QUOTE(Davy123 @ May 2 2013, 03:09 PM)
Here's the formula.
Basics:
My sword 1041.2 dps comes frm [(576-912) /2] * 1.4
Let's put 2 examples :
1. 500-900 avg dmg wand 1.4 aspd (700*1.4=980dps)
2. 633-1000 avg dmg spear 1.2 aspd (816*1.2=980 dps)
Now add a source 100-400 avg dmg to both..
Case 1. 500+100 - 900+400 which is [(600+1300)/2]*1.4=1330dps
Case 2. [(733+1400)/2]/2*1.2=1279dps
ThT is before adding other dmg frm accessories.
So u can see thT case 1 gets higher overall dps due to the higher aspd. The element bonus dmg is a multiplicative formula applied to the main weap before other avg dmg kicks in. Let's use case 1 using a trium with 18% element:
500-900 wand. It will be (500*1.18 + 900*1.18)/2 *1.4 = .........
So in conclusion, of u see 2 similar dps items, go for the one with higher atk per sec. It will boost yur overall dps after counting elemental dmg n other eq avg dmg and aspd.
Hope thT helps
This post has been edited by Davy123: Today, 03:08 PM
Bump....
Weird I run my spec with memPo and storm crow through d3up and yeah mempo with the 9AS gives me higher DPS but the weapon's damage range and average hit is higher with the 8% elemental damage.
I think u might have misunderstood me. No doubt AS will give you higher DPS but is pretty much inflated DPS. What i'm looking for is solid consistent damage and the elemental damage wins here IMO.
A good example was my DH and my friend's DH. both same DPS but i'm at 2.12 AS and he is at 1.6-1.7 AS. He hits harder.
QUOTE(peinsama @ May 2 2013, 03:10 PM)
hmm, yeah...meteor is not viable but with blizzard, thanks to cold blooded passive skill, i think it maybe beneficial especially against tons of mobs, plus it slows down their movement.
For the disintegrate, we must use convergence? How about intensify skill rune?
I tried sleet storm build.....i dont think i want to try it again. lol
Yeah blizzard + cold blooded seems viable but i've yet to test this spec solo.
Hmm, i tried all runes of disintegrate actually. I still can't make up my mind but so far the good ones while running with a CM seems to be convergence.
1. Convergence - wider beam
2. Chaos nexus - doesn't seem right unless u r at melee range
3. entropy - doesn't pierce or doesn't pierce enough and requires you to be at melee
4. volatality - nahh
5. intensify - nice but thin beam
i'm still mixing and matching. If you have a better one, let me know!