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 1.07 PTR Patch Note

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TSSkywavex
post Jan 15 2013, 08:23 PM, updated 13y ago

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Hey Guys,

Check this out at diablofans

There's totally no love to Barbs, DHs and WDs. oh dear oh dear...
what do you guys think about this patch ?

Edit:
So the PTR has released !!

Please feel free to add me if you're on PTR too or give names here so i can add.

1) Skywavex #1812

This post has been edited by Skywavex: Jan 16 2013, 07:59 AM
SUS2890
post Jan 15 2013, 08:25 PM

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IS it final? i think the PTR will change things.
SUS2890
post Jan 15 2013, 08:26 PM

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Oh great, 100% -> 300++ % how sweet. Now i have more motivation to go kill monks on PVP.

cyclone becomes 26%? LOL.

wave of light now deals 1200% ?? and they nerf ToC of DH? Cluess Devs i say.

everyone have a change except DH? LOL.

This post has been edited by 2890: Jan 15 2013, 08:29 PM
gladfly
post Jan 15 2013, 08:32 PM

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QUOTE(2890 @ Jan 15 2013, 08:26 PM)
Oh great, 100% -> 300++ % how sweet. Now i have more motivation to go kill monks on PVP.

cyclone becomes 26%? LOL.

wave of light now deals 1200% ?? and they nerf ToC of DH? Cluess Devs i say.

everyone have a change except DH? LOL.
*
Sucks to be DH ...lol
cowithgun
post Jan 15 2013, 08:36 PM

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Monk patch is awesome! So many skill damage has been doubled:

Tempest rush 85%->155%!!!

2890: Kill monk? LOL!
TSSkywavex
post Jan 15 2013, 08:51 PM

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QUOTE(2890 @ Jan 15 2013, 08:25 PM)
IS it final? i think the PTR will change things.
*
i think they're more or less the same.
but there are still much more to come tho, until the final patch. these are just some changes at this moment.
I believe they're coming this midnight. prepare to download the PTR guys !
SUS2890
post Jan 15 2013, 08:53 PM

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QUOTE(cowithgun @ Jan 15 2013, 08:36 PM)
Monk patch is awesome! So many skill damage has been doubled:

Tempest rush 85%->155%!!!

2890: Kill monk? LOL!
*
Yeap, i think from a DH perspective, the hardest class to kill would be WD. No clear line of shot against the WD as they are surrounded by mobs.

Monks? Most of you have like minimum 500k EHP am i right? The max? i don't know. We DH have around that figure as well without gloom. While we are able to do 500k burst damage in one shot, you monks are not capable of doing 500k burst damage in one shot. And with the current laziness of Devs, i doubt the damage done in dueling would be reduced at all. So, i think we probably own you guys. tongue.gif tongue.gif tongue.gif

The only annoying thing is serenity.

Correct me if i'm wrong tho.

cowithgun
post Jan 15 2013, 08:56 PM

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QUOTE(2890 @ Jan 15 2013, 08:53 PM)
Yeap, i think from a DH perspective, the hardest class to kill would be WD. No clear line of shot against the WD as they are surrounded by mobs.

Monks? Most of you have like minimum 500k EHP am i right? The max? i don't know. We DH have around that figure as well without gloom. While we are able to do 500k burst damage in one shot, you monks are not capable of doing 500k burst damage in one shot. And with the current laziness of Devs, i doubt the damage done in dueling would be reduced at all. So, i think we probably own you guys.  tongue.gif  tongue.gif  tongue.gif

The only annoying thing is serenity.

Correct me if i'm wrong tho.
*
500k EHP for farming... put up a shield... another story! not many monk use shield for farming smile.gif

so, yeah, monk owns DH... kakakak
TSSkywavex
post Jan 15 2013, 08:58 PM

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QUOTE(2890 @ Jan 15 2013, 08:53 PM)
Yeap, i think from a DH perspective, the hardest class to kill would be WD. No clear line of shot against the WD as they are surrounded by mobs.

Monks? Most of you have like minimum 500k EHP am i right? The max? i don't know. We DH have around that figure as well without gloom. While we are able to do 500k burst damage in one shot, you monks are not capable of doing 500k burst damage in one shot. And with the current laziness of Devs, i doubt the damage done in dueling would be reduced at all. So, i think we probably own you guys.  tongue.gif  tongue.gif  tongue.gif

The only annoying thing is serenity.

Correct me if i'm wrong tho.
*
I wanna kill barb SO BAD !! trust me this one. i wanna make them shut up if i could ! haha
cheer83
post Jan 15 2013, 08:58 PM

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this is the only changes on barb QQ

Barbarian•DiabloWiki.com - Threatening ShoutThreatening Shout
◦DiabloWiki.com - FalterFalter : Affected enemies also have their attack speed reduced by -15% for 5 seconds.


