QUOTE
The chance for Legendary and set items to drop has been doubled
This post has been edited by apamise: Sep 28 2012, 10:42 AM
Legendary drop rate doubled, and other latest PTR changes
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Sep 28 2012, 10:41 AM, updated 14y ago
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#1
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295 posts Joined: Dec 2009 |
http://us.battle.net/d3/en/blog/7390518/7390518#items
QUOTE The chance for Legendary and set items to drop has been doubled This post has been edited by apamise: Sep 28 2012, 10:42 AM |
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Sep 28 2012, 11:14 AM
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1,649 posts Joined: Jan 2003 |
that is both good and bad.
eventually bad for obvious reasons |
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Sep 28 2012, 11:16 AM
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Sep 28 2012, 11:27 AM
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good news for casual player . BAD news for RMAH farmer . but i support !!! !!!
This post has been edited by nagflar: Sep 28 2012, 11:28 AM |
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Sep 28 2012, 11:32 AM
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Sep 28 2012, 11:33 AM
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doubled from 0.1% to 0.2%? 2 weeks I no legendary drops liao, so next is to hope 1 week got drop once?
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Sep 28 2012, 11:38 AM
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Hope to get more legend item o.0
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Sep 28 2012, 11:41 AM
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#8
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QUOTE(sangtupperware @ Sep 28 2012, 11:32 AM) who care .!? u full time farmer ? did u want to get loot form games ? or get loot form RMAH ?blizzard know the only way to keep the currently player pool is increase drop rate not RMAH . and attract new player too . who the hell like to pay usd 250 for a piece of virtual item |
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Sep 28 2012, 11:42 AM
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#9
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Sep 28 2012, 11:45 AM
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The drop rates doubled i think is for PTR. If official 1.0.5 out, they will nerf back down. Haha
This post has been edited by LifeX: Sep 28 2012, 11:45 AM |
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Sep 28 2012, 11:46 AM
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QUOTE(nagflar @ Sep 28 2012, 11:41 AM) who care .!? u full time farmer ? did u want to get loot form games ? or get loot form RMAH ? man don mad....u say who the hell like to pay for usd250?..then why i getting so much sells on that...u say who care?..got people care...u are on the A side im on the B side..thats just it..the game itself make us like this..blizzard know the only way to keep the currently player pool is increase drop rate not RMAH . and attract new player too . who the hell like to pay usd 250 for a piece of virtual item just express my feeling..im doing the for both ..money and the game...so for now ...the A sides got more benefit....the B side..like me also got...i have importunity to upgrade my equipment easier...but low on the income side.... hey man...chilled out...no offense to u.. |
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Sep 28 2012, 11:47 AM
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QUOTE(yuhhaur @ Sep 28 2012, 11:33 AM) doubled from 0.1% to 0.2%? 2 weeks I no legendary drops liao, so next is to hope 1 week got drop once? Don't underestimate this change. They basically doubled our MF. Let's say current legend drop rate is 0.01%, after 400% MF it becomes 0.04%. With the new 0.02% rate, after 450% MF (cap at monster power 3) it becomes 0.09%. The value is still low, but it's much better than the old rate. |
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Sep 28 2012, 11:48 AM
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Sep 28 2012, 11:49 AM
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just like how they increase the drop rate for rares, did u get tons of good rares after patch 1.0.4?
they can still control the economy by giving u crap legendaries |
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Sep 28 2012, 11:51 AM
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QUOTE(Zelda85 @ Sep 28 2012, 11:48 AM) From my pass experience . if let say the new patch are out , we should farm like no tomorrow... I second that. Hopefully they upgrade on Friday, so weekends can farm like shit. If upgrade on 2nd October, then hailat lo. No need work meh.Because they tend to ninja nerf after few days |
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Sep 28 2012, 11:51 AM
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QUOTE(yuhhaur @ Sep 28 2012, 11:33 AM) doubled from 0.1% to 0.2%? 2 weeks I no legendary drops liao, so next is to hope 1 week got drop once? 0.1% is very high drop rate . it mean every 1000 mob u kill u get atleat 1 legendary/set.if the 0.1 % is apply to normal mob. the rate much much lower than that . even is 0.01 % is 10 000 mob kill / legendary .. how many mob u kill in act 3/4 . evertime u run this my guess is the legendary/set drop rate normal mob < ellite pack < ACT Boss but the real drop rate . Only Blizzard know |
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Sep 28 2012, 12:11 PM
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blizzard sure know how to reboner a gamedick
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Sep 28 2012, 12:13 PM
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QUOTE(nagflar @ Sep 28 2012, 11:51 AM) 0.1% is very high drop rate . it mean every 1000 mob u kill u get atleat 1 legendary/set. I think each mobs has 0.01% of getting.if the 0.1 % is apply to normal mob. the rate much much lower than that . even is 0.01 % is 10 000 mob kill / legendary .. how many mob u kill in act 3/4 . evertime u run this my guess is the legendary/set drop rate normal mob < ellite pack < ACT Boss but the real drop rate . Only Blizzard know Every time you kills it does not accumulative the %. o.0 EG: let say drop rate is 1%. It does not mean you kill 100 mobs you sure get 1 legend item o.0 It mean every mobs you kill, you hv 1% of getting legend item. It is not for the 2nd mobs you kill it became 2%+++until the 100th mobs eventually is 100%. Correct me if i am wrong.. |
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Sep 28 2012, 12:21 PM
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Very detailed analysis of MF and drops:
http://www.diablofans.com/topic/57939-magi...l-insight/#S6-4 Zoom to conclusion if you are not in the mood of long reading. In my experience, having 5 NV helps getting legendary. If you only do short game, like 5NV, boss, restart, you chance of getting legendary is lower than getting 5NV and keep farming. In my own statistic, you will get at least 1 legendary in every 300 elites killed. |
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Sep 28 2012, 12:21 PM
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QUOTE(Zelda85 @ Sep 28 2012, 12:13 PM) I think each mobs has 0.01% of getting. It's statistic. You'll only see it if you have very large sample. At 1% drop rate, killing 100 mobs won't guarantee you exactly 1 legendary. You might get 0, 2, or more. But if you kill 1,000,000,000 mobs, the number of legendaries you get will be close to 10,000,000.Every time you kills it does not accumulative the %. o.0 EG: let say drop rate is 1%. It does not mean you kill 100 mobs you sure get 1 legend item o.0 It mean every mobs you kill, you hv 1% of getting legend item. It is not for the 2nd mobs you kill it became 2%+++until the 100th mobs eventually is 100%. Correct me if i am wrong.. |
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