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 [1.0.4] Barb Preview

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TSme0wSter
post Aug 16 2012, 12:42 AM, updated 14y ago

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Source: http://us.battle.net/d3/en/blog/6923460/Pa...arian-8_15_2012

One of our primary goals with class changes in patch 1.0.4 is to help improve build diversity. Of course, this has been a goal for the Diablo III development team since launch, but our approach this patch has been a little different. For 1.0.4, we're taking a good look at some of the most unpopular skills for each class, figuring out why they aren't being used in your builds, and then seeing how we can make them better -- either by redesigning how they work or just buffing the hell out of them.

For barbarians, we focused on improving the following areas:

Bash and Cleave are not very attractive compared to Frenzy
Many of the damage-oriented Fury Spenders don't do enough damage to justify the spot on your bar

Fury Generators
Frenzy:
It’s easy to see why Frenzy is the most popular Fury Generator right now. It generates a solid amount of Fury, it has the highest single-target damage of any Fury generator, and it has the highest single-target healing using Life on Hit. The bonus attack speed also provides good combat mobility as well as the option to focus all your damage on a single target or distribute it between multiple targets as needed. We're going to buff Bash and Cleave to be viable alternatives to Frenzy for people who would like to try a different play style.
Bash:
From a design perspective, Bash should be the definitive choice when it comes to maximizing your Fury generation. That’s not currently the case, and given the current state of the game, this means attacking the problem from two sides. First, we need to make Fury a more attractive resource to build up (which also means making Fury Spenders more attractive, which I talk about below). Second, we’re going to increase the amount of Fury generated by Bash from 6 to 8, as well as the amount of weapon damage done by Bash from 150% to 165%. The goal is to make Bash not only a very compelling option if you decide you want to focus on Fury generation, but also an appealing single-target alternative to Frenzy if you don’t enjoy its mechanics (like having to manage Frenzy stacks). Currently, Frenzy surpasses Bash in single-target damage as soon as you have your third stack of Frenzy, and it feels like the breakpoint should be around the fourth stack instead. These changes should help better balance the appeal of the two skills.
Cleave:
Looking at the three basic Fury Generators (Frenzy, Bash and Cleave), the role of Cleave is fairly straight-forward: it should be the clear winner when there is more than one target to hit. In a single-target situation, however, Cleave will always perform worse than Bash and Frenzy. While this is intended to a degree, the amount of single-target damage you currently have to give up feels too great to make the trade-off worthwhile. At an extreme, if Cleave did almost exactly the same damage as Bash or Frenzy, but had the ability to hit a second target when one was around, Cleave would definitely become that “clear winner.” So, to make it more appealing to some players, our goal is then to find that sweet spot between where Cleave is now and doing the same single-target as Frenzy and Bash. We’re going to increase both the damage and proc coefficient on Cleave to close the gap when fighting a single target.

Fury Spenders
For many players, using Hammer of the Ancients, Seismic Slam, or Rend just doesn’t seem worth it. To make these skills more attractive, we're going to straight up buff their damage across the board. How much? Well, we noticed that more players use Battle Rage than any of these other Fury Spenders, but Battle Rage is less exciting to use and doesn’t quite evoke the same visceral joy. So, we used Battle Rage and Frenzy as our starting point. We basically asked ourselves the question "How much damage would Hammer of the Ancients have to do in order to make Frenzy + Hammer [of the Ancients] as appealing as Frenzy + Battle Rage?" Players who really want to go the extra mile for the most damage could go so far as to combine all three skills together, so we kept that in mind as well.

Hammer of the Ancients vs. Battle Rage was a simple starting point, but we used similar approaches with Seismic Slam, and Rend. The basic idea was: Fury generation isn’t attractive to players because Fury spending isn’t attractive to players, so what do the numbers need to be to fix that? To continue using Hammer of the Ancients as an example:
We're increasing its base damage from 200% to 325%
We're increasing the damage for Rolling Thunder from 155% to 275%
We’re increasing the damage for Smash from 270% to 406%

And to provide another example, here’s what we’re doing with Rend:
Weapon damage increased from 210% over 3 seconds to 700% over 5 seconds
Lacerate weapon damage increased from 271% over 3 seconds to 903% over 5 seconds
Bloodbath weapon damage increased from 60% over 3 seconds to 100% over 5 second
With these improvements (Whirlwind and Seismic Slam will be receiving similar tweaks to improve their viability), we hope to see Fury Spenders become more appealing for all levels of play.