SUS2890
post Jan 15 2013, 08:58 PM

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QUOTE(cowithgun @ Jan 15 2013, 08:56 PM)
500k EHP for farming... put up a shield... another story! not many monk use shield for farming smile.gif

so, yeah, monk owns DH... kakakak
*
shield? oh even better. please use that for PVP. Put up the shield and you'll probably never kill anyone in PVP.

so yeah, DH probably gonna own you monks. Good luck.
SUS2890
post Jan 15 2013, 08:59 PM

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QUOTE(Skywavex @ Jan 15 2013, 08:58 PM)
I wanna kill barb SO BAD !! trust me this one. i wanna make them shut up if i could ! haha
*
i used to be the same like you. I wanna kill every single WW tornado barb out there. But now, my main target is monk.
Davy123
post Jan 15 2013, 09:01 PM

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Tats Diablofans..not blizzard, blizzards decision will be different..
cowithgun
post Jan 15 2013, 09:02 PM

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QUOTE(2890 @ Jan 15 2013, 08:58 PM)
shield? oh even better. please use that for PVP. Put up the shield and you'll probably never kill anyone in PVP.

so yeah, DH probably gonna own you monks. Good luck.
*
so, DH will not change weapon thru-out the fight? interesting. muahahahah....
cowithgun
post Jan 15 2013, 09:03 PM

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QUOTE(2890 @ Jan 15 2013, 08:59 PM)
i used to be the same like you. I wanna kill every single WW tornado barb out there. But now, my main target is monk.
*
we monk are honoured, i think u feel threaten... muahahha
SUS2890
post Jan 15 2013, 09:03 PM

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QUOTE(Davy123 @ Jan 15 2013, 09:01 PM)
Tats Diablofans..not blizzard, blizzards decision will be different..
*
yeah but Blizzard Devs are lazy. they probably gonna wait for some streamers to figure out the bugs and correct them. So yeah, free labour FTW!!!


wKkaY
post Jan 15 2013, 09:03 PM

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QUOTE(Skywavex @ Jan 15 2013, 08:51 PM)
i think they're more or less the same.
but there are still much more to come tho, until the final patch. these are just some changes at this moment.
I believe they're coming this midnight. prepare to download the PTR guys !
*
Prepare to face the toughest boss - the Error 3003 Boss!
amiranna
post Jan 15 2013, 09:04 PM

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QUOTE(2890 @ Jan 15 2013, 08:58 PM)
shield? oh even better. please use that for PVP. Put up the shield and you'll probably never kill anyone in PVP.

so yeah, DH probably gonna own you monks. Good luck.
*
Use shield and never kill anyone in pvp? We wait and see... Eh wait, u at different server.. tongue.gif
SUS2890
post Jan 15 2013, 09:05 PM

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QUOTE(cowithgun @ Jan 15 2013, 09:02 PM)
so, DH will not change weapon thru-out the fight? interesting. muahahahah....
*
nah don't think we will change weapons. Our gears are not cheap like monk gears you know. Can't afford to get a Calamity and Manticore.

QUOTE(cowithgun @ Jan 15 2013, 09:03 PM)
we monk are honoured, i think u feel threaten... muahahha
*
Nah, my reason is cuz my friend here on EU keep bugging me to try monk cuz he thinks is good. I tried switching but i don't like FoT.
SUS2890
post Jan 15 2013, 09:07 PM

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QUOTE(amiranna @ Jan 15 2013, 09:04 PM)
Use shield and never kill anyone in pvp? We wait and see... Eh wait, u at different server..  tongue.gif
*
Yeah different but the barbs and monks here are good as well. So is probably the same.

Shield? meh, probably give you tons of EHP and defense.
cheer83
post Jan 15 2013, 09:07 PM

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everyone will scare zombie dog , trust me lol
SUS2890
post Jan 15 2013, 09:08 PM

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QUOTE(cheer83 @ Jan 15 2013, 09:07 PM)
everyone will scare zombie dog , trust me lol
*
i think melee will scare zombie dogs. Good luck to monks with FoT. biggrin.gif biggrin.gif
Ahlok
post Jan 15 2013, 09:08 PM

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haha...many people anti barb here ^^
cheer83
post Jan 15 2013, 09:10 PM

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QUOTE(Ahlok @ Jan 15 2013, 09:08 PM)
haha...many people anti barb here ^^
*
coz barb too good in pve ,that's y other classes anti barb so much and want to kill them badly in pvp , am I right ? biggrin.gif

This post has been edited by cheer83: Jan 15 2013, 09:11 PM
cowithgun
post Jan 15 2013, 09:11 PM

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pity WD... zombie dogs = Life steal... in fact, the more pets the better...


SUS2890
post Jan 15 2013, 09:11 PM

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QUOTE(cheer83 @ Jan 15 2013, 09:10 PM)
coz barb too good in pve ,that's  y other classes anti barb so much want to kill them badly in pvp , am I right ?  biggrin.gif
*
probably. But i think the main reason is cuz jay wilson plays one hence the imbalanced.
TSSkywavex
post Jan 15 2013, 09:11 PM

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QUOTE(wKkaY @ Jan 15 2013, 09:03 PM)
Prepare to face the toughest boss - the Error 3003 Boss!
*
LOLOLOL i think it won't happen in the PTR. the previous PTR sucked bad tho, always had issue logging in.
and you can only load in your char in every 48 or 62 hours.

TSSkywavex
post Jan 15 2013, 09:13 PM

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QUOTE(cheer83 @ Jan 15 2013, 09:10 PM)
coz barb too good in pve ,that's  y other classes anti barb so much and want to kill them badly in pvp , am I right ?  biggrin.gif
*
Not only they're doing so good in PVE, but the way they play was like " you guys running so slow behind me " or something like " hey keep up the speed, stupid ", OR " you noob ".

cheer83
post Jan 15 2013, 09:13 PM

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QUOTE(2890 @ Jan 15 2013, 09:11 PM)
probably. But i think the main reason is cuz jay wilson plays one hence the imbalanced.
*
if barb cant play in pvp , we can see barb will get a big buff soon rclxms.gif
olman
post Jan 15 2013, 09:15 PM

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QUOTE(cheer83 @ Jan 15 2013, 09:13 PM)
if barb cant play in pvp , we can see barb will get a big buff soon  rclxms.gif
*
sure can mang, throw barbs or hota barbs sure np 1 brows.gif
amiranna
post Jan 15 2013, 09:16 PM

