Visari aren’t the only ones at odds over their plans for planet Vekta. Behind the scenes, forces within each faction have begun warring and conspiring to further their own agendas. Some, like the extremist splinter group Black Hand, want to force an all-out civil war. Others, like Helghast intelligence operative Echo, are desperately trying to prevent it. As Shadow Marshal Lucas Kellan, you must deal with the escalating hostilities before they envelop the entire planet – but you’ll quickly discover that trust is a scarce resource on Vekta.

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The Black Hand are an emerging threat from the Helghan Sector – a splinter faction of radicals and zealots. Fueled by their anger at the destruction of Helghan in Killzone 3, they’ve sworn revenge against the “hypocrites of Vekta”, who they believe preach peace and co-existence but practice violence and oppression.

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To exact their revenge, the Black Hand are attempting to force a return to all-out war. This puts them at odds with the government of New Helghan, who seek to avoid another conflict that would inevitably end in mutually assured destruction. The Black Hand mostly recruit from disgruntled elements with the Helghan military – those furious that their leadership chose to shelter with the Vektans rather than obliterate them – and take refuge in the slums of New Helghan. Unlike the Helghast army, the Black Hand are an irregular force, specializing in acts of violence and sabotage.

They’re mainly equipped with makeshift gear and weapons – surplus from the Second Extrasolar War – but curiously also possess modern mil-spec gear such as top-of-the-line infiltration projectors. As Shadow Marshal Lucas Kellan, the Black Hand are one more threat you’ll need to deal with to prevent the destabilization of the entire planet.


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The OWL is an advanced hovering attack drone used exclusively by the Shadow Marshals to give them all kinds of tactical abilities in the field. It attaches itself onto the Shadow Marshal’s suit until he gives it an order.

When damaged, the OWL automatically returns and regenerates health until it receives an order again.

The OWL has several modes you can access via the new PS4 Controller Touch Pad: Attack Mode, Zipline Mode, Stun Mode and Shield Mode.
  • Attack Mode orders the OWL to move to an area and attack anyone within range; alternatively, you can tell it to attack a single enemy directly.
  • Zipline Mode gets the OWL to fire a zipline, allowing the Shadow Marshal to traverse incredibly quickly from point A to B.
  • Stun Mode is similar to Attack Mode, but lets the OWL use up its energy to create an area-of-effect shock blast that turns off all nearby electronics and stuns humanoid enemies within range.
  • Lastly, Shield Mode creates an energy shield right in front of the Shadow Marshal, allowing bullets/projectiles to pass through from his POV but stopping bullets coming in from the other side.
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This post has been edited by Ninja: Oct 20 2014, 10:19 AM
TSNinja
post Feb 21 2013, 02:26 AM

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This post has been edited by Ninja: Nov 17 2013, 11:28 PM
TSNinja
post Feb 21 2013, 02:26 AM

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This post has been edited by Ninja: Nov 17 2013, 11:28 PM
TSNinja
post Feb 21 2013, 02:26 AM

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Launch Trailer:




Oaths and Promises Trailer:




Tech Trailer:




Shadow Marshal Tactical Combat Tutorial:




Multiplayer Trailer:



This post has been edited by Ninja: Nov 18 2013, 01:11 AM
TSNinja
post Feb 21 2013, 02:26 AM