But What About…
I'll close by adding that there are no changes planned for either Sprint or Battle Rage, so all you crazy double tornado barbarians will still be able to log in after 1.0.4 goes live and continue with your current build. Or, you can try out some of the new toys we’re adding. Either way, we hope you have fun and are looking forward to 1.0.4!

cowithgun
post Aug 16 2012, 12:51 AM

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wowowowow NICE!! WW barb should be happy... no nerf

This post has been edited by cowithgun: Aug 16 2012, 12:55 AM
Kissan
post Aug 16 2012, 12:59 AM

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Rent+Bloodlust build for tanker after patch 1.0.4?

Rent - 700% over 5 seconds
Bloodlust - 9% dmg done by Rent as life
lepo
post Aug 16 2012, 01:13 AM

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bash 150% to 165% + bash bonus from belt = gogo
olman
post Aug 16 2012, 02:37 AM

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wot bout wiz/dh/wd???????
polarzbearz
post Aug 16 2012, 02:40 AM

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QUOTE(olman @ Aug 16 2012, 02:37 AM)
wot bout wiz/dh/wd???????
*
Here.

QUOTE
All five heroes are getting buffed in 1.0.4, and we'll be posting previews for each class over the next couple of days to give you some insight into what's changing.

Wednesday (8/15):
Barbarian
Wizard


Thursday (8/16):
Monk
Demon Hunter
Witch Doctor


As each preview is published, we'll update this post with a link, so be sure to stay tuned to see what improvements we have in store for your favorite character!


Source: Lylirra @ B.net forums
nightshade_nova
post Aug 16 2012, 04:47 AM

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I can already see for DH:

1.Bola Shot getting a massive buff.Either in terms of dmg or in terms of explosion delay (maybe from 1 sec to 0.5 sec)
2.Everything involving 'rocket' rune will get buffed in line with ballistics
3.Shadow Power other runes being buffed, SP as a base skill will probably have an inherent dmg reduction (maybe like 30% dmg reduction)
4.Companion will have massive buff in terms of dmg/animation/utility.The current one are too sucky(except for bat).I tried the wolf and it attacked like for only 5 friggin time before timed out.Wont be surprised if we get wolf as a companion with a disc regen. brows.gif
5.Underused hatred spenders gets a massive buff.This one no comment, cos too much sucky spenders for dh but they are probably making strafe as a viable build.
HaRuaN.X
post Aug 16 2012, 08:43 AM

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this drool.gif cant drool.gif now drool.gif ....(*speechless)
mothangel
post Aug 16 2012, 09:27 AM

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cant nerf. they just can buff biggrin.gif else players will rage moar
ALeUNe
post Aug 16 2012, 09:32 AM

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Nerf or buff. Buff and nerf.
I hear that every time when there is a patch.
I hear that every time when there is server maintenance.

I don't give a damn.
I am good as long as I can complete Inferno.
don^don
post Aug 16 2012, 09:38 AM

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so many changes, they expect us to switch skills up and down every time we face a new champ/elite or go into diff terrain dungeons. especially the wizzard hydra buffs.

but blizzard forgets one thing, nephalem valor! everytime we change a skill, NV gets reset, so do you expect us to always swap skills? no! venom hydra still does the most dmg, so every wiz is still gonna stick to it throughout the whole run!
aLertz
post Aug 16 2012, 10:05 AM

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user posted image
Renekton
post Aug 16 2012, 10:08 AM

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QUOTE(aLertz @ Aug 16 2012, 10:05 AM)
user posted image
*
friendzoned bane sad.gif

worse than Eirena friendzoning Kormac sad.gif
gaeria84
post Aug 16 2012, 10:32 AM