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QUOTE(cheer83 @ Jan 15 2013, 09:13 PM)
if barb cant play in pvp , we can see barb will get a big buff soon  rclxms.gif
*
HoTa 1700% damage? or overpower reflect 100% damage? i think we can fly with our tornado's tongue.gif

This post has been edited by amiranna: Jan 15 2013, 09:29 PM
SUS2890
post Jan 15 2013, 09:16 PM

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QUOTE(Skywavex @ Jan 15 2013, 09:13 PM)
Not only they're doing so good in PVE, but the way they play was like " you guys running so slow behind me " or something like " hey keep up the speed, stupid ", OR " you noob ".
*
yeah +1 hence my friend list no barbs =D

oh btw, i think throw barbs are gonna be a problem. I don't rate hota barbs tho.
TSSkywavex
post Jan 15 2013, 11:22 PM

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hmm, looks like PTR is up for Euro server. hohoho
SUS2890
post Jan 15 2013, 11:40 PM

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QUOTE(Skywavex @ Jan 15 2013, 11:22 PM)
hmm, looks like PTR is up for Euro server. hohoho
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really??? are u sure?????
SUS2890
post Jan 15 2013, 11:46 PM

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Who is eligible to participate in the Public Test Realm?
Any player with a Diablo III license that is in good standing (not suspended or banned) is able to participate in the PTR.

okay, i'm not eligible then. WTFFFFFF
TSSkywavex
post Jan 15 2013, 11:49 PM

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QUOTE(2890 @ Jan 15 2013, 11:46 PM)
Who is eligible to participate in the Public Test Realm?
Any player with a Diablo III license that is in good standing (not suspended or banned) is able to participate in the PTR.

okay, i'm not eligible then. WTFFFFFF
*
you got banned ?
SUS2890
post Jan 15 2013, 11:51 PM

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QUOTE(Skywavex @ Jan 15 2013, 11:49 PM)
you got banned ?
*
yeap. One month =D

no wonder can't create PTR account la..

This post has been edited by 2890: Jan 15 2013, 11:52 PM
Quazacolt
post Jan 16 2013, 02:13 AM

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Report Bots
ReportBotting - Botting
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hahahahaha i'm laughing so hard now
SUSAzurues
post Jan 16 2013, 05:48 AM

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full official patch out and PTR is out too

saw many ppl streaming dueling/PVP-ing

and most people are getting 2-3 shots if not 1 lol

maybe that's why they delay PVP arena
Gecko
post Jan 16 2013, 06:15 AM

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Anybody here is playing PTR for the 1st time? (excluding previous PTR)
8.24GB content to download b4 can start playing?
cheer83
post Jan 16 2013, 07:05 AM

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pvp dueling monk vs all



enjoy tongue.gif
cowithgun
post Jan 16 2013, 08:13 AM

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QUOTE(cheer83 @ Jan 16 2013, 07:05 AM)
pvp dueling monk vs all

enjoy tongue.gif
*
awesome!
Gen
post Jan 16 2013, 08:19 AM

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What is the current game version, when i open launcher and it has no update, still shown 1.0.6.13644 when logged in to the game..
faheem
post Jan 16 2013, 08:28 AM

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QUOTE(Gecko @ Jan 16 2013, 06:15 AM)
Anybody here is playing PTR for the 1st time? (excluding previous PTR)
8.24GB content to download b4 can start playing?
*
really? need much time to download.
cowithgun
post Jan 16 2013, 08:33 AM

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QUOTE(Gen @ Jan 16 2013, 08:19 AM)
What is the current game version, when i open launcher and it has no update, still shown 1.0.6.13644 when logged in to the game..
*
login to your Bnet account from browser, chose D3, download the PTR client.
SUS2890
post Jan 16 2013, 08:47 AM

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Hey cowithgun,

i'm on PTR. Let's duel.

This post has been edited by 2890: Jan 16 2013, 08:47 AM
cheer83
post Jan 16 2013, 08:55 AM

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QUOTE(2890 @ Jan 16 2013, 08:47 AM)
Hey cowithgun,

i'm on PTR. Let's duel.
*
wow lol rclxms.gif
SUS2890
post Jan 16 2013, 08:56 AM

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chee83

u know king kongor??
cheer83
post Jan 16 2013, 08:58 AM

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QUOTE(2890 @ Jan 16 2013, 08:56 AM)
chee83

u know king kongor??
*
of coz, he was the best barb in EU
SUS2890
post Jan 16 2013, 09:00 AM

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QUOTE(cheer83 @ Jan 16 2013, 08:58 AM)
of coz, he was the best barb in EU
*
well watch his stream? got killed 10 times in a row by a DH and got frustrated.


cheer83
post Jan 16 2013, 09:02 AM

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QUOTE(2890 @ Jan 16 2013, 09:00 AM)
well watch his stream? got killed 10 times in a row by a DH and got frustrated.
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maybe he use the wrong skill thumbup.gif all out attack sure gonna to die
MOBAJOBG
post Jan 16 2013, 09:05 AM

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k, I'm going to plvl my dh instead.
SUS2890
post Jan 16 2013, 09:12 AM

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Oh moba, if you are serious about that. Try getting a WF or manticore, better for dueling.
MOBAJOBG
post Jan 16 2013, 09:20 AM

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...needs triple chd manticore to 1-shot target for flawless victory.

This post has been edited by MOBAJOBG: Jan 16 2013, 09:21 AM
cowithgun
post Jan 16 2013, 09:21 AM

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QUOTE(2890 @ Jan 16 2013, 08:47 AM)
Hey cowithgun,

i'm on PTR. Let's duel.
*
downloading 28%... sweat.gif

KILL KILL KILL!

the new phrase whenever u see a monk gonna be like: "can u stand my 7SS?"...