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  • Player Mechanics:
    Most of the player mechanics available in the single-player campaign are now also available in multiplayer. This includes the cover system that allows you to snap in to/lean out of/vault over cover, as well as the sliding mechanic. In addition, the brutal melee system has been expanded with drop-down melees (as seen in the single-player playthrough).
  • Weapons:
    Multiplayer features 22 different weapons, all of them unlocked from the get-go. Your ability to master the weapons is key, as each weapon has very different dynamics. For an in-depth look at the new weapons, read our “Guerrilla Armory” articles about the StA-55 assault rifle, the VC-15 shotgun pistol, the M55 assault rifle and the VC-30 shotgun. More weapon articles are coming to Killzone.com soon!
  • Attachments:
    There are 19 different weapon attachments in multiplayer, unlocked by completing specific challenges. You can use these to extend the functionality of your weapons in a variety ways, from enhanced scopes to new ammo types to secondary fire options. Adding attachments that complement your playing style can greatly enhance your combat effectiveness.
  • Classes & Abilities:
    There are three distinct classes and 12 unique special abilities in multiplayer. Each of the classes can be enhanced with up to two special abilities, allowing for some highly specialized playing styles. We’ll cover the three classes and their available abilities in more detail in the coming weeks, but we can already reveal that there will be a Placeable Spawn Beacon ability.
  • Custom Warzones:
    Warzones, with their trademark rotating mission modes, return to multiplayer with supercharged customization features. There are eight mission modes in total, four of which are new to Killzone. More importantly, you can customize these modes to your heart’s content and share your favorite settings with the rest of the community. We will regularly highlight popular and interesting community-created Warzones for you to try out.
  • Combat Honors:
    Combat Honors are temporary bonuses that can be activated by earning enough points during a round. These bonuses stay active for as long you continue play - when your play session ends, you lose your Combat Honors. Combat Honors include bonuses such as an increase to movement speed, etc.
  • Post-Launch Support:
    We aim to keep the post-launch multiplayer experience fresh through the frequent release of paid DLC expansion packs that offer new gameplay and customization features. At the same time, all DLC multiplayer maps will be released free of charge to prevent the player base from becoming fractured.
  • Progression System:
    Unlike previous Killzone games the multiplayer progression in Killzone Shadow Fall isn’t based on XP, but on Challenges. Completing a challenge adds a point to your rank, and rewards you with weapon attachments as well as enhancements to your abilities and visual identity. There will be more than 1500 challenges available when the game launches, ranging from straightforward (“Destroy 1 Turret”) to very specific (“Kill 1 enemy player with Laser Tripmine while they are carrying a Beacon”).
  • Combat Honors:
    Combat Honors are temporary bonuses that can be activated by earning enough points during a round. They’re stackable, and you can unlock as many Combat Honors as you put points into. They only last as long as your play session, however, meaning you’ll lose all combat honors when you quit playing. Of course, you can disable Combat Honors in your own Custom Warzones if you like.
  • Weapons & Attachments:
    Weapons can be augmented with up to two different attachment types at once. The number of attachments available for each weapon varies – for example, some guns won’t have room for a grenade launcher attachment, while others will be compatible with a range of grenade launcher attachments and ammo types. All weapons are skill-based – there will not be recoil-less or auto-aiming firearms.
  • Shields:
    As glimpsed in the Gamescom multiplayer trailer, players can now select the ability to deploy a smart nano-shields that block enemy attacks while allowing allied projectiles through. The nano-shields can be destroyed or knocked out with EMP weapon attachments, or simply deconstructed when no longer needed. As with all class abilities, players have the option of disabling nano-shields in their custom Warzones. We’ll cover the classes and their available abilities in more detail in the coming weeks.
  • Spotlight System:
    The Spotlight System allows you to celebrate your victory in style. At the end of each round, players are presented with a brief scene featuring the three top players from the winning side and the top player from the losing side. One of the winning players gets to select a Spotlight move to celebrate his victory over the losing player. If he fails to execute the move in time, the losing side has an opportunity to perform a countermove. The game ships with a wide selection of Spotlight moves, and more will be released after launch.
  • Warzone Leaderboards:
    In Killzone Shadow Fall, each warzone will have its own leaderboard. This doesn’t just apply to official or featured Warzones, but to custom ones as well. You can even choose which stats you want the leaderboard to be ranked on when you set up a custom Warzone, to encourage a particular form of play.
  • Online and Offline Bots:
    You can add bots to online matches for any Warzone you create. Human players can replace bots during the match, to ensure that there’s always a consistent amount of players present in the Warzone. You can even add bots to only one faction, to allow for ‘Bots vs. Humans’ type Warzones. In offline mode you can still create your own Warzones and play against bots, but you don’t have the ability to complete Challenges.
  • No Exoskeletons or Jetpacks:
    Owing to the decision to ensure that custom Warzone presets work on all multiplayer maps, there will be no Exoskeletons or Jetpacks in multiplayer when Killzone Shadow Fall launches. Their inclusion would introduce a wide number of new variables and exceptions to account for, and we want to focus on offering fair, reliable and consistent Warzone customizability.