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QUOTE(Renekton @ Aug 16 2012, 10:08 AM)
friendzoned bane sad.gif

worse than Eirena friendzoning Kormac sad.gif
*
Why didn't we have this in D3? sad.gif


metalslug
post Aug 16 2012, 10:34 AM

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1.04 patch Wizzie is out..
Renekton
post Aug 16 2012, 10:36 AM

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QUOTE(gaeria84 @ Aug 16 2012, 10:32 AM)
Why didn't we have this in D3? sad.gif


*
sex-zoned? sad.gif

doesn't matter, had sex
gaeria84
post Aug 16 2012, 10:56 AM

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QUOTE(metalslug @ Aug 16 2012, 10:34 AM)
1.04 patch Wizzie is out..
*
Nothing special also sad.gif
olman
post Aug 16 2012, 11:18 AM

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QUOTE(don^don @ Aug 16 2012, 09:38 AM)
so many changes, they expect us to switch skills up and down every time we face a new champ/elite or go into diff terrain dungeons. especially the wizzard hydra buffs.

but blizzard forgets one thing, nephalem valor! everytime we change a skill, NV gets reset, so do you expect us to always swap skills? no! venom hydra still does the most dmg, so every wiz is still gonna stick to it throughout the whole run!
*
exactly, ridiculous mang.

blizz wans us to swap skills in diff situations but NV gets removed as if the CD wen changing skills isnt bad enough shakehead.gif mad.gif
ALeUNe
post Aug 16 2012, 11:28 AM

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QUOTE(olman @ Aug 16 2012, 11:18 AM)
exactly, ridiculous mang.

blizz wans us to swap skills in diff situations but NV gets removed as if the CD wen changing skills isnt bad enough  shakehead.gif  mad.gif
*
Blizzard wants you to swap skills? hmm.gif
No, my Barb doesn't need to swap skills.
metalslug
post Aug 16 2012, 11:51 AM

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QUOTE(ALeUNe @ Aug 16 2012, 11:28 AM)
Blizzard wants you to swap skills?  hmm.gif
No, my Barb doesn't need to swap skills.
*
true, barb never swap skills. barb only hit all the way.
gaeria84
post Aug 16 2012, 11:56 AM

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QUOTE(metalslug @ Aug 16 2012, 11:51 AM)
true, barb never swap skills. barb only hit all the way.
*
Haha, really? I thought they only do this rclxms.gif


ALeUNe
post Aug 16 2012, 11:58 AM

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QUOTE(gaeria84 @ Aug 16 2012, 11:56 AM)
Haha, really? I thought they only do this  rclxms.gif


*
That's new Barb build - a whirlwind-tornado Barb.
True story.
Balaclava
post Aug 16 2012, 12:14 PM

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holyshit, they didn't whoop their nerf bat on WW barbs. woohoo!

and the other skills had some sizable increase in damage. this should be fun.
Goblinsk8er
post Aug 16 2012, 12:40 PM

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Whirlwind barb are f***ing expensive to build in the 1st place.
The gear stat distribution for whirlwind barbs requires you pay a bajillion gold for it.

This is good news for the other normal/tank-spank barbs with low dps output.
ALeUNe
post Aug 16 2012, 12:50 PM

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QUOTE(Goblinsk8er @ Aug 16 2012, 12:40 PM)
Whirlwind barb are f***ing expensive to build in the 1st place.
The gear stat distribution for whirlwind barbs requires you pay a bajillion gold for it.

This is good news for the other normal/tank-spank barbs with low dps output.
*
You need high LOH and decent DPS.
IMO, it makes a better sense to build a WW-Tornado Barb than a "dodge" Barb with Stormshield + 1H weapon.

Besides, Barb just can't tank, especially in A3/A4. Many normal Barbs can't even do A3.
WW-Tornado is a perfect build, for both offense and defense.
You run for your life and you attack the monsters (with tornadoes) at the same time.

stevie
post Aug 16 2012, 12:50 PM

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*edit*
flawed logic (about rend). lol

This post has been edited by stevie: Aug 27 2012, 10:11 AM
MOBAJOBG
post Aug 16 2012, 01:17 PM

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I'll be seriously considering to use "Rend" (Blood Lust) rune instead of "Threatening Shout" (Falter rune) skill thereby allowing me to reduce stocking up on plenty of Mystic Healing potions bought at half price of 610gold.