SUS2890
post Jan 16 2013, 09:24 AM

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QUOTE(cowithgun @ Jan 16 2013, 09:21 AM)
downloading 28%...  sweat.gif

KILL KILL KILL!

the new phrase whenever u see a monk gonna be like: "can u stand my 7SS?"...
*
ok let me know when you are done. I'm going to go fix my shitty unify.

but yeah, SSS works on barbs and Wiz maybe. DH and WD? nah.. tested
yuhhaur
post Jan 16 2013, 09:24 AM

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Possible monk skill set:

http://us.battle.net/d3/en/calculator/monk...;dbZ!aabYZa

This post has been edited by yuhhaur: Jan 16 2013, 09:27 AM
MOBAJOBG
post Jan 16 2013, 09:24 AM

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QUOTE(cowithgun @ Jan 16 2013, 09:21 AM)
downloading 28%...  sweat.gif

KILL KILL KILL!

the new phrase whenever u see a monk gonna be like: "can u stand my 7SS?"...
*
...actually it should be "will your monk gets to trigger any skills?". Make sure to bring along a shield to prevent premature death.

This post has been edited by MOBAJOBG: Jan 16 2013, 09:27 AM
SUS2890
post Jan 16 2013, 09:26 AM

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I've tested a few runs but i'm still rusty from all the MP1 farming. XD

Monks no spirit = RAPED

biggest problem for DH now, barbs. Bloody TANKY

This post has been edited by 2890: Jan 16 2013, 09:27 AM
cowithgun
post Jan 16 2013, 09:27 AM

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QUOTE(2890 @ Jan 16 2013, 09:26 AM)
I've tested a few runs but i'm still rusty from all the MP1 farming. XD

Monks no spirit = RAPED

biggest problem for DH now, barbs. Bloody TANKY
*
DH with no life = DEAD!
MOBAJOBG
post Jan 16 2013, 09:28 AM

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...however my dh is a well-trained assassin bounty hunter.
cowithgun
post Jan 16 2013, 09:33 AM

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QUOTE(yuhhaur @ Jan 16 2013, 09:24 AM)
agree on the skill... same thinking nod.gif but will give a little surprise in PvP later... muahahah!
yuhhaur
post Jan 16 2013, 09:37 AM

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QUOTE(2890 @ Jan 16 2013, 09:26 AM)
I've tested a few runs but i'm still rusty from all the MP1 farming. XD

Monks no spirit = RAPED

biggest problem for DH now, barbs. Bloody TANKY
*
let us monk know the chance you can avoid/sustain 7strike of 800k damages each.

P.S. I don't find pvp appealing as most battles will ended up in split seconds.
SUS2890
post Jan 16 2013, 09:40 AM

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QUOTE(yuhhaur @ Jan 16 2013, 09:37 AM)
let us monk know the chance you can avoid/sustain 7strike of 800k damages each.

P.S. I don't find pvp appealing as most battles will ended up in split seconds.
*
yeah is very fast.

smoke screen? lags kill me la..

MOBAJOBG
post Jan 16 2013, 09:41 AM

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QUOTE(yuhhaur @ Jan 16 2013, 09:37 AM)
let us monk know the chance you can avoid/sustain 7strike of 800k damages each.

P.S. I don't find pvp appealing as most battles will ended up in split seconds.
*
The idea of team deathmatch is preferable actually.
yuhhaur
post Jan 16 2013, 09:42 AM

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QUOTE(MOBAJOBG @ Jan 16 2013, 09:41 AM)
The idea of team deathmatch is preferable actually.
*
yes I would prefer to have that instead.
SUS2890
post Jan 16 2013, 09:44 AM

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But anyway, is all gears based at the end of the day.

I just wanna play with the DH here. DH vs DH is funny.

This post has been edited by 2890: Jan 16 2013, 09:44 AM
cowithgun
post Jan 16 2013, 09:46 AM

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DH vs DH = hide and seek?

LOL
yuhhaur
post Jan 16 2013, 09:49 AM

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SS, vault, and see who kena the bola shot smile.gif
CyborgR
post Jan 16 2013, 09:50 AM

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the bola shot is crazy. i saw some forumer with full set +60% damage @@
MOBAJOBG
post Jan 16 2013, 09:52 AM

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QUOTE(CyborgR @ Jan 16 2013, 09:50 AM)
the bola shot is crazy. i saw some forumer with full set +60% damage @@
*
Any DH worth its salt knows that Hungering Arrow is the best. Bola Shot needs to aim at its target whereas HA is auto-hit (mana mahu lari lagi).

This post has been edited by MOBAJOBG: Jan 16 2013, 09:57 AM
CyborgR
post Jan 16 2013, 10:03 AM

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QUOTE(MOBAJOBG @ Jan 16 2013, 09:52 AM)
Any DH worth its salt knows that Hungering Arrow is the best. Bola Shot needs to aim at its target whereas HA is auto-hit (mana mahu lari lagi).
*
ya indeed .. moba your HA got extra % ??
MOBAJOBG
post Jan 16 2013, 10:04 AM

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QUOTE(CyborgR @ Jan 16 2013, 10:03 AM)
ya indeed .. moba your HA got extra % ??
*
...up to the max (DML), but I suppose the wd will rulez.

This post has been edited by MOBAJOBG: Jan 16 2013, 10:05 AM
Instant_noodle
post Jan 16 2013, 10:09 AM

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my monk rely heavily on defensive cds to survive and the monk updates has 0 effect for me current build...

