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 Patch 1.0.7 - Dueling, Crafting and More, PTR Confirmed for Patch 1.0.7

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dreaming
post Jan 31 2013, 03:20 PM

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No doubt DH & WD are owning PvP now. With this 30% reduction, barb n monk can stay away from PvP lo...
SUSAzurues
post Jan 31 2013, 03:22 PM

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still PTR

they made so many changes, why won't they change again base on player's feedback

and the Red gem just received a crazy buff
cheer83
post Jan 31 2013, 03:33 PM

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QUOTE(Azurues @ Jan 31 2013, 03:22 PM)
still PTR

they made so many changes, why won't they change again base on player's feedback

and the Red gem just received a crazy buff
*
tried ruby radiant star just now , but still cant beat radiant star emerald sad.gif , 120min -120max damage for ruby radiant star gem while emerald is 100% CD , anyway i still think marquist ruby can beat marquist emerald shakehead.gif
Sabenarian
post Jan 31 2013, 03:37 PM

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QUOTE(Azurues @ Jan 31 2013, 03:22 PM)
still PTR

they made so many changes, why won't they change again base on player's feedback

and the Red gem just received a crazy buff
*
i thought Ruby is nerfed from 150 (min-max) to 80 (min-max) onli..
cheer83
post Jan 31 2013, 03:40 PM

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quote from blizzard recent patch notes,

Radiant Square Rubies, Star Rubies, Flawless Star Rubies, Perfect Star Rubies, and Radiant Star Rubies have had their weapon bonuses increased (these changes will apply to both existing rubies, as well as new rubies):

-Radiant Square Ruby: +40 minimum damage/+40 maximum damage (up from +16/+16)
-Star Ruby: +60 minimum damage/+60 maximum damage (up from +17/+17)
-Flawless Star Ruby: +80 minimum damage/+80 maximum damage (up from +18/+18)
-Perfect Star Ruby: +100 minimum damage/+100 maximum damage (up from +19/+19)
-Radiant Star Ruby: +120 minimum damage/+120 maximum damage (up from +20/+20)







ALeUNe
post Jan 31 2013, 04:06 PM

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QUOTE(cheer83 @ Jan 31 2013, 03:33 PM)
tried ruby radiant star just now , but still cant beat radiant star emerald  sad.gif , 120min -120max damage for ruby radiant star gem while emerald is 100% CD , anyway i still think marquist ruby can beat marquist emerald  shakehead.gif
*
You can use D3up to simulate.

For a single slot weapon, emerald is still better.
For a dual-slot weapon (i.e. Manticore), 1 ruby + 1 emerald is better than 2xRuby/2xEmerald
SUS2890
post Jan 31 2013, 04:15 PM

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1 ruby 1 emerald combo better? Hmm, I lose 100% chd wor.

Oh btw, anyone crafted marquise? How much? Sorry I lazy go craft.
ALeUNe
post Jan 31 2013, 04:17 PM

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QUOTE(2890 @ Jan 31 2013, 04:15 PM)
1 ruby 1 emerald combo better? Hmm, I lose 100% chd wor.

Oh btw, anyone crafted marquise? How much? Sorry I lazy go craft.
*
I used D3UP to simulate, it gave a higher DPS with 1ruby+1emerald combo.

Not sure it still gives the same result since Blizz changes the attribute of Ruby.
SUS2890
post Jan 31 2013, 04:25 PM

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QUOTE(ALeUNe @ Jan 31 2013, 04:17 PM)
I used D3UP to simulate, it gave a higher DPS with 1ruby+1emerald combo.

Not sure it still gives the same result since Blizz changes the attribute of Ruby.
*
I think it depends on weapons also like what you said. But more importantly, the min damage of the wep. For example, if two almost identical DPS range manticore but the one with higher min damage might benefit from the emerald instead of the ruby more. No idea. Just my guess
d3dragonslayer
post Jan 31 2013, 04:36 PM

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QUOTE(Sabenarian @ Jan 31 2013, 03:37 PM)
i thought Ruby is nerfed from 150 (min-max) to 80 (min-max) onli..
*
my bad. i misunderstood the article. it didn't mention marquise is nerfed to 80minmax.. Vaeflare is just giving example only sweat.gif
kwwk87
post Jan 31 2013, 05:10 PM

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"Vanishing Dye and All-Soap's Miraculous Dye Remover can now be used on Legendary items" yawn.gif

If it's "You can now dye Legendary items" kan bagus laugh.gif

This post has been edited by kwwk87: Jan 31 2013, 05:11 PM
yuhhaur
post Jan 31 2013, 05:18 PM

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I believe Ruby will lose out to Emerald when someone is Crit frequently. If your CHC is low (<25%) ruby will beneficial more anytime compare to emerald.