This post has been edited by Ninja: Nov 18 2013, 02:39 PM
TSNinja
post Feb 21 2013, 08:43 AM

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Assault players can usually be found at the forefront of battle, heading the offensive. With five punch-packing primary weapons to choose from, they can overwhelm their enemies with sheer firepower. Don’t overlook their defensive potential, either – the primary ability of the Assault Class is the Nano Shield, which allows players to deploy a temporary energy screen that block enemy attacks while letting allied projectiles through.

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In addition to the primary Nano Shield ability, Assault players can choose one of three secondary abilities:
  • Speed Dash
    The Speed Dash ability lets Assault players move faster for a short amount of time. It is very useful for seizing the initiative during mission modes where speed is of the essence, such as Search & Destroy. It can also be used to beat a hasty retreat when ammo supplies and health run low.
  • Stun Blast
    The Stun Blast ability temporarily stuns and blinds nearby enemies, making them easier to target. It is ideal for quickly turning the tables when faced with a particularly resilient opponent, or for situations where enemies are attacking from multiple directions.
  • Buddy Drone
    The Buddy Drone ability deploys a flying combat drone that automatically attacks nearby enemies. As such, it works as an effective counter against impending brutal melee attacks. The Buddy Drone can be customized with skins.

Video guide:




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The primary ability of the Support Class is the Revive Drone, which deploys a hovering medical robot that can resuscitate critically wounded comrades. Dying team mates who accept medical treatment and are successfully revived will receive full health with additional ammo and a temporary 25% health boost. They also avoid losing a life and having to start over from the spawn point – which can make all the difference during intense matches, particularly in custom Warzones with limited lives turned on.

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Unlike the Assault and Scout players, which both have three secondary abilities to choose from, the Support players can choose from five secondary abilities:
  • Air Support Drone
    The Air Support Drone ability deploys a flying combat drone that protects the area indicated by the Support player and unleashes minigun fire on any enemies that get close.
  • Spawn Beacon
    The Spawn Beacon ability sets up a temporary in-field spawn point for team mates. Spawn Beacons can be placed almost anywhere in the map, but it takes a while to install them and they’re vulnerable to enemy fire.
  • Turret
    The Turret ability deploys a sentry turret that will automatically target enemies in its forward facing field of view. While not indestructible, sentry turrets are ideal for guarding choke points and defending mission-critical areas.
  • Supply Box
    This ability lets Support Class players set up a Supply Box, which team members can use to stock up on health and ammo. The box can be destroyed by enemy players.
  • Support Teleport
    The Support Teleport ability allows Support Class players to teleport directly to a team mate in need of medical or tactical assistance. The teleportation device has a lengthy recharge time after each use.

Video guide:




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Scout players excel at catching the enemy unaware, biding their time until they see an opportunity to strike – either from very far away, or from very nearby. Armed for long-distance takedowns and clean, efficient kills, Scout players are usually difficult to spot in battle until it’s too late. Their stealth capabilities are further enhanced by the Cloak ability, which renders them all but invisible at a distance when activated. The new phase-shifting tech used for the Cloak ability does have its limits, though; it can only be used in conjunction with a combat knife, as larger weapons will disrupt the effect.

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In addition to the primary Cloak ability, Scout players can choose from one of three secondary abilities:
  • Tactical Echo
    The Tactical Echo ability lets Scout players send out a radar pulse that temporarily highlights all enemy troops and automata within range – even other Scouts using the Cloak ability. This information is then relayed to allied HUDs and radars.
  • Emergency Teleport
    Based on the same technology that lets Spawn Beacons to teleport troops into battle, the Emergency Teleport ability allows Scout players to teleport to a random part of the map when they run into trouble. However, the teleportation device has a lengthy recharge time.
  • Stun Drone
    The Stun Drone ability deploys a flying combat drone that waits in an area until it detects an enemy nearby.
    When attacking, it flies directly at the enemy and detonates an E-Pulse that temporarily blinds and stuns them.

Video guide:



This post has been edited by Ninja: Jan 13 2014, 02:36 PM
TSNinja
post Feb 21 2013, 08:47 AM

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The time has come - Do you have what it takes to be labelled as the ultimate soldier?
PBMY is leading the recruit and is on the hunt for the most experienced gamers to compete against the best in their field.

Clan application is open @ http://play-beyond.net/killzone

Note: Limited to 127 members only*



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Link: http://www.play-beyond.net/killzonemalaysia

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This post has been edited by Ninja: Oct 14 2014, 12:07 AM
cwl_ykh
post Feb 21 2013, 09:10 AM

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nice!!! cannot wait for it!!
mechaball
post Feb 21 2013, 09:35 AM

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My financial condition is not ready. lol

Great graphics. Hope GG get it right with storytelling this time around. But I'm a little disappointed that we still didn't get to play a real Helghast person. You know, the other side of the wall. The red and dark one.

P.S: So I guess the game happens before Killzone 1.
Rezuan78
post Feb 21 2013, 09:52 AM

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ouh ok so this time got female char onot? ai want betik in kz plis /run
SimonsayZ
post Feb 21 2013, 09:58 AM

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Wow every textures are sharp and detail. Hug environment and I don't see any pop up texture so far.

I think ps4 is gonna be comparable to current high end PC gen for sure. Can't wait!
sjneow
post Feb 21 2013, 10:05 AM

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I'm not very verse of the Killzone lore, so is this a prequel or actually more of a Killzone 4?
zororo
post Feb 21 2013, 10:15 AM

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fukken gorgeous ~!!!!
TSNinja
post Feb 21 2013, 10:43 AM

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QUOTE(sjneow @ Feb 21 2013, 10:05 AM)
I'm not very verse of the Killzone lore, so is this a prequel or actually more of a Killzone 4?
*
Hard to say, looks to me like prequel with the Helghast Vekta invasion, or it could be sequel to KZ3 as well, since ISA wipe out the Helghan population, Helghast came to Vekta again for revenge?

Short official trailer released:



This post has been edited by Ninja: Feb 22 2013, 04:41 PM
mnsnazri
post Feb 21 2013, 10:55 AM

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must buy...must buy...ps4 and killzone 4
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post Feb 21 2013, 10:59 AM

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Huhu ... Nice graphic drool.gif and waiting for bundle killzone 4 + PS4 smile.gif ..
TSNinja
post Feb 21 2013, 11:24 AM

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CONFIRMED: KILLZONE Shadow Fall is direct sequel to KILLZONE 3

QUOTE
Today we are happy we can finally show you what we have been working on.

It has been an amazing journey for us so far, being offered the opportunity to be a launch title for the new PlayStation, and the subsequent mild panic to figure out how to best handle all of that.

But being able to now share it with you is both a scary and proud moment. We are hoping you will like what we have created, and are happy to present you with the first glimpse of Killzone Shadow Fall.

The piece of live gameplay we presented at the PlayStation Meeting shows you a new world, a new situation and a new hero.

The game is set in a near future, thirty years after the events of Killzone 3. The world is a very different place; two rival factions known as the Helghast and the Vektans live side by side in a futuristic city, divided by a vast wall.

Tensions are high, and the cold war they are embroiled in is about to go hot. In the midst of this all stands a Shadow Marshal, you. The most special of the special forces, tasked with maintaining the delicate balance.

From responding to bold attacks, to quiet infiltrations or all out combat, you will be required to adapt and think on your feet as you have to face a variety of escalating events that could destroy your home world.

We are looking forward to sharing some more of the exciting events and features that we have been working on. Keep your eyes out for more news soon.
Source: http://www.killzone.com/kz3/en_GB/blog/new...hadow-fall.html
mnsnazri
post Feb 21 2013, 12:03 PM

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QUOTE(Ninja @ Feb 21 2013, 11:24 AM)
CONFIRMED: KILLZONE Shadow Fall is direct sequel to KILLZONE 3
Source: http://www.killzone.com/kz3/en_GB/blog/new...hadow-fall.html
*
sevchecko become general la ni this time...wakakakakakaka cool2.gif
Mr.jackttt
post Feb 21 2013, 12:25 PM

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Cant wait for PS4 but I am going to have problem finding friends to play with on the Playstation 4 as I am switching from the Xbox 360 . sad.gif
shahreza2000
post Feb 21 2013, 12:30 PM

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wow ... awesome ... ready for more kz madness drool.gif drool.gif

well probably set on another homeworld hmm.gif

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