*sigh*
yuhhaur
post Jan 16 2013, 10:10 AM

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Agree, when you can't see, you can't kill. So WD and DH had an edge here.
but once you get caught in the eyes, so long.
SUS2890
post Jan 16 2013, 10:23 AM

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Latest Update

Monk near death experience is going to be annoying.

SSS kills anyone.


SUS2890
post Jan 16 2013, 10:26 AM

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QUOTE(MOBAJOBG @ Jan 16 2013, 09:52 AM)
Any DH worth its salt knows that Hungering Arrow is the best. Bola Shot needs to aim at its target whereas HA is auto-hit (mana mahu lari lagi).
*
evasive fire is also very good..
cowithgun
post Jan 16 2013, 10:50 AM

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46%.... wink.gif

i regreted that i uninstall the PTR... not enough space on this notebook...
SUS2890
post Jan 16 2013, 10:54 AM

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Barbs with shield? no chance.

i one shotted a 1.5m EHP barb with shield.

This post has been edited by 2890: Jan 16 2013, 10:58 AM
d3dragonslayer
post Jan 16 2013, 10:55 AM

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QUOTE(cheer83 @ Jan 16 2013, 07:05 AM)
pvp dueling monk vs all
» Click to show Spoiler - click again to hide... «

enjoy tongue.gif
*
this is very interesting.. man i really should get a legacy nats earlier
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post Jan 16 2013, 11:01 AM

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QUOTE(d3dragonslayer @ Jan 16 2013, 10:55 AM)
this is very interesting.. man i really should get a legacy nats earlier
*
don't need legacy. we will rule PVP
amiranna
post Jan 16 2013, 11:06 AM

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QUOTE(2890 @ Jan 16 2013, 10:54 AM)
Barbs with shield? no chance.

i one shotted a 1.5m EHP barb with shield.
*
lol.. u are funny, look like need to increase my EHP to 3-4mil like this laugh.gif
d3dragonslayer
post Jan 16 2013, 11:13 AM

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lol this is funny lar...

anyone met this problem too?


koyuuken
post Jan 16 2013, 11:51 AM

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anyone can share the patch update?
I cant access the blizzard website...
yuhhaur
post Jan 16 2013, 11:53 AM

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QUOTE(koyuuken @ Jan 16 2013, 11:51 AM)
anyone can share the patch update?
I cant access the blizzard website...
*
its on Public Test Realm (PTR), so no solid 1.0.7 is out except the PTR1.0.7

QUOTE
Patch 1.0.7 Preview
   
   
     
                      by Wyatt Cheng
        Jan 11, 2013 7:30 PM PST
     
      1899

   
      Patch 1.0.7 Preview

    Patch 1.0.7 is currently under development and many of the changes included in that update will soon be on the PTR. Before we hit you with patch notes, though (and a new client to download), here's a preview of what's coming.

Dueling
Class Updates
Crafting Additions
Monster Power Changes
Monster Affix Changes
Quality of Life Improvements

 




  The Scorched Chapel: Dueling

As Jay discussed in his PvP update, patch 1.0.7 will introduce dueling, allowing players to test their mettle against fellow Nephalem. Here's a quick rundown of how dueling will work in Diablo III as well as some insight into our design philosophy for the system.

  How it Works:

 

To duel another player, you’ll need to speak with Nek the Brawler at the inn in New Tristram
Speaking with Nek will take you and your party to the Scorched Chapel, a new zone designed specifically for player combat
This zone has custom geometry and features four different areas: the church, the graveyard, the river, and the lake
Dueling currently supports up to four players in a Free-For-All format, which means you can battle your friends either one-on-one, three-player FFA, or a full four-player FFA

Our intent is to provide players a safe, opt-in location where they can fight one another for bragging rights (or maybe science) without the potential for griefing as it existed in Diablo II.
107Preview_D3_Blog_Thumb5_GL_254x145.jpg107Preview_D3_Blog_Thumb1_GL_254x145.jpg
The game doesn't keep score and there are no objectives. We wanted dueling to be as simple and straightforward as possible, so we created a minimalist system -- we know that even without rewards and objectives, some players just want to beat each other up. Some matchups may be one-sided, and we don't expect that battles will be necessarily balanced. But that's okay, because dueling in Diablo III is more about kicking ass and taking names in a no-holds-barred sort of way, and this design certainly allows you to accomplish that.

  Additional Info:

 

If you die in the dueling world, you will be resurrected in the dueling zone
Death is not permanent in the dueling zone, even for Hardcore characters
You don't take any durability damage while in the dueling zone
When you're done dueling you can take a portal out or use your Town Portal to return to town.





  Stay Classy, Sanctuary

In terms of class balance, we focused on improving the Wizard and the Monk this patch.

  Wizard
The Wizard is seeing a damage buff to skills such as Arcane Orb, Blizzard, and Shock Pulse. We're also making other small changes such as allowing Illusionist to reset the cooldown of Slow Time and increasing the slow effect of Temporal Flux from 30% for 2 seconds to 60% for 3 seconds.

  Monk
The Monk is getting a big damage buff to all Spirit Spenders. One of the most common uses for Spirit is to recast Mantra of Conviction-Overawe for the 3 second bonus.  While this is totally legitimate, we want to provide alternate uses for your extra Spirit. As a result, we are greatly buffing all the damage-dealing Spirit Spenders to try and provide an alternate use for your Spirit.
Although the Wizard and Monk are receiving the most changes this patch, that doesn't mean we feel the other classes are perfect. Other classes have received more substantial changes in previous patches, and we still have lots of ideas for the Barbarian, Demon Hunter, and Witch Doctor, but constantly changing class skills can often do more harm than good.