Anyone can shed some light on my "believe"?
yuhhaur
post Jan 31 2013, 05:19 PM

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QUOTE(kwwk87 @ Jan 31 2013, 05:10 PM)
"Vanishing Dye and All-Soap's Miraculous Dye Remover can now be used on Legendary items"  yawn.gif

If it's "You can now dye Legendary items"  kan bagus laugh.gif
*
Good enough. The Vile ward's thorn is stabbing into ma lady face.
SUS2890
post Jan 31 2013, 05:28 PM

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did some testing on my weapon with ruby and emerald

2 emerald (551 CHD)

300,844.57 DPS

1 ruby 1 emerald (451 CHD)

288,610.63 DPS

Did some other testing. Long story short, emerald wins. no way to close the DPS gap between both of them. i've max out CHD on other parts as well, not possible.
d3dragonslayer
post Jan 31 2013, 05:33 PM

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the damage reduction purpose is meant to avoid one-shotted.

i was actually expect it will be the same regardless of classes but then they gave additional 5% for barbs and monks.

not to mention barb and monks itself already got 30% dmg reduction by default.

well.. okay.. for the reason they gave i think fair enough. biggrin.gif


QUOTE(kwwk87 @ Jan 31 2013, 05:10 PM)
"Vanishing Dye and All-Soap's Miraculous Dye Remover can now be used on Legendary items"  yawn.gif

If it's "You can now dye Legendary items"  kan bagus laugh.gif
*
dye legendary items takes more work to do as they have to create visual graphic of all legendaries across all colors.

making them invisible is easier since no graphic work is needed smile.gif

This post has been edited by d3dragonslayer: Jan 31 2013, 05:36 PM
SUS2890
post Jan 31 2013, 05:42 PM

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BS la.

The damage reduction is done to favor melee or more importantly whining barbs.

Think about it, we have been one shotting or owning barbs easily. Now they implement some damage reduction to help them survive better. That 35% is giving them an additional 35% EHP. and this is a bigger boost than than the 30% we get.

We don't need that 30% because is not going to help much. and someone here even suggested 15%. LOL

Big EHP * 35% >>> small EHP * 30%

We are at a disadvantage because they have already a base 30% damage reduction. WHy not give us a damage boost?? like at range, all range character gain 20% damage boost SINCE WE NEED TO STAY AT RANGE TO SURVIVE. (Blizz say 35% cuz need to get close so we get smth also since we need to stay far).

SUS2890
post Jan 31 2013, 05:45 PM

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QUOTE(cheer83 @ Jan 31 2013, 01:54 PM)
Dueling
•General •Demon Hunters, Witch Doctors, and Wizards now receive a 30% damage reduction while in the Scorched Chapel
•Barbarians and Monks now receive a 35% damage reduction while in the Scorched Chapel •Note: Barbarians and Monks are receiving an additional 5% reduction due to the fact that they generally need to be closer to their targets (as compared to Demon Hunters, Witch Doctors, and Wizards)

•Nek the Brawler has been evicted from the Slaughtered Calf Inn and now resides alongside your followers in Act I •He's now also available in the Act II and Act III/Act IV hubs

•A PvP chat channel has been added
good news for range class , now dh ,wizzy and wd getting harder to kill , I think 30% reduction is too much for range class , 15% is ok
*
30% is too much? LOL.
kwwk87
post Jan 31 2013, 05:49 PM

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QUOTE(d3dragonslayer @ Jan 31 2013, 05:33 PM)
dye legendary items takes more work to do as they have to create visual graphic of all legendaries across all colors.

making them invisible is easier since no graphic work is needed smile.gif
*
Actually, it only required tiny bit of work. Since you can only dye armor parts, not weapon. It's just palettes swapping; just like the normal items...

but anyway I think it's possible to dye legendary in the future. Right now Blizzard just focus on what's important thing to patch dulu. rclxms.gif
d3dragonslayer
post Jan 31 2013, 05:54 PM

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QUOTE(2890 @ Jan 31 2013, 05:42 PM)
like at range, all range character gain 20% damage boost SINCE WE NEED TO STAY AT RANGE TO SURVIVE. (Blizz say 35% cuz need to get close so we get smth also since we need to stay far).
*
this sounds so familiar.. something like steady aim passive? lol tongue.gif

i wouldn't promote damage boost cause with current dps u guys are doing one-shotted on ptr. i agree with the damage reduction so that at least some gameplay skill is needed.

okay, i haven't been on ptr at all so i'm not sure if pvp do need some gameplay skill or not
SUS2890
post Jan 31 2013, 05:59 PM

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QUOTE(d3dragonslayer @ Jan 31 2013, 05:54 PM)
this sounds so familiar.. something like steady aim passive? lol tongue.gif

i wouldn't promote damage boost cause with current dps u guys are doing one-shotted on ptr. i agree with the damage reduction so that at least some gameplay skill is needed.

okay, i haven't been on ptr at all so i'm not sure if pvp do need some gameplay skill or not
*
yeah i know it sounds like SA but my intentions were to give an idea of giving us a boost if we stay out of range or do smth range related.

Well, this is just a guess on my behalf. the 30% might benefit us range even more who knows.

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