This post has been edited by MOBAJOBG: Aug 16 2012, 01:20 PM
hvaly
post Aug 16 2012, 01:23 PM

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QUOTE(ALeUNe @ Aug 16 2012, 12:50 PM)
You need high LOH and decent DPS.
IMO, it makes a better sense to build a WW-Tornado Barb than a "dodge" Barb with Stormshield + 1H weapon.

Besides, Barb just can't tank, especially in A3/A4. Many normal Barbs can't even do A3.
WW-Tornado is a perfect build, for both offense and defense.
You run for your life and you attack the monsters (with tornadoes) at the same time.
*
barb quite easy to tank if your hp, 40k+, armour is 10k, AR 1000 after shout ...
my barb running with 0% casualty even meet with 3 champion packs .. hehe
ALeUNe
post Aug 16 2012, 03:00 PM

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QUOTE(hvaly @ Aug 16 2012, 01:23 PM)
barb quite easy to tank if your hp, 40k+, armour is 10k, AR 1000 after shout ...
my barb running with 0% casualty even meet with 3 champion packs .. hehe
*
I had similar 40K+ HP, 11K Armor, 1200+ AR (after WC).
I couldn't tank. I was like toufu @ A3 Inferno.

I could only tank after leap, with armor 30K for 3 seconds. laugh.gif

3 packs of champion? What's your DPS? hmm.gif

This post has been edited by ALeUNe: Aug 16 2012, 03:03 PM
cowithgun
post Aug 16 2012, 03:04 PM

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QUOTE(stevie @ Aug 16 2012, 12:50 PM)
a very very interesting note about rend.

"And to provide another example, here’s what we’re doing with Rend:

Weapon damage increased from 210% over 3 seconds to 700% over 5 seconds"

let's just consider 50k dps with 1.7 attacks/sec. which will give 29.4k average dmg/hit

For Rend+Blood Lust
29.4k (35.3k Frenzy+Maniac) * 700%*9%*25%(inferno LL nerf) will give  4.6k (5.5k) heal per unit hit
Not sure what's the coefficient(if any) for multiple units hit.

A very very good replacement for revenge + provocation for high dmg/low hp barbs. Crazy life % heal

If you are running low dps high hp, revenge should still be the de-facto choice.

Not sure if i'm applying flawed logic here or not lol


Added on August 16, 2012, 12:52 pmrend wasn't viable previously because at 210% weapons dmg, it's only 1.4k (1.6k) heal per mob hit lol

quite excited to try it out. mmmmm
barb will be harder to kill now biggrin.gif
*
If Blood Lust == Life steal, then, the Inferno nerf for LS is 20% (not 25%). And Life Steal has NO coefficient, that's mean pure HP coming to your way. rclxms.gif
Quazacolt
post Aug 16 2012, 04:11 PM

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QUOTE(hvaly @ Aug 16 2012, 01:23 PM)
barb quite easy to tank if your hp, 40k+, armour is 10k, AR 1000 after shout ...
my barb running with 0% casualty even meet with 3 champion packs .. hehe
*
word.

if you're geared better and play well, you can easily tank a3/a4 more so especially after 1.0.3 inferno nerf bat.
The Amateur Working Bee
post Aug 16 2012, 04:13 PM

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hehe
Quazacolt
post Aug 16 2012, 04:18 PM

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QUOTE(ALeUNe @ Aug 16 2012, 03:00 PM)
3 packs of champion? What's your DPS?  hmm.gif
*
why ask for dps? a tank is a tank. if you built a full fledged tank, dps is guaranteed to suffer unless you're really geared out.

never seen kripparrian tanking diablo? (world first hardcore inferno) he was hitting for 4-5k per hit. thats pretty shit compared to even casual players. but he can tank alright.
ALeUNe
post Aug 16 2012, 04:53 PM

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QUOTE(Quazacolt @ Aug 16 2012, 04:18 PM)
why ask for dps? a tank is a tank. if you built a full fledged tank, dps is guaranteed to suffer unless you're really geared out.

never seen kripparrian tanking diablo? (world first hardcore inferno) he was hitting for 4-5k per hit. thats pretty shit compared to even casual players. but he can tank alright.
*
DPS plays a big part.
He can't tank if she goes down in 3 seconds.