  Item Hunting

One of the most common requests we get from players is that they'd like to find more items (through drops or crafting) that are as awesome as those that they can get from the Auction House. The Auction House has its advantages: you get to pick the exact stats that you want, it can be thrilling to find a bargain, and if you find a cool drop that your character can't use, the Auction House provides a way to earn gold to put toward an item you prefer. But it has some downsides. The biggest downside is that some players find it more rewarding to collect items from slain monsters or crafting.
Patch 1.0.5 and the Infernal Machine event were successful in this regard, particularly with the Hellfire Ring reward. The Hellfire Ring is account-bound, and all the reagents to make it are also account-bound. So, you can't just go to the Auction House and buy a ring that someone else had found or made—you have to farm the reagents and ultimately craft the Hellfire Ring yourself. And as you play through the event more, you have additional opportunities to roll new Hellfire Rings with potentially better stats (or stats that are more suited to your play style and needs).

  New Crafting Recipes
We feel like the Hellfire Ring was a good first step and would like to introduce more items like it. So, working off this design, in 1.0.7 we're adding a new set of Rare crafting recipes that will create account-bound gloves, pants, wrists, a chest piece, and an amulet.
These new items will have six affixes and feature a primary stat (Str, Dex, Int, Vit) that extends higher than what is currently available in the respective slots. The items will also require an account-bound crafting reagent called Demonic Essence, which drops from Elite monsters in Inferno.  Much like the reagents in the Infernal Machine event, the chance of getting a Demonic Essence will increase at higher Monster Power levels. Currently we are planning for a 20% chance to drop at Monster Power 0, and each Monster Power will increase the chance of Demonic Essence dropping by 15% (MP1 will be 23%, MP2 will be 26.45%, etc. up to 80.91% at MP10).  These are the numbers we’ll be going to PTR with and are subject to change.
The Archon Armor recipe (the chest piece) can be purchased from Squirt the Peddler for 1.5 million gold. The other plans will drop randomly in the world, but also have a 50% chance to drop off the following bosses when you have five stacks of Nephalem Valor:

Skeleton King
Spider Queen
Maghda
Zoltun Kulle
Ghom
Cydaea
Rakanoth
Izual

 


  New Gems: The Marquise
In addition to new items, we're also adding a new tier of gems for those who really want to push their character farther. The new tier is called "Marquise" and most of its stats are in line with the current gem progression.
We also took the opportunity to modify the Ruby effect in weapons. At the moment, the Critical Hit damage bonus provided by the Emerald is a clear choice for anybody looking to do more damage with their weapon.  The new tier Ruby is a significant bump up that should make it the preferred choice for those who favor attack speed over Critical Hit chance, or for those who use skills which do not benefit as much from Critical Hit such as Sentry and Hydra.
Players often ask why their Sentry or Hydra doesn't inherit their Critical Hit Chance and Critical Hit Damage. The answer is that we want players to be able to build their characters in different ways, and we would rather Critical Hit Chance and Critical Hit Damage weren’t always automatically the right answer. While this is not something that will change overnight, "different stats for different builds" is a high-level design goal and introducing a very strong Ruby is a step in the right direction.
The current design is that these gems can be combined at the Jeweler for a substantial reagent and gold cost (3 Radiant Star gems, 20 million gold, and 1 Demonic Essence), and the designs will drop randomly from level 63 monsters around the world.





  Monster Power Changes

Overall, we've been very happy with Monster Power. Players are playing at a variety of Monster Power levels and upping the challenge. Different builds are of varying effectiveness at different Monster Power levels and we’re seeing a lot of build diversity there.
We do think there are two clear areas where we can improve: making Monster Power available in Public Games, and increasing the XP bonuses for players in Inferno.

  Monster Power in Public Games
When the Monster Power system was first introduced, we were wary of making it available for Public Games for two reasons. One, we didn’t want to reduce the pool of games that players could be matched into. And two, we wanted to avoid the potential group tension that could occur if somebody joined a Public Game at a Monster Power level higher than what they’re ready for. (For example, you wouldn’t want a severely undergeared character to join your Monster Power 6 game and constantly die. That can be very hindering to an otherwise powerful group.)
What we realized is that 1) choosing a Public Game and ending up in a game by yourself, but at the Monster Power you want is still preferable than not being able to play in a Public Game at all, and 2) undergeared characters can pretty much roadblock groups in Inferno anyway (if they really want to). We feel that the damage we’re doing to public games by not supporting Monster Power is greater than the potential damage we’d be doing by increasing Public Game waiting times or exposing Monster Power groups to possible leechers.
So, in patch 1.0.7 we're going to be rolling out Monster Power support in public games. You need to have the Monster Power option enabled to use it, of course—same as for making private Monster Power games. Once the feature is enabled, you can choose a Public Game and set a desired Monster Power level from the dropdown. From there, the game will work to match you into a group with the same Monster Power level selected.

