marquise gem is account bound?
Patch 1.0.7 - Dueling, Crafting and More, PTR Confirmed for Patch 1.0.7
Patch 1.0.7 - Dueling, Crafting and More, PTR Confirmed for Patch 1.0.7
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Jan 16 2013, 05:26 PM
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#1
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0 posts Joined: Oct 2012 |
marquise gem is account bound?
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Jan 16 2013, 06:00 PM
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#2
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0 posts Joined: Oct 2012 |
QUOTE(Deckard Cain @ Jan 16 2013, 05:54 PM) I'm not going to bother upgrading gems for that 4 stats... It's just too costly.. what a let down and to remove it from socket another 5M? God have mercy on us all. Blizzard's gone bonkers it's a gold sink for the rich.. doesn't affect much for us poor people |
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Jan 16 2013, 06:07 PM
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#3
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QUOTE(yuhhaur @ Jan 16 2013, 05:58 PM) fyr http://us.battle.net/d3/en/blog/8414570/Pu...Notes-1_15_2013QUOTE A new tier of account-bound gems of has been added to the game: Marquise - Marquise Gems stats are as follows: - Marquise Emerald - Weapon: Increased Critical Hit Damage by 110% - Helm: +33% Extra Gold from Monsters - Armor: +62 Dexterity - Marquise Topaz - Weapon: Melee attackers take 2200 per hit - Helm: 33% Better chance of finding magical items - Armor: +62 Intelligence - Marquise Amethyst - Weapon: Each Hit adds +700 Life - Helm: +19% Life - Armor: +62 Vitality - Marquise Ruby - Weapon: +150 Minimum and +150 Maximum Damage - Helm: Increases Bonus Experience by 33% - Armor: +62 Strength - These gems can only be created at the Jeweler and will require the following reagents: - 3 Radiant Star Gems - 20 million gold - 1 Demonic Essence - Un-socketing Marquise gems will cost 5 million gold - The designs for the Marquise gems will drop randomly from all level 63 monsters - Note: The designs are not account-bound |
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Jan 16 2013, 06:31 PM
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#4
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0 posts Joined: Oct 2012 |
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Jan 31 2013, 04:36 PM
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#5
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0 posts Joined: Oct 2012 |
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Jan 31 2013, 05:33 PM
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#6
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the damage reduction purpose is meant to avoid one-shotted.
i was actually expect it will be the same regardless of classes but then they gave additional 5% for barbs and monks. not to mention barb and monks itself already got 30% dmg reduction by default. well.. okay.. for the reason they gave i think fair enough. QUOTE(kwwk87 @ Jan 31 2013, 05:10 PM) "Vanishing Dye and All-Soap's Miraculous Dye Remover can now be used on Legendary items" dye legendary items takes more work to do as they have to create visual graphic of all legendaries across all colors.If it's "You can now dye Legendary items" kan bagus making them invisible is easier since no graphic work is needed This post has been edited by d3dragonslayer: Jan 31 2013, 05:36 PM |
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Jan 31 2013, 05:54 PM
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#7
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QUOTE(2890 @ Jan 31 2013, 05:42 PM) like at range, all range character gain 20% damage boost SINCE WE NEED TO STAY AT RANGE TO SURVIVE. (Blizz say 35% cuz need to get close so we get smth also since we need to stay far). this sounds so familiar.. something like steady aim passive? lol i wouldn't promote damage boost cause with current dps u guys are doing one-shotted on ptr. i agree with the damage reduction so that at least some gameplay skill is needed. okay, i haven't been on ptr at all so i'm not sure if pvp do need some gameplay skill or not |
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Jan 31 2013, 06:03 PM
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#8
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QUOTE(kwwk87 @ Jan 31 2013, 05:49 PM) Actually, it only required tiny bit of work. Since you can only dye armor parts, not weapon. It's just palettes swapping; just like the normal items... yup they will as mentioned in this blue post but anyway I think it's possible to dye legendary in the future. Right now Blizzard just focus on what's important thing to patch dulu. http://us.battle.net/d3/en/forum/topic/7593623207?page=2#21 by that time i will dye my sexay dh in dark color.. like celene in underworld |
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Feb 5 2013, 05:15 PM
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#9
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