QUOTE(ShinAsuka @ Oct 8 2012, 12:17 PM)
I just analyzed through the runes
the healing mantra can utilize superior runes of centaur (There are some other runes that also utilizing healing as trigger. same thing applied)
the 4th skill of the rune: +20% swiftness duration
the 6th skill of the rune: cast 10secs of swiftness to own and any other ally around you. 10secs cool down.
Apparently after tested it yesterday, casting or discharge the healing mantra also will trigger this effect.
This means an infinite swiftness buff.
Even though the rune skill stated 20% bonus for swiftness, but I can get near 15s of swiftness for ownself, while 10s for others.
Downside is unable to have any other runes as this set already consumed all 6 armor rune slots.
P.S: put the mantra trait skill (Power) to discharge 3 times per cast even nicer. Or the trait skill that allow any mantra casting to heal nearby ally.
oooo nice! and i thought mesmer kenot run one.
eeeh i got question!
how these 2 work ar?
http://wiki.guildwars2.com/wiki/Mantra_of_Recoveryhttp://wiki.guildwars2.com/wiki/Power_Returnmesmer take 4¼ seconds to chant mantra of recovery, then can use power return for 2 times before the 10 seconds cool down kicks in oh?
how long does the 2 casts of power return lasts before they expires ooo?
the power return instant one hor no cast time?
during the 4¼ seconds chanting of mantra of recovery, can run around one o?
thanks!!!

the price also not that bad if buy from trading post. i guess.
http://www.gw2spidy.com/item/24788Superior Rune of the Centaur
Required Level: 60
(1): +25 Power
(2): +15% Bleed Duration
(3): +50 Power
(4): +20% Swiftness Duration
(5): +90 Power
(6): When you use a healing skill, you and all neaby gain swiftness for 10 seconds. (Cooldown: 10s)
Sell Price: 52s
Supply: 129
Buy Price: 36.4s
Demand: 173
i wonder how these 2 fare o?
http://wiki.guildwars2.com/wiki/Rune_of_the_Water http://www.gw2spidy.com/item/24839Superior Rune[s] of the Water
Required Level: 60
Double-click to apply to a piece of Armor.
(1): +25 Healing
(2): +15 Boon Duration
(3): +50 Healing
(4): 5% chance to remove a condition when hit. (Cooldown: 30s)
(5): +90 Healing
(6): When you use a healing skill, you and nearby allies are healed for a small amount. (Cooldown: 10s)
Sell Price: 39.99s
Supply: 79
Buy Price: 33.66s
Demand: 137
http://wiki.guildwars2.com/wiki/Rune_of_Dwaynahttp://www.gw2spidy.com/item/24768Superior Rune[s] of Dwayna
Required Level: 60
Double-click to apply to a piece of Armor.
(1): +25 Healing
(2): +20% Regeneration Duration
(3): +50 Healing
(4): 5% chance to gain regeneration for 10 seconds when hit. (Cooldown: 30s)
(5): +90 Healing
(6): When you use a healing skill, you and all neaby allies gain regeneration for 5 seconds. (Cooldown: 10s)
Sell Price: 57.95s
Supply: 182
Buy Price: 43.5s
Demand: 265
eeeeh. so can redeem 42k karma. extract the rune, then sell for silvers?
water rune heal how much oh?
dwayna rune regenerate how much o?
This post has been edited by Deimos Tel`Arin: Nov 7 2012, 03:03 PM