  Experience Bonuses in Inferno
We're increasing the experience reward for playing on Monster Power levels 1-10 in 1.0.7. Before I go into what's changing, though, here’s a little note on design philosophy. . . .
People often ask what the intention of Monster Power is. Am I supposed to just turn the Monster Power up as high as I can until I die? No, not really. Just because you’re able to beat something doesn’t mean that it’s optimal. In fact, we think there’s a real risk that if the most efficient path for XP or item farming involves playing on the highest Monster Power setting available regardless of the gameplay experience, then the game might actually become a lot less fun for a lot of people.
To take an extreme example: What if we made every monster on Monster Power 10 worth 5000x more experience? In that case, killing even one monster in Monster Power 10 would be worth hours of play at Monster Power 1. But is that what’s best for the game? Players who are looking to be efficient would likely play on Monster Power 10, but they’d be forced into a smaller number of defensive builds. Many players are able to kill things on Monster Power 10 already, but it might require them to use a skill build they don’t enjoy as much and the game can start to feel extremely tedious as you spend a lot of time attacking a monster that takes forever to die. We don’t want to overly-incentivize players into that kind of play style, and making Monster Power 10 the most efficient would undoubtedly cause this to happen.
We believe that Diablo shines when you can spend the majority of your time slaughtering hordes of enemies and then having that punctuated by the occasional difficulty spike either in the form of a particularly challenging set of normal monsters (like an elite pack) or a boss. With that in mind, what we want to do with Monster Power is set the reward so that there are incentives for playing at a higher level, but not make the incentives so powerful that players feel like they need to make the game less enjoyable in order to achieve a faster reward rate.
In line with all of that, we’re currently planning to increase XP bonuses for Monster Power levels to the following values:

MP 1: 25% (up from 10%)
MP 2: 50% (up from 20%)
MP 3: 80% (up from 30%)
MP 4: 120%(up from 45%)
MP 5: 165% (up from 60%)
MP 6: 215% (up from 75%)
MP 7: 275% (up from 95%)
MP 8: 340% (up from 115%)
MP 9: 420% (up from 135%
MP 10: 510% (up from 160%)

These numbers are still being worked on. We're going to monitor how things play out on PTR and make adjustments as necessary.





  Monster Changes

And speaking of monsters, we're making some changes to a few affixes this patch:

  Reflects Damage
We've adjusted the Reflects Damage mechanic. Monsters with this affix will now pulse a damage reflection shield on and off. While the shield is down, the monster does not reflect damage. When the reflect shield is on, the monster will Reflect Damage the way it does now on live. The shield has a strong visual associated with it so you’ll know it is reflecting. (We’ve also made it so that pet damage is no longer reflected back to the player.)

  Molten and Plagued
We've made changes to Molten and Plagued, too. Molten often feels like one of the more threatening ground-based damage effects, and Plagued feels a bit low. So, we’re reducing the damage from Molten packs and increasing the damage from Plagued.





  Quality of Life Changes

Finally, we’re making some other quality of life improvements to the game that we hope you can all appreciate.

We're removing the incrementing resurrection timer on consecutives deaths. With the removal of enrage timers in the previous patch and the emphasis on players selecting their level of challenge via the Monster Power system, long resurrection timers no longer serve a useful purpose. It will now be a flat 5 seconds in Softcore. (The resurrection timer in Hardcore remains unchanged. biggrin.gif)

 
We're also increasing the base pickup radius by a small amount. The intention here is to ensure that players who are actively trying to pick up a piece of gold are able to get it. The current radius felt just slightly too small, such that even when you ran quickly past a piece of gold on purpose, you would sometimes fail to pick it up.  We still want a meaningful pickup radius to be a gearing choice, so the buff to the base pickup radius is modest. Many players may not even notice. For those who are very meticulous with health globes, the new radius is still small enough that you can avoid picking up a health globe in melee range if you so choose.

 




  PTR Coming Soon. . .

These are really just a few of the topline systems changes we’ll be making in 1.0.7, and we hope you’re looking forward to them as much as we are. This patch will be on the PTR very soon, and we encourage you to participate, test out what’s new, and let us know what you think!
--Wyatt
Quazacolt
post Jan 16 2013, 01:30 PM

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QUOTE(yuhhaur @ Jan 16 2013, 09:24 AM)
here i help you improve:
http://us.battle.net/d3/en/calculator/monk...;TUe!aYaYaZ

just put on a shield biggrin.gif

=edit=
oh ya, if you dont need OWE, feel free to use fleet footed (really dont need with dashing w), STI, resolve, or imho the best would be exalted soul

This post has been edited by Quazacolt: Jan 16 2013, 01:32 PM
Quazacolt
post Jan 16 2013, 01:33 PM

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QUOTE(yuhhaur @ Jan 16 2013, 09:37 AM)
let us monk know the chance you can avoid/sustain 7strike of 800k damages each.
*
SS vault. key is to cc the DH after/before SS, and push 7ss button. but hey, 1200% bells are JUST AS FINE LOL
gladfly
post Jan 16 2013, 02:41 PM

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QUOTE(Quazacolt @ Jan 16 2013, 01:33 PM)
SS vault. key is to cc the DH after/before SS, and push 7ss button. but hey, 1200% bells are JUST AS FINE LOL
*
I think for monks near death experiance will be viable for PvP..2 times ressurrect ..ok wat

Bells wont be viable as if miss 2x..habis no spirit....and monks cannot regen spirit unless we hit a foe...I think monk PvP will be sprit starved..kecian

Quazacolt
post Jan 16 2013, 02:49 PM

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QUOTE(gladfly @ Jan 16 2013, 02:41 PM)
I think for monks near death experiance will be viable for PvP..2 times ressurrect ..ok wat

Bells wont be viable as if miss 2x..habis no spirit....and monks cannot regen spirit unless we hit a foe...I think monk PvP will be sprit starved..kecian
*
only takes a second for the bells to land, which dashing stun may help, or there's blind.

only variable is if shields are actually viable. if the shield can prolong the fight to void/delay serenity usage, then its useful. else might as well ditch it for DW and opt TGP + 6th sense and high dex.
SUS2890
post Jan 16 2013, 02:51 PM

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QUOTE(gladfly @ Jan 16 2013, 02:41 PM)
I think for monks near death experiance will be viable for PvP..2 times ressurrect ..ok wat

Bells wont be viable as if miss 2x..habis no spirit....and monks cannot regen spirit unless we hit a foe...I think monk PvP will be sprit starved..kecian
*
yeah you are right. Near death experience is extremely valuable.
gladfly
post Jan 16 2013, 02:53 PM

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QUOTE(Quazacolt @ Jan 16 2013, 02:49 PM)
only takes a second for the bells to land, which dashing stun may help, or there's blind.

only variable is if shields are actually viable. if the shield can prolong the fight to void/delay serenity usage, then its useful. else might as well ditch it for DW and opt TGP + 6th sense and high dex.
*
That the problem...for bells to land you got to get then stunned or blinded or some form of CC. From what I see so far..thats very hard to do as everyone is on the run...TR monks rules...lolol...