With DPS, kill more elites in shorter time - better survival - longer you tank.
That's better tanker.
gladfly
post Aug 16 2012, 05:13 PM

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QUOTE(ALeUNe @ Aug 16 2012, 04:53 PM)
DPS plays a big part.
He can't tank if she goes down in 3 seconds.

With DPS, kill more elites in shorter time - better survival - longer you tank.
That's better tanker.
*
Sorry but I am with Quaza on this.

But the whole definition of tanker is -TANKER to absorb damage and not to dish out damage. The complete opposite of glass cannon.

What you are actually explaining is a rather hybrid build..ie a semi tanker/decent DPS. Elites that go down in 3 sec - well only glass cannon can do that smile.gif.
Quazacolt
post Aug 16 2012, 05:15 PM

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QUOTE(ALeUNe @ Aug 16 2012, 04:53 PM)
DPS plays a big part.
He can't tank if she goes down in 3 seconds.

With DPS, kill more elites in shorter time - better survival - longer you tank.
That's better tanker.
*
user posted image

anyways yeah ok, the guy who world first finished hardcore inferno was clearly a retard for hitting 4-5k dmg/hit.


ps: the only thing that barred their way (lol not black magic) on going full retard tanking was enrage timers. guess what, thats going away in 1.0.4 lolololololololo
ALeUNe
post Aug 16 2012, 05:28 PM

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QUOTE(gladfly @ Aug 16 2012, 05:13 PM)
Sorry but I am with Quaza on this.

But the whole definition of tanker is -TANKER to absorb damage and not to dish out damage. The complete opposite of glass cannon.

What you are actually explaining is a rather hybrid build..ie a semi tanker/decent DPS. Elites that go down in 3 sec - well only glass cannon can do that smile.gif.
*
If you talk about absorb damage, with 40K HP/10K Armor /1000AR (buffed), it could hardly tank.
These are very common stats for Barb.


Added on August 16, 2012, 5:28 pm
QUOTE(Quazacolt @ Aug 16 2012, 05:15 PM)
user posted image

anyways yeah ok, the guy who world first finished hardcore inferno was clearly a retard for hitting 4-5k dmg/hit.
ps: the only thing that barred their way (lol not black magic) on going full retard tanking was enrage timers. guess what, thats going away in 1.0.4 lolololololololo
*
Yeap, I have mindf*** how he did that too.

P/S Your sister's Barb should reach LVL60 by now. Gear up the Barb with similar gears, make a run at Inferno A3/A4 and put it on live stream.
I would like to see whether it is mindf*** or not. laugh.gif

This post has been edited by ALeUNe: Aug 16 2012, 05:44 PM
deathTh3Cannon
post Aug 16 2012, 06:17 PM

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QUOTE(me0wSter @ Aug 16 2012, 12:42 AM)
Source: http://us.battle.net/d3/en/blog/6923460/Pa...arian-8_15_2012

One of our primary goals with class changes in patch 1.0.4 is to help improve build diversity. Of course, this has been a goal for the Diablo III development team since launch, but our approach this patch has been a little different. For 1.0.4, we're taking a good look at some of the most unpopular skills for each class, figuring out why they aren't being used in your builds, and then seeing how we can make them better -- either by redesigning how they work or just buffing the hell out of them.

For barbarians, we focused on improving the following areas:

Bash and Cleave are not very attractive compared to Frenzy
Many of the damage-oriented Fury Spenders don't do enough damage to justify the spot on your bar

