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Multiplayer DayZ (Standalone Game), DayZ Early Acess. Join us at Chernarus!

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randnum23
post Mar 5 2014, 08:27 PM

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You guys still at balota? Damn, tak larat jalan jauh. Im still at berezino.
AnimeDaisuki
post Mar 5 2014, 09:36 PM

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Update pushed to Friday. :/

https://twitter.com/Hicks_206/status/441170370016456705
ShinAsuka
post Mar 5 2014, 10:08 PM

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From: Melacca ~NendoSlave~
nooooooooooo sad.gif
latios507
post Mar 6 2014, 01:26 PM

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QUOTE(randnum23 @ Mar 5 2014, 08:27 PM)
You guys still at balota? Damn, tak larat jalan jauh. Im still at berezino.
*
Terjun bangunan smile.gif
aREfIXed
post Mar 7 2014, 02:26 AM

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which server do u guys playin in?
latios507
post Mar 7 2014, 03:23 AM

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QUOTE(aREfIXed @ Mar 7 2014, 02:26 AM)
which server do u guys playin in?
*
At night mostly regular. We just join random high pop for some action.
During days.. sometimes hardcore sometimes regular.

ShinAsuka
post Mar 7 2014, 03:44 AM

I ♥ Sanae
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normally i see hardcore server really less people compared to regulars.
hardcore really that lack of popularity? xD
Skidd Chung
post Mar 7 2014, 08:17 AM

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QUOTE(ShinAsuka @ Mar 7 2014, 03:44 AM)
normally i see hardcore server really less people compared to regulars.
hardcore really that lack of popularity? xD
*
Yeah hardcore normally less people because it is much harder. Have to get use to just stucked in 1st person view.
aREfIXed
post Mar 7 2014, 04:16 PM

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its getting lonely playing alone...plss add me to the group~..ive still figuring out where am i right now..steamid : arefixed
ShinAsuka
post Mar 7 2014, 04:30 PM

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still waiting for the updates tongue.gif
i guess should be somewhere in the midnight?
Skidd Chung
post Mar 7 2014, 04:42 PM

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QUOTE(ShinAsuka @ Mar 7 2014, 04:30 PM)
still waiting for the updates tongue.gif
i guess should be somewhere in the midnight?
*
Yeah today update should be about 1am.

Most of us are in Balota just trying to lock it down. Every night you will see the usual suspects.

lordc4an is the Lord of Balota. Others see him online normally log off coz fear of dying. biggrin.gif

This post has been edited by Skidd Chung: Mar 7 2014, 04:43 PM
Skidd Chung
post Mar 7 2014, 04:45 PM

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QUOTE(aREfIXed @ Mar 7 2014, 04:16 PM)
its getting lonely playing alone...plss add me to the group~..ive still figuring out where am i right now..steamid : arefixed
*
Either me or one of the fellas of LYN group will add you later.

If you don't have a mic, get one. It's essential for DayZ and how we communicate. .
ShinAsuka
post Mar 7 2014, 04:49 PM

I ♥ Sanae
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From: Melacca ~NendoSlave~
QUOTE(Skidd Chung @ Mar 7 2014, 04:42 PM)
Yeah today update should be about 1am.

Most of us are in Balota just trying to lock it down. Every night you will see the usual suspects.

lordc4an is the Lord of Balota. Others see him online normally log off coz fear of dying.  biggrin.gif
*
My HC chara currently stationed at balota
considering that low amount of players on HC, I think I better go back to regulars sweat.gif
aREfIXed
post Mar 7 2014, 05:21 PM

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QUOTE(Skidd Chung @ Mar 7 2014, 04:45 PM)
Either me or one of the fellas of LYN group will add you later.

If you don't have a mic, get one. It's essential for DayZ and how we communicate. .
*
rogerr!
Skidd Chung
post Mar 7 2014, 05:22 PM

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QUOTE(ShinAsuka @ Mar 7 2014, 04:49 PM)
My HC chara currently stationed at balota
considering that low amount of players on HC, I think I better go back to regulars sweat.gif
*
I think most of us have a HC and regular in Balota.

It is easier to equipped up with more people as we can help guard and loot as well. Killing other players also let us gear up pretty quick. rclxms.gif
ShinAsuka
post Mar 8 2014, 02:15 AM

I ♥ Sanae
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From: Melacca ~NendoSlave~
wow never knew that SKS can ruin every single thing on a person
nothing i can loot after kill =.=
unknownhammie
post Mar 8 2014, 03:42 AM

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no update for stable today... only exp to 0.42

https://twitter.com/Hicks_206/status/442011834967920640
Skidd Chung
post Mar 8 2014, 07:51 AM

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Damn, I was so hoping to paint my gun green.

oh well, c yall tonight.
Skidd Chung
post Mar 8 2014, 10:05 AM

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Looks like earliest also will be Wednesday patch.

Some notes:

CHANGELOG:
Known Issues:
Physics: Item throwing physics is currently disabled
Melee: Gestures currently do not work from two-handed melee
Melee: Cannot conduct melee attack from "lowered" melee stance (press space to chance stance to "raised")
Network: Issues in some cases of zombies, or players potentially being invisible.

New:
Actions: Vomiting have associated sound effects
Actions: Ballistic helmet variants can be painted to black and green color with spraycan
Actions: Can check pulse on unconscious players
Actions: Searching for berries will now add berries to your inventory
Actions: Eat All now supported for consumables
Actions: You can catch rain into canteen and water-bottle from inventory
Animations: New Ruger 10/22 reload animations
Animations: New Ruger MKII Reload animations.
Animations: Player now can sit with gun/weapon
Animations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. * Animations: "Low" and "Aim" stances introduced for stand, crouch and prone.
Crafting: SKS paint recipe
Crafting: Firefighter Axe paint recipe
Crafting: B95 paint recipe

Environment: New rock textures
Food: Sambucus berry item added
Food: Canina berry item added
Gear: added black and UN ballistic helmet variants
Gear: Wool Coat red/black/brown/blue/green/grey/check variants added
Gear: can opener can be used as melee weapon
Gear: hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks
Gear: Farming hoe configured and spawns
Gear: M4 attachment green variants added
Gear: Green and black variant of firefighter axe added
Gear: Rabbit leg, boar steak and chicken breasts added
Gear: Flat Cap red/black/brown/blue/green/grey/check variants added
Gear: Green and black variant of SKS
Gear: Green and black variant of B95
Gear: Long wooden ash stick
Graphics: Adding lights to currently rendered scene changed
Graphics: Lighting from objects now is rendered during daytime also
Graphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...)
Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctly
Map: Olsha has been updated
Map: Khelm has been updated
Map: New rock formations outside Svetlo have been created
Map: New Orthodox Chapel has been created
Map: Police Stations & Medical Centers have been placed across the map
Map: New villages surrounding Svetlo
Medical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions)
Spawns: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawns
Spawns: Wool Coats and Flat Caps added to spawns
Weather: Rain, Clouds, Wind, calculated on server and distributed to clients
Weather: Rain now causes items and player to become wet
Zombies: Simple respawn mechanic implemented for zombies, pending more robust method


Fixed:
Actions: Added 'inUseItem' back to action on target function
Actions: Proper nutritional value will be added when eating near empty food
Actions: Berry picking script messages to player improved.
Actions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandage
Actions: Ruined rags/bandages and wooden sticks doesn't produce infinite splints
Actions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animation
Actions: Edited player messages in force drink action and fixing broken limbs
Actions: Added collision tests for availability of prone position and vaulting
Actions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after action
Animations: Bandage and eating pills animation glitch fixed.
Animations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll.
Animations: Player can now be properly knocked out while in water.
Animations: holding animations of various weapon magazines correctly linked
Animations: Evade animations in prone (Q and E) are faster now.
Gear: Added color variants of ballistic helmets into loot spawns
Gear: Purification tablets package contains ten tablets now. Cholera removing functionality added.
Gear: Even lower chance of backpacks spawning on construction sites
Graphics: SSAO in options saved
Graphics: Rain effect settings changed
Graphics: Rain geometry optimized (28 bytes vs 12 bytes per vertex)
Graphics: Spot light culling fixed
Graphics: Fix of terrain intersections
Graphics: Fix of geometry trace for flares
Graphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settings
Login: Failure during new character creation could cause player to get stuck as unconscious
Map: Optimizations for Svetlo performance
Map: Forests surrounding Svetlo bugfixes
Medical: Would never actually die from zero health or blood due to medical conditions
Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low
Medical: Defibrillator used for restarting the heart of players who have a heart attack
Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack)
Medical: Melee damage application system changed to better balance
Medical: Chance of bleeding from fists reduced significantly
Medical: Disconnected players avatars did not take shock or blood damage
Medical: Falling from height while sprinting did not kill player when it should have
Medical: Player could vault with broken legs
Network: Dropped items appeared only after a delay (now instant)
Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete)
Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/server
Structures: Changed inheritance of barrier structures (due to errors in logs)
Structures: Items disappearing when dropped near stairs or walls
Sound: subsonic projectiles no longer emit supersonic crack
Weapons: Long-range scope reticle properly centered
Zombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change)
AnimeDaisuki
post Mar 8 2014, 10:56 AM

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Well , better a late patch than release a patch with a gamebreaking bug.

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