Quazacolt
post Jan 16 2013, 02:55 PM

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QUOTE(gladfly @ Jan 16 2013, 02:53 PM)
That the problem...for bells to land you got to get then stunned or blinded or some form of CC. From what I see so far..thats very hard to do as everyone is on the run...TR monks rules...lolol...
*
the same goes for 7ss anyways. and cc's are going to land like it or not. if anything you can opt to swap bells with 7ss for less spirit cost, and an invuln period which hopefully can delay serenity usage, or maybe stay after serenity usage to get it cooled for 2nd time (highly doubt considering current state of game rofl)
SUS2890
post Jan 16 2013, 02:55 PM

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QUOTE(gladfly @ Jan 16 2013, 02:53 PM)
That the problem...for bells to land you got to get then stunned or blinded or some form of CC. From what I see so far..thats very hard to do as everyone is on the run...TR monks rules...lolol...
*
The monk i played with against did Dashing strike then bell. But is not easy to connect.
SUS2890
post Jan 16 2013, 02:56 PM

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QUOTE(Quazacolt @ Jan 16 2013, 02:55 PM)
the same goes for 7ss anyways. and cc's are going to land like it or not. if anything you can opt to swap bells with 7ss for less spirit cost, and an invuln period which hopefully can delay serenity usage, or maybe stay after serenity usage to get it cooled for 2nd time (highly doubt considering current state of game rofl)
*
delay serenity usage? LOL. wishful thinking.
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post Jan 16 2013, 03:05 PM

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QUOTE(2890 @ Jan 16 2013, 02:56 PM)
delay serenity usage? LOL. wishful thinking.
*
No chance to serenity if kena LfTB or Evasive Fire ...dead before you know it...
yuhhaur
post Jan 16 2013, 03:17 PM

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I wonder:
HEX
Summon a Fetish Shaman for 12 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take 10% additional damage.

Since Smoke screen & Serenity is consider Defensive action, are we able to run?
cowithgun
post Jan 16 2013, 03:52 PM

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2890 Double kill: DH + Barb




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cheer83
post Jan 16 2013, 04:07 PM

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QUOTE(cowithgun @ Jan 16 2013, 03:52 PM)
2890 Double kill: DH + Barb
*
wah rclxms.gif rclxms.gif , got kena barb rend before ?
ALeUNe
post Jan 16 2013, 04:10 PM

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QUOTE(yuhhaur @ Jan 16 2013, 03:17 PM)
I wonder:
HEX
Summon a Fetish Shaman for 12 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take 10% additional damage.

Since Smoke screen & Serenity is consider Defensive action, are we able to run?
*
In PVE, it's grayed out when the players are frozen. So, not able to use.
However, Wiz's diamond skin can still activate.
yuhhaur
post Jan 16 2013, 04:10 PM

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QUOTE(cowithgun @ Jan 16 2013, 03:52 PM)
2890 Double kill with only 1 skill : 7SS sudden assault: DH + Barb
*
fixed rclxms.gif
yuhhaur
post Jan 16 2013, 04:11 PM

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QUOTE(ALeUNe @ Jan 16 2013, 04:10 PM)
In PVE, it's grayed out when the players are frozen. So, not able to use.
However, Wiz's diamond skin can still activate.
*
in PvE, we can serenity when get frozen by elites.
ALeUNe
post Jan 16 2013, 04:13 PM

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QUOTE(yuhhaur @ Jan 16 2013, 04:11 PM)
in PvE, we can serenity when get frozen by elites.
*
Right, I forgot that. I think it applies to smookscreen too.
SUS2890
post Jan 16 2013, 04:22 PM

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QUOTE(cowithgun @ Jan 16 2013, 03:52 PM)
2890 Double kill: DH + Barb
*
come la. add me SwSw#2890
SUS2890
post Jan 16 2013, 04:25 PM

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cowithgun

LOL. YOu killed this 150k EHP DH? http://www.diabloprogress.com/hero/nonetur.../Trish/20207785

cowithgun
post Jan 16 2013, 06:23 PM

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QUOTE(2890 @ Jan 16 2013, 04:25 PM)
cowithgun

LOL. YOu killed this 150k EHP DH? http://www.diabloprogress.com/hero/nonetur.../Trish/20207785
*
nice PvP with you! i die most of the time... but does not mean i cannot 7SS you! hehehe

but u r really damn good.


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SUS2890
post Jan 16 2013, 06:25 PM

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QUOTE(cowithgun @ Jan 16 2013, 06:23 PM)
nice PvP with you! i die most of the time... but does not mean i cannot 7SS you! hehehe

but u r really damn good.
*
haha thanks!

your blind + 7SS is extremely deadly. Get blinded = gg got SS also no use.

This post has been edited by 2890: Jan 16 2013, 06:25 PM

 

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Time is now: 30th November 2025 - 08:08 AM