Fury Generators
Frenzy:
It’s easy to see why Frenzy is the most popular Fury Generator right now.  It generates a solid amount of Fury, it has the highest single-target damage of any Fury generator, and it has the highest single-target healing using Life on Hit.  The bonus attack speed also provides good combat mobility as well as the option to focus all your damage on a single target or distribute it between multiple targets as needed.  We're going to buff Bash and Cleave to be viable alternatives to Frenzy for people who would like to try a different play style.
Bash:
From a design perspective, Bash should be the definitive choice when it comes to maximizing your Fury generation. That’s not currently the case, and given the current state of the game, this means attacking the problem from two sides. First, we need to make Fury a more attractive resource to build up (which also means making Fury Spenders more attractive, which I talk about below). Second, we’re going to increase the amount of Fury generated by Bash from 6 to 8, as well as the amount of weapon damage done by Bash from 150% to 165%.  The goal is to make Bash not only a very compelling option if you decide you want to focus on Fury generation, but also an appealing single-target alternative to Frenzy if you don’t enjoy its mechanics (like having to manage Frenzy stacks).  Currently, Frenzy surpasses Bash in single-target damage as soon as you have your third stack of Frenzy, and it feels like the breakpoint should be around the fourth stack instead. These changes should help better balance the appeal of the two skills. 
Cleave:
Looking at the three basic Fury Generators (Frenzy, Bash and Cleave), the role of Cleave is fairly straight-forward: it should be the clear winner when there is more than one target to hit. In a single-target situation, however, Cleave will always perform worse than Bash and Frenzy. While this is intended to a degree, the amount of single-target damage you currently have to give up feels too great to make the trade-off worthwhile. At an extreme, if Cleave did almost exactly the same damage as Bash or Frenzy, but had the ability to hit a second target when one was around, Cleave would definitely become that “clear winner.” So, to make it more appealing to some players, our goal is then to find that sweet spot between where Cleave is now and doing the same single-target as Frenzy and Bash.  We’re going to increase both the damage and proc coefficient on Cleave to close the gap when fighting a single target.

Fury Spenders
For many players, using Hammer of the Ancients, Seismic Slam, or Rend just doesn’t seem worth it.  To make these skills more attractive, we're going to straight up buff their damage across the board.  How much?  Well,  we noticed that more players use Battle Rage than any of these other Fury Spenders, but Battle Rage is less exciting to use and doesn’t quite evoke the same visceral joy.  So, we used Battle Rage and Frenzy as our starting point.  We basically asked ourselves the question "How much damage would Hammer of the Ancients have to do in order to make Frenzy + Hammer [of the Ancients] as appealing as Frenzy + Battle Rage?"  Players who really want to go the extra mile for the most damage could go so far as to combine all three skills together, so we kept that in mind as well. 

Hammer of the Ancients vs. Battle Rage was a simple starting point, but we used similar approaches with Seismic Slam, and Rend.  The basic idea was: Fury generation isn’t attractive to players because Fury spending isn’t attractive to players, so what do the numbers need to be to fix that? To continue using Hammer of the Ancients as an example:
We're increasing its base damage from 200% to 325%
We're increasing the damage for Rolling Thunder from 155% to 275%
We’re increasing the damage for Smash from 270% to 406%

And to provide another example, here’s what we’re doing with Rend:
Weapon damage increased from 210% over 3 seconds to 700% over 5 seconds
Lacerate weapon damage increased from 271% over 3 seconds to 903% over 5 seconds
Bloodbath weapon damage increased from 60% over 3 seconds to 100% over 5 second
With these improvements (Whirlwind and Seismic Slam will be receiving similar tweaks to improve their viability), we hope to see Fury Spenders become more appealing for all levels of play.

But What About…
I'll close by adding that there are no changes planned for either Sprint or Battle Rage, so all you crazy double tornado barbarians will still be able to log in after 1.0.4 goes live and continue with your current build. Or, you can try out some of the new toys we’re adding. Either way, we hope you have fun and are looking forward to 1.0.4!
*
Lacerate weapon damage increased from 271% over 3 seconds to 903% over 5 seconds rclxub.gif rclxub.gif
Quazacolt
post Aug 16 2012, 07:27 PM

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QUOTE(ALeUNe @ Aug 16 2012, 05:28 PM)
Yeap, I have mindf*** how he did that too.

P/S Your sister's Barb should reach LVL60 by now. Gear up the Barb with similar gears, make a run at Inferno A3/A4 and put it on live stream.
I would like to see whether it is mindf*** or not.  laugh.gif
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i guess you missed the part where the mind f*** was directed to you regarding dps and tanking, and what gladfly pointed out.

as for my sis's barb, IINM shes on act 2.
that said, if you tell the sharks to back the f*** off for d3, i can happily oblige your request (some of my monk's gear can be used for the barb to tank, like my shield, which adds lol str) to make a video smile.gif

though to be honest, all that'll do is make you look bad because even without me making a video, there are TONS of videos on youtube with waaaay inferior gear/stats (budget barb rings a bell?) than the stats you mentioned.
hvaly
post Aug 16 2012, 08:51 PM

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QUOTE(ALeUNe @ Aug 16 2012, 03:00 PM)
I had similar 40K+ HP, 11K Armor, 1200+ AR (after WC).
I couldn't tank. I was like toufu @ A3 Inferno.

I could only tank after leap, with armor 30K for 3 seconds.  laugh.gif

3 packs of champion? What's your DPS?  hmm.gif
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forgot to add block rate ... need to have about 30%+

my hp actually near to 50k, armor 11k ... with revenge skill (8% max hp recover, it is quite easy to tank)
yest farming just drop a stormshield 30% block .. wub.gif , now total 38% block with helm of command
stevenryl86
post Aug 16 2012, 09:16 PM

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My HP?


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ALeUNe
post Aug 16 2012, 10:04 PM

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QUOTE(Quazacolt @ Aug 16 2012, 07:27 PM)
i guess you missed the part where the mind f*** was directed to you regarding dps and tanking, and what gladfly pointed out.

as for my sis's barb, IINM shes on act 2.
that said, if you tell the sharks to back the f*** off for d3, i can happily oblige your request (some of my monk's gear can be used for the barb to tank, like my shield, which adds lol str) to make a video smile.gif

though to be honest, all that'll do is make you look bad because even without me making a video, there are TONS of videos on youtube with waaaay inferior gear/stats (budget barb rings a bell?) than the stats you mentioned.
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You direct the mindf*** to me. I direct the mindf*** to you too.

At least we all can learn how your Barb survives with lower stats gears.
How does it make me look bad? It's meant to make you look good.


Added on August 16, 2012, 10:06 pm
QUOTE(hvaly @ Aug 16 2012, 08:51 PM)
forgot to add block rate ... need to have about 30%+

my hp actually near to 50k, armor 11k ... with revenge skill (8% max hp recover, it is quite easy to tank)
yest farming just drop a stormshield 30% block ..  wub.gif , now total 38% block with helm of command
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Yeap, block rate will let you dodge some deadly hits.

3 packs of champion monsters. I think you still need to kill them fast.
What's your DPS?


Added on August 16, 2012, 10:08 pm
QUOTE(stevenryl86 @ Aug 16 2012, 09:16 PM)
My HP?
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Serious? That requires 3000 vitality + life%. shocking.gif

This post has been edited by ALeUNe: Aug 16 2012, 10:09 PM
Quazacolt
post Aug 16 2012, 10:17 PM

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QUOTE(ALeUNe @ Aug 16 2012, 10:04 PM)
You direct the mindf*** to me. I direct the mindf*** to you too.

At least we all can learn how your Barb survives with lower stats gears.
How does it make me look bad? It's meant to make you look good.
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i guess you're really that dense, heh.

and if your true intention is to learn, there are plentiful of youtube videos available for you to do that even without me smile.gif
oh and keep asking for dps from pure tankers, lol.
yuhhaur
post Aug 17 2012, 11:33 AM

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Well, I think there are difference between a [normally referred] tanker:
user posted image

and a true dps tanker:
user posted image

and to achieve the true dps tanker, high investment. a 20mil investment might get you into a normal tanker but if you really need to be a dps tanker, the investment needs to be at least doubled.

olman
post Aug 17 2012, 02:18 PM

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QUOTE(yuhhaur @ Aug 17 2012, 11:33 AM)
Well, I think there are difference between a [normally referred] tanker:
user posted image

and a true dps tanker:
user posted image

and to achieve the true dps tanker, high investment. a 20mil investment might get you into a normal tanker but if you really need to be a dps tanker, the investment needs to be at least doubled.
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20 mill?

mine is way less due to average gear which is mostly found by meself, but im a wiz & dh tank

dunno bout barb tank though